Prodigy Duck's Beastiary and More (Allabar)

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.
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Postby prodigyduck » Thu Jun 28, 2007 5:48 pm

Unknown Soldier wrote:Let's see some Dragons in this house!


I fear you may be disappointed with my dragons, as they are rather simple. As it is, I think every dragon should have its own individual desription, just as much as any hero or villain.

I will, however, post my basic dragon package which represents the bare minimums that dragons have in my campaigns.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

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Please see my MnM Beastiary.

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Postby prodigyduck » Thu Jun 28, 2007 6:03 pm

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DRAGON, Hatchling (PL 8, Minion 9)

Attributes
STR 17 (+3), DEX 10 (+0), CON 15 (+2), INT 10 (+0), WIS 11 (+0), CHA 10 (+0)

Combat
Attack +7, Damage +3 (unarmed), +5 (fire breath), Defense 17 (Flat-Footed 13), Initiative +0

Saves
TGH +8, Fort +7, Ref +5, Will +5

Feats
Blind-Fight, Ritualist

Skills
Intimidate 2 (+2), Knowledge: Arcane Lore 4 (+4), Language 2 (any two [Draconic is native]), Notice 4 (+4)

Powers
Additional Limbs 3 (wings and tail; Power Feat: Innate) (4pp)
Blast 5 ("fire breath" Extra: Area -- Cone [50-ft.; +1], Flaw: Range -- Touch [-1]) (10pp)
Flight 4 (8pp)
Immunity 17 (aging, fire/heat effects, paralysis effects, sleep) (17pp)
Morph 4 (any form; Extra: Duration -- Continuous [+1]) (16pp)
Protection 6 (6pp)
Super-Senses 3 (Darkvision, Low-Light Vision) (3pp)

Drawbacks
Power Loss (flight, if wings are restricted) (-1pp)

Ability Scores: 13, Skills 3, Feats 2, Powers 64, Combat 28, Saves 15, Drawbacks –1 = 124

:!: Dragons are highly-magical creatures. As such, they possess a magical "racial memory," giving skills and powers that a dragon is capable of using within mere hours from they are born.
:!: You may notice from this and following dragon descriptions that I am not going to bother with every type of dragon of every age category. That sort of udertaking would be a chore of its own. And, at least at the moment, I don't feel up to such a thing.
Last edited by prodigyduck on Tue Jul 03, 2007 11:46 pm, edited 1 time in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby prodigyduck » Thu Jun 28, 2007 6:18 pm

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DRAGON, Young (PL 11, Minion 12)

Attributes
STR 21 (+5), DEX 10 (+0), CON 17 (+3), INT 12 (+1), WIS 13 (+1), CHA 12 (+1)

Combat
Attack +9 (includes -1 size), Damage +5 (unarmed), +8 (fire breath), Defense 19 (Flat-Footed 14), Initiative +0

Saves
TGH +12, Fort +10, Ref +7, Will +8

Feats
Blind-Fight, Ritualist

Skills
Concentration 4 (+5), Intimidate 4 (+7), Knowledge: Arcane Lore 8 (+9), Language 2 (any two [Draconic is native]), Notice 4 (+5)

Powers
Additional Limbs 3 (wings and tail; Power Feat: Innate) (4pp)
Blast 8 (“fire breath”; Extra: Area – Cone [80-ft.], Flaw: Range – Touch) (16pp)
Flight 4 (8pp)
Growth 4 (Power Feat: Innate, Extra: Duration – Continuous) (17pp)
Immunity 17 (aging, fire effects, paralysis effects, sleep) (17pp)
Morph 4 (any form; Extra: Duration – Continuous) (16pp)
Protection 9 (9pp)
Super-Senses 3 (darkvision, low-light vision) (3pp)

Drawbacks
Power Loss (Flight, if wings are restrained) (-1pp)

Ability Scores: 13, Skills 6, Feats 2, Powers 90, Combat 40, Saves 21, Drawbacks –1 = 171
Last edited by prodigyduck on Tue Jul 03, 2007 11:45 pm, edited 1 time in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby prodigyduck » Thu Jun 28, 2007 6:39 pm

Image

DRAGON, Adult (PL 18, Minion 24)

Attributes
STR 33 (+11), DEX 10 (+0), CON 21 (+5), INT 16 (+3), WIS 19 (+4), CHA 16 (+3)

Combat
Attack +20 (includes -2 size), Damage +11 (unarmed), +16 (fire breath), Defense 19 (Flat-Footed 13), Initiative +0

Saves
TGH +21, Fort +18, Ref +13, Will +17

Feats
Blind-Fight, Fearsome Presence 14 (DC 24, 140-ft. radius), Riualist

Skills
Concentration 8 (+12), Intimidate 8 (+15), Knowledge: Arcane Lore 12 (+15), Knowledge: History 6 (+9), Language 2 (any two [Draconic is native]), Notice 8 (+12)

Powers
Additional Limbs 3 (wings and tail; Power Feat: Innate) (4pp)
Blast 16 (“fire breath”; Extra: Area – Cone [160-ft.; +1], Flaw: Range – Touch [-1]) (32pp)
Flight 4 (8pp)
Growth 8 (Power Feat: Innate, Extra: Duration – Continuous [+1]) (33pp)
Immunity 17 (aging, fire effects, paralysis effects, sleep) (17pp)
Impervious Toughness 5 (Drawback: Power Loss vs. magic) (4pp)
Magic 7 (Telekinesis; Power Feat: Alternate Power 7 [select 7 Alternate Powers as "spells"], Subtle) (22pp)
Morph 4 (any form; Extra: Duration – Continuous [+1]) (16pp)
Nullify 11 (all magical effects at once; Extra: Power Resistance [+1]) (33pp)
Protection 16 (16pp)
Super-Senses 3 (darkvision, low-light vision) (3pp)


Drawbacks
Power Loss (Flight, if wings are restricted) (-1pp)

Ability Scores: 31, Skills 11, Feats 16, Powers 188, Combat 66, Saves 39, Drawbacks –1 = 350

:!: If your dragon needs to be bigger than this, you are pretty much dealing with a PL X creature... A campaign feature, if you will, more than a monster to fight and loot.
:!: As I mentioned before, this is the bare minimum a dragon should be. One should consider giving their dragons the Wealth feat (lots of it, at that), as well as a good collection of combat feats and skills.
Last edited by prodigyduck on Tue Jul 03, 2007 11:47 pm, edited 2 times in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby Unknown Soldier » Thu Jun 28, 2007 9:11 pm

They look good to me. I agree with you on dragons, though, they should be treated as something more than a monster.

I'd like to see some of your "specific" dragons!

But, good job on the builds. Maybe I can nudge my friend into moving from DnD to M&M.

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Postby prodigyduck » Thu Jun 28, 2007 9:30 pm

I don't actually have any speciafic dragon characters right now, as my campaign has just begun, and dragons my be a little much for my Player's characters to face.

Should I come up with anything, I will, of course, post them here for all to see.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby prodigyduck » Thu Jun 28, 2007 9:47 pm

Image

GREEN HAG (PL 10, Minion 11)

Attributes
STR 19 (+4), DEX 12 (+1), CON 12 (+1), INT 13 (+1), WIS 13 (+1), CHA 14 (+2)

Combat
Attack +9, Damage +4 (unarmed), Defense 19 (Flat-Footed 14), Initiative +1

Saves
TGH +11, Fort +4, Ref +7, Will +7

Feats
Blind-Fight, Ritualist

Skills
Concentration 6 (+7), Craft or Knowledge: Any One 6 (+7), Language 1 (Giant [Common is native]), Notice 10 (+11), Stealth 8 (+9)

Powers
Drain Strength 6 (“weakness” Power Feat: Slow Fade 6 [1 day/pp]) (12pp)
Illusion 5 (“mimcry” auditory) + Enhanced Skill 4 [+8 Bluff, +8 Perform (oratory)]; Extra: Linked [+0]) (9pp)
Illusion 3 (“disguise self” visual; Power Feat: Slow Fade 2 [5 minutes/pp], Extra: Duration – Sustained [+1], Independent [+0], Total Fade [+1], Flaw: Ranged – Touch [-1]) (11pp)
AP – Comprehend 3 (“tongues” speak and understand all languages; Power Feat: Slow Fade 4 [1 hour/pp], Extra: Independent [+0], Total Fade [+1], Flaw: Duration – Sustained [-1]) (1pp)
AP – Concealment 4 (“invisibility” all visual; Power Feat: Slow Fade 1 [1 minute/pp], Extra: Affects Others [+1], Independent [+0], Total Fade [+1], Flaw: Action – Standard [-2], Passive [-1]) (1pp)
AP – Environmental Control 3 (“dancing lights” light; Power Feat: Slow Fade 1 [1 minute/pp], Extra: Independent [+0], Total Fade [+1]) (1pp)
AP – Illusion 2 (“ghost sound” hearing; Extra: Duration – Sustained [+1], Independent [+0], Total Fade [+1]) (1pp)
AP – Immunity 1 (“water breathing” Drowning; Power Feat: Progression 3 [affects up to 10 others], Slow Fade 5 [5 hours/pp], Extra: Affects Others [+1], Independent [+0], Total Fade [+1], Flaw: Duration – Sustained [-1]) (1pp)
AP – Super-Movement 1 (“pass without trace” Trackless; Power Feat: Slow Fade 4 [1 hour/pp], Extra: Independent [+0], Total Fade[+1]) (1pp)
Nullify 8 (all magic effects at once; Extra: Power Resistance [+1]) (24pp)
Protection 10 (10pp)
Super-Senses 2 (Darkvision) (2pp)
Swimming 2 (5 mph) (2pp)

Ability Scores: 23, Skills 8, Feats 2, Powers 75, Combat 36, Saves 15, Drawbacks –0 = 159

:arrow: EDIT: (11/22/07) Made some changes to the Green Hag's Skills and Powers, thus resulting in a lower Minion Level.
Last edited by prodigyduck on Fri Nov 23, 2007 1:43 am, edited 4 times in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby prodigyduck » Thu Jun 28, 2007 11:22 pm

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CRAWLING CLAW (PL 3, Minion 4)

Attributes
STR 10 (+0), DEX 10 (+0), CON -- (--), INT -- (--), WIS 5 (-3), CHA -- (--)

Combat
Attack +4 (includes +4 size), Damage +0 (unarmed), Defense 14 (Flat-Footed 12), Initiative +0

Saves
TGH +1, Fort --, Ref +0, Will -3

Skills
Stealth 0 (+12)

Powers
Immunity 32 (Critical Hits, Fortitude Effects) (32pp)
Protection 1 (1pp)
Shrinking 12 (Power Feat: Innate, Extra: Duration -- Continuous [+1], Normal Movement [+1], Normal Strength [+1], Normal Toughness [+1], Flaw: Permanent [-1]) (49pp)
Strike 2 ("smite fallen" Power Feat: Chokehold, Improved Grab, Mighty, Flaw: Limited -- only vs. prone targets [-1]) (4pp)
Super-Senses 4 (Communication LInk [other crawling claws], Tremorsense) (4pp)

Drawbacks
Disability (blind [uncommon, minor]) (-1pp)
Disability (mute [very common, moderate) (-4pp)

Ability Scores: -35, Skills 0, Feats 0, Powers 90, Combat 0, Saves 0, Drawbacks –5 = 50
Last edited by prodigyduck on Tue Jul 03, 2007 11:52 pm, edited 1 time in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby prodigyduck » Thu Jun 28, 2007 11:44 pm

Image

DEATH KNIGHT (PL 11, Minion 15)

Attributes
STR 22 (+6), DEX 12 (+1), CON -- (--), INT 18 (+4), WIS 18 (+4), CHA 18 (+4)

Combat
Attack +9 (+11 w/sword), Damage +6 (unarmed), +9 (sword), +9 (hellfire-ball), Defense 19 (Flat-Footed 14), Initiative +1

Saves
TGH +12, Fort --, Ref +4, Will +10

Feats
Attack Specialization (sword), Equipment 3, Fearsome Presence 1 (DC 11, 5-ft.), Power Attack, Takedown Attack, Undead Empathy

Skills
Bluff 8 (+12), Concentration 8 (+12), Diplomacy 8 (+12), Intimidate 8 (+12), Knowledge: Arcane Lore 12 (+16), Knowledge: Any One 8 (+12), Notice 12 (+16), Ride 12 (+13), Search 4 (+8], Stealth 4 (+7)

Powers
Enhanced Ability 8 (Strength +4, Wisdom +2, Charisma +2) (8pp)
Immunity 35 (Critical Hits, Fortitude Effects, Wards) (35pp)
Impervious Toughness 10 (Flaw: Limited – not vs. magic or holy [-1]) (5pp)
Magic 9 (Create Object (“wall of ice”; Extra: Duration – Continuous [until melted]) (27pp)
AP – Hellfire Control 9 (“hellfire-ball”; Extra: Explosion [90-ft. radius; +1]) (1pp)
AP – Nullify 9 (all magical effects at once) (1pp)
AP – Stun 9 (“pain”; Extra: Range – Ranged [+1]) (1pp)
AP – Summon 9 (nightmare; Extra: Duration – Continuous [+1], Heroic [+1], Flaw: Action – Full-Round [-1]) (1pp)
Nullify 6 (all magical effects at once; Extra: Power Resistance [+1]) (18pp)
Linked – Deflect 9 (energy attacks; Extra: Action – Reaction [+3], Reflection [+1], Flaw: Limited – magical effects only [-1], Limited – only if Natural 20 rolled for Power Resistance vs. incoming magical effect [-2]) (18pp)
Protection 6 (6pp)
Regeneration 5 (Recovery Bonus 5 [allows Recovery Checks at +0]) (5pp)
Super-Senses 7 (darkvision, detect magic [acute, ranged], see invisible [vision, counters concealment]) (7pp)

Equipment
Full Plate Armor, Sword

Drawbacks
Vulnerable (holy effects [uncommon, moderate]) (-2pp)

Ability Scores: 20, Skills 21, Feats 8, Powers 133, Combat 36, Saves 9, Drawbacks –2 = 225
Last edited by prodigyduck on Tue Jul 03, 2007 11:51 pm, edited 1 time in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby prodigyduck » Thu Jun 28, 2007 11:56 pm

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NIGHTMARE (PL 9)

Attributes
STR 21 (+5), DEX 15 (+2), CON 16 (+3), INT 13 (+1), WIS 13 (+1), CHA 12 (+1)

Combat
Attack +5 (includes -1 size), Damage +9 (flaming hoof), Defense 15 (Flat-Footed 12), Initiative +6

Saves
TGH +13, Fort +8, Ref +7, Will +6

Feats
Improved Initiative

Skills
Concentration 8 (+9), Diplomacy 2 (+3), Intimidate 4 (+7), Knowledge: The Planes 8 (+9), Notice 8 (+9), Search 8 (+9), Sense Motive 8 (+9), Stealth 10 (+8], Survival 8 (+9)

Powers
Flight 4 (8pp)
Growth 4 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (13pp)
Immunity 3 (Aging, Sleep, Sustenance) (3pp)
Protection 10 (10pp)
Speed 2 (2pp)
Strike 4 (Power Feat: Innate, Mighty, Extras: Aura [+1], Duration – Sustained [+2], Selective Attack [+1]) (22pp)
Super-Movement 2 (dimensional move 2 [astral and ethereal planes]) (4pp)
Super-Senses 2 (Darkvision) (2pp)

Drawbacks
Disability (mute [very common, moderate]) (-4pp)
Disability (no hands [very common, moderate]) (-4pp)

Ability Scores: 18, Skills 16, Feats 1, Powers 64, Combat 24, Saves 15, Drawbacks –8 = 130

:!: I figured I should pound this beastie out, as the Death Knight above can summon it.
Last edited by prodigyduck on Wed Oct 10, 2007 11:35 am, edited 2 times in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby prodigyduck » Fri Jun 29, 2007 12:26 am

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NYMPH (PL 7, Minion 14)

Attributes
STR 10 (+0), DEX 17 (+3), CON 12 (+1), INT 16 (+3), WIS 17 (+3), CHA 19 (+4)

Combat
Attack +3, Damage +0 (unarmed), +1 (dagger), Defense 18 (Flat-Footed 11), Initiative +3

Saves
TGH +1, Fort +7, Ref +12, Will +12

Feats
Animal Empathy, Attractive 2, Dodge Focus 1, Equipment 1

Skills
Concentration 6 (+9), Diplomacy 2 (+6), Escape Artist 8 (+11), Handle Animal 8 (+12), Language 1 (Common [Sylvan is native]), Medicine 8 (+11), Notice 8 (+11), Ride 3 (+6), Sense Motive 8 (+11), Stealth 8 (+11), Swim 8 (+8]

Powers
Dazzle 7 (“blinding beauty” visual; Extra: Action – Reaction [+3], Alternate Save -- Willpower [+0], Duration – Continuous [+3], Range – Perception [+1], Flaw: Sense-Dependent – Visual [-1]) (56pp)
Enhanced Saving Throws 12 (+4 to all saving throws [NOTE: equal to Charisma bonus]) (12pp)
Magic 7 (Plant Control; Power Feat: Alternate Power 7 [select 7 Alternate Powers as "spells"]) (21pp)
Shield 4 [NOTE: equal to Charisma bonus] (4pp)
Stun 7 (“stunning gaze”; Extra: Range – Perception [+2], Flaw: Sense-Dependent – Visual [-1]) (21pp)
Super-Senses 1 (Low-Light Vision) (1pp)
Swimming 1 (1pp)
Teleport 7 (Flaw: Short Range [-1]) (7pp)

Ability Scores: 31, Skills 17, Feats 5, Powers 123, Combat 12, Saves 12, Drawbacks –0 = 200
Last edited by prodigyduck on Tue Jul 03, 2007 11:24 pm, edited 1 time in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby prodigyduck » Fri Jun 29, 2007 10:39 am

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SKELETON (PL 3, Minion 2)

Attributes
STR 13 (+1), DEX 13 (+1), CON -- (--), INT -- (--), WIS 10 (+0), CHA -- (--)

Combat
Attack +1, Damage +1 (unarmed), +4 (sword), Defense 13 (Flat-Footed 10), Initiative +5

Saves
TGH +2, Fort --, Ref +1, Will +2

Feats
Equipment 2, Improved Initiative

Powers
Immunity 37 (Cold Damage, Critical Hits, Fortitude Effects) (37pp)
Immunity 10 (Slashing and Piercing Weapons; Flaw: Limited -- half effect [-1]) (5pp)
Protection 2 (2pp)
Super-Senses 2 (Darkvision) (2pp)

Equipment
Medium Shield, Sword

Drawbacks
Disability (mute [very common, moderate]) (-4pp)

Ability Scores: -24, Skills 0, Feats 3, Powers 46, Combat 4, Saves 2, Drawbacks –4 = 27
Last edited by prodigyduck on Tue Jul 03, 2007 11:08 pm, edited 3 times in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby prodigyduck » Fri Jun 29, 2007 10:46 am

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ZOMBIE (PL 2, Minion 1)

Attributes
STR 12 (+1), DEX 8 (-1), CON -- (--), INT -- (--), WIS 10 (+0), CHA -- (--)

Combat
Attack +1, Damage +1 (unarmed), Defense 11 (Flat-Footed 10), Initiative -1

Saves
TGH +3, Fort --, Ref -1, Will +3

Powers
Immunity 32 (Critical Hits, Fortitude Effects) (32pp)
Protection 3 (3pp)
Super-Senses 2 (Darkvision) (2pp)

Drawbacks
Disbility (may only take 1 Standard Action each round [very common, moderate]) (-4pp)

Ability Scores: -29, Skills 0, Feats 0, Powers 37, Combat 4, Saves 3, Drawbacks –4 = 11
Last edited by prodigyduck on Tue Jul 03, 2007 11:07 pm, edited 2 times in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby Servitor_2152 » Fri Jun 29, 2007 10:46 am

prodigyduck wrote:Image

SKELETON (PL 3, Minion 2)

Powers
Immunity 5 (Slashing and Piercing Weapons; Flaw: Limited -- half effect [-1]) (3pp)


I think Slashing and Piercing each count as one descriptor, so that should probably be Immunity 10, for a total cost of 5pp.

EDIT: Also, why did you bother to purchase Immunity to non-lethal physical and energy damage for the zombie? It makes the beastie awfully expensive for what it does, and anything with no Constitution score takes all damage as lethal anyway.

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Postby prodigyduck » Fri Jun 29, 2007 11:13 am

Image

DEMON (Minor) (PL 6, Minion 7)

Attributes
STR 10 (+0), DEX 17 (+3), CON 10 (+0), INT 10 (+0), WIS 12 (+1), CHA 14 (+2)

Combat
Attack +6 (includes +1 size), Damage +0 (unarmed), +4 (fire spear), +5 (hellfire blast), Defense 16 (Flat-Footed 13), Initiative +3

Saves
TGH +5, Fort +4, Ref +6, Will +4

Skills
Bluff 4 (+6), Diplomacy 4 (+6), Knowledge: Arcane Lore 4 (+4), Notice 4 (+5), Search 4 (+4), Sense Motive 4 (+5), Stealth 4 (+11)

Powers
Comprehend 4 (speak, understand, and read all languages) (8pp)
Concealment 4 (all visual senses; Power Feat: Close Range, Flaw: Passive [-1]) (5pp)
AP - Hellfire Control 5 (Flaw: Action -- Full-Round [-1]) (1pp)
AP - Possession 2 (1pp)
AP - Strike 4 ("fire spear" Power Feat: Thrown) (1pp)
Flight 3 (6pp)
Immunity 8 (aging, disease, fire damage, poison) (8pp)
Morph 4 (animal forms; Flaw: Action -- Standard [-2]) (2pp)
Protection 5 (Extra: Impervious [+1], Flaw: Limited -- not vs. magic or holy [-1]) (5pp)
Regeneration 2 (Recovery Rate: Bruised 1, Injured 1) (2pp)
Shrinking 4 (Power Feat: Innate, Extra: Duration -- Continuous [+1], Normal Strength [+1], Flaw: Permanent [-1]) (9pp)
Super-Senses 6 (Celestial Awareness, Demonic Awareness, Darkvision, Detect Magic [ranged]) (6pp)

Drawbacks
Power Loss (Flight, if wings are restricted) (-1pp)
Weakness (holy objects/locations [uncommon, moderate, -1 Con, per round]) (-6pp)

Ability Scores: 13, Skills 7, Feats 0, Powers 54, Combat 20, Saves 10, Drawbacks –7 = 97

:!: The Minor Demon represents you basic "Imp."
Last edited by prodigyduck on Tue Jul 03, 2007 11:49 pm, edited 1 time in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.


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