Prodigy Duck's Beastiary and More (Allabar)

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.
Locked
prodigyduck
Mastermind
Mastermind
Posts: 2351
Joined: Sun Mar 19, 2006 8:15 pm
Location: A comfortable computer chair
Contact:

Post by prodigyduck » Sat Jun 30, 2007 1:31 pm

Image

VAMPIRE (Oerthan) (PL 7, Minion 10)

Attributes
STR 16 (+3), DEX 14 (+2), CON -- (--), INT 12 (+1), WIS 12 (+1), CHA 14 (+2)

Combat
Attack +5, Damage +3 (unarmed), Defense 15 (Flat-Footed 12), Initiative +6

Saves
TGH +6, Fort --, Ref +4, Will +6

Feats
Dodge Focus 1, Improved Initiative

Skills
Bluff 8 (+10), Notice 8 (+9), Search 8 (+9), Sense Motive 8 (+9), Stealth 8 (+10)

Powers
Alternate Form 3 (“mist form”) (15pp)
AP – Morph 3 (Power Feat: Metamorph 3 [bat, rat, and wolf forms]) (1pp)
Animal Control 7 (Flaw: Limited – bats, rats, and wolves only [-1]) (7pp)
Drain Constitution 2 (“blood drain”; Power Feats: Slow Fade 6 – 1 day, Extra: Linked to bite [+0], Vampiric [+1], Flaw: Requires Grapple Check [-1]) (8pp)
Linked – Regeneration 2 (Resurrection 2 [1 day]; Extra: Action – Reaction upon being Drained to 0 Constitution [+0], Affects Others [+0], Flaw: Uncontrolled Reincarnation [as vampire; -1]) (1pp)
Enhanced Ability 18 (Strength +6, Dexterity +4, Intelligence +2, Wisdom +2, Charisma +4) (18pp)
Immunity 32 (Critical Hits, Fortitude Effects) (32pp)
Immunity 10 (Cold Damage, Electrical Damage; Flaw: Limited – Half-Effect [-1]) (5pp)
Impervious Toughness 6 (Flaw: Limited – not vs. silver or magic [-1]) (3pp)
Mind Control 7 (Extra: Duration – Continuous [+1], Flaw: Sense-Dependent – Visual [-1]) (14pp)
Protection 6 (6pp)
Regeneration 15 (Recovery Check 5 [allows Recovery Checks at +0], Recovery Rate: Injured 6, Resurrection 4 [not if staked or beheaded]) (15pp)
Super-Movement 1 (Wall-Crawling 1) (2pp)
Vampiric (“energy drain” with Unarmed [+1]) (3pp)

Mist Form
-- Concealment 3 (normal vision and scent; Flaw: Limited – only in mist or fog [-1])
-- Flight 1
-- Insubstantial 2 (gaseous form)

Drawbacks
Weakness (dependence on living blood once per day or -1 to all abilities, very common, major) (-2pp)
Weakness (holy symbols, dazed for one round by losing an opposed Charisma check, common, moderate) (-3pp)
Weakness (held under running water, major, per round, destroyed in 3 rounds) (-8pp)
Weakness (sunlight, major, per round, destroyed in 2 rounds) (-8pp)


Ability Scores: -10, Skills 10, Feats 2, Powers 130, Combat 20, Saves 7, Drawbacks –21 = 138

:!: This is the 3rd Edition vampire, as opposed to my personal creation. This vamp is on a basic template of a 5th-level bystander.

:arrow: EDIT: Gaseous Form is Insubstantial 2... not 1...
Last edited by prodigyduck on Tue Jul 03, 2007 11:11 pm, edited 2 times in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

prodigyduck
Mastermind
Mastermind
Posts: 2351
Joined: Sun Mar 19, 2006 8:15 pm
Location: A comfortable computer chair
Contact:

Post by prodigyduck » Sat Jun 30, 2007 1:52 pm

Image

MARID (Genie) (PL 9, Minion 21)

Attributes
STR 23 (+6), DEX 16 (+3), CON 14 (+2), INT 16 (+3), WIS 15 (+2), CHA 15 (+2)

Combat
Attack +10 (includes -1 size), Damage +6 (unarmed), Defense 20 (Flat-Footed 14), Initiative +3

Saves
TGH +7, Fort +9, Ref +10, Will +9

Feats
Environmental Adaptation (underwater), Favored Environment (underwater), Improved Overrun, Power Attack, Takedown Attack 2

Skills
Bluff 14 (+16), Craft: Any Two 7 (+10), Diplomacy 4 (+6), Escape Artist 13 (+17), Intimidate 14 (+18], Knowledge: Arcane Lore 12 (+15), Knowledge: The Planes 12 (+15), Language 1 (Common [Aquan is native]), Notice 14 (+16), Sense Motive 14 (+16), Stealth 14 (+13)

Powers
Alternate Form 3 (“gaseous form” Power Feat: Slow Fade 2 [5 minutes/pp], Extra: Affects Others [+1], Independent [+0], Total Fade [+1]) (23pp)
AP – Concealment 4 (“invisibility” all visual; Power Feat: Slow Fade 1 [1 minute/pp], Extra: Independent [+0], Total Fade [+1], Flaw: Action – Standard [-2], Passive [-1]) (1pp)
AP – Create Object 2 (“create water” Extra: Duration – Continuous [+1]) (1pp)
AP – Immunity 1 (“water breathing” Drowning; Power Feat: Progression 3 [affects up to 10 others], Slow Fade 5 [5 hours/pp], Extra: Affects Others [+1], Independent [+0], Total Fade [+1], Flaw: Duration – Sustained [-1]) (1pp)
AP – Morph 6 (“polymorph” any form; Power Feat: Slow Fade 1 [1 minute/pp], Extra: Independent [+0], Total Fade [+1], Flaw: Action – Standard [-2]) (1pp)
AP – Obscure 3 (“solid fog” visual [25-ft. radius]; Power Feat: Slow Fade 1 [1 minute/pp], Extra: Independent [+0], Total Fade [+1]) + Environmental Control 3 (hamper movement [quarter speed]; Power Feat: Slow Fade 1 [1 minute/pp], Extra: Independent [+0], Linked [+0], Total Fade [+1]) (1pp)
AP – Super-Movement 2 (“plane shift” Dimensional Movement 2 [Astral Plane, Elemental Planes, and Material Plane]; Power Feat: Progression 3 [affects up to 10 others], Extra: Affects Others [+1]) (1pp)
AP – Super-Senses 3 (Detect Evil-Aligned Presences [acute, ranged]; Power Feat: Slow Fade 2 [5 minutes/pp], Extra: Area – Cone [+1], Independent [+0], Total Fade [+1], Flaw: Duration – Sustained [-1]) (1pp)
AP – Super-Senses 3 (Detect Good-Aligned Presences [acute, ranged]; Power Feat: Slow Fade 2 [5 minutes/pp], Extra: Area – Cone [+1], Independent [+0], Total Fade [+1], Flaw: Duration – Sustained [-1]) (1pp)
AP – Super-Senses 3 (Detect Magic [acute, ranged]; Power Feat: Slow Fade 1 [1 minute/pp], Extra: Area – Cone [+1], Independent [+0], Total Fade [+1], Flaw: Duration – Sustained [-1]) (1pp)
AP – Super-Senses 2 (See Invisibility; Power Feat: Slow Fade 2 [5 minutes/pp], Extra: Independent [+0], Total Fade [+1], Flaw: Duration – Sustained [-1]) (1pp)
AP – Telepathy 9 (Power Feats: Selective, Subtle) + Comprehend 1 (languages; Extra: Linked [+0]) (1pp)
AP – Transform Impure/Tainted Water to Pure Water 2 (“purify water” Extra: Duration – Continuous [+1], Flaw: Range – Touch [-1]) (1pp)
AP – Variable Power 9 (“limited wish” any single Power of the Magic Descriptor; Flaw: Limited – Marid loses 1 Power Point [-1], Limited – only to grant wish to non-genie [-1]) (1pp)
AP – Water Control 8 (“control water” Power Feat: Slow Fade 2 [5 minute/pp], Extra: Independent [+0], Total Fade [+1], Flaw: Range – Ranged [-1]) (1pp)
Alternate Form 7 (“vortex”) (35pp)
Growth 4 (Power Feat: Innate, Extra: Duration – Continuous [+1]) (17pp)
Immunity 6 (Aging, Cold, Drowning, High Pressure, Sleep, Sustenance) (6pp)
Nullify Fire 5 (“drench” all fire effects at once; Extra: Aura [+1], Duration – Sustained [+2], Flaw: Range – Touch [-1]) (20pp)
Nullify 17 (all magic effects at once; Extra: Power Resistance [+1]) (51pp)
Protection 5 (5pp)
Super-Senses 2 (Darkvision) (2pp)
Swimming 3 (10 mph) (3pp)
VORTEX FORM
Insubstantial 1
Water Control 9 (Extra: Area – Cylinder [+1], Aura [+1], Damaging [+1], Flaw: Range – Touch [-2])
Drawbacks
Disability (-4 to Attack Rolls vs. targets touching solid ground [uncommon, moderate]) (-2pp)

Ability Scores: 27, Skills 33, Feats 6, Powers 176, Combat 44, Saves 21, Drawbacks –2 = 304

:arrow: EDIT (11/26/07) Altered the Marid's powers.
Last edited by prodigyduck on Mon Nov 26, 2007 1:08 pm, edited 3 times in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

prodigyduck
Mastermind
Mastermind
Posts: 2351
Joined: Sun Mar 19, 2006 8:15 pm
Location: A comfortable computer chair
Contact:

Post by prodigyduck » Sat Jun 30, 2007 2:01 pm

Image

MUMMY (PL 7, Minion 11)

Attributes
STR 24 (+7), DEX 10 (+0), CON -- (--), INT 6 (-2), WIS 14 (+2), CHA 15 (+2)

Combat
Attack +4, Damage +7 (unarmed), Defense 14 (Flat-Footed 12), Initiative +0

Saves
TGH +10, Fort --, Ref +2, Will +8

Feats
Fearless

Skills
Notice 6 (+7), Stealth 6 (+6)

Powers
Drain Constitution and Charisma 6 (“mummy rot”; Power Feat: Incurable, Slow Fade 6 [1 day/pp], Extras: Contagious [+1], Disease [+2], Linked to Unarmed [+0]) (43pp)
Immunity 32 (Critical Hits, Fortitude Effects) (32pp)
Impervious Toughness 5 (5pp)
Paralyze 6 (“despair” Extra: Alternate Save – Willpower [+0], Area – Perception [visual; +1], Aura [+1], Duration – Sustained [+2]) (36pp)
Protection 10 (10pp)
Regeneration 5 (Recovery Check 5 [allows recovery checks at +0]) (5pp)
Super-Senses 2 (Darkvision) (2pp)

Drawbacks
Power Loss (Paralyze; not vs. Fearless targets) (-1pp)
Vulnerable (fire damage [very common, moderate]) (-4pp)

Ability Scores: 9, Skills 3, Feats 1, Powers 133, Combat 16, Saves 8, Drawbacks –5 = 165

:arrow: EDIT (11/26/07) Altered the Mummy's powers.
Last edited by prodigyduck on Wed Nov 28, 2007 4:57 pm, edited 3 times in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

prodigyduck
Mastermind
Mastermind
Posts: 2351
Joined: Sun Mar 19, 2006 8:15 pm
Location: A comfortable computer chair
Contact:

Post by prodigyduck » Sat Jun 30, 2007 2:18 pm

Image

MINOTAUR (PL 6, Minion 4)

Attributes
STR 19 (+4), DEX 10 (+0), CON 15 (+2), INT 7 (-2), WIS 10 (+0), CHA 8 (-1)

Combat
Attack +5 (includes -1 size), Damage +4 (unarmed), +7 (axe), Defense 14 (Flat-Footed 12), Initiative +0

Saves
TGH +5, Fort +4, Ref +5, Will +5

Feats
Equipment 1, Power Attack

Skills
Intimidate 2 (+3), Notice 6 (+6), Search 4 (+2)

Powers
Growth 4 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (13pp)
Protection 3 (3pp)
Strike 2 (“powerful charge”; Power Feat: Mighty, Flaw: Limited – only while charging [-1]) (2pp)
Super-Senses 6 (danger sense, darkvision, direction sense, scent, tracking [smell]) (6pp)

Ability Scores: -3, Skills 3, Feats 2, Powers 24, Combat 22, Saves 12, Drawbacks –0 = 60
Last edited by prodigyduck on Wed Oct 10, 2007 11:32 am, edited 2 times in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

prodigyduck
Mastermind
Mastermind
Posts: 2351
Joined: Sun Mar 19, 2006 8:15 pm
Location: A comfortable computer chair
Contact:

Post by prodigyduck » Sat Jun 30, 2007 3:29 pm

Image

MANTICORE (PL 6)

Attributes
STR 20 (+5), DEX 15 (+2), CON 19 (+4), INT 7 (-2), WIS 12 (+1), CHA 9 (-1)

Combat
Attack +5 (includes -1 size), Damage +5 (unarmed), Defense 15 (Flat-Footed 12), Initiative +2

Saves
TGH +6, Fort +9, Ref +7, Will +3

Feats
Attack Specialization (stinger), Move-By Action, Split Attack (claws)

Skills
Notice 8 (+9), Survival 4 (+5)

Powers
Drain Constitution 4 (“poison stinger”; Power Feats: Slow Fade 6 [1 day], Extra: Linked to stinger [+0], Poison [+1]) (14pp)
Flight 2 (4pp)
Growth 4 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (13pp)
Protection 2 (2pp)
Super-Senses 4 (Darkvision, Low-Light Vision, Scent) (4pp)

Drawbacks
Disability (no hands [very common, moderate]) (-4pp)
Power Loss (Flight, if wings are restricted) (-1pp)

Ability Scores: 6, Skills 3, Feats 3, Powers 37, Combat 24, Saves 12, Drawbacks –5 = 80
Last edited by prodigyduck on Wed Oct 10, 2007 11:31 am, edited 2 times in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

prodigyduck
Mastermind
Mastermind
Posts: 2351
Joined: Sun Mar 19, 2006 8:15 pm
Location: A comfortable computer chair
Contact:

Post by prodigyduck » Sat Jun 30, 2007 3:45 pm

Image

NAGA (PL 7, Minion 9)

Attributes
STR 16 (+3), DEX 13 (+1), CON 18 (+4), INT 10 (+0), WIS 17 (+3), CHA 15 (+2)

Combat
Attack +4 (includes -1 size), Damage +3 (unarmed), +6 (spear), Defense 14 (Flat-Footed 12), Initiative +1

Saves
TGH +9, Fort +6, Ref +3, Will +8

Feats
Environmental Adaptation (underwater), Equipment 2

Skills
Concentration 8 (+11), Knowledge: Arcane Lore 8 (+8], Langauge 2 (Common, Draconic [Aquan is native]), Notice 4 (+7), Swim 6 (+9)

Powers
Drain Constitution 7 (Power Feat: Slow Fade 6 – 1 day, Extra: Linked to bite, Poison) (20pp)
Growth 4 (Power Feat: Innate, Extra: Duration – Continuous, Flaw: Permanent) (13pp)
Immunity 3 (cold, drowning, high pressure) (3pp)
Magic 7 (Telekinesis; Power Feat: Alternate Power 7 [select 7 Alternate Powers as "spells"], Subtle) (22pp)
Protection 5 (5pp)
Super-Movement 1 (slithering) (2pp)
Super-Senses 2 (darkvision) (2pp)
Swimming 2 (2pp)

Equipment
Spear

Drawbacks
Power Loss (magic, if unable to speak or gesture) (-2pp)

Ability Scores: 17, Skills 7, Feats 3, Powers 69, Combat 20, Saves 9, Drawbacks –2 = 123

:!: I've never been too keen on the classic D&D Nagas, with their snake bodies and human heads... so I put some arms on mine!
Last edited by prodigyduck on Tue Jul 03, 2007 11:29 pm, edited 1 time in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

prodigyduck
Mastermind
Mastermind
Posts: 2351
Joined: Sun Mar 19, 2006 8:15 pm
Location: A comfortable computer chair
Contact:

Post by prodigyduck » Sat Jun 30, 2007 4:26 pm

Image

DRACOLICH (PL 18, Minion 25)

Attributes
STR 33 (+11), DEX 10 (+0), CON -- (--), INT 16 (+3), WIS 19 (+4), CHA 18 (+4)

Combat
Attack +20 (includes -2 size), Damage +11 (unarmed), +16 (fire breath), Defense 19 (Flat-Footed 13), Initiative +0

Saves
TGH +18, Fort --, Ref +13, Will +17

Feats
Blind-Fight, Fearsome Presence 15 (DC 25, 150-ft.), Ritualist

Skills
Concentration 12 (+16), Intimidate 8 (+20), Knowledge: Arcane Lore 12 (+15), Knowledge: History 4 (+7), Language 2 (Any two [Draconic is native]), Notice 10 (+14)

Powers
Additional Limbs 3 (wings and tail; Power Feat: Innate) (4pp)
Blast 16 (“fire breath”; Power Feat: Affects Insubstantial, Extra: Area – Cone [160-ft.; +1], Flaw: Range – Touch [-1]) (33pp)
AP – Mind Control 11 (Extra: Affects Objects [+1], Independent [+0], Total Fade [+1], Flaw: Limited – only vs. undead [-1]) (1pp)
AP – Paralyze 11 (“paralyzing gaze”; Extra: Range – Perception [+2], Flaw: Sense-Dependent – Visual [-1]) (1pp)
Flight 4 (8pp)
Growth 8 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (13pp)
Immunity 10 (Piercing and Slashing Damage; Flaw: Limited – half-effect [-1]) (5pp)
Immunity 62 (cold damage, critical hits, electricity damage, fire/heat effects, fortitude effects, mental effects) (32pp)
Impervious Toughness 5 (Flaw: Limited -- not vs. Magic [-1]) (3pp)
Magic 7 (Telekinesis [Power Feat: Alternate Power 7 (select 7 Alternate Powers as “spells”), Subtle]) (22pp)
Nullify 16 (all magical effects at once; Extra: Power Resistance [+1]) (48pp)
Protection 18 (18pp)
Regeneration 6 (Recovery Bonus 5 [allows Recovery Checks at +0], Recovery Rate: Resurrection 1 [1 week; unless phylactery is destroyed]) (6pp)
Super-Senses 3 (darkvision, low-light vision) (3pp)

Drawbacks
Power Loss (Flight, if wings are restricted) (-1pp)

Ability Scores: 20, Skills 12, Feats 16, Powers 231, Combat 66, Saves 26, Drawbacks –1 = 370

:!: Some additional abilities added to the Adult Dragon transforms it into a dracolich. The basic PL does not change, but the tactics of the adventurers had sure better change!
Last edited by prodigyduck on Tue Jul 03, 2007 11:47 pm, edited 1 time in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

Servitor_2152
Zealot
Zealot
Posts: 1006
Joined: Wed Dec 27, 2006 12:05 pm

Post by Servitor_2152 » Sat Jun 30, 2007 4:48 pm

prodigyduck wrote::!: I've never been too keen on the classic D&D Nagas, with their snake bodies and human heads... so I put some arms on mine!
Like the Shinomen Naga from Legend of the Five Rings! :D
Iron Kingdoms Conversions

Full-Metal Fantasy in Mutants & Masterminds 2E

Arnwolf
Collaborator
Collaborator
Posts: 343
Joined: Fri Jan 13, 2006 6:02 pm

Post by Arnwolf » Sat Jun 30, 2007 7:35 pm

Keep this up and I may have to start a PL6 DnD campaign with M&M rules. Your thread has got me excited and missing my DnD campaigns. Plus some of my fellow players love the thread to.

prodigyduck
Mastermind
Mastermind
Posts: 2351
Joined: Sun Mar 19, 2006 8:15 pm
Location: A comfortable computer chair
Contact:

Post by prodigyduck » Sat Jun 30, 2007 9:23 pm

I am glad to get such possitive fedback. It makes me feel very welcome.

I have not even put up half of what I've already got written, and I am still writing more mosters all the time. I really do hope this helps you all; even if you don't use these monsters, I hope I've been able to provide some inspiration.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

prodigyduck
Mastermind
Mastermind
Posts: 2351
Joined: Sun Mar 19, 2006 8:15 pm
Location: A comfortable computer chair
Contact:

Post by prodigyduck » Sat Jun 30, 2007 9:23 pm

prodigyduck wrote:I am glad to get such possitive fedback. It makes me feel very welcome.

I have not even put up half of what I've already got written, and I am still writing more mosters all the time. I really do hope this helps you all; even if you don't use these monsters, I hope I've been able to provide some inspiration.
FEEDBACK....

(Darn these cartoon-sized fingers)
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

prodigyduck
Mastermind
Mastermind
Posts: 2351
Joined: Sun Mar 19, 2006 8:15 pm
Location: A comfortable computer chair
Contact:

Post by prodigyduck » Sat Jun 30, 2007 9:34 pm

Image

TROLL (PL 5, Minion 8]

Attributes
STR 23 (+6), DEX 14 (+2), CON 23 (+6), INT 6 (-2), WIS 9 (-1), CHA 6 (-2)

Combat
Attack +3 (includes -1 size), Damage +6 (unarmed), Defense 13 (Flat-Footed 11), Initiative +2

Saves
TGH +6, Fort +11, Ref +4, Will +1

Feats
Fearless

Skills
Notice 4 (+3)

Powers
Growth 4 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (13pp)
Immunity 40 (non-lethal energy damage, non-lethal physical damage) (40pp)
Regeneration 14 (Recovery Rate: Injured 6*, Resurrection 8 [not if slain by fire or acid]; Power Feat: Regrowth, *Flaw: Limited – not vs. fire or acid damage [-1]) (12pp)
Super-Senses 5 (darkvision, low-light vision, scent, tracking) (5pp)

Ability Scores: 9, Skills 1, Feats 1, Powers 70, Combat 16, Saves 9, Drawbacks –0 = 106
Last edited by prodigyduck on Fri Oct 12, 2007 2:04 pm, edited 2 times in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

prodigyduck
Mastermind
Mastermind
Posts: 2351
Joined: Sun Mar 19, 2006 8:15 pm
Location: A comfortable computer chair
Contact:

Post by prodigyduck » Sat Jun 30, 2007 9:36 pm

Wow...

That picture turned out to be a LOT bigger than I thought it would...

Eh-heh...
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

prodigyduck
Mastermind
Mastermind
Posts: 2351
Joined: Sun Mar 19, 2006 8:15 pm
Location: A comfortable computer chair
Contact:

Post by prodigyduck » Sat Jun 30, 2007 9:53 pm

Image

OGRE MAGI (PL 5, Minion 10)

Attributes
STR 21 (+5), DEX 10 (+0), CON 17 (+3), INT 14 (+2), WIS 14 (+2), CHA 17 (+3)

Combat
Attack +2 (includes -1 size), Damage +5 (unarmed), +8 (sword), +6 (bow), Defense 12 (Flat-Footed 11), Initiative +4

Saves
TGH +8, Fort +7, Ref +1, Will +3

Feats
Equipment 3, Improved Initiative, Ritualist

Skills
Concentration 8 (+10), Knowledge: Arcane Lore 8 (+10), Language 5 (Common, Dwarven, Goblin, Infernal, Orc [Giant is native]), Notice 7 (+9)

Powers
Flight 3 (Power Feat: Subtle) (7pp)
Growth 4 (Power Feat: Innate, Extra: Duration – Continuous [+1]) (17pp)
Magic 8 (Blast [“cone of cold” Extra: Area – Cone (80-ft.; +1), Flaw: Range – Touch (-1)]) (16pp)
AP – Concealment 4 (Visual; Power Feat: Slow Fade 2 – 5 minutes, Extra: Independent [+0], Total Fade [+1], Flaw: Passive [-1]) (1pp)
AP – Insubstantial 2 (“gaseous form" Power Feat: Slow Fade 2 – 5 minutes, Extra: Independent [+0], Total Fade [+1], Flaw: Action – Standard [-2]) (1pp)
AP – Mind Control 4 (Power Feat: Slow Fade 4 – 1 hour, Extra: Conscious [+1], Independent [+0], Total Fade [+1], Flaw: Limited – only vs. humanoids [-1]) (1pp)
AP – Morph 4 (Power Feat: Slow Fade 2 – 5 minutes, Extra: Independent [+0], Total Fade [+1], Flaw: Action – Standard [-2]) (1pp)
AP – Obscure 5 (100-ft. radius; Power Feat: Slow Fade 2 – 5 minutes, Extra: Independent [+0], Total Fade [+1]) (1pp)
AP – Stun 4 (Extras: Range – Ranged [+1], Sleep [+0]) (1pp)
Nullify 9 (all magical effects at once, Extra: Power Resistance [+1]) (27pp)
Protection 5 (5pp)
Regeneration 15 (Recovery Check +6, Recovery Rate: Bruised 3, Injured 6; Power Feat: Regrowth, Flaw: Limited – not vs. acid or fire damage [-1]) (9pp)
Super-Senses 3 (Darkvision, Low-light Vision) (3pp)

Equipment
Bow, Sword

Ability Scores: 21, Skills 7, Feats 5, Powers 90, Combat 12, Saves 6, Drawbacks –0 = 141
Last edited by prodigyduck on Tue Jul 03, 2007 11:22 pm, edited 1 time in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

prodigyduck
Mastermind
Mastermind
Posts: 2351
Joined: Sun Mar 19, 2006 8:15 pm
Location: A comfortable computer chair
Contact:

Post by prodigyduck » Sun Jul 01, 2007 10:23 am

Image

BUGBEAR (PL 5, Minion 3)

Attributes
STR 15 (+2), DEX 12 (+1), CON 13 (+1), INT 10 (+0), WIS 10 (+0), CHA 9 (-1)

Combat
Attack +2 (+4 mace), Damage +2 (unarmed), +5 (nace), Defense 14 (Flat-Footed 11), Initiative +1

Saves
TGH +4, Fort +2, Ref +4, Will +1

Feats
Attack Specialization (mace), Equipment 2

Skills
Climb 3 (+5), Language 1 (Common [Goblin is native]), Notice 4 (+4), Stealth 4 (+5)

Powers
Growth 2 (Power Feat: Innate, Extra: Duration -- Continuous [+1], Flaw: Permanent [-1]) (7pp)
Protection 3 (3pp)
Super-Senss 3 (Darkvision, Scent) (3pp)

Equipment
Leather Armor, Mace, Medium Shield

Ability Scores: 3, Skills 3, Feats 3, Powers 13, Combat 8, Saves 5, Drawbacks –0 = 35
Last edited by prodigyduck on Tue Jul 03, 2007 11:56 pm, edited 1 time in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

Locked