Prodigy Duck's Beastiary and More (Allabar)

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.
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prodigyduck
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Post by prodigyduck » Mon Jul 02, 2007 1:27 am

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UNICORN (PL 5, Minion 10)

Attributes
STR 20 (+5), DEX 17 (+3), CON 21 (+5), INT 10 (+0), WIS 21 (+5), CHA 24 (+7)

Combat
Attack +3 (includes -1 size), Damage +5 (unarmed), Defense 13 (Flat-Footed 11), Initiative +3

Saves
TGH +6, Fort +9, Ref +7, Will +6

Feats
Animal Empathy

Skills
Acrobatics 12 (+15), Language 1 (Common [Sylvan is native]), Notice 8 (+13), Stealth 7 (+6), Survival 4 (+9)

Powers
Growth 4 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (13pp)
Healing 5 (“horn touch”) (10pp)
AP - Penetrating 3 (with Strength) (1pp)
Immunity 6 (Interaction Skill Effects, Poisons) (6pp)
Protection 1 (1pp)
Speed 2 (2pp)
Super-Senses 7 (Darkvision, Detect Evil [acute, ranged], Low-light Vision, Scent) (7pp)
Teleport 6 (Power Feat: Easy, Extra: Accurate [+1], Flaw: Limited – only to teleport within boundaries of home forest [-1]) (13pp)
Ward 5 (vs. evil [25-ft. radius]; Extra: Aura [+1], Duration – Continuous [+1], Flaw: Permanent [-1]) (10pp)
Linked – Immunity 5 (Mind Control Effects; Extra: Area – Burst [25-ft. radius; +1]) (10pp)

Drawbacks
Disability (no hands [very common, moderate]) (-4pp)

Ability Scores: 41, Skills 8, Feats 1, Powers 73, Combat 16, Saves 9, Drawbacks –4 = 144
Last edited by prodigyduck on Fri Oct 12, 2007 2:06 pm, edited 2 times in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Post by Servitor_2152 » Mon Jul 02, 2007 8:19 am

I love how the D&D unicorn art makes it look like the original heraldic beast. :)
Iron Kingdoms Conversions

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Post by prodigyduck » Mon Jul 02, 2007 11:10 am

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FROST GIANT (PL 11, Minion 10)

Attributes
STR 29 (+9), DEX 9 (-1), CON 21 (+5), INT 10 (+0), WIS 14 (+2), CHA 11 (+0)

Combat
Attack +9 (includes -1 size), Damage +9 (unarmed), +12 (axe), +12 (thrown rock), Defense 19 (Flat-Footed 14), Initiative -1

Saves
TGH +9, Fort +14, Ref +3, Will +6

Feats
Equipment 2, Improved Overrun, Improved Sunder, Power Attack, Takedown Attack 2

Skills
Acrobatics 12 (+14), Climb 4 (+13), Craft: Any One 4 (+6), Intimidate 4 (+6), Laguage 1 (Common [Giant is native]), Notice 11 (+13)

Powers
Deflect 9 (slow projectiles; Power Feat: Precise, Extra: Action – Free Action [+2], Flaw: Limited – Rocks Only [-1]) (19pp)
AP – Blast 12 (“rock throw”; Flaw: Medium – Rocks [-1], Drawback: Reduced Range – Five Increments) (1pp)
Growth 7 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (22pp)
Immunity 10 (cold effects) (10pp)
Protection 4 (4pp)
Super-Senses 1 (low-light vision) (1pp)

Equipment
Axe, Chainmail Armor

Drawbacks
Vulnerability (fire damage [very common, moderate]) (-4pp)

Ability Scores: 13, Skills 9, Feats 7, Powers 57, Combat 40, Saves 17, Drawbacks –4 = 139
Last edited by prodigyduck on Tue Oct 09, 2007 12:28 pm, edited 2 times in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Post by prodigyduck » Mon Jul 02, 2007 11:17 am

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LIZARDFOLK (PL 5, Minion 2)

Attributes
STR 13 (+1), DEX 10 (+0), CON 13 (+1), INT 9 (-1), WIS 10 (+0), CHA 10 (+0)

Combat
Attack +1, Damage +1 (unarmed), +4 (axe), Defense 13 (Flat-Footed 10), Initiative +0

Saves
TGH +6, Fort +1, Ref +3, Will +0

Feats
Equipment 2, Split Attack (claws)

Skills
Acrobatics 3 (+3), Swim 1 (+2)

Powers
Immunity 1 (drowning) (1pp)
Protection 5 (5pp)

Equipment
Axe, Medium Shield

Ability Scores: 5, Skills 1, Feats 3, Powers 6, Combat 4, Saves 3, Drawbacks –0 = 22
Last edited by prodigyduck on Tue Jul 03, 2007 11:31 pm, edited 1 time in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Post by prodigyduck » Mon Jul 02, 2007 11:31 am

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RAKSHASA (PL 9, Minion 14)

Attributes
STR 12 (+1), DEX 14 (+2), CON 16 (+3), INT 13 (+1), WIS 13 (+1), CHA 17 (+3)

Combat
Attack +7, Damage +1 (unarmed), Defense 18 (Flat-Footed 13), Initiative +2

Saves
TGH +9, Fort +8, Ref +7, Will +6

Feats
Dodge Focus 1, Wealth 1

Skills
Bluff 12 (+15), Concentration 12 (+13), Diplomacy 4 (+7), Intimidate 2 (+5), Knowledge: Arcane Lore 12 (+13), Language 2 (Common, Undercommon [Infernal is native]), Notice 8 (+9), Perform: Oratory 8 (+11), Sense Motive 8 (+9), Stealth 8 (+10)

Powers
Immunity 3 (Aging, Sleep, Sustenance) (3pp)
Impervious Toughness 9 (9pp)
Magic 7 (Telekinesis; Power Feat: Alternate Power 7 [choose 7 Alternate Powers as "spells"], Subtle) (22pp)
Mind Reading 5 (Extra: Action – Free Action [+2], Duration – Standard [+1], Flaw: Limited – Surface Thoughts Only [-1]) (15pp)
Morph 4 (any humanoid form; Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Action – Standard [-2]) (5pp)
Nullify Magic 17 (all magic effects at once; Extra: Power Resistance [+1]) (51pp)
Protection 6 (6pp)
Speed 1 (1pp)
Super-Senses 2 (Darkvision) (2pp)

Drawbacks
Power Loss (Impervious Toughness; when shot with a holy crossbow bolt, Uncommon, Moderate) (-2pp)

Ability Scores: 25, Skills 19, Feats 2, Powers 114, Combat 28, Saves 15, Drawbacks –2 = 201
Last edited by prodigyduck on Fri Oct 12, 2007 1:34 pm, edited 2 times in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

prodigyduck
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Post by prodigyduck » Mon Jul 02, 2007 11:49 am

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SAHUAGIN (PL 4)

Attributes
STR 14 (+2), DEX 13 (+1), CON 12 (+1), INT 14 (+2), WIS 13 (+1), CHA 9 (-1)

Combat
Attack +2, Damage +2 (unarmed), +3 (crossbow), +5 (trident), Defense 12 (Flat-Footed 11), Initiative +1

Saves
TGH +5, Fort +1, Ref +4, Will +4

Feats
Environmental Adaptation (aquatic), Equipment 5, Rage (+4 Strength, +2 Fortitude and Willpower, -2 Defense, 5 rounds), Split Attack (claws)

Skills
Handle Animal 4 (+3), Language 2 (Aquan, Common [Sahuagin is native]), Notice 4 (+5/+9*), Ride 2 (+3), Stealth 3 (+4/+8*), Survival 1 (+2)

Powers
Comprehend 2 (Animals; Flaw: Narrow Type – sharks only [-2]) (1pp)
Enhanced Skills 2 (Notice +4, Stealth +4) (2pp)
Immunity 3 (drowning, safe environments: cold, high-pressure) (3pp)
Protection 4 (4pp)
Super-Senses 6 (Blindsight, Darkvision) (6pp)
Swimming 2 (2pp)

Equipment
Crossbow, Net (Snare 4), Trident (as spear)

Drawback
Disability (freshwater sensitivity; DC 15 Fort save every 10 minutes or become Fatigued; uncommon, major) (-3pp)
Disability (light-blindness; Dazzled if exposed to bright light, common, moderate) (-3pp)
Power Loss (Enhanced Skills, Super-Sense [Blindsight]; while out of water) (-2pp)
Weakness (water dependent, 1 hour, or drowning, common, moderate) (-3pp)

Ability Scores: 15, Skills 4, Feats 8, Powers 18, Combat 8, Saves 7, Drawbacks –11 = 49
Last edited by prodigyduck on Fri Oct 12, 2007 1:37 pm, edited 3 times in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

prodigyduck
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Post by prodigyduck » Mon Jul 02, 2007 12:14 pm

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PENANGGALAN (PL 5, Minion 9)

Attributes
STR 14 (+2), DEX 12 (+1), CON -- (--), INT 12 (+1), WIS 12 (+1), CHA 14 (+2)

Combat
Attack +5, Damage +2 (unarmed), Defense 16 (Flat-Footed 12), Initiative +5

Saves
TGH +4, Fort --, Ref +2, Will +5

Feats
Dodge Focus 1, Favored Opponent (female humanoids), Improved Initiative

Skills
Bluff 4 (+6), Climb 4 (+6), Craft or Profession: Pick One 2 (+3), Diplomacy 2 (+4), Notice 8 (+9), Search 8 (+9), Sense Motive 8 (+9), Stealth 8 (+9)

Powers
Alternate Form 2 (humanoid form) (10pp)
-- Buys Off Disability Drawback
-- Immunity 8 (supernatural super-senses, Wards)
Drain Constitution 2 (“blood drain”; Power Feats: Slow Fade 6 – 1 day, Extra: Linked to bite [+0], Vampiric [+1], Flaw: Requires Grapple Check [-1]) (8pp)
Linked – Regeneration 2 (Resurrection 2 [1 day]; Extra: Action – Reaction upon being Drained to 0 Constitution [+0], Affects Others [+0], Flaw: Limited – women only [-1], Uncontrolled Reincarnation [as penanggalan; -1]) (1pp)
Enhanced Ability 14 (Strength +4, Dexterity +2, Intelligence +2, Wisdom +2, Charisma +4) (14pp)
Enhanced Feats 8 (Chokehold, Fearsome Presence 6 [DC 16, 30-ft.], Improved Grab) (8pp)
Flight 1 (Power Feat: Innate, Subtle) (4pp)
Immunity 32 (critical hits, Fortitude effects) (32pp)
Impervious Toughness 5 (Flaw: Limited – not vs. magic or holy [-1]) (3pp)
Mind Control 5 (Extra: Duration – Continuous [+2], Flaw: Sense-Dependent – Visual [-1]) (15pp)
Protection 4 (4pp)
Regeneration 11 (Recovery Bonus +5 [allows Recovery Checks at +0], Recovery Rate: Injured 6) (11pp)

Drawbacks
Disability (paralyzed and helpless in direct sunlight; uncommon, major) (-3pp)
Power Loss (Drain, Enhanced Feats, Flight, while in Humanoid Form) (-3pp)
Weakness (dependence on living blood once per day or -1 to all abilities, very common, major) (-2pp)
Weakness (dead man’s blood; -1 Strength every round, uncommon, moderate) (-6pp)
Weakness (destroyed in 24 hours if humanoid body is destroyed) (-3pp)


Ability Scores: -10, Skills 11, Feats 3, Powers 110, Combat 20, Saves 5, Drawbacks –17 = 122
Last edited by prodigyduck on Tue Jul 03, 2007 11:18 pm, edited 1 time in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Post by Servitor_2152 » Mon Jul 02, 2007 12:28 pm

I miss Oriental Adventures. :(
Iron Kingdoms Conversions

Full-Metal Fantasy in Mutants & Masterminds 2E

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Post by prodigyduck » Mon Jul 02, 2007 12:49 pm

Yeah, I know. The second RPG I ever played was a 1st-Edition Oriental Adventures game. My friends got me into it because they said I could play a ninja... Hey, I was a kid!
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Post by Arnwolf » Mon Jul 02, 2007 12:53 pm

So, anyone did any spell converting from DnD to M&M. I have been looking at the spells of the monsters to give me idea's.
Again, wow I love this thread. Maybe someone could make a PDF of it when he's done. I know I know I'm acting greedy. Keep up the marvelous work.

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Post by prodigyduck » Mon Jul 02, 2007 1:05 pm

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PIXIE (PL 9, Minion 12)

Attributes
STR 7 (-2), DEX 18 (+4), CON 11 (+0), INT 16 (+3), WIS 15 (+2), CHA 16 (+3)

Combat
Attack +5 (includes +1 size), Damage -2 (unarmed), -1 (pixie sword), +3 (pixie bow), Defense 16 (Flat-Footed 13), Initiative +4

Saves
TGH +0, Fort +0, Ref +6, Will +4

Feats
Dodge Focus, Equipment 1

Skills
Bluff 4 (+7), Concentraion 2 (+4), Escape Artist 5 (+9), Language 1 (Common [Sylvan is native]), Notice 4 (+6), Ride 5 (+9), Search 7 (+9), Sense Motive 4 (+6), Stealth 4 (+8]

Powers
Concealment 4 (all visual senses) (8pp)
Device 4 (magic bow and arrows; easily removed; Power Feat: Restricted – pixies only) (13pp)
Fatigue 5 (Extra: Range – Ranged [+1], Sleep [+0])
AP – Blast 3
AP – Mental Transform 5 (“memory loss arrow”; Extra: Duration – Continuous [+1])
Flight 3 (6pp)
Illusion 9 (visual and hearing; Power Feat: Progression 2 [25-ft. radius], Extra: Duration – Continuous [+2], Flaw: Limited – dispelled by contact with iron [-1]) (38pp)
AP – Confuse 4 (1pp)
AP – Mind Reading 5 (Extra: Duration – Sustained [+1], Flaw: Limited – surface thoughts only [-1]) (1pp)
AP – Morph 4 (any form) (1pp)
AP – Nullify 8 (all magical effects at once) (1pp)
Immunity 2 (aging, disease) (2pp)
Immunity 20 (lethal physical damage; Drawback: Power Loss vs. cold iron) (19pp)
Nullify 5 (all magical effects at once; Extra: Power Resistance [+1]) (15pp)
Protection 1 (1pp)
Shrinking 4 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (5pp)
Super-Senses 5 (detect good [ranged], detect evil [ranged], low-light vision) (5pp)

Equipment
Pixie Sword (as Dagger)

Drawbacks
Power Loss (Flight, if wings are restricted) (-1pp)

Ability Scores: 27, Skills 9, Feats 2, Powers 116, Combat 16, Saves 4, Drawbacks –1 = 173

:!: The Pixie actually posed a problem for me, when I was initially putting them to M&M rules. Pixies, while having low Hit Dice (and equivalent Toughness), have DR 10/cold iron! So, I gave them the Immunity to lethal physical damage. One can slap a Pixie around all day, but if they want to actually slay one, they sould have a cold iron weapon.
Last edited by prodigyduck on Wed Apr 09, 2008 3:31 pm, edited 2 times in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Post by prodigyduck » Mon Jul 02, 2007 1:09 pm

Arnwolf wrote:So, anyone did any spell converting from DnD to M&M. I have been looking at the spells of the monsters to give me idea's.
Again, wow I love this thread. Maybe someone could make a PDF of it when he's done. I know I know I'm acting greedy. Keep up the marvelous work.
In most cases, I have not bothered to convert spells. The PC spell-casters tell me what spells they want, and it is a simple matter to base them on existing powers. Let me drag up my current sorcerer PC for you to see....
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Post by prodigyduck » Mon Jul 02, 2007 1:26 pm

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HEKAI'THETIS (PL 6)

Attributes
STR 14 (+2), DEX 16 (+3), CON 16/12 (+3/+1), INT 16 (+3), WIS 18 (+4), CHA 16 (+3)

Combat
Attack +6, Damage +2 (unarmed), +4 (magic staff), +6 (magic blast), Defense 18 (16 without Magic Staff, Flat-Footed 11), Initiative +3

Saves
TGH +3 (+1 without Magic Staff), Fort +5/+1, Ref +5, Will +9

Feats
Animal Empathy, Artificer, Attractive, Dodge Focus 3, Equipment 3, Jack-of-all-Trades, Ritualist, Trance

Skills
Bluff 2 (+5), Concentration 8 (+12), Craft: Artistic 2 (+5), Craft: Chemical 4 (+7), Handle Animal 5 (+8], Knowledge: Arcane Lore 10 (+13), Knowledge: History 3 (+6), Language 5 (Achean, Aquan, Auran, Ignan, Terran [Arayameset is native]), Medicine 4 (+8], Notice 1 (+5), Sense Motive 4 (+8], Sleight of Hand 3 (+6), Survival 1 (+5), Swim 3 (+5)

Powers
Device 6 (Magical Staff – Tchay Netherit’Res “The Eye of the South”; easily removed; Power Feat: Restricted – requires Ritualist)
Magic 6 (Telekinesis [Power Feat: Subtle, Extra: Damaging)
Regeneration 2 (Resurrection 2 [1 day]; Flaw: Source – Magic Staff)

TCHAY NETHERIT’RES (Magic Staff)
* AP (to Magic) – Blast 6 (Power Feat: Indirect 2 [always from straight above], Precise, Variable Descriptor [any elemental], Flaw: Limited – only while outdoors [-1])
* AP (to Magic) – Environmental Control 5 (daylight [100-ft. radius]; Power Feat: Progression 3 – 20 minutes, Extra: Independent [+0], Total Fade [+1])
* AP (to Magic) – Exorcism 6
* AP (to Magic) – Summon 7 (Extra: Heroic [+1], Independent [+0], Total Fade [+1], Type [elementals; +1], Flaw: Action – Full-Round [-1], Distracting [-1], Drawback: Power Loss [if attempting to summon the same type of elemental more than once per day, -1pp], Power Loss [if basic element not available, -1pp])
* AP (to Magic) – Transform 6 (target into animals or plants; Extra: Duration – Continuous [+1], Flaw: Action – Full-Round [-1])
* AP (to Magic) – Ward 6 (vs. evil supernatural creatures [30-ft. radius]; Power Feat: Slow Fade 6 – 1 day, Extra: Damaging [+3], Independent [+0], Total Fade [+1], Flaw: Action – Full-Round [-1], Concentration Check Required [-1], Side Effect [Stun; -1])
* Enhanced Constitution 4
* Morph 4 (any form; Power Feat: Quick Change 2)
* Shield 2
* Strike 2 (Power Feat: Extended Reach, Mighty)

Drawbacks
Power Loss (Magic, if unable to speak or gesture) (-2pp)

Ability Scores: 32, Skills 11, Feats 12, Powers 39, Combat 18, Saves 9, Drawbacks –2 = 120

:!: This is my current sorcerer. He is from the Egyptian-like region of Araya'Meset. He is cast as Mark Dacascos. The campaign started at PL 6 with 120pp.

:!: Important Houserules Note -- my game group has the houserule that 1pp invested into Skills provides 5 Skill Points, not 4.

:!: As you can see, the spells he has are not D&D spells, they are those of my own creation to fit the flavor of the campaign (Mythic Greek).
Last edited by prodigyduck on Wed Jul 04, 2007 1:10 am, edited 1 time in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

prodigyduck
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Post by prodigyduck » Mon Jul 02, 2007 2:29 pm

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STORM GIANT (PL 15, Minion 19)

Attributes
STR 39 (+14), DEX 14 (+2), CON 23 (+6), INT 16 (+3), WIS 20 (+5), CHA 15 (+2)

Combat
Attack +12 (includes -2 size), Damage +14 (unarmed), +17 (bow/sword), +15 (thrown rock), Defense 22 (Flat-Footed 15), Initiative +2

Saves
TGH +12, Fort +17, Ref +8, Will +13

Feats
Attractive, Environmental Adaptation (underwater), Equipment 6, Improved Overrun, Improved Sunder, Knowback (unarmed), Power Attack, Takedown Attack 1

Skills
Acrobatics 20 (+22), Climb 6 (+20), Concentration 20 (+25), Craft: Any One 10 (+13), Diplomacy 2 (+4), Intimidate 6 (+12), Language 1 (Common [Giant is native]), Notice 10 (+15), Perform: Singing 10 (+12), Sense Motive 10 (+15)

Powers
Deflect 12 (slow projectiles; Power Feat: Precise, Extra: Action – Free Action [+2], Flaw: Limited – Rocks Only [-1]) (25pp)
AP – Blast 15 (“rock throw” Flaw: Medium – Rocks [-1], Drawback: Reduced Range – Five Increments [-1pp]) (1pp)
Environmental Control 11 (“control weather” mix-and-match environments [up to 4pp/rank; 2-mile radius]; Power Feat: Slow Fade 4 [1 hour/pp], Extra: Independent [+0], Total Fade [+1], Flaw: Action – Full-Round [-1], Range – Touch [-1], Drawback: Action – 5 minutes [-2pp]) (35pp)
AP – Blast 5 (“call lightning” Power Feat: Indirect 2 [straight above target], Extra: Area – Line [50-ft. long; +1]) (1pp)
AP – Blast 8 (“chain lightning” Extra: Area – Burst [40-ft. radius; +1], Selective Attack [+1]) (1pp)
AP – Flight 1 (“levitate” Power Feat: Slow Fade 1 [1 minute/pp], Extra: Affects Others [+1], Independent [+0], Total Fade [+1], Flaw: Levitation [-1]) (1pp)
Growth 8 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (25pp)
Immunity 16 (Drowning, Electrical Damage, Paralysis Effects, Snare Effects) (16pp)
Protection 6 (6pp)
Super-Senses 1 (Low-Light Vision) (1pp)
Swimming 2 (5 mph) (2pp)

Equipment
Bow (Blast 3, Mighty 14), Sword, Breastplate

Ability Scores: 43, Skills 24, Feats 13, Powers 114, Combat 56, Saves 23, Drawbacks –0 = 273

:arrow: EDIT (11/23/07) Due to my new "Control Weather" spell description, the storm giant changed a bit. I also noticed some mistakes I made with skills and feats. Thus, his PL and Minion Level changed.
Last edited by prodigyduck on Fri Nov 23, 2007 6:06 pm, edited 3 times in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Post by Arnwolf » Mon Jul 02, 2007 2:46 pm

I like what you did with the wizard.

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