Prodigy Duck's Beastiary and More (Allabar)

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Postby prodigyduck » Tue Jul 03, 2007 3:57 pm

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WRAITH (PL 5, Minion 7)

Attributes
STR -- (--), DEX 16 (+3), CON -- (--), INT 14 (+2), WIS 14 (+2), CHA 15 (+2)

Combat
Attack +2, Damage +4 (Constitution Drain), Defense 14 (Flat-Footed 11), Initiative +7

Saves
TGH +2, Fort --, Ref +4, Will +6

Feats
Blind-Fight, Improved Initiative

Skills
Diplomacy 4 (+6), Intimidate 8 (+10), Language 1 (Infernal [Common is native]), Notice 10 (+12), Search 8 (+10), Sense Motive 6 (+8], Stealth 8 (+11)

Powers
Drain Constitution 4 (“incorporeal touch”; Power Feats: Slow Fade 6 [1 day/pp], Extra: Affects Corporeal [+1]) + Regeneration 2 (Resurrection 2 [1 day]; Extra: Action – Reaction upon being Drained to 0 Constitution [+0], Affects Others [other only; +0], Linked [+0], Flaw: Uncontrolled Reincarnation [as wraith; -1]) (15pp)
Flight 2 (25 mph; Power Feat: Innate, Subtle) (6pp)
Immunity 32 (Critical Hits, Fortitude Effects) (32pp)
Insubstantial 4 (incorporeal form [affected by magical]; Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (21pp)
Mind Shield 2 (Flaw: Limited – only vs. Turn Undead Effects [-1]) (1pp)
Protection 2 (2pp)
Regeneration 5 (Recovery Check 5 [allows Recovery Checks at +0]) (5pp)
Super-Senses 2 (Darkvision) (2pp)

Drawbacks
Power Loss (all powers, while in sunlight) (-8pp)

Ability Scores: -1, Skills 12, Feats 2, Powers 84, Combat 8, Saves 5, Drawbacks –8 = 102
Last edited by prodigyduck on Wed Nov 28, 2007 5:33 pm, edited 3 times in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

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Please see my MnM Beastiary.

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Postby prodigyduck » Tue Jul 03, 2007 4:07 pm

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ONI (PL 7)

Attributes
STR 23 (+6), DEX 8 (-1), CON 17 (+3), INT 8 (-1), WIS 12 (+1), CHA 13 (+1)

Combat
Attack +5 (includes -1 size), Damage +6 (unarmed), +7 (copper spit), Defense 15 (Flat-Footed 12), Initiative -1

Saves
TGH +8, Fort +9, Ref +1, Will +4

Feats
Power Attack, Takedown Attack 1

Skills
Climb 6 (+12), Language 3 (Common, Goblin, Tengu [Giant is native]), Notice 3 (+5)

Powers
Blast 7 (“spit copper”) (14pp)
AP – Concealment 4 (visual; Extra: Independent [+0], Total Fade [+1], Flaw: Action – Standard [-2], Passive [-1]) (1pp)
AP – Emotion Control 2 (Extra: Independent [+0], Total Fade [+1], Flaw: Limited – fear only [-1]) (1pp)
Flight 3 (“cloud chariot”; 50mph; Flaw: Platform [-1]) (3pp)
Growth 4 (Power Feat: Innate, Extra: Duration – Continuous [+1]) (17pp)
Morph 4 (humanoid forms; Flaw: Action – Standard [-2]) (2pp)
Protection 5 (5pp)
Super-Senses 1 (Low-Light Vision) (1pp)

Abilities 9, Skills 4, Feats 2, Powers 46, Combat 24, Saves 10, - Drawbacks 0 = 94
Last edited by prodigyduck on Tue Jul 03, 2007 11:22 pm, edited 1 time in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby prodigyduck » Tue Jul 03, 2007 5:16 pm

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LAMIA (PL 8, Minion 10)

Attributes
STR 18 (+4), DEX 15 (+2), CON 12 (+1), INT 13 (+1), WIS 15 (+2), CHA 12 (+1)

Combat
Attack +8 (includes -1 size), Damage +4 (unarmed), +5 (dagger), Defense 19 (Flat-Footed 13), Initiative +2

Saves
TGH +7, Fort +7, Ref +8, Will +5

Feats
Attractive, Dodge Focus 1, Equipment 1, Move-By Action

Skills
Bluff 13 (+14), Concentration 8 (+10), Diplomacy 2 (+3), Intimidate 2 (+3), Notice 9 (+11), Stealth 13 (+11)

Powers
Drain Wisdom 5 (Power Feats: Slow Fade 6 [1 day], Extra: Linked to unarmed [+0]) (11pp)
Growth 4 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (13pp)
Mind Control 5 (“charm monster” Power Feat: Slow Fade 6 [1 day/pp], Extra: Duration – Sustained [+1], Independent [+0], Total Fade [+1]) (26pp)
AP – Fatigue 4 (“deep slumber” Extra: Alternate Save – Willpower [+0], Range – Ranged [+1], Sleep [+0]) (1pp)
AP – Illusion 2 (“disguise self” visual; Power Feat: Slow Fade 2 [5 minutes/pp], Extra: Duration – Sustained [+1], Independent [+0], Total Fade [+1], Flaw: Ranged – Touch [-1]) (1pp)
AP – Illusion 4 (“major image” auditory, visual, and thermal; Power Feat: Progression 4 [100-ft. radius]) (1pp)
AP – Illusion 3 (“mirror image” visual; Power Feat: Slow Fade 1 [1 minute/pp], Extra: Duration – Sustained [+1], Independent [+0], Total Fade [+1], Flaw: Limited – only to create multiple illusory duplicates of self [-1]) (1pp)
AP – Illusion 2 (“ventriloquism” auditory; Power Feat: Slow Fade 1 [1 minute/pp]; Extra: Duration – Sustained [+1], Independent [+0], Total Fade [+1], Drawback: Power Loss [if unable to speak; -1pp]) (1pp)
AP – Mind Control 4 (“suggestion” Power Feat: Slow Fade 4 [1 hour/pp], Extra: Duration – Sustained [+1], Indpendent [+0], Total Fade [+1], Flaw: One Command [“Take my suggestion”; -1]) (1pp)
Protection 6 (6pp)
Super-Senses 3 (Darkvision, Low-Light Vision) (3pp)

Equipment
Dagger

Ability Scores: 13, Skills 12, Feats 4, Powers 65, Combat 36, Saves 15, Drawbacks –0 = 145

:arrow: EDIT (11/24/07) Altered the Lamia's spell-like abilities and skills.
Last edited by prodigyduck on Sat Nov 24, 2007 12:53 am, edited 3 times in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby prodigyduck » Tue Jul 03, 2007 5:29 pm

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Anybody want to start a game of Trivial Pursuit?

GYNOSPHINX (PL 9, Minion 12)

Attributes
STR 19 (+4), DEX 12 (+1), CON 13 (+1), INT 18 (+4), WIS 19 (+4), CHA 19 (+4)

Combat
Attack +7 (includes -1 size), Damage +4 (unarmed), Defense 17 (Flat-Footed 13), Initiative +5

Saves
TGH +11, Fort +7, Ref +7, Will +6

Feats
Improved Initiative

Skills
Bluff 11 (+15), Concentration 8 (+12), Diplomacy 4 (+8], Intimidate 7 (+13), Language 2 (Common, Draconic [Sphinx is native]), Notice 13 (+17), Sense Motive 11 (+15)

Powers
ESP 9 (“clairaudience/clairvoyance” hearing and visual; Power Feat: Subtle, Extra: Duration – Sustained [+1], Independent [+0], Total Fade [+1]) (46pp)
AP – Comprehend 2 (“comprehend languages” Understand and Read any language; Power Feat: Slow Fade 2 [5 minutes/pp], Extra: Independent [+0], Total Fade [+1], Flaw: Action – Standard [-2], Duration – Sustained [-1]) (1pp)
AP – Comprehend 1 (“read magic” Magical Languages; Power Feat: Slow Fade 2 [5 minutes/pp], Extra: Independent [+0], Total Fade [+1], Flaw: Duration – Sustained [-1]) (1pp)
AP – Confusion 12 (“symbol of insanity” Power Feat: Trigger 2, Extra: Area – Burst [60-ft. radius; +1], Duration – Continuous [+3], Flaw: Action – Full-Round [-1], Range – Touch [-2], Drawback: Action – 5 minutes [-2pp]) (1pp)
AP – Drain Constitution 12 (“symbol of death” Power Feat: Trigger 2, Extra: Area – Burst [60-ft. radius; +1], Flaw: Action – Full-Round [-1], Drawback: Action – 5 minutes [-2pp]) (1pp)
AP – Emotion Control 12 (“symbol of fear” Power Feat: Trigger 2, Extra: Area – Burst [60-ft. radius; +1], Flaw: Action – Full-Round [-1], Limited – fear only [-1], Range – Touch [-2], Drawback: Action – 5 minutes [-2pp]) (1pp)
AP – Fatigue 12 (“symbol of sleep” Power Feat: Trigger 2, Extra: Alternate Save – Willpower [+0], Area – Burst [60-ft. radius; +1], Sleep [+0], Flaw: Action – Full-Round [-1], Drawback: Action – 5 minutes [-2pp]) (1pp)
AP – Mind Control 12 (“symbol of persuasion” Power Feat: Slow Fade 6 [1 day/pp], Trigger 2, Extra: Area – Burst [60-ft. radius; +1], Duration – Sustained [+1], Independent [+0], Total Fade [+1], Flaw: Range – Touch [-2], Drawback: Action – 5 minutes [-2pp]) (1pp)
AP – Nullify Curses 8 (all Curse effects at once; Flaw: Range – Touch [-1]) (1pp)
AP – Nullify Magic 7 (all magic effects at once) (1pp)
AP – Stun 12 (“symbol of stunning” Power Feat: Trigger 2, Extra: Alternate Save – Willpower [+0], Area – Burst [60-ft. radius; +1], Flaw: Action – Full-Round [-1], Drawback: Action – 5 minutes [-2pp]) (1pp)
AP – Super-Senses 3 (Detect Magic [acute, ranged]; Power Feat: Slow Fade 1 [1 minute/pp], Extra: Area – Cone [+1], Independent [+0], Total Fade [+1], Flaw: Duration – Sustained [-1]) (1pp)
AP – Super-Senses 3 (“locate object” Detect Known or Familiar Object [ranged, radius]; Power Feat: Slow Fade 1 [1 minute/pp], Extra: Independent [+0], Total Fade [+1], Flaw: Duration – Sustained [-1]) (1pp)
AP – Super-Senses 2 (See Invisibility; Power Feat: Slow Fade 2 [5 minutes/pp], Extra: Independent [+0], Total Fade [+1], Flaw: Duration – Sustained [-1]) (1pp)
Flight 2 (25 mph) (4pp)
Growth 4 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (13pp)
Protection 10 (10pp)
Super-Senses 3 (Darkvision, Low-Light Vision) (3pp)

Drawbacks
Disability (no hands [common, moderate]) (-4pp)
Power Loss (Flight, if wings are restricted) (-1pp)

Ability Scores: 28, Skills 14, Feats 1, Powers 89, Combat 32, Saves 14, Drawbacks –5 = 173

:arrow: EDIT (11/26/07) Altered Spell-Like Abilities.
Last edited by prodigyduck on Mon Nov 26, 2007 2:33 am, edited 4 times in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby prodigyduck » Tue Jul 03, 2007 5:40 pm

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MERFOLK (PL 3, Minion 2)

Attributes
STR 13 (+1), DEX 13 (+1), CON 14 (+2), INT 10 (+0), WIS 9 (-1), CHA 10 (+0)

Combat
Attack +1, Damage +1 (unarmed), +4 (trident), +3 (crossbow), Defense 11 (Flat-Footed 10), Initiative +1

Saves
TGH +2, Fort +2, Ref +3, Will -1

Feats
Attractive, Equipment 3

Skills
Language 1 (Common [Aquan is native]), Notice 6 (+5), Swim 9 (+10)

Powers
Immunity 3 (cold, drowning, high pressure) (3pp)
Super-Senses 1 (Ultra-Vision) (1pp)
Swimming 2 (2pp)

Equipment
Crossbow, Trident

Drawbacks
Weakness (dehydration while out of sea water; uncommon, moderate [-1 Strength per hour]) (-1pp)

Ability Scores: 9, Skills 4, Feats 4, Powers 8, Combat 4, Saves 2, Drawbacks –1 = 30
Last edited by prodigyduck on Tue Jul 03, 2007 11:26 pm, edited 1 time in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby prodigyduck » Tue Jul 03, 2007 6:37 pm

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OWLBEAR (PL 5, Minion 3)

Attributes
STR 21 (+5), DEX 12 (+1), CON 21 (+5), INT 2 (-4), WIS 12 (+1), CHA 10 (+0)

Combat
Attack +4 (includes -1 size), Damage +5 (unarmed), Defense 14 (Flat-Footed 11), Initiative +1

Saves
TGH +5, Fort +9, Ref +5, Will +2

Feats
Improved Grab

Skills
Notice 4 (+5)

Powers
Growth 4 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (13pp)
Super-Senses 2 (scent, track) (2pp)

Drawbacks
Disability (mute [very common, moderate]) (-4pp)
Disability (no hands [very common, moderate]) (-4pp)

Ability Scores: 6, Skills 1, Feats 1, Powers 15, Combat 20, Saves 9, Drawbacks –8 = 44
Last edited by prodigyduck on Fri Oct 12, 2007 1:28 pm, edited 2 times in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby prodigyduck » Tue Jul 03, 2007 6:46 pm

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PEGASUS (PL 5)

Attributes
STR 18 (+4), DEX 15 (+2), CON 16 (+3), INT 10 (+0), WIS 13 (+1), CHA 13 (+1)

Combat
Attack +3 (includes -1 size), Damage +4 (unarmed), Defense 13 (Flat-Footed 11), Initiative +2

Saves
TGH +6, Fort +7, Ref +6, Will +2

Feats
Move-By Action

Skills
Diplomacy 4 (+5), Notice 4 (+5), Sense Motive 8 (+9)

Powers
Flight 4 (8pp)
Growth 4 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (13pp)
Protection 3 (3pp)
Speed 2 (2pp)
Super-Senses 12 (Darkvision, Detect Evil [acute, ranged, radius], Detect Good [acute, ranged, radius], Low-Light Vision, Scent) (12pp)

Drawbacks
Disability (mute [very common, moderate]) (-4pp)
Disability (no hands [very common, moderate])(-4pp)
Power Loss (Flight, if wings are restricted)(-1pp)

Ability Scores: 13, Skills 4, Feats 1, Powers 38, Combat 16, Saves 9, Drawbacks –9 = 72
Last edited by prodigyduck on Fri Oct 12, 2007 1:29 pm, edited 2 times in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby Servitor_2152 » Tue Jul 03, 2007 7:23 pm

Thanks for the hobgoblins. :D I have a bunch of Lord of the Rings Uruk-Hai Scout miniatures, and whenever I run D&D I usually use them as hobgoblin stand-ins.

Also, I just realized that your images are linked directly to the Wizards of the Coast website and other image websites. You may want to save them to a Photobucket account or something instead, and link to them that way; hotlinking images directly steals bandwidth, and I know that a lot of places are tetchy about that sort of thing.
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Postby Dreaming Psion » Tue Jul 03, 2007 8:27 pm

Man, you've really been busy here. Makes me want to run a Planescape using Mutants and Masterminds. The only thing I notice is that some of the power levels really vary from their D&D counterparts.
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Postby Mike5000us » Tue Jul 03, 2007 9:16 pm

Oooh that's one nice demon goddess you got there! I have a request can you stat up a DnD Titan? Pretty Please!!! So I'm curious do you plan on statting up any Epic Monsters in the near future?
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Postby prodigyduck » Tue Jul 03, 2007 10:54 pm

Dreaming Psion wrote:Man, you've really been busy here. Makes me want to run a Planescape using Mutants and Masterminds. The only thing I notice is that some of the power levels really vary from their D&D counterparts.


Of course, as the monsters from 3rd edition had their Challenge Ratings arbitrarily given to them by what "felt right". Transfering things from one system to another always produces these kinds of results. Some things are going to be more dangerous based on their abilities than is present. It has always been the case for me in my conversions.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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prodigyduck
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Postby prodigyduck » Wed Jul 04, 2007 12:02 am

Servitor_2152 wrote:Thanks for the hobgoblins. :D I have a bunch of Lord of the Rings Uruk-Hai Scout miniatures, and whenever I run D&D I usually use them as hobgoblin stand-ins.

Also, I just realized that your images are linked directly to the Wizards of the Coast website and other image websites. You may want to save them to a Photobucket account or something instead, and link to them that way; hotlinking images directly steals bandwidth, and I know that a lot of places are tetchy about that sort of thing.


Taken care of.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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prodigyduck
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Postby prodigyduck » Wed Jul 04, 2007 12:05 am

Mike5000us wrote:Oooh that's one nice demon goddess you got there! I have a request can you stat up a DnD Titan? Pretty Please!!! So I'm curious do you plan on statting up any Epic Monsters in the near future?


I'm not sure. Some of the epic monsters are really.... out there. A little too weird or beyond the scope of a game that might be taken seriously (at least, in my opinion).

I may see what happens when I am done with all the monsters I'm still posting. I still have quite a few to get up here.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby JoshuaDunlow » Wed Jul 04, 2007 12:20 am

On the wraith, i noticed you pegged him at PL 3. However you gave him an attack that has a DC of 14.

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Postby prodigyduck » Wed Jul 04, 2007 12:54 am

JoshuaDunlow wrote:On the wraith, i noticed you pegged him at PL 3. However you gave him an attack that has a DC of 14.


That is within its PL limits, if you compare the damage of the attack to the Attack Bonus.

(Attack +2) + (Drain +4) = 6 / 2 = 3.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.


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