Prodigy Duck's Beastiary and More (Allabar)

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prodigyduck
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Postby prodigyduck » Wed Jul 04, 2007 9:47 am

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FLESH GOLEM (PL 8, Minion 6)

Attributes
STR 21 (+5), DEX 9 (-1), CON -- (--), INT -- (--), WIS 11 (+0), CHA -- (--)

Combat
Attack +5 (includes -1 size), Damage +5 (unarmed), Defense 15 (Flat-Footed 12), Initiative +-1

Saves
TGH +10, Fort --, Ref +2, Will +3

Feats
Rage

Powers
Absorption 8 (Energy to healing; Flaw: Limited – electricity only [-2]) (16pp)
Growth 4 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (13pp)
Immunity 42 (Critical Hits, Fortitude Effects, Magical Effects) (42pp)
Impervious Toughness 5 (5pp)
Protection 10 (10pp)
Super-Senses 3 (Darkvision, Low-Light Vision) (3pp)

Drawbacks
Disability (mute [very common, moderate]) (-4pp)
Disability (“slowed” if exposed to fire or cold damage, reduced to one standard action for 3 rounds, no save [common, moderate]) (-3pp)
Power Loss (Impervious Toughness; not vs. Adamantine weapons) (-1pp)

Ability Scores: -27, Skills 0, Feats 1, Powers 89, Combat 24, Saves 6, Drawbacks –8 = 85
Last edited by prodigyduck on Tue Oct 09, 2007 12:40 pm, edited 1 time in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby prodigyduck » Wed Jul 04, 2007 10:04 am

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MIND FLAYER (PL 7, Minion 16)

Attributes
STR 12 (+1), DEX 14 (+2), CON 12 (+1), INT 19 (+4), WIS 17 (+3), CHA 17 (+3)

Combat
Attack +6, Damage +1 (unarmed), +7 (mind stun), Defense 16 (Flat-Footed 13), Initiative +6

Saves
TGH +4, Fort +3, Ref +4, Will +9

Feats
Grappling Finesse, Improved Grab, Improved Initiative

Skills
Bluff 8 (+11), Concentration 8 (+11), Diplomacy 4 (+7), Knowledge: Any One 8 (+12), Notice 8 (+11), Sense Motive 4 (+7), Stealth 8 (+10)

Powers
Drain Intelligence 5 (“brain extraction” Power Feat: Improved Pin, Extra: Duration – Sustained [+1], Flaw: Requires Grapple [-1]) (6pp)
Linked -- Anatomic Separation 5 (Extra: Action -- Reaction if target Drained to 0 Intelligence [+2], Attack [+1], Flaw: Limited -- Brain only [-1]) (20pp)
Flight 1 (Power Feat: Instant Up, Subtle, Flaw: Levitation [-1]) (3pp)
Mind Control 7 (Power Feat: Mental Link, Extra: Conscious [+1], Duration – Continuous [+2]) (36pp)
AP – Stun 7 (Extra: Alternate Save – Willpower [+0], Area – Cone [70-ft.; +1], Flaw: Range – Touch [-1]) (1pp)
Nullify 15 (all magic effects at once; Extra: Power Resistance [+1]) (45pp)
Protection 3 (3pp)
Super-Movement 3 (Dimensional Movement 3 [any dimension]) (6pp)
Telepathy 5 (Power Feat: Subtle, Extra: Action – Free [+2], Duration – Sustained [+1], Linked – Comprehend 1 [languages; +0]) (28pp)

Ability Scores: 31, Skills 12, Feats 3, Powers 148, Combat 24, Saves 10, Drawbacks –0 = 228
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby prodigyduck » Wed Jul 04, 2007 12:19 pm

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TITAN (PL 21, Minion 32)

Attributes
STR 43 (+16), DEX 12 (+1), CON 39 (+9), INT 21 (+5), WIS 28 (+9), CHA 24 (+7)

Combat
Attack +18 (includes -2 size), Damage +16 (unarmed), +24 (Maul of the Titans), +14 (ice storm), +13 (chain lightning), Defense 28 (Flat-Footed 18], Initiative +1

Saves
TGH +19, Fort +21, Ref +13, Will +21

Feats
Blind-Fight, Improved Overrun, Improved Sunder, Knockback (unarmed), Power Attack, Takedown Attack 1

Skills
Acrobatics 20 (+36), Bluff 12 (+19), Climb 4 (+20), Concentration 28 (+37), Craft: Any One 20 (+25), Diplomacy 4 (+11), Disguise 4 (+11), Intimidate 24 (+31), Knowledge: Any One 20 (+25), Knowledge: Arcane Lore 12 (+17), Language 4 (Abyssal, Celestial, Common, Draconic [Giant is native]), Medicine 8 (+17), Notice 24 (+33), Perform: Oratory 24 (+31), Sense Motive 24 (+33), Search 20 (+25), Survival 4 (+13)

Powers
Blast 14 (“ice storm” Power Feat: Indirect 2 [straight above], Extra: Area – Burst [70-ft. radius; +1], Duration – Sustained [+1], Independent [+0]) (58pp)
AP – Blast 13 (“chain lightning” Extra: Area – Shapeable [65-ft.; +1], Selective Attack [+1]) (1pp)
AP – Healing 11 (1pp)
AP – Illusion 12 (visual; Extra: Duration – Sustained [+1], Independent [+0], Total Fade [+1]) (1pp)
AP – Mind Control 11 (Extra: Duration – Sustained [+1], Independent [+0], Total Fade [+1]) (1pp)
AP – Nullify 23 (all magic effects at once) (1pp)
AP – Paralyze 12 (1pp)
AP – Summon 11 (Power Feat: Progression 3 [10 animals], Extra: Duration – Continuous [+1], Horde [+1], Type [any animal; +2], Flaw: Action – Full-Round [-1]) (1pp)
AP – Super-Movement 3 (Dimensional Movement 3 [any dimension]; Power Feat: Progression 2 [25-ft. portal size], Extra: Portal [+2], Flaw: Action – Full-Round [-1]) (1pp)
Device 2 (Maul of the Titans [Gargantuan Adamantine Hammer]; easy to remove; Power Feat: Restricted – requires Huge size) (7pp)
-- Strike 8 (Power Feat: Mighty)
Flight 1 (Flaw: Levitate [-1]) (1pp)
Growth 8 (Power Feat: Innate, Extra: Duration – Continuous [+1]) (33pp)
Immunity 3 (Aging, Sleep, Sustenance) (3pp)
Impervious Toughness 15 (Flaw: Limited – not vs. holy [-1]) (8pp)
Morph 4 (humanoid forms; Flaw: Action – Standard [-2]) (2pp)
Nullify 22 (all magic effects at once; Extra: Power Resistance [+1]) (66pp)
Protection 10 (10pp)
Super-Movement 1 (Dimensional Movement 1 [Ethereal]) (2pp)
Super-Senses 2 (Darkvision) (2pp)

Abilities 83, Skills 64, Feats 6, Powers 200, Combat 80, Saves 36, - Drawbacks 0 = 469
Last edited by prodigyduck on Fri Oct 12, 2007 2:02 pm, edited 1 time in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby prodigyduck » Wed Jul 04, 2007 12:45 pm

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WYVERN (PL 7)

Attributes
STR 19 (+4), DEX 12 (+1), CON 15 (+2), INT 6 (-2), WIS 12 (+1), CHA 9 (-1)

Combat
Attack +6 (includes -1 size), Damage +4 (unarmed), Defense 16 (Flat-Footed 12), Initiative +1

Saves
TGH +8, Fort +7, Ref +6, Will +6

Feats
Improved Grab, Move-By Action, Split Attack (claws)

Skills
Notice 8 (+9), Stealth 8 (+9)

Powers
Drain Constitution 7 (“poison stinger” Power Feats: Slow Fade 6 – 1 day, Extra: Linked to stinger [+0], Poison [+1]) (20pp)
Flight 2 (4pp)
Growth 4 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (13pp)
Immunity 6 (Paralyze Effects, Supernatural Sleep Effects) (6pp)
Protection 6 (6pp)
Super-Senses 5 (Darkvision, Extended Vision, Low-light Vision, Scent) (5pp)

Drawbacks
Disability (no hands [very common, moderate]) (-4pp)
Power Loss (flight, if wings are restricted) (-1pp)

Abilities 1, Skills 4, Feats 3, Powers 54, Combat 28, Saves 15, - Drawbacks 5 = 100
Last edited by prodigyduck on Fri Oct 12, 2007 2:09 pm, edited 1 time in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Nyrath
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Postby Nyrath » Wed Jul 04, 2007 12:52 pm

I certainly like what you've done so far, I'll likely have a good deal of fun messing with the players in a series I'm currently planning. At least a few have played DnD so it should be something they recognise.

And from the builds I've seen, Lolth scares me the most. Not just her formidable combat capabilities but also the fact that her mental abilities top everything else in the thread by a fair margin.

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prodigyduck
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Postby prodigyduck » Wed Jul 04, 2007 1:10 pm

Nyrath wrote:I certainly like what you've done so far, I'll likely have a good deal of fun messing with the players in a series I'm currently planning. At least a few have played DnD so it should be something they recognise.

And from the builds I've seen, Lolth scares me the most. Not just her formidable combat capabilities but also the fact that her mental abilities top everything else in the thread by a fair margin.


Lolth does seem to have had quite a bit of favoritism from Mr. Gygax in the past. She was pretty much a campaign-ending villainess (if you managed to get through the Slavers/Giants/Underdark Series).

While she is not the most powerful thing in the thread (that would have to be Asmodeus), she is one dangerous lady.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby prodigyduck » Wed Jul 04, 2007 1:38 pm

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FIRE GIANT (PL 12, Minion 10)

Attributes
STR 31 (+10), DEX 9 (-1), CON 21 (+5), INT 10 (+0), WIS 14 (+2), CHA 11 (+0)

Combat
Attack +10 (includes -1 size), Damage +10 (unarmed), +13 (sword), +12 (thrown rock), Defense 20 (Flat-Footed 14), Initiative -1

Saves
TGH +10, Fort +14, Ref +4, Will +7

Feats
Equipment 2, Improved Overrun, Improved Sunder, Power Attack, Takedown Attack 2

Skills
Craft: Any One 4 (+4), Intimidate 4 (+6), Language 1 (Common [Giant is native]), Notice 11 (+13)

Powers
Deflect 10 (slow projectiles; Power Feat: Precise, Extra: Action – Free Action [+2], Flaw: Limited – Rocks Only [-1]) (21pp)
AP – Blast 12 (“rock throw”; Flaw: Medium – Rocks [-1], Drawback: Reduced Range – Five Increments) (1pp)
Growth 6 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (19pp)
Immunity 10 (fire effects) (10pp)
Protection 3 (3pp)
Super-Senses 1 (low-light vision) (1pp)

Equipment
Half-Plate Armor, Sword

Drawbacks
Vulnerability (cold damage [uncommon, moderate]) (-2pp)

Abilities 18, Skills 5, Feats 6, Powers 55, Combat 44, Saves 19, - Drawbacks 2 = 145
Last edited by prodigyduck on Tue Oct 09, 2007 12:27 pm, edited 1 time in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

Arnwolf
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Postby Arnwolf » Wed Jul 04, 2007 1:40 pm

Any chance of doing the modrons someday.

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Postby prodigyduck » Wed Jul 04, 2007 1:50 pm

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IRON GOLEM (PL 14, Minion 11)

Attributes
STR 33 (+12), DEX 9 (-1), CON -- (--), INT -- (--), WIS 11 (+0), CHA -- (--)

Combat
Attack +12 (includes -1 size), Damage +11, Defense 16 (Flat-Footed 12), Initiative -1

Saves
TGH +22, Fort --, Ref +5, Will +6

Powers
Absorption 8 (Energy to healing; Flaw: Limited – fire only [-2]) (16pp)
Drain Constitution 9 (“poison cloud breath” Extra: Area – Cloud [20-ft. diameter; +1]) (18pp)
Growth 4 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (13pp)
Immunity 42 (Critical Hits, Fortitude Effects, Magical Effects) (42pp)
Impervious Toughness 15 (15pp)
Protection 22 (22pp)
Super-Senses 3 (Darkvision, Low-Light Vision) (3pp)

Drawbacks
Disability (mute [very common, moderate]) (-4pp)
Disability (“slowed” if exposed to electricity, reduced to one standard action for 3 rounds, no save [uncommon, moderate]) (-2pp)
Power Loss (Impervious Toughness; not vs. adamantine weapons) (-1pp)

Ability Scores: -15, Skills 0, Feats 0, Powers 129, Combat 40, Saves 12, Drawbacks –7 = 159

:arrow: EDIT (10/09/07): Altered the Iron Golem from Protection 11 to their standard 22. All it does is take their PL from 12 to 14. Also increased their Impervious from 10 to their standard 15.
Last edited by prodigyduck on Tue Oct 09, 2007 12:39 pm, edited 3 times in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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prodigyduck
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Postby prodigyduck » Wed Jul 04, 2007 1:51 pm

Arnwolf wrote:Any chance of doing the modrons someday.


I have not actually converted any modrons. I have not seen them written up for 3rd Edition; and if they have been, I don't own the book in which they are described.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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JoshuaDunlow
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Postby JoshuaDunlow » Wed Jul 04, 2007 1:58 pm

Id like to see some more demonic/devil personalities stated out. I don't suppose you have the Infernal Codex series. They have some awesome demonic personalities there.

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Mike5000us
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Postby Mike5000us » Wed Jul 04, 2007 2:48 pm

THANKS FOR THE GREAT TITANS BUILD!!!! That's one mighty fine Mind Flayer!!!
"Ah man, I guess I'm just going to have to kill you now!"

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prodigyduck
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Postby prodigyduck » Wed Jul 04, 2007 3:44 pm

JoshuaDunlow wrote:Id like to see some more demonic/devil personalities stated out. I don't suppose you have the Infernal Codex series. They have some awesome demonic personalities there.


No, I do not have the Infernal Codex (I am... how shall we say... poor and jobless; which is why I've had so much time on my hand to do these conversions).

I do have the Book of Vile Darkness, which is where I've been getting my descriptions for some of the arch-fiend conversions.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby prodigyduck » Wed Jul 04, 2007 3:45 pm

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PURPLE WORM (PL 13)

Attributes
STR 35 (+12), DEX 6 (-2), CON 25 (+7), INT 1 (-5), WIS 8 (-1), CHA 8 (-1)

Combat
Attack +12 (+14 bite and sting; includes -4 size), Damage +12 (unarmed), Defense 14 (Flat-Footed 10), Initiative -2

Saves
TGH +15, Fort +17, Ref +8, Will +4

Feats
Attack Specialization (bite), Attack Specialization (sting), Improved Grab, Improved Overrun, Knockback (unarmed), Power Attack, Takedown Attack

Skills
Notice 16 (+15), Swim 8 (+20)

Powers
Burrowing 2 (2pp)
AP – Swimming 1 (1pp)
Drain Strength 15 (Power Feat: Slow Fade 6 [1 day], Extra: Linked to stinger [+0], Poison [+1]) (36pp)
Growth 12 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (37pp)
Protection 8 (8pp)
Snare 12 (“swallow whole” Extra: Constricting [+1], Engulf [+0]) (36pp)
Super-Senses 3 (Tremorsense) (3pp)

Drawbacks
Disability (blind [uncommon, minor]) (-1pp)
Disability (mute [very common, moderate]) (-4pp)
Disability (no hands [very common, moderate]) (-4pp)

Ability Scores: -13, Skills 6, Feats 7, Powers 123, Combat 48, Saves 25, Drawbacks –9 = 187
Last edited by prodigyduck on Fri Oct 12, 2007 1:31 pm, edited 1 time in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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prodigyduck
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Postby prodigyduck » Wed Jul 04, 2007 3:58 pm

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SATYR (PL 4, Minion 5)

Attributes
STR 10 (+0), DEX 13 (+1), CON 12 (+1), INT 12 (+1), WIS 13 (+1), CHA 13 (+1)

Combat
Attack +2, Damage +0 (unarmed), +1 (dagger), +3 (bow), Defense 12 (Flat-Footed 11), Initiative +1

Saves
TGH +5, Fort +2, Ref +5, Will +5

Feats
Dodge Focus 1, Equipment 3

Skills
Bluff 8 (+9), Diplomacy 2 (+3), Intimidate 2 (+3), Knowledge: Nature 8 (+9), Language 1 (Common [Sylvan is native]), Notice 7 (+8], Perform: Wind Instruments 8 (+9), Stealth 8 (+9)

Powers
Device 4 (Pan Pipes; easily removed; Power Feat: Restricted – Satyrs only) (13pp)
-- Mind Control 3 (Power Feat: Progression 2 [Area – 25-ft./rank], Slow Fade 4 – 1 hour/pp, Extra: Area – Burst [75-ft radius; +1], Conscious [+1], Independent [+0], Total Fade [+1], Flaw: Range – Touch [-1], Sense-Dependent – Hearing [-1])
AP – Emotion Control 3 (Power Feat: Progression 2 [Area – 25-ft./rank], Extra: Area – Burst [75-ft radius; +1], Independent [+0], Total Fade [+1], Flaw: Limited – Fear Only [-1], Range – Touch [-1], Sense-Dependent – Hearing [-1])
AP – Stun 3 (Power Feat: Progression 2 [Area – 25-ft./rank], Extra: Area – Burst [75-ft radius; +1], Sleep [+0], Flaw: Sense-Dependent – Hearing [-1])
Immunity 1 (Satyr Pipes) (1pp)
Impervious Toughness 5 (Drawback: Power Loss vs. cold iron weapons) (4pp)
Protection 4 (4pp)
Speed 1 (1pp)
Strike 1 (“head butt”; Power Feat: Mighty) (2pp)
Super-Senses 1 (Low-Light Vision; Power Feat: Uncanny Dodge) (2pp)

Ability Scores: 13, Skills 11, Feats 4, Powers 27, Combat 8, Saves 9, Drawbacks –0 = 72
Last edited by prodigyduck on Tue Oct 16, 2007 11:38 am, edited 2 times in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.


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