Prodigy Duck's Beastiary and More (Allabar)

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.
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Postby prodigyduck » Wed Jul 04, 2007 4:05 pm

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ROC (PL 10, Minion 9)

Attributes
STR 34 (+12), DEX 15 (+2), CON 24 (+7), INT 2 (-4), WIS 13 (+1), CHA 11 (+0)

Combat
Attack +8 (includes -4 size), Damage +12 (unarmed), Defense 18 (Flat-Footed 12), Initiative +2

Saves
TGH +9, Fort +17, Ref +12, Will +6

Feats
Move-By Action, Split Attack (talons), Power Attack

Skills
Notice 12 (+13)

Powers
Flight 4 (8pp)
Growth 12 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (37pp)
Protection 2 (2pp)
Super-Senses 2 (extended vision, low-light vision) (2pp)

Drawbacks
Disability (mute [very common, moderate]) (-4pp)
Disability (no hands [very common, moderate]) (-4pp)
Power Loss (Flight, if wings are restricted) (-1pp)

Abilities 3, Skills 3, Feats 3, Powers 56, Combat 41, Saves 25, Drawbacks -9 = 122
Last edited by prodigyduck on Fri Oct 12, 2007 1:35 pm, edited 1 time in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby prodigyduck » Wed Jul 04, 2007 4:33 pm

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GIANT SCORPION (Small) (PL 2, Minion 1)

Attributes
STR 9 (-1), DEX 10 (+0), CON 14 (+2), INT -- (--), WIS 10 (+0), CHA 2 (-4)

Combat
Attack +1 (includes +1 size), Damage -1 (unarmed), Defense 11 (Flat-Footed 11), Initiative +0

Saves
TGH +3, Fort +4, Ref +0, Will +0

Feats
Improved Grab

Skills
Climb 4 (+3), Notice 4 (+4), Stealth 4 (+8]

Powers
Additional Limbs 4 (8 legs, tail) (4pp)
Drain Constitution 2 (Power Feat: Slow Fade 6 – 1 day, Extra: Linked – to stinger [+0], Poison [+1]) (10pp)
Protection 1 (1pp)
Shrinking 4 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (5pp)
Super-Senses 5 (Darkvision, Tremorsense) (5pp)

Drawbacks
Disability (mute, very common, moderate) (-4pp)
Disability (no hands, very common, moderate) (-4pp)

Ability Scores: -11, Skills 3, Feats 1, Powers 25, Combat 0, Saves 2, Drawbacks –8 = 12

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GIANT SCORPION (Medium) (PL 3, Minion 1)

Attributes
STR 13 (+1), DEX 10 (+0), CON 14 (+2), INT -- (--), WIS 10 (+0), CHA 2 (-4)

Combat
Attack +1, Damage +1 (unarmed), Defense 11 (Flat-Footed 10), Initiative +0

Saves
TGH +4, Fort +5, Ref +0, Will +0

Feats
Improved Grab

Skills
Climb 4 (+5), Notice 4 (+4), Stealth 4 (+4)

Powers
Additional Limbs 4 (8 legs, tail) (4pp)
Drain Constitution 3 (Power Feat: Slow Fade 6 – 1 day, Extra: Linked – to stinger [+0], Poison [+1]) (12pp)
Protection 2 (2pp)
Super-Senses 5 (Darkvision, Tremorsense) (5pp)

Drawbacks
Disability (mute, very common, moderate) (-4pp)
Disability (no hands, very common, moderate) (-4pp)

Ability Scores: -11, Skills 3, Feats 1, Powers 23, Combat 0, Saves 2, Drawbacks –8 = 10

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GIANT SCORPION (Large) (PL 4, Minion 3)

Attributes
STR 19 (+4), DEX 10 (+0), CON 14 (+2), INT -- (--), WIS 10 (+0), CHA 2 (-4)

Combat
Attack +2 (includes -1 size), Damage +4 (unarmed), Defense 12 (Flat-Footed 11), Initiative +0

Saves
TGH +6, Fort +6, Ref +1, Will +1

Feats
Improved Grab

Skills
Climb 4 (+9), Notice 4 (+4), Stealth 4 (+0)

Powers
Additional Limbs 4 (8 legs, tail) (4pp)
Drain Constitution 4 (Power Feat: Slow Fade 6 – 1 day, Extra: Linked – to stinger [+0], Poison [+1]) (14pp)
Growth 4 (Power Feat: Innate, Extra: Duration -- Continuous [+1], Flaw: Permanent [-1]) (13pp)
Protection 4 (4pp)
Super-Senses 5 (Darkvision, Tremorsense) (5pp)

Drawbacks
Disability (mute, very common, moderate) (-4pp)
Disability (no hands, very common, moderate) (-4pp)

Ability Scores: -17, Skills 3, Feats 1, Powers 40, Combat 12, Saves 6, Drawbacks –8 = 37

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GIANT SCORPION (Huge) (PL 7, Minion 6)

Attributes
STR 23 (+6), DEX 10 (+0), CON 16 (+3), INT -- (--), WIS 10 (+0), CHA 2 (-4)

Combat
Attack +5 (includes -2 size), Damage +6 (unarmed), Defense 15 (Flat-Footed 11), Initiative +0

Saves
TGH +9, Fort +10, Ref +3, Will +3

Feats
Improved Grab

Skills
Climb 4 (+10), Notice 4 (+4), Stealth 4 (-4)

Powers
Additional Limbs 4 (8 legs, tail) (4pp)
Drain Constitution 8 (Power Feat: Slow Fade 6 – 1 day, Extra: Linked – to stinger [+0], Poison [+1]) (22pp)
Growth 8 (Power Feat: Innate, Extra: Duration -- Continuous [+1], Flaw: Permanent [-1]) (25pp)
Protection 6 (6pp)
Super-Senses 5 (Darkvision, Tremorsense) (5pp)

Drawbacks
Disability (mute, very common, moderate) (-4pp)
Disability (no hands, very common, moderate) (-4pp)

Ability Scores: -21, Skills 3, Feats 1, Powers 62, Combat 28, Saves 13, Drawbacks –8 = 78

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GIANT SCORPION (Gargantuan) (PL 12, Minion 10)

Attributes
STR 31 (+10), DEX 10 (+0), CON 16 (+3), INT -- (--), WIS 10 (+0), CHA 2 (-4)

Combat
Attack +11 (includes -4 size), Damage +10 (unarmed), Defense 21 (Flat-Footed 13), Initiative +0

Saves
TGH +12, Fort +15, Ref +6, Will +6

Feats
Improved Grab

Skills
Climb 4 (+14), Notice 4 (+4), Stealth 4 (-8]

Powers
Additional Limbs 4 (8 legs, tail) (4pp)
Drain Constitution 13 (Power Feat: Slow Fade 6 – 1 day, Extra: Linked – to stinger [+0], Poison [+1]) (32pp)
Growth 12 (Power Feat: Innate, Extra: Duration -- Continuous [+1], Flaw: Permanent [-1]) (37pp)
Protection 9 (9pp)
Super-Senses 5 (Darkvision, Tremorsense) (5pp)

Drawbacks
Disability (mute, very common, moderate) (-4pp)
Disability (no hands, very common, moderate) (-4pp)

Ability Scores: -27, Skills 3, Feats 1, Powers 87, Combat 60, Saves 24, Drawbacks –8 = 140

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GIANT SCORPION (Colossal) (PL 20, Minion 17)

Attributes
STR 35 (+12), DEX 8 (-1), CON 16 (+3), INT -- (--), WIS 10 (+0), CHA 2 (-4)

Combat
Attack +22 (includes -8 size), Damage +12 (unarmed), Defense 32 (Flat-Footed 13), Initiative -1

Saves
TGH +16, Fort +25, Ref +12, Will +13

Feats
Improved Grab

Skills
Climb 4 (+16), Notice 4 (+4), Stealth 4 (-12)

Powers
Additional Limbs 4 (8 legs, tail) (4pp)
Drain Constitution 23 (Power Feat: Slow Fade 6 – 1 day, Extra: Linked – to stinger [+0], Poison [+1]) (52pp)
Growth 16 (Power Feat: Innate, Extra: Duration -- Continuous [+1], Flaw: Permanent [-1]) (49pp)
Protection 13 (13pp)
Super-Senses 5 (Darkvision, Tremorsense) (5pp)

Drawbacks
Disability (mute, very common, moderate) (-4pp)
Disability (no hands, very common, moderate) (-4pp)

Ability Scores: -37, Skills 3, Feats 1, Powers 123, Combat 120, Saves 48, Drawbacks –8 = 250
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby prodigyduck » Wed Jul 04, 2007 4:52 pm

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SCORPIONFOLK (Tlincallis) (PL 5)

Attributes
STR 16 (+3), DEX 14 (+2), CON 14 (+2), INT 10 (+0), WIS 10 (+0), CHA 12 (+1)

Combat
Attack +3 (includes -1 size), Damage +3 (unarmed), +6 (sword), Defense 13 (Flat-Footed 11), Initiative +6

Saves
TGH +6, Fort +3, Ref +6, Will +4

Feats
Equipment 1, Improved Initiative

Skills
Notice 4 (+4), Search 4 (+4), Stealth 4 (+2), Survival 4 (+4)

Powers
Additional Limbs 4 (8 legs and a tail) (4pp)
Drain Strength 4 (Power Feats: Slow Fade 6 [1 day], Extra: Linked to stinger [+0], Poison [+1]) (14pp)
Growth 4 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (13pp)
Protection 4 (4pp)
Super-Senses 3 (Tremorsense) (3pp)

Equipment
Sword

Ability Scores: 4, Skills 4, Feats 2, Powers 38, Combat 16, Saves 9, Drawbacks –0 = 73
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby prodigyduck » Wed Jul 04, 2007 5:15 pm

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MARILITH (Demon) (PL 16, Minion 26)

Attributes
STR 29 (+9), DEX 19 (+4), CON 29 (+9), INT 18 (+4), WIS 18 (+4), CHA 24 (+7)

Combat
Attack +15 (+17 sword; includes -1 size), Damage +9 (unarmed), +12 (sword), +13 (blade barrier), Defense 25 (Flat-Footed 17), Initiative +4

Saves
TGH +17, Fort +19, Ref +14, Will +14

Feats
Ambidexterity, Assessment, Attack Specialization (sword), Attractive, Equipment 2, Improved Grab, Power Attack

Skills
Bluff 16 (+23), Concentration 20 (+24), Diplomacy 20 (+27), Intimidate 20 (+27), Knowledge: Arcane Lore 16 (+20), Knowledge: Tactics 20 (+24), Notice 20 (+24), Search 16 (+20), Sense Motive 16 (+20), Stealth 16 (+20)

Powers
Additional Limb 3 (six total arms and prehensile tail; Power Feat: Innate) (4pp)
Blast 13 (“blade barrier”; Extra: Duration – Sustained [+1], Independent [+0], Total Fade [+1]) (52pp)
AP – Illusion 16 (visual; Extra: Duration – Sustained [+1]) (1pp)
AP – Summon 7 (minor demon; Power Feat: Progression 4 – 25 minions, Sacrifice, Extra: Fanatical [+1], Horde [+1], Flaw: Action – Full Round [-1]) (1pp)
AP – Summon 12 (lesser demon; Power Feat: Progression 2 – 5 minions, Sacrifice, Extra: Fanatical [+1], Horde [+1], Flaw: Action – Full Round [-1]) (1pp)
AP – Summon 18 (demon; Extra: Heroic [+1], Flaw: Action – Full Round [-1]) (1pp)
AP – Telekinesis 12 (1pp)
AP – Telepathy 16 (Power Feats: Selective, Subtle) (1pp)
AP – Teleport 9 (900 feet / Planetary; Power Feats: Change Direction, Easy, Extra: Accurate [+1]) (1pp)
Comprehend 4 (speak, read, and understand all languages) (8pp)
Growth 4 (Power Feat: Innate, Extra: Duration – Continuous [+1]) (13pp)
Immunity 9 (Aging, Electrical Damage, Poison, Sleep, Sustenance) (9pp)
Immunity 15 (Acid Damage, Cold Damage, Fire Damage; Flaw: Limited – half effect [-1]) (8pp)
Impervious Toughness 10 (Flaw: Limited – not vs. holy or cold iron [-1]) (5pp)
Morph 4 (any humanoid; Flaw: Action – Standard [-2]) (2pp)
Nullify 15 (all magical effects at once; Extra: Power Resistance [+1]) (45pp)
Protection 8 (8pp)
Super-Movement 1 (Slithering) (2pp)
Super-Senses 12 (Darkvision, True Sight) (12pp)

Equipment
Sword (Progression 3)

Drawbacks
Weakness (holy objects / locations; -1 Con, every minute) (-5pp)

Ability Scores: 65, Skills 45, Feats 8, Powers 175, Combat 64, Saves 30, Drawbacks –5 = 382
Last edited by prodigyduck on Thu Jul 05, 2007 1:10 am, edited 1 time in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby prodigyduck » Wed Jul 04, 2007 5:19 pm

I had the picture...

I just had to write up a marilith so I could show the pic off.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby Servitor_2152 » Wed Jul 04, 2007 5:19 pm

Should the marilith have Super-Movement (Slithering)?
Iron Kingdoms Conversions

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Postby Grayson » Thu Jul 05, 2007 12:09 am

Prodigy, I love your stuff. It is totally first rate!

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Postby prodigyduck » Thu Jul 05, 2007 1:09 am

Servitor_2152 wrote:Should the marilith have Super-Movement (Slithering)?


Yes, she should.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby prodigyduck » Thu Jul 05, 2007 12:22 pm

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HOPPING VAMPIRE (PL 5, Minion 7)

Attributes
STR 17 (+3), DEX 10 (+0), CON -- (--), INT 6 (-2), WIS 9 (-1), CHA 12 (+1)

Combat
Attack +3, Damage +3 (unarmed), Defense 13 (Flat-Footed 11), Initiative +0

Saves
TGH +6, Fort --, Ref +2, Will +4

Skills
Acrobatics 12 (+12), Climb 8 (+11), Intimidate 8 (+9)

Powers
Immunity 32 (Critical Hits, Fortitude Effects) (32pp)
Impervious Toughness 6 (Flaw: Limited – not vs. magic [-1]) (3pp)
Nullify 5 (all magic effects at once; Power Feat: Power Resistance [+1]) (15pp)
Protection 6 (6pp)
Regeneration 5 (Recovery Bonus 5 [allows Recovery Checks at +0]) (5pp)
Super-Senses 8 (Darkvision, Detect Breathing Creatures [accurate, ranged, radius, sense]) (8pp)
Transform 3 (humanoids into hopping vampires; Extra: Disease [+2], Duration – Continuous [+1], Linked to unarmed [+0], Flaw: Range – Touch [-1]) (18pp)

Drawbacks
Disability (cannot see living creatures [very common, minor]) (-3pp)

Abilities -6, Skills 7, Feats 0, Powers 87, Combat 12, Saves 7, - Drawbacks 3 = 104
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby Servitor_2152 » Thu Jul 05, 2007 12:28 pm

Boing, boing, boing! :wink:
Iron Kingdoms Conversions



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Postby prodigyduck » Thu Jul 05, 2007 12:37 pm

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TREANT (PL 8, Minion 9)

Attributes
STR 29 (+9), DEX 8 (-1), CON 21 (+5), INT 12 (+1), WIS 16 (+3), CHA 12 (+1)

Combat
Attack +3 (includes -2 size), Damage +9 (unarmed), Defense 13 (Flat-Footed 10), Initiative -1

Saves
TGH +13, Fort +10, Ref +1, Will +5

Feats
Fast Overrun, Improved Overrun, Improved Sunder, Power Attack

Skills
Diplomacy 2 (+3), Intimidate 4 (+9), Knowledge: Nature 4 (+5), Language 2 (Common, Sylvan [Treant is native]), Notice 4 (+7), Sense Motive 2 (+5), Survival 6 (+9)

Powers
Animate Objects 4 (Power Feat: Progression 1 [2 objects], Extra: Horde [+1], Flaw: Action – Full Round [-1], Limited – Trees Only [-1]) (9pp)
Concealment 4 (vision; Flaw: Limited – Only in Forests [-1], Passive [-1]) (2pp)
Growth 8 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (25pp)
Immunity 24 (Critical Hits, Mental Effects, Paralyze Effects, Poisons, Sleep, Stun Effects, Transform Effects) (24pp)
Impervious Toughness 10 (Flaw: Limited – not vs. Slashing Weapons [-1]) (5pp)
Protection 8 (8pp)
Strike 9 (Power Feat: Mighty, Flaw: Action – Full Round [-1], Limited – Only vs. Objects [-1]) (4pp)
Super-Senses 1 (Low-Light Vision) (1pp)

Drawbacks
Vulnerability (fire damage, very common, moderate) (-4pp)

Ability Scores: 14, Skills 6, Feats 4, Powers 78, Combat 20, Saves 9, Drawbacks –4 = 127
Last edited by prodigyduck on Fri Oct 12, 2007 2:03 pm, edited 1 time in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby prodigyduck » Fri Jul 06, 2007 10:40 am

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WORG (PL 4)

Attributes
STR 17 (+3), DEX 15 (+2), CON 15 (+2), INT 6 (-2), WIS 14 (+2), CHA 10 (+0)

Combat
Attack +4, Damage +3 (unarmed), Defense 14 (Flat-Footed 12), Initiative +2

Saves
TGH +4, Fort +6, Ref +6, Will +2

Feats
Improved Trip

Skills
Languages 2 (Common, Goblin [Worg is native]), Notice 4 (+6), Stealth 2 (+4)

Powers
Protection 2 (2pp)
Speed 1 (1pp)
Super-Senses 5 (darkvision, low-light vision, scent, tracking) (5pp)

Drawbacks
Disability (no hands [very common, moderate]) (-4pp)

Abilities 17, Skills 2, Feats 1, Powers 8, Combat 16, Saves 9, Drawbacks -4 = 49
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby prodigyduck » Fri Jul 06, 2007 10:49 am

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LEUCROTTA (PL 6, Minion 5)

Attributes
STR 19 (+4), DEX 12 (+1), CON 18 (+4), INT 12 (+1), WIS 10 (+0), CHA 2 (-4)

Combat
Attack +5 (includes -1 size), Damage +4 (unarmed), Defense 15 (Flat-Footed 12), Initiative +1

Saves
TGH +6, Fort +9, Ref +6, Will +2

Feats
Dodge Focus, Improved Overrun, Power Attack

Skills
Acrobatics 7 (+8], Climb 8 (+12), Knowledge: Nature 7 (+8], Language 2 (Common, Giant [Draconic is native]), Notice 8 (+8], Search 2 (+3), Stealth 6 (+3)

Powers
Enhanced Skill 4 (“mimicry”; +8 Bluff, +8 Perform [oratory]) (4pp)
Growth 4 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (13pp)
Immunity 5 (mind-control effects) (5pp)
Protection 2 (2pp)
Speed 2 (2pp)
Super-Movement 1 (wall-crawling) (2pp)
Super-Senses 1 (scent) (1pp)

Drawbacks
Disability (no hands [very common, moderate]) (-4pp)

Ability Scores: 1, Skills 10, Feats 3, Powers 29, Combat 24, Saves 12, Drawbacks –4 = 75
Last edited by prodigyduck on Tue Oct 16, 2007 11:39 am, edited 1 time in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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prodigyduck
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Postby prodigyduck » Fri Jul 06, 2007 10:57 am

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INVISIBLE STALKER (PL 6, Minion 8]

Attributes
STR 18 (+4), DEX 19 (+4), CON 14 (+2), INT 14 (+2), WIS 15 (+2), CHA 11 (+0)

Combat
Attack +5 (+7 unarmed, includes -1 size), Damage +4 (unarmed), Defense 15 (Flat-Footed 12), Initiative +8

Saves
TGH +4, Fort +4, Ref +10, Will +4

Feats
Attack Specialization (unarmed), Improved Initiative

Skills
Language 1 (Common [Auran is native]), Notice 8 (+10), Search 12 (+14), Stealth 11 (+15)

Powers
Concealment 4 (visual senses; Power Feat: Innate, Extra: Duration - Continuous [+1], Flaw: Permanent [-1]) (9pp)
Flight 2 (4pp)
Growth 4 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (13pp)
Immunity 17 (Critical Hits, Paralyze Effects, Poisons, Sleep, Stunning Effects, Suffocation, Sustenance) (17pp)
Protection 2 (2pp)
Super-Senses 5 (darkvision, tracking 3 [visual]) (5pp)

Ability Scores: 19, Skills 8, Feats 2, Powers 50, Combat 24, Saves 10, Drawbacks –0 = 113
Last edited by prodigyduck on Tue Oct 09, 2007 12:56 pm, edited 1 time in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby prodigyduck » Fri Jul 06, 2007 11:20 am

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WEREWOLF (PL 6)

Attributes (lycanthrope form / human form)
STR 15/13 (+2/+1), DEX 15/11 (+2/+0), CON 16/12 (+3/+1), INT 10 (+0), WIS 11 (+0), CHA 8 (-1)

Combat
Attack +4, Damage +2/+1 (unarmed), Defense 15 (Flat-Footed 12), Initiative +2/+0

Saves
TGH +7/+3, Fort +4/+2, Ref +5/+3, Will +3

Feats
Animal Empathy, Improved Trip

Skills
Knowledge: Current Events 2 (+2), Knowledge: Popular Culture 2 (+2), Notice 2 (+2), Profession: Pick One 6 (+6), Stealth 2 (+4/+2), Survival 2 (+2)

Powers
Alternate Form 5 (werewolf form) (25pp)
-- Enhanced Constitution 4
-- Enhanced Dexterity 4
-- Enhanced Strength 2
-- Impervious Toughness 5 (Drawback: Power Loss vs. silver)
-- Protection 2
-- Regeneration 6 (Injured 6; Power Feat: Persistent, Regrowth, Drawback: Power Loss vs. silver)
Enhanced Saving Throw 2 (Willpower) (2pp)
Immunity 8 (Aging, Disease, Poison, Transformation effects) (8pp)
Protection 2 (2pp)
Super-Senses 3 (Low-Light Vision, Scent, Track) (3pp)
Transform Humanoid into Werewolf 5 (“lycanthropy” Extra: Duration – Continuous [+1], Linked to bite [+0], Flaw: Range – Touch [-1]) (15pp)

Drawback
Involuntary Transformation (during full moon nights, automatic) (-4pp)

Ability Scores: 5, Skills 4, Feats 2, Powers 55, Combat 18, Saves 5, Drawbacks –4 = 85
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.


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