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J-Mart I 2E: Green Scar Hulk, Mandrill, Nekra

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Postby Thorpacolypse » Sat Jul 07, 2007 6:33 am

Thanks for the tips, folks. J-Mart now has indexed builds!

And (thanks, Joshua) I finally got Randall to turn off those dang Smilies on those builds. And you're right, I need to represent the sisters in The Thorpacoverse. Coming right up.

What was that, Randall? You want me to kiss what?!?!?! Geez, why do I keep you around here?!?!?!?

Oh yeah, those pics. Never mind, carry on.

Thanks again, loyal customers!
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Postby Emerald Flame » Sat Jul 07, 2007 6:41 am

I'm always glad to see another super-store open up in my neighborhood.

I like your builds so far..

I'm on a big Transformers kick right now.... so any chance you might tacke one???
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Postby Thorpacolypse » Sat Jul 07, 2007 6:48 am

Emerald Flame wrote:I'm on a big Transformers kick right now.... so any chance you might tacke one???


Mayhaps it could be in the cards soon. I have several builds that I working on and I am trying to get caught up from vacation, but I think I can work them in soon. Especially if I can actually get my wife to let me take my 7-year-old to go see the movie.

Everyone, and I mean EVERYONE I have talked to has said it was awesome and I haven't heard people carry on about a movie like that in a long time. Even my brother-in-law who hates everything (he loathed 300, which amazes me) said he is going back to see it.
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Postby Thorpacolypse » Sat Jul 07, 2007 7:05 am

As we have stated before, the customer is always right at J-Mart (as long as they agree with us). Since we have had a request to add some feminine products to our inventory, check out the new merchandise on Aisles 7 and 2!

Image
I'm not afraid of you, Selene...
Well, we'll just have to work on that, won't we?

SELENE
PL:
10 (165 pp)

ABILITIES: STR: 28 (+9/+1) DEX: 24 (+7/+1) CON: 25 (+7/+1) INT: 14 (+2) WIS: 20 (+5) CHA: 8 (-1)

SKILLS: Acrobatics 5 (+12), Bluff 2 (+1/+5) [Attractive], Climb 2 (+11), Concentration (+5), Diplomacy (-1/+3) [Attractive], Disguise (-1), Escape Artist (+7), Gather Info 4 (+3), Handle Animal (-1), Intimidate 12 (+11) [Startle], Knowledge [Tactics] 6 (+8), Knowledge [History] 4 (+6), Notice 4 (+9), Search 6 (+8), Sense Motive 7 (+12), Stealth 5 (+12), Survival 4 (+9), Swim (+9)

FEATS: All-Out Attack, Attack Focus (Ranged) (2), Attack Specialization (1) [Heavy Machine Pistol], Attractive (1), Defensive Attack, Diehard, Dodge Focus (6), Eidetic Memory, Elusive Target, Equipment (4), Evasion (1), Fearless, Improved Critical (1) [Heavy Machine Pistol], Improved Initiative (1), Languages (3) [Base: Hungarian, English, Russian, French], Move-by Action, Quick Draw (1), Startle, Teamwork (1), Uncanny Dodge [Hearing]

POWERS:
Enhanced Strength [15]
Enhanced Constitution [12]
Enhanced Dexterity [12]
Leaping [2]

AP: Speed [2]
AP: Super-Strength [1]
Super Movement (Slow Fall, Wall Crawling) [2]
Super Senses (Darkvision, Tracking x2) [4]
Immunity (Aging, Disease) [2]
Drain (Constitution, Extra : Disease [Vampirism], Flaw: Requires Grapple) [4]

LP: Super Senses (Postcognition) [4]
Regeneration (Recovery Rate)

Bruised: Recovery Rate 1/Standard Action [2]
Staggered: Recovery Rate 1/minute [3]
Injured: Recovery Rate 1/round [4]
Disabled: Recovery Rate 1/20 minutes [3]
Resurrection: Recovery Rate 1/day [2]
PF: Regrowth [1]

EQUIPMENT:
(30ep)

Leather Bodysuit (Protection [1ep]) [1]
Weapon Array (26ep)
Heavy Machine Pistols (Extra: Auto-Fire, PF: Split Attack [24ep]) [4] - DC:19:tough
Exploding Shuriken (Ballistic Blast, Extra: Explosion [1ep]) [8] – DC:23:tough
Shuriken (Extra: Auto-Fire [1ep]) [1] - DC:16:tough
Commlink, GPS, Multi-Tool (3ep)

COMBAT: Base Attack +10, Melee +10, Ranged +12, Heavy Machine Pistol +14, Grapple +20 [Unarmed +9 (Bruise), Heavy Machine Pistol +4, 19-20 Critical, Auto-Fire (Lethal), Exploding Shuriken +8 (Lethal), Shuriken +1 (Bruise)] Defense 22 (13 flat-footed) Init +11 Knockback -4 (-2 flat-footed)

SAVES: Toughness +8 (+8 flat-footed) Fortitude +8 Reflex +10 Will +8

DRAWBACKS: Weakness -Must drink human blood [Freq DC 10] [Sev DC 10]

Abilities 20 + Skills 16 (64 ranks) + Feats 30 + Powers 80 + Combat 32 + Saves 7 – Drawbacks -3 = 182 / 182

Comments: Say what you want to about the Underworld series, you find me a hotter vampire in black leather that wields guns the way Selene does, and…oh wait, you won’t!

I think I pulled together all the aspects of Selene’s abilities based on her Underworld: Evolution persona at the end of the movie. I removed the sunlight drawback because at the end, she overcomes it. I gave her the Attractive feat, but kept her Charisma below average, because she really wasn't a treat to talk to, but come on, need I address the leather bodysuit again?

I built her to be capable in melee, but far better with her guns, which is what she showed in the movies. I’m sure I’ll tweak her after a test, but I like this build overall. Although, I would really like to trim to the fat a bit on her regeneration. I sense a clean up on this aisle...

Clean up 8/18/07: A few tweaks to Selene, again adding the constitution drain/postcognition that I forgot before and refining her weapon array to add in the exploding shuriken form Evolution.
Last edited by Thorpacolypse on Sat Aug 18, 2007 7:30 pm, edited 2 times in total.
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Postby Thorpacolypse » Sat Jul 07, 2007 7:24 am

Check out the new special on mouthy powerhouse chicks on Aisle 2! Better get over there quick, they are going fast!

Image
Wanna go do it on the floor of the Pequod again?

GRACE
PL:
9 (125 pp)

ABILITIES: STR: 30 (+10) DEX: 10 (0) CON: 30 (+10) INT: 10 (0) WIS: 12 (+1) CHA: 15 (+2)

SKILLS: Bluff 4 (+6), Climb (+10), Concentration (+1), Diplomacy (+2), Disguise (+2), Gather Info 4 (+6) [Contacts], Handle Animal (+2), Intimidate 10 (+12) [Startle], Knowledge [Streetwise] 6 (+6), Notice (+1), Profession [Bouncer] 4 (+5), Sense Motive (+1), Survival (+1), Swim (+10)

FEATS: All-out Attack, Attack Focus (Melee) (3), Chokehold, Contacts, Defensive Roll (1), Dodge Focus (1), Equipment (1), Finishing Blow, Improved Critcal (1) [Unarmed], Improved Grapple, Interpose, Startle, Takedown Attack (1)

POWERS:
Super-Strength [4]

PF: Groundstrike, Bracing
Impervious Toughness [9]
Regeneration (Recovery Rate)

Regeneration: Bruised 1/round [1]
Regeneration: Injured 1/5 minutes [2]
Regeneration: Disabled 1/hour [2]
PF: Regrowth, Diehard, Persistent
Equipment (5ep)
Commlink, Cell Phone, GPS, PDA (4ep)

COMBAT: Base Attack +5, Melee +8, Ranged +5, Grapple +22 [Unarmed +10 (Bruise)] Defense 17 (13 flat-footed) Init +0 Knockback -10 (-2 flat-footed)

SAVES: Toughness +11 (+10 flat-footed, +9 Impervious) Fortitude +12 Reflex +2 Will +4

DRAWBACKS:

Abilities 47 + Skills 7 (28 ranks) + Feats 15 + Powers 27 + Combat 22 + Saves 7 – Drawbacks 0 = 125 / 125

One of my favorite characters of the past couple of years, Grace from The Outsiders. Granted, she is the stereotype mouthy powerhouse brawler that most super teams have, but I like her anyway. The way they wrote her to needle Dick and Roy all the time, her romps with Roy, and then her new relationship with Thunder was all good stuff, at least in my opinion. However, I think Outsiders has gone downhill since the Crisis, but maybe they'll get it together after this Checkmate crossover deal is done.

Plain and simple, she is meant to hit hard, take a shot and keep coming. And trash talk you the entire time!
Last edited by Thorpacolypse on Sat Sep 22, 2007 6:09 pm, edited 1 time in total.
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Postby Thorpacolypse » Sat Jul 07, 2007 7:41 pm

Check out this RED, WHITE AND BLUE special in honor of our veterans.

Image
...And God bless America...

CAPTAIN AMERICA (STEVE ROGERS)
PL: 12 (195 pp) – OPL: 12; DPL: 12

ABILITIES: STR: 24 [8] (+7/-1) DEX: 24 [10] (+7/0) CON: 24 [8] (+7/-1) INT: 14 (+2) WIS: 20 (+5) CHA: 22 (+6)

SKILLS: Acrobatics 8 (+15), Bluff (+6), Climb (+7), Concentration (+5), Craft [Artistic] 3 (+5), Diplomacy 6 (+12) [Combat Diplomacy, Connected], Disguise (+6), Escape Artist (+7), Gather Info (+6), Handle Animal (+6), Intimidate (+6), Knowledge [Tactics] 10 (+12), Medicine 2 (+7), Notice 8 (+13), Search 5 (+7), Sense Motive 8 (+13) [Assessment, Combat Clarity, Read Situation], Stealth 3 (+10), Survival 4 (+9), Swim (+7)

FEATS: Assessment, Attack Specialization (1) [Unarmed], Combat Clarity, Combat Diplomacy, Combat Leader, Connected, Cunning Fighter, Defensive Attack, Dodge Focus (3), Equipment (1), Inspire (4), Leadership, Lionheart, Luck (3), Rapid Healer, Read Situation, Rhythm of Combat, Power Attack, Takedown Attack (2), Teamwork (1), Uncanny Dodge (Auditory)

SHIELD FIGHTING STANCE ENHANCED FEATS: Attack Specialization (1) [Shield], Bank Shot (1), Improved Critical (1) [Shield], Improved Ranged Disarm

STAR SPANGLED SHIELD ENHANCED FEATS: Dodge Focus (3), Improved Defense (1), Interpose

POWERS:
Enhanced Strength 16 (16pp) [16]
Enhanced Constitution 16 (16pp) [16]
Enhanced Dexterity 14 (14pp) [14]
Feature 1 (Longevity [1pp]) [1]
Immunity 2 (Disease, Intoxication [2pp]) [2]
Leaping 1 (1pp) [1]
Speed 1 (10 mph [1pp]) [1]
Shield Fighting Stance 3 (Active Container 3, PF: Innate, Drawback: Power Loss [without Vibranium Shield; uncommon, minor; -1]; [15pp traits]; 15pp) [3]

Thrown Shield 2 (Bludgeoning Blast 2, Extra: Targeted Shapeable Area, Flaw: Side Effect [disarmed on missed ranged attack roll], PF: Mighty x7; 11pp) [4]
Enhanced Feats 4 (see Feats [4pp]) [4]

Star Spangled Shield 3 (Device 3, Easy to Lose, PF: Indestructible; [20pp traits]; 13pp) [4]
Bludgeoning Strike 2 (PF: Mighty, Thrown [4pp]) [2] - DC:24:tough
Immovable 3 (Flaw: Action [Free]; 2pp) [3]
Enhanced Feats 5 (see Feats [5pp]) [5]
Deflect 3 (All Ranged [9pp]) [3]


EQUIPMENT:
(5ep)

Chain Mail (Protection 3 [3ep]) [3]
Commlink, Binoculars (2ep)

COMBAT: Base Attack +13, Melee +13, Ranged +13, Shield +15, Unarmed +15, Grapple +20 [Unarmed +7 (Bruise); Shield Strike/Blast +9, 19-20 Critical (Bruise)]; Defense 24 (14 flat-footed); Init +7; Knockback -5 (-8 with Shield)

SAVES: Toughness +10 (+10 flat-footed), Fortitude +9, Reflex +9, Will +9

DRAWBACKS:

Abilities 22 + Skills 15 (60 ranks) + Feats 38 + Powers 70 + Combat 42 + Saves 8 – Drawbacks 0 = 195 / 195

Comments: Cap is still da man. And it looks like he'll be back soon in main continuity, as we all knew he would be. Right now, he's a in battle for his own body with Osborn and The Red Skull, so it will be interesting to see how that all comes out. Still, we know he will win out as he, Thor and Iron Man are going headline the Siege event coming up here in 2010, the first time they've all fought together in years. Should be good.

As a build, not much changed from my other Cap builds, or other Cap builds you'll see on the Tank. I did increase his saves from my playable PL12 version and increased the Immovable on the shield. I was going to make the Bludgeoning Blast a power specific to Cap, but I figured a power loss would be enough. I may change it, though, I just wanted some way to show that not anyone is going to pick up that shield and start bouncing it off walls and goon's heads like he does.

In my setting, Cap has been back from the dead for a little while now and after some soul searching, he's decided to take the Cap mantle back from Buck. He's been really helping to bring the super hero community back together and has made peace with Iron Man and the other pro-reg heroes.

Clean Up 5/17/10: Changed the Shield to be more in line with how I built the Lantern Corps recently. The Shield is a standard but it's Caps' training with it that allows him to be able to use it the way he does. So he, Buck and U.S. Agent all get Shield Fighting Stances in their updates.
Last edited by Thorpacolypse on Mon May 17, 2010 6:09 pm, edited 7 times in total.
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#10

Postby Thorpacolypse » Sat Jul 07, 2007 7:57 pm

More top of the line merchandise on Aisle 2...

Image
If I could see through these things, I would be laying the smack down on you!

LUKE CAGE
PL:
10 (150 pp) - OPL: 10; DPL: 10

ABILITIES: STR: 28 (+9/+3) DEX: 12 (+1) CON: 30 (+10/+4) INT: 12 (+1) WIS: 14 (+2) CHA: 16 (+3)

SKILLS: Bluff (+3), Climb 4 (+10), Concentration (+2), Diplomacy (+3), Disguise (+3), Escape Artist (+1), Gather Info (+3), Handle Animal (+3), Intimidate 11 (+14) [Forceful Intimidation, Mass Intimidation, Powerful Intimidation, Startle], Investigate 8 (+9), Knowledge [Streetwise] 8 (+9), Notice 5 (+7), Search (+1), Sense Motive 8 (+10), Stealth (+1), Survival (+2), Swim (+6)

FEATS: All-out Attack, Attack Focus (Melee) (6), Challenges (2) [Forceful Intimidation, Mass Intimidation], Defensive Attack, Diehard, Dodge Focus (2), Endurance (1), Improved Grab, Improved Grapple, Improved Initiative (1), Interpose, Leadership, Luck (1), Power Attack, Startle, Takedown Attack (1), Teamwork (1)

POWERS:
Density (Extra: Continuous, Flaw: Permanent, PF: Innate) [3]

Strength +8, Impervious Protection +2, Immovable +1, Super Strength +1, Mass x3
Enhanced Strength [6]
Enhanced Constitution [12]
Super-Strength [4]
Leaping [1]
Speed [1]
Impervious Toughness [7]
Immunity (Heat, Cold, Pressure) [3]
Regeneration - Recovery Rate:

Bruised 1/round
Injured 1/20 minutes [1]
Staggered 1/minute [3]
Disabled 1/20 minutes [3]


COMBAT: Base Attack +5, Melee +11, Ranged +5, Grapple +26 [Unarmed +9 (Bruise)]; Defense 18 (13 flat-footed); Init +5; Knockback -11

SAVES: Toughness +12 (+12 flat-footed, +9 Impervious), Fortitude +13, Reflex +3, Will +5

DRAWBACKS:

Abilities 28 + Skills 11 (44 ranks) + Feats 24 + Powers 57 + Combat 22 + Saves 8 – Drawbacks 0 = 150 / 150


Comments: Luke….you are a father…

Here is my main man, Luke Cage. I loaded him up with leadership and teamwork feats to show is maturity as a leader in his time with the New Avengers and in my Thorpacoverse, he’s one of the leaders of the superhero community, along with Nightwing (coming soon) and a couple others of the new guard.

I drew heavily on MDSnowman’s Cage build, and just added to it. His feats give him lots of options in combat and he can really take a hit so I made sure to give him the Interpose feat so he can be, to borrow a line from The Simpsons, “a brick hithouse”.

Clean Up 2/2/08: My boy Luke gets the PC treatment. Already had this build at PL10/150, but like a lot of my earlier builds, there were many mistakes (even more than I make now) so I tweaked him a bit.
Last edited by Thorpacolypse on Sat Dec 20, 2008 3:18 pm, edited 4 times in total.
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Postby Thorpacolypse » Sat Jul 07, 2007 9:43 pm

And on Aisle 1, a discount version of our latest Aisle 2 CAN'T MISS special!

Image
If I have to hear one more joke about being a Bullseye rip off I will shoot you dead in the face, Thorpacolypse...

DEADSHOT
PL:
10 (135 pp) – OPL: 10; DPL: 10

ABILITIES: STR: 14 (+2) DEX: 18 (+4) CON: 16 (+3) INT: 12 (+1) WIS: 12 (+1) CHA: 8 (-1)

SKILLS: Acrobatics 4 (+8), Bluff 11 (+10) [Taunt], Climb (+2), Concentration (+1), Craft [Mechanical] 7 (+8), Diplomacy (-1), Disable Device 8 (+9), Disguise (-1), Drive 4 (+8), Escape Artist (+4), Gather Info 10 (+9) [Contacts], Handle Animal (-1), Intimidate 10 (+9), Knowledge [Streetwise] 6 (+7), Notice 5 (+6), Profession [Mercenary] 8 (+9), Search 6 (+7), Sense Motive 7 (+8), Stealth 7 (+11), Survival 7 (+8) [Track], Swim (+2)

FEATS: Accurate Attack, All-out Attack, Attack Focus (Ranged) (4), Attack Specialization (1) [Firearms], Contacts, Defensive Roll (2), Dodge Focus (5), Equipment (4), Fearless, Improved Aim, Improved Critical (3) [Firearms x3], Improved Initiative (1), Improved Ranged Disarm, Power Attack, Precise Shot (1), Quick Draw (2), Taunt, Track

POWERS:
Wrist Mounted Colts (Device, Hard to Lose [15pp traits]; 12pp) [3]

Blast (Ballistic, Extra: Auto-Fire [15pp]) [5] - DC:20:tough
Targeting Mask (Device, Hard to Lose [5pp traits]; 4pp) [1]
Enhanced Feats: Eagle Eyes, Precise Shot [Stacks for 2 ranks total]; 2pp)
Super Senses (Infravision, Night Vision [2pp])


EQUIPMENT:
(20ep)

Body Armor (Protection, Subtle [3ep]) [2]
Arsenal (17ep):
Sniper Rifle (16ep) [5] - DC:20:tough
Knife (1ep) [1] - DC:18:tough

COMBAT: Base Attack +9, Melee +9, Ranged +13, Firearms +15, Grapple +11 [Unarmed +2 (Bruise), Wrist Mounted Colts +5, 17-20 Critical, Auto-Fire (Lethal), Sniper Rifle +5, 17-20 Critical (Lethal), Knife +3, 19-20 Critical (Lethal)]; Defense 23 (14 flat-footed); Init +8; Knockback -3 (-2 flat-footed)

SAVES: Toughness +7 (+5 flat-footed), Fortitude +5, Reflex +7, Will +4

DRAWBACKS:

Abilities 20 + Skills 25 (100 ranks) + Feats 32 + Powers 16 + Combat 34 + Saves 8 – Drawbacks 0 = 135 / 135


Comments: Bumped my Deadshot build up to PL10 after reading more Secret Six stuff and his cameos in Countdown. He’s more wicked with the guns and a bit more skilled overall than my PL9 original build, which remains for comparison.

DEADSHOT
PL:
9 (120 pp) - OPL: 9; DPL: 9

ABILITIES: STR: 14 (+2) DEX: 20 (+5) CON: 14 (+2) INT: 13 (+1) WIS: 10 (0) CHA: 10 (0)

SKILLS: Bluff 10 (+10) [Taunt], Climb (+2), Craft [Mechanical] 6 (+7), Disable Device 8 (+9), Escape Artist (+5), Gather Info 5 (+5) [Contacts], Intimidate 10 (+10), Knowledge [Streetwise] 7 (+8), Notice 8 (+8), Search (+1), Sleight of Hand 6 (+11), Stealth 7 (+12), Survival 9 (+9) [Track], Swim (+2)

FEATS: Accurate Attack, All-out Attack, Attack Focus (Ranged) (4), Contacts, Defensive Roll (1), Dodge Focus (6), Equipment (1), Fearless, Improved Aim, Improved Critical (3) [Wrist Mounted Colts], Improved Initiative (2), Precise Shot (2), Quick Draw (1), Taunt, Track

POWERS:
Wrist Mounted Colts (Device, Hard to Lose [15pp]) [3]

Blast (Ballistic, Extra: Auto-Fire [15pp]) [5] - DC:20:tough

EQUIPMENT:
(5ep)

Body Armor (Protection [3ep]) [3]
Targeting Mask (Super Senses [Infravision, Low Light Vision [2ep])

COMBAT: Base Attack +9, Melee +9, Ranged +13, Grapple +11 [Unarmed +2 (Bruise), Wrist Mounted Colts +5, 17-20 Critical, Auto-Fire (Lethal)]; Defense 22 (13 flat-footed); Init +13; Knockback -3 (-1 flat-footed)

SAVES: Toughness +6 (+5 flat-footed), Fortitude +5, Reflex +8, Will +5

DRAWBACKS:

Abilities 21 + Skills 19 (76 ranks) + Feats 27 + Powers 12 + Combat 30 + Saves 11 – Drawbacks 0 = 120 / 120

Comments: Here is Deadshot, or as I like to call him, Bullseye Lite.

All kidding aside, he’s actually a pretty cool street level villain/anti-hero. I hadn’t read much that he was in, but what I did, I liked.

He’s built to wreak havoc with street level heroes, and can be a pain for even super powered heroes around his level. I really dig how his wrist mounted Colts came out. I think he's going to get an early draw in my initial semi-random playtests before I try to work him into the whole Red Hood thing I am plotting out.

Clean Up 12/7/07: After reading the Secret Six, I developed a serious man-crush on Floyd. He and Ragdoll make that series. Anyway, he gets a minor tweak to take him up to 120pp and cleaned up the formatting.

And now I must give props that he is not really Bullseye light, but a fascinating and complex character in his own right.
Last edited by Thorpacolypse on Sat Aug 16, 2008 7:39 pm, edited 3 times in total.
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Postby Thorpacolypse » Sat Jul 07, 2007 9:58 pm

Our CAN'T MISS Specials just keep coming! Here's a new one on Aisle 12.

Image
The gun katas. Through analysis of thousands of recorded gunfights, the Cleric has determined that the geometric distribution of antagonists in any gun battle is a statistically predictable element. The gun kata treats the gun as a total weapon, each fluid position representing a maximum kill zone, inflicting maximum damage on the maximum number of opponents while keeping the defender clear of the statistically traditional trajectories of return fire. By the rote mastery of this art, your firing efficiency will rise by no less than 120%. The difference of a 63% increase to lethal proficiency makes the master of the gun katas an adversary not to be taken lightly.

JOHN PRESTON
PL:
10 (150 pp) - OPL: 10; DPL: 10

ABILITIES: STR: 14 (+2) DEX: 18 (+4) CON: 16 (+3) INT: 14 (+2) WIS: 18 (+4) CHA: 12 (+1)

SKILLS: Acrobatics 7 (+11) [Skill Mastery], Bluff (+1), Climb (+2), Concentration (+4), Diplomacy (+1), Disguise (+1), Drive 4 (+8), Escape Artist (+4), Gather Info 9 (+10) [Skill Mastery, Well-Informed], Handle Animal (+1), Intimidate 8 (+9) [Startle], Investigate 6 (+8), Knowledge [Tactics] 6 (+8), Notice 8 (+12) [Skill Mastery], Profession [Tetragrammaton Cleric] 6 (+10), Search 5 (+7), Sense Motive 9 (+13) [Assessment, Combat Clarity, Read Situation, Skill Mastery], Stealth 4 (+8), Survival (+4), Swim (+2)

FEATS: Ambidexterity, Assessment, Attack Specialization (2) [Handguns], Attack Specialization (2) [Katana], Challenges (2) [Combat Clarity], Defensive Attack, Defensive Roll (3), Dodge Focus (6), Elusive Target, Equipment (3), Improved Aim, Improved Critical (3) [Katana x2, Unarmed], Improved Disarm (1), Improved Initiative (2), Power Attack, Precise Shot (1), Quick Draw (1), Skill Mastery (1) [Acrobatics, Gather Information, Notice, Sense Motive], Takedown Attack (2), Ultimate Effort (1) [Ultimate Aim], Uncanny Dodge [Visual], Well-Informed

POWERS:
Gun-Kata
Ballistic Blast 6 (Extra: Targeted Shapeable Area, Selective, Flaw: Requires Handguns, PF: Progression [10 sq. per rank]; 19pp) [6] - DC:21:tough
AP: Ballistic Blast 6 (Extra: Auto-Fire, Flaw: Requires Handguns, PF: Improved Critical x5, Improved Ranged Disarm [1pp]) [6] - DC:21:tough


EQUIPMENT:
(15ep)

Tetragrammaton Cleric Uniform (Protection, Subtle [2ep]) [1] - DC:16:tough
Cell Phone (1ep)
Arsenal (12ep):
Machine Pistols (Extra: Auto-Fire, PF: Progression [2 pistols], Split Attack; 11ep]) [3] - DC:18:tough
Katana (1ep) [3] - DC:20:tough

COMBAT: Base Attack +10, Melee +10, Ranged +10, Handguns +14, Katana +14, Grapple +12 [Unarmed +2, 19-20 Critical (Bruise); Gun Kata Blast +6 (Lethal); Auto Fire Gun Blast +6, 15-20 Critical, Auto-Fire (Lethal), Katana +5, 17-20 Critical (Lethal)]; Defense 24 (13 flat-footed); Init +12; Knockback -3 (-2 flat-footed)

SAVES: Toughness +6 (+5 flat-footed), Fortitude +5, Reflex +7, Will +7

DRAWBACKS:

Abilities 32 + Skills 18 (72 ranks) + Feats 39 + Powers 17 + Combat 36 + Saves 8 – Drawbacks 0 = 150 / 150


Comments: My take on one of the top minion sweeping bad asses in moviedom, John Preston. I didn’t see Equilibrium until about 3 months ago when I was reading Wordmaker’s thread and he, and the ATT community, were giving John Preston all kinds of props. After watching the movie, I can now see why. Christian Bale did his usual great job and the action sequences were amazing. After that, when I finally thought about starting my own thread, it was a given he would be included early.

Preston is built to take out large numbers of minions, but not be too big a threat to real super powered foes. However, with the potential for Auto Fire damage boosts and the good crit range I added to the Tetragrammaton Pistols, he can probably hang with most characters without Impervious Protection.

I decided to use the Targeted Area burst as recommended to the above mentioned Wordmaker’s build, and from a test with an homage original character, it works perfectly. Another guy I cannot wait to play test.

And can you believe it? I actually made a character that came in at recommended PP levels? I may get the hang of this stuff yet...

Update 9/8/07: After building Brandt, I came back and made a few updates to John. Just a few minor things, but it took him over 150pp, which I didn't really mind. I was a lot more obsessed with hitting recommended PP limits at first, but that has gone by the wayside!

Clean Up 12/27/07: Took a few PP back off to get him back to playable PL10/150.

Clean Up 8/5/08: Another tweak to John as I get ready to turn him loose. After watching Wanted and noting a few things that Elric mentioned about the use of an area attack and critical hits, I had to change his Gun Kata effect. Much cleaner now and I think it's actually rules appropriate!

Clean Up 6/5/09: After watching Equilibrium again, I realized if anyone deserved at least a rank of Improved Disarm, it's Preston. I also increased his Blast from 5 ranks to 6 after a little playtest I did after I watched the show again.
Last edited by Thorpacolypse on Wed Apr 07, 2010 6:56 pm, edited 7 times in total.
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Postby Thorpacolypse » Sat Jul 07, 2007 10:26 pm

While we "reload" some more CAN'T MISS specials, check out this Killer special on Aisle 1.

Image
All I can think about when I see this pic is that lovely, sentimental rap song, "B*tch betta have my money"...

KILLER CROC
PL:
9 (133 pp) – OPL: 9; DPL: 8.5

ABILITIES: STR: 28 (+9) DEX: 14 (+2) CON: 22 (+6) INT: 9 (-1) WIS: 12 (+1) CHA: 8 (-1)

SKILLS: Acrobatics 4 (+6), Bluff (-1), Climb 4 (+9), Concentration (+1), Diplomacy (-1), Disguise (-1), Escape Artist (+2), Gather Info (-1), Handle Animal 6 (+5), Intimidate 10 (+9/+11), Knowledge [Streetwise] 7 (+6), Notice 5 (+6), Perform [Pro Wrestling] 8 (+7), Search (-1), Sense Motive 6 (+7), Stealth 8 (+10/+6), Survival (+1), Swim 10 (+15)

FEATS: All-out Attack, Attack Focus (Melee) (5), Chokehold, Crushing Pin, Dodge Focus (1), Environmental Adaptation [Underwater], Fearsome Presence (4), Improved Grab, Improved Grapple, Improved Initiative (1), Improved Pin, Finishing Blow, Power Attack, Stunning Attack, Sweeping Strike, Takedown Attack (1), Tough (1)

POWERS:
Growth 4 (Extras: Action [Continuous], Flaw: Permanent, PF: Innate) [4]

Attack/Def -1, Grapple +4, Stealth -4, Intimidation +2, Space 10ft, Reach 10ft, Strength +8, Con +4, Carrying Strength +5
Super-Strength 4 (10 Tons [8pp]) [4]
Protection 4 (Extra: Impervious [8pp]) [4]
Impervious Toughness 2 (2pp) [2]
Swimming 2 (5 mph [2pp]) [2]
Super Senses 2 (Low Light Vision, Scent [Extended]; 2pp) [2]
Regeneration 6 (Recovery Rate [6pp])

Bruised 1/round [1]
Injured 1/20 minutes [1]
Disabled 1/hour [2]
PF: Diehard, Regrowth


COMBAT: Base Attack +5, Melee +9, Ranged +4, Grapple +26 [Unarmed +9 (Bruise)]; Defense 16 (12 flat-footed); Init +6; Knockback -9

SAVES: Toughness +11 (+11 flat-footed, +6 Impervious), Fortitude +11, Reflex +7, Will +3

DRAWBACKS:

Abilities 21 + Skills 17 (68 ranks) + Feats 24 + Powers 37 + Combat 22 + Saves 12 – Drawbacks 0 = 133 / 133

Comments: Just because you can never have enough mindless powerhouses, here comes Killer Croc. I really liked how he looked and worked in the Hush storyline, so this is what I went for, along with making sure that his days a pro wrestler were not forgotten.

Sorry, couldn't pass up the Steve Irwin reference. Man, I miss him. Crocodile Hunter was one of the first (and close to the last) shows my wife and I agreed on early in our relationship, so it really bummed me out when he died. I may have to stat him up. And put him up against ol' Waylon to see what happens.

Nah, that wouldn't be fair to Croc. He'd take him down and have him shipped off to the Australia Zoo in less than 3 rounds... (smile)

Clean Up 9/18/08: Croc gets a clean up after the events of Dead In America. He goes up to playable PP with just a weeeeeeee bit of padding, but not enough to unbalance or overpower him too much.

And here are the Croc Clones that I used in Dead In America and that still are wandering around the Thorpacoverse.

KILLER CROC CLONES
PL:
7 (90 pp) - OPL: 7; DPL: 7

ABILITIES: STR: 24 (+7/+3) DEX: 14 (+2) CON: 18 (+4/+2) INT: 6 (-2) WIS: 8 (-1) CHA: 6 (-2)

SKILLS: Bluff (-2), Climb 6 (+9), Concentration (+1), Diplomacy (-2), Disguise (-2), Escape Artist (+2), Gather Info (-2), Handle Animal (-2), Intimidate 12 (+12) [Startle, Growth +2], Notice (+1), Search (-1), Sense Motive 4 (+3), Stealth 10 (+8) [Growth -4], Survival (+1), Swim 8 (+11)

FEATS: All-out Attack, Attack Focus (Melee) (5), Chokehold, Crushing Pin, Environmental Adaptation [Underwater], Fearsome Presence (4), Improved Grab, Improved Grapple, Takedown Attack (1)

POWERS:
Growth (Extra: Duration [Continuous], Flaw: Permanent; PF: Innate) [4]

Attack/Def -1, Grapple +4, Stealth -4, Intimidation +2, Space 10ft, Reach 10ft, Strength +8, Con +4, Carrying Strength +5
Super-Strength [2]
Protection (Extra: Impervious) [4]
Immunity (Suffocation by drowning) [1]
Regeneration (Recovery Rate +4) [4]
Regeneration (Recovery Rate)

Bruised 1/round [1]
Injured 1/20 minutes [1]
Disabled 1/hour [2]
PF: Regrowth, Diehard


COMBAT: Base Attack +3, Melee +6, Ranged +2, Grapple +19 [Unarmed +7 (Bruise)]; Defense 15 (13 flat-footed); Init +2; Knockback -6 (-2 flat-footed)

SAVES: Toughness +8 (+8 flat-footed, +4 Impervious), Fortitude +8, Reflex +3, Will +1

DRAWBACKS:

Abilities 4 + Skills 10 (40 ranks) + Feats 15 + Powers 36 + Combat 18 + Saves 7 – Drawbacks 0 = 90 / 90

Comments:
The Killer Croc Clones from my current storyline. Not quite as powerful as Croc, but there are a lot of them and combined, they can cause a lot of trouble for the Bat-family.
Last edited by Thorpacolypse on Sat Jan 16, 2010 1:00 pm, edited 5 times in total.
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Postby Mike5000us » Sat Jul 07, 2007 11:53 pm

Oooh nice characters!!! So what can we come to expect from you in the near future?
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Postby Libra » Sun Jul 08, 2007 4:19 am

Holey Moley! :shock:

If you plan on using half these characters in your DVD product line you'll probably have to set the story in Sin City. . . :twisted:
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Postby Thorpacolypse » Sun Jul 08, 2007 8:28 am

Mike5000us wrote:Oooh nice characters!!! So what can we come to expect from you in the near future?


Miss Calculation, please take a memo...

---------------------------------------------------

MEMO

TO: Mike5000us
FR: Big Poppa Geek
RE: Future Plans for J-Mart

Mr...um...Us, as store manager of J-Mart, I appreciate your inquiry about our future plans. We have a number of new items ready to hit the shelves and several others in development. By the end of the fiscal week, we plan on having the following items on our shelves:

Hellboy
Spawn
Gambit
Solomon Grundy
Iron Fist
Warpath
Timber Wolf
The Hand

And currently in development:

Neo
Trinity
Morpheus
Smith
The Agents
The I, Robot robots
Daredevil
She-Hulk
Karate Kid
Shang-Chi
Lady Shiva
Cassandra Cain
Nightwing
Robin
Bats
Supes
The FF
Some Star Wars characters
Cap
Iron Man
Some Underworld Characters

And:

Some thrown down playtest fights
World War Hulk (kind of, really more of, let's throw a bunch of powerhouses at the Hulk and see how long they last)
A martial arts tournament
Jason Todd: Redemption
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Postby Thorpacolypse » Sun Jul 08, 2007 7:47 pm

Price check on the new minion line of merchandise on Aisle 2!...

Image
It's taking all my willpower to not make a Hand-j** joke here...

THE HAND
PL:
4 (52 pp) – OPL: 4; DPL: 4

ABILITIES: STR: 12 (+1) DEX: 14 (+2) CON: 12 (+1) INT: 10 (0) WIS: 13 (+1) CHA: 10 (0)

SKILLS: Acrobatics 5 (+7), Climb 5 (+6), Concentration (+1), Disable Device 4 (+4), Escape Artist 4 (+6), Intimidate 4 (+4), Notice 2 (+3), Search 4 (+4), Sense Motive (+1), Sleight of Hand 4 (+6), Stealth 7 (+9) [Accelerated Stealth, Vanish], Survival (+1), Swim (+1)

FEATS: Challenges (2) [Accelerated Stealth, Vanish], Defensive Roll (1), Dodge Focus (1), Equipment (2), Ninja Run (1)

POWERS:
Feature 1 (Bodies of the slain/unconscious always disappear with the survivors [1pp]) [1]


EQUIPMENT:
(10ep)

Costume (Protection 1, PF: Subtle [2ep]) [1]
Climber's Kit (+2 Climb Checks, Medium [1ep])
Arsenal (7ep):
Katana (Slashing Strike 3, PF: Mighty, Improved Critical; Medium [5ep]) [3] - DC:19:tough
Shuriken (Piercing Blast 1, Extra: Auto-Fire; 10ft range, Small [1ep]) [1] - DC:16:tough
Nunchakus (Bludgeoning Strike 2, PF: Mighty; Small [1ep]) [2] - DC:18:tough

COMBAT: Base Attack +4, Melee +4, Ranged +4, Grapple +5 [Unarmed +1 (Bruise); Katana +4 (Lethal); Shuriken +1, Auto-Fire (Lethal); Nunchakus +3 (Bruise)]; Defense 15 (12 flat-footed); Init +2; Knockback -1

SAVES: Toughness +3 (+2 flat-footed), Fortitude +3, Reflex +5, Will +3

DRAWBACKS:

Abilities 11 + Skills 10 (40 ranks) + Feats 7 + Powers 1 + Combat 16 + Saves 7 – Drawbacks 0 = 52 / 52

Comments: My take on the legendary ninja clan, The Hand. They’ll be involved in my stories a lot because, quite frankly, I’m a ninjaholic and I’m off my meds…

I am toying with bumping them up to PL4, but I'm not going to make that move until I get a couple of tests with them.

Update 9/14/07: OK, I did go ahead and bump them up to PL4. Someone posted earlier that since they are elite ninjas, they probably deserved a higher PL than the standard ninja and after thinking about it, I now agree. AND they get a shiny new pic!
Last edited by Thorpacolypse on Thu Jan 14, 2010 5:40 pm, edited 3 times in total.
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Yay Ninjas!

Postby MrBun » Mon Jul 09, 2007 1:31 am

I can always use more Ninjas. If Taskmaster did Ninjas, they would sell like hot cakes.

I'm wondering if The Hand should be PL 4 as well. Mainly because your typical ninja is PL 3, and The Hand are supposed to be the deadliest ninja clan in the Marvel Universe (I think).

Oh, and nice Selena build. Hmm, Selena vs Buffy fight?
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