Kreuz Control - DOOM!, Hydra, Azazel, Angel, Juggernaut

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.
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Kreuzritter
Cosmic Entity
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1208

Post by Kreuzritter » Sun Jul 08, 2007 6:30 am

Image

Skorponok

PL: 10 (150)

abilities: (18)
STR 24 DEX 20 CON 24 INT 10 WIS 14 CHA 10

Combat: (40)
+9 init, +8 ATK, +8 DEF (-2 size, +4 flat-footed)
+7/7/10 DMG (claw/blaster/tail)

saves: (9)
TOU +12 FORT +7 REF +10 WILL +4

Skills (10/40)
intimidate +8
Notice +8
search +8
sense motive +4
stealth +12

feats (8)
assessment, all-out attack, move by action, evasion, fast overrun, improved intiative, improved overrun, power attack

Powers (71)
Strike "Tail striker" +5 (feat: mighty, extend reach, imp. crit. 2, extra: penetrating +1) (15)
- AP: Blast +7 [14]
burrowing +3 (3)
Growth +8 (feat: innate, extra: continuous +1, flaw: permaent -1) (25)
immuity +11 (age, life support, sleep) (11)
Protection +5 (extra: impervious +1) (10)
supersenses +3 (tremeorsense) (3)
superstrength +2 (4)

drawbacks
vulnerable: cold (uncommon, moderate) (-2)
disability: mute (-4)

costs
abilities 18 + combat 40 + saves 9 + skills 10/40 + feats 8 + powers 71 - drawback 6 = 150 pts

:arrow: I saw Transformers last night, and while I'm not yet up to statting all of the major players due to the fact that they're mostly playing at a higher PL, there were a few that could squeeze into a regular PL10 game. Skorponok is one of them.

:arrow: on the lack of an altform, Skorponok is something of a special case. first, we never actually see his alternate. second, is that while his action figure has a robot mode, the difference is pretty much that Skorpy just stands upright. and finally, from all appearances, Skorponok is a subordinate peice to Blackout, much like Soundwave's Cassette Crew, or Roller to Optimus. when Skorpy needs to blend in, he probably returns to Blackout's storage bay
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Kreuzritter
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Post by Kreuzritter » Sun Jul 08, 2007 6:32 am

on that note I'm going to consider Movie TF's to be living creatures, thus they get con scores and extra effort
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Wordmaker
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Post by Wordmaker » Sun Jul 08, 2007 6:37 am

Good call. I was thinking of trying to build them myself and was going to go that route.

Kreuzritter
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Location: Rumble City

1209

Post by Kreuzritter » Sun Jul 08, 2007 7:07 am

Image

*incoherent screaming, mingled with cackling*

Frenzy

PL: 10 (150)

abilities: (32)
STR 12 DEX 24 CON 14 INT 20 WIS 12 CHA 10

Combat: (32)
+7 init, +12/8 ATK, +13 DEF (+5 dodge, +4 flat-footed)
+1/5 +3 DMG (unarmed/shuriken + sneak attack)

saves: (7)
TOU +2 FORT +5 REF +7 WILL +5

Skills (19/76)
acrobatics +6
climb +6
computers +10
disable device +10
intimidate +8
knowledge: technology +10
notice +8
search +6
sense motive +6
stealth +6

feats (13)
acrobatic bluff, attack spec: shuriken, all-out attack, dodge 5, improvised tools, move-by action, power attack, sneak attack 2

Powers (50)
Blast "shuriken" +5 (feats: accurate) (11)
immuity +11 (age, life support, sleep) (11)
Shrinking +8 (extra: continuous +1) (25)
morph +3 (CD-player) (3)

drawback (-3)
vulnerable: cold (uncommon, moderate) (-3)

costs
abilities 32 + combat 32 + saves 7 + skills 19/76 + feats 13 + powers 50 - drawback 3 = 150 pts

:arrow: in the 20 years since they first came to tv, the decepticons have finally learned the concept of subtlety, as demostrated by Frenzy. granted, this amounts to 'do dirty deeds while nobody's looking', but to deceps, that IS subtle.

:arrow: onn frenzy's other surprises in the film, don't forget the Deceps were bad guys, and thus subject to GM fiat. besides, i'm still trying to figure out how to structure that power, given only one other bot makes use of it, and the resulting change was merely cosmetic
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Kreuzritter
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Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1210

Post by Kreuzritter » Sun Jul 08, 2007 8:41 am

Image

Bumblebee

PL: 10 (150)

abilities: (26)
STR 30 DEX 20 CON 24 INT 10 WIS 16 CHA 10

Combat: (32)
+9 init, +10/6 ATK, +8 DEF (+2 dodge, -2 size, +3 flat-footed)
+10/10 DMG (unarmed/blast)

saves: (5)
TOU +12 FORT +7 REF +7 WILL +6

Skills (14/56)
acrobatics +8
diplomacy +6
intimidate +6
investigate +6
knowledge: tactics +6
Notice +8
search +8
sense motive +8

feats (11)
assessment, all-out attack, attack spec: armcannon 2, diehard, dodge 2, improved initiative, interpose, move-by action, power attack

Powers (65)
Blast "armcanon" +10 (20)
Growth +8 (feat: innate, extra: continuous +1, flaw: permanent -1) (25)
immunity +11 (age, life support, sleep) (11)
Morph +3 (Camero, feat: metamorph) (4)
protection +5 (5)

drawback (-3)
vulnerable: cold (uncommon, moderate) (-3)

tradeoff
+2 TOU/-2 DEF

complications
Enemy (Decepticons, Sector 7)
responsibility (Autobots, Sam Witwicky[freind])
secret (alien robot)

costs
abilities 26 + combat 32 + saves 6 + skills 14/56 + feats 11 + powers 65 - drawback 3 = 150 pts

:arrow: And, with Bumblebee completed, I can now say without a shadow of a doubt that a Transfomers setting is a considerably higher PL than 10.

:arrow: At any rate, Bumblebee looks to be pretty fun to play as.
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Ares
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Post by Ares » Sun Jul 08, 2007 9:18 am

Just a reminder Kreu, the Transformers in the film seemed vulnerable to both temperature extremes. Heat seemed to get through their armor, while cold seemed to paralyze them.

Kreuzritter
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Post by Kreuzritter » Sun Jul 08, 2007 11:15 am

point, but i tok sabot to mean the troops were using penetrating extra on the ammo
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Kreuzritter
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Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1211

Post by Kreuzritter » Sun Jul 08, 2007 12:46 pm

Image

Fox McCloud

PL: 10 (150)

abilities: (24)
STR 14 DEX 18 CON 16 INT 10 WIS 14 CHA 10

Combat: (32)
+8 init, +13/8 ATK, +14 DEF (+3 dodge, +3 sheild, +4 flat-footed)
+2/7 DMG (unarmed/blaster)

saves: (10)
TOU +6/3 FORT +6 REF +7 WILL +6

Skills (19/76)
bluff +6
climb +4
concentration +6
craft: mechanical +6
intimidate +6
knowledge: technology +4
notice +6
pilot +10
profession: pilot +10
search +6
sense motive +8
swim +4

feats (33)
all-out attack, assessment, attack focus: range 5, defensive attack, defensive roll 3, diehard, dodge 3, elusive target, equipment 10, evasion, improved initiative, move-by action, power attack, precise shot, uncanny dodge

Powers (32)
Device: Blaster pistol +3 (9)
- Blast +7 (feat: improved crit.) [15]
Device: reflector +5 (20)
- deflect +7 (energy attacks, feat: interpose, extras: automatic +1, reflect +1) [22]
- sheild +3 [3]
supersenses +3 (low-light vision, scent, ultra-hearing) (3)

equipment
commlink [1]
Space fighter [49]

Tradeoffs
+3 ATK/-3 DMG
+4 DEF/-4 TOU

Complications
enemy (Andross)
responsibility (Krsytal, Lylat system, Starfox team)

costs
abilities 24 + combat 32 + saves 10 + skills 19/76 + feats 33 + powers 32 = 150 pts

:arrow: a classic video game hero and returning favorite in the Smash bros. series, I aimed more towards the former than the latter.
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Beleriphon
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Post by Beleriphon » Sun Jul 08, 2007 1:51 pm

Kreuzritter wrote:on that note I'm going to consider Movie TF's to be living creatures, thus they get con scores and extra effort
I'm still trying to decide, but given that I started with Prime I've basically throw the concept of a point appropriate PL character out the window.

Servitor_2152
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Post by Servitor_2152 » Sun Jul 08, 2007 6:03 pm

Bumblebee always was my favorite Transformer. :D

For those of you who are following the fight, the round count is now up into the high teens, and looks like it's going to go higher, since neither Kratos nor Hercules seem able to roll worth a damn for any offensive action at all. (Seriously, Kratos has not rolled above a 5 on any of his Power Attacks, and that's after Herc has already missed him with a maxed-out All-Out Attack!) Kratos has currently taken more damage, but Hercules is fighting at a disadvantage; he's Demoralized, because Kratos . . . well, Kratos pulled a Kratos on a significant number of the spectators. Takedown Attack 2 + Bystanders = :shock: .
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Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1212

Post by Kreuzritter » Mon Jul 09, 2007 9:08 am

Image

"Pest control? Pest control!? I AM PEST CONTROL!"

Swarm

PL: 10 (150)

abilities: (28)
STR 10 DEX 18 CON 16 INT 16 WIS 14 CHA 14

Combat: (28)
+12 init, +13/9/8 ATK, +10 DEF (+4 dodge, +3 flat-footed)
+0/7/10/10 DMG (unarmed/drain/suffocate/nauseate)

saves: (9)
TOU +10 FORT +6 REF +7 WILL +6

Skills (16/64)
bluff +6
craft: chemical +8
intimidate +11
knowledge: history +6
knowledge: life sciences +8
language: english (native: german)
Notice +6
search +6
sense motve +8
stealth +6
survival +6

feats (12)
all-out attack, attack focus: range, dodge 4, diehard, fearsome prescence 2, improved initiative 2, inventor, master plan, move-by action, power attack

Powers (65)
elongation +2 (2)
environmental control +10 (DC 10 distraction, linked: obscure +10 [flaw: partial -1], flaw: touch range -1) (20)
flight +2 (4)
Nauseate +10 (extra: poison +1) (32)
- AP: suffocate +10 [20]
- AP: drain CON +7 (feats: accurate 2, extras: poison +1, range +1, target area-shapeable +1) [30]
protection +7 (7)

drawbacks (-11)
vulnerable: toxins/poisons (moderate, uncommon) (-2)
vulnerable: extreme cold (major, uncommon) (-3)
weakness: smoke (uncommon, moderate, per round) (-6)

costs
abilities 28 + combat 28 + saves 9 + skills 16/64 + feats 12 + powers 65 - drawbacks 11 = 150 pts

:arrow: as you can imagine, Swarms entire shtick revolves around being a bunch of bees in a cape, capped off by his former career as a Nazi scientist before his transformation. since his debut in the 1970's, he's been beaten by the champions a few times, but mostly he gets the honey knocked out of him by your freindly neighborhood spider-man.
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Wordmaker
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Post by Wordmaker » Mon Jul 09, 2007 9:10 am

I do love villains who are made up of load and loads of small creepy-crawlies.

Bravo
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Post by Bravo » Mon Jul 09, 2007 10:03 am

Doesn't Swarm also like to build giant robotic Bees to do his bidding ? If i recall right he used them to fight the Champions of LA - Great build btw - He was always on of my favorite B-list Villains.
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FELINE FURY: What's the point of having a name and a costume if you don't have an action figure?

Servitor_2152
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Post by Servitor_2152 » Mon Jul 09, 2007 10:05 am

Bravo wrote:He was always on of my favorite B-list Villains.
*rimshot*
Iron Kingdoms Conversions

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Kreuzritter
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Post by Kreuzritter » Mon Jul 09, 2007 10:45 am

Bravo wrote:Doesn't Swarm also like to build giant robotic Bees to do his bidding ? If i recall right he used them to fight the Champions of LA - Great build btw - He was always on of my favorite B-list Villains.
NPc villain, remember?. they get minions ad equipment per the demands of the adventure
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