Prodigy Duck's Beastiary and More (Allabar)

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Postby prodigyduck » Wed Jul 11, 2007 11:36 am

I would produce more dinosaurs, but my Monster Manual 2 seems to have gone on Walkabout...

I have no other dinosaur resources for d20.
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Postby prodigyduck » Wed Jul 11, 2007 1:55 pm

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DRAGONNE (PL 8, Minion 7)

Attributes
STR 19 (+4), DEX 15 (+2), CON 17 (+3), INT 6 (-2), WIS 12 (+1), CHA 12 (+1)

Combat
Attack +8 (includes -1 size), Damage +4 (unarmed), Defense 18 (Flat-Footed 13), Initiative +6

Saves
TGH +7, Fort +9, Ref +8, Will +4

Feats
Blind-Fight, Improved Initiative

Skills
Language 1 (Sphinx [Draconic is native]), Notice 11 (+12)

Powers
Fatigue 5 (“roar” Power Feat: Progression 2 [Area], Extra: Alternate Save – Willpower [+0], Area – Burst [125-ft. radius; +1], Flaw: Sense-Dependent – Hearing [-1]) (12pp)
Flight 2 (4pp)
Growth 4 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (13pp)
Immunity 1 (Dragonne Roars) (1pp)
Protection 4 (4pp)
Speed 1 (11pp)
Super-Senses 5 (Darkvision, Low-Light Vision, Scent, Track) (5pp)

Drawbacks
Disability (no hands [very common, moderate]) (-4pp)
Power Loss (Flight, if wings are restricted) (-1pp)

Ability Scores: 9, Skills 3, Feats 2, Powers 40, Combat 36, Saves 15, Drawbacks –5 = 100
Last edited by prodigyduck on Thu Nov 22, 2007 2:33 am, edited 2 times in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby Minister » Wed Jul 11, 2007 2:54 pm

I have an eeeevilll plan in mind for that there T-Rex build, involving Japanese WW2 parascience and the latest King Kong film...

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Postby prodigyduck » Wed Jul 11, 2007 4:31 pm

Minister wrote:I have an eeeevilll plan in mind for that there T-Rex build, involving Japanese WW2 parascience and the latest King Kong film...


Huzzah for evil genetic engineering!
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Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby prodigyduck » Wed Jul 11, 2007 5:27 pm

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STONE GOLEM (PL 11, Minion 7)

Attributes
STR 29 (+9), DEX 9 (-1), CON -- (--), INT -- (--), WIS 11 (+0), CHA -- (--)

Combat
Attack +9 (includes -1 size), Damage +9 (unarmed), Defense 14 (Flat-Footed 11), Initiative -1

Saves
TGH +18, Fort --, Ref +3, Will +4

Powers
Growth 4 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (13pp)
Immunity 42 (Critical Hits, Fortitude Effects, Magical Effects) (42pp)
Impervious Toughness 10 (10pp)
Paralyze 7 (Power Feat: Extended Reach 1, Flaw: Slow [-1]) (8pp)
Protection 18 (18p)
Super-Senses 3 (Darkvision, Low-Light Vision) (3pp)

Drawbacks
Disability (mute [very common, moderate]) (-4pp)
Disability (“slowed” if exposed to “transmute rock to mud” spell, reduced to one standard action for 3 rounds, no save [uncommon, moderate]) (-2pp)
Power Loss (Impervious Toughness and Immunity [Magic Effects], if “stone to flesh” spell cast on it, 1 round, no save) (-2pp)
Power Loss (Impervious Toughness; not vs. Adamantine weapons) (-1pp)

Ability Scores: -19, Skills 0, Feats 0, Powers 94, Combat 30, Saves 8, Drawbacks –9 = 104

--------------------------------------------------------------------------------------

GREATER STONE GOLEM (PL 18, Minion 12)

Attributes
STR 37 (+13), DEX 7 (-2), CON -- (--), INT -- (--), WIS 11 (+0), CHA -- (--)

Combat
Attack +15 (includes -2 size), Damage +13 (unarmed), Defense 16 (Flat-Footed 12), Initiative -2

Saves
TGH +21, Fort --, Ref +12, Will +14

Powers
Growth 8 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (25pp)
Immunity 42 (Critical Hits, Fortitude Effects, Magical Effects) (42pp)
Impervious Toughness 10 (10pp)
Paralyze 21 (Power Feat: Extended Reach 1, Flaw: Slow [-1]) (22pp)
Protection 21 (21p)
Super-Senses 3 (Darkvision, Low-Light Vision) (3pp)

Drawbacks
Disability (mute [very common, moderate]) (-4pp)
Disability (“slowed” if exposed to “transmute rock to mud” spell, reduced to one standard action for 3 rounds, no save [uncommon, moderate]) (-2pp)
Power Loss (Impervious Toughness and Immunity [Magic Effects], if “stone to flesh” spell cast on it, 1 round, no save) (-2pp)
Power Loss (Impervious Toughness; not vs. Adamantine weapons) (-1pp)

Ability Scores: -21, Skills 0, Feats 0, Powers 123, Combat 50, Saves 28, Drawbacks –9 = 171
Last edited by prodigyduck on Tue Oct 09, 2007 12:45 pm, edited 1 time in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby prodigyduck » Wed Jul 11, 2007 9:19 pm

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KRAKEN (PL 16, Minion 18]

Attributes
STR 34 (+12), DEX 10 (+0), CON 29 (+9), INT 21 (+5), WIS 20 (+5), CHA 20 (+5)

Combat
Attack +16 (includes -4 size), Damage +12 (unarmed), Defense 16 (Flat-Footed 11), Initiative +4

Saves
TGH +14, Fort +21, Ref +12, Will +11

Feats
Ambidexterity, Blind-Fight, Chokehold, Improved Critical (tentacle), Improved Grab, Improved Initiative, Improved Trip

Skills
Concentration 16 (+21), Diplomacy 2 (+7), Intimidate 5 (+16), Knowledge: Geography 12 (+17), Knowledge: Nature 11 (+16), Language 1 (Common [Aquan is native]), Notice 21 (+26), Search 20 (+25), Sense Motive 12 (+17), Stealth 12 (+0), Swim 8 (+20)

Powers
Additional Limbs 4 (tentacles; Power Feat: Innate) (5pp)
Environmental Control 11 (“control weather” mix-and-match environments [up to 4pp/rank; 2-mile radius]; Power Feat: Slow Fade 4 [1 hour/pp], Extra: Independent [+0], Total Fade [+1], Flaw: Action – Full-Round [-1], Range – Touch [-1], Drawback: Action – 5 minutes [-2pp]) (35pp)
AP – Air Control 10 (“control winds” Power Feat: Slow Fade 2 [5 minute/pp], Extra: Area – Cylinder [+1], Independent [+0], Total Fade [+1], Flaw: Range – Ranged [-1]) (1pp)
AP – Animal Control 8 (“dominate animal” Power Feat: Mental Link, Extra: Independent [+0], Total Fade [+1], Flaw: Action – Full-Round [-1]) (1pp)
AP – Impervious Toughness 10 (“resist energy” Power Feat: Slow fade 2 [5 minutes/pp], Extra: Affects Others [+1], Independent [+0], Total Fade [+1], Flaw: Duration – Sustained [+1], Limited – Energy Only [-1]) (1pp)
Growth 12 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (37pp)
Obscure 5 (“ink cloud” visual [100-ft. radius]; Extra: Independent [+0], Flaw: Limited – only underwater [-1]) (5pp)
Protection 6 (6pp)
Super-Senses 3 (Darkvision, Low-Light Vision) (3pp)
Swimming 4 (25 mph) (4pp)

Drawbacks
Disability (no hands [very common, moderate]) (-4pp)

Ability Scores: 38, Skills 30, Feats 7, Powers 97, Combat 60, Saves 30, Drawbacks –4 = 258

:arrow: EDIT (11/23/07) Altered the Kraken's spell-like abilities.
Last edited by prodigyduck on Fri Nov 23, 2007 7:13 pm, edited 2 times in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby Servitor_2152 » Thu Jul 12, 2007 8:31 am

I still can't believe that thing can talk.
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Postby prodigyduck » Thu Jul 12, 2007 10:18 am

Servitor_2152 wrote:I still can't believe that thing can talk.


I didn't know the thing could cast spells until I read it.

In all my years of playing D&D, I've had characters encounter a kraken on three different occasions. Never have they used any of their spells; they were always just used as tentacle attacks from the sea.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby prodigyduck » Fri Jul 13, 2007 12:39 pm

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KOU-TOA (PL 5)

Attributes
STR 13 (+1), DEX 10 (+0), CON 13 (+1), INT 13 (+1), WIS 14 (+2), CHA 8 (-1)

Combat
Attack +2, Damage +1 (unarmed), +4 (spear), +3 (lightning bolt), Defense 14 (Flat-Footed 11), Initiative +0

Saves
TGH +6, Fort +1, Ref +3, Will +5

Feats
Environmental Adaptation (underwater), Equipment 3

Skills
Craft or Knowledge: Pick One 3 (+4), Escape Artist 0 (+8], Language 2 (Aquan, Undercommon [Kou-Toan is native]), Notice 9 (+11), Search 7 (+8], Stealth 3 (+3), Swim 8 (+9)

Powers
Blast 3 (“lightning bolt” Extra: Area – Line [15-ft.; +1], Flaw: Range – Touch [-1]) (6pp)
Enhanced Skill 2 (Escape Artist +8] (2pp)
Immunity 9 (cold, drowning, high pressure, paralysis effects, poison) (9pp)
Immunity 10 (electrical damage, snare/grapple effects; Flaw: Limited – half effect [-1]) (5pp)
Protection 5 (5pp)
Super-Senses 5 (darkvision, dimensional vision 1 [ethereal], see invisible) (5pp)
Swimming 2 (2pp)

Equipment
Medium Shield (plus Kou-Toa Adhesive: Improved Disarm, Weapon Bind), Spear

Drawbacks
Disability (sunlight blindness, -1 to attack rolls and skill checks while in sunlight, uncommon, minor) (-1pp)
Power Loss (Blast, must hold hands with another kou-toa whip) (-1pp)

Ability Scores: 11, Skills 8, Feats 4, Powers 34, Combat 8, Saves 6, Drawbacks –2 = 69
Last edited by prodigyduck on Tue Oct 09, 2007 1:00 pm, edited 1 time in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby prodigyduck » Fri Jul 13, 2007 1:12 pm

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REMORHAZ (PL 8, Minion 9)

Attributes
STR 26 (+8], DEX 13 (+1), CON 21 (+5), INT 5 (-3), WIS 12 (+1), CHA 10 (+0)

Combat
Attack +5 (includes -2 size), Damage +8 (unarmed), Defense 15 (Flat-Footed 11), Initiative +1

Saves
TGH +11, Fort +10, Ref +6, Will +3

Feats
Improved Grab, Improved Overrun, Knockback (unarmed), Power Attack

Skills
Notice 8 (+9)

Powers
Burrowing 2 (2pp)
Growth 8 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (25pp)
Protection 6 (6pp)
Snare 8 (“swallow whole” Extras: Constricting [+1], Engulf [+0]) (24pp)
Strike 8 (“heat” Extra: Aura, [+1], Duration – Sustained [+2], Flaw: Additional Save -- Reflex [-1]) (24pp)
Super-Senses 6 (Darkvision, Low-Light Vision, Tremorsense) (6pp)

Drawbacks
Disability (mute [very common, moderate]) (-4pp)
Disability (no hands [very common, moderate]) (-4pp)

Ability Scores: 3, Skills 2, Feats 3, Powers 87, Combat 28, Saves 12, Drawbacks –8 = 127

:arrow: EDIT: Altered the "Heat" Power.
Last edited by prodigyduck on Fri Jul 13, 2007 7:07 pm, edited 1 time in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby Nyrath » Fri Jul 13, 2007 1:27 pm

Hmm, technically it's illegal to apply reflex as the alternative save to a damage effect, then again sometimes it's the best alternative for some effects.
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Postby prodigyduck » Fri Jul 13, 2007 1:36 pm

Nyrath wrote:Hmm, technically it's illegal to apply reflex as the alternative save to a damage effect, then again sometimes it's the best alternative for some effects.


Yeah, I know, but the Monster manual says the save to protect one from being hurt from the Heat attack is based on Reflex. I realize it is a no-no, but it was the only thing that worked.

I suppose I could alter it to be Additional Save (Reflex), which is a Flaw...

What do you think?
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby prodigyduck » Fri Jul 13, 2007 1:43 pm

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STIRGE (PL 3, Minion 2)

Attributes
STR 3 (-4), DEX 19 (+4), CON 10 (+0), INT 1 (-5), WIS 12 (+1), CHA 6 (-2)

Combat
Attack +3 (includes +2 size), Damage -4 (unarmed), Defense 13 (Flat-Footed 12), Initiative +4

Saves
TGH -2, Fort +2, Ref +6, Will +1

Feats
Grappling Finesse

Skills
Notice 2 (+3), Stealth 2 (+14)

Powers
Drain Constitution 2 (“blood drain” Power Feat: Slow Fade 6 [1 day], Flaw: Requires Grapple [-1]) (7pp)
Flight 1 (2pp)
Shrinking 8 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (9pp)
Super-Senses 4 (Darkvision, Low-Light Vision, Scent) (4pp)
Super-Strength 4 (Flaw: Limited – Grapple only [-1]) (4pp)

Drawbacks
Disability (mute [very common, moderate]) (-4pp)
Disability (no hands [very common, moderate]) (-4pp)
Power Loss (flight, if wings are restricted) (-1pp)

Ability Scores: -1, Skills 1, Feats 1, Powers 24, Combat 4, Saves 4, Drawbacks –9 = 24
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby prodigyduck » Fri Jul 13, 2007 2:36 pm

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WINTER WOLF (PL 6)

Attributes
STR 18 (+4), DEX 13 (+1), CON 16 (+3), INT 9 (-1), WIS 13 (+1), CHA 10 (+0)

Combat
Attack +5 (includes -1 size), Damage +4 (unarmed), +5 (freezing bite), +6 (cold breath), Defense 15 (Flat-Footed 12), Initiative +5

Saves
TGH +5, Fort +8, Ref +6, Will +3

Feats
Improved Initiative, Improved Trip

Skills
Language 1 (Common [Giant is native]), Notice 5 (+6), Stealth 2 (-1)

Powers
Blast 6 (“Breath Weapon: Cone of Cold” Extra: Area – Cone [60-ft.; +1], Flaw: Range – Touch [-1]) (12pp)
Concealment 2 (normal vision; Flaw: Blending [-1], Limited – ice and snow only [-1]) (1pp)
Growth 4 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (13pp)
Immunity 10 (cold effects) (10pp)
Protection 2 (2pp)
Speed 1 (1pp)
Strike 1 (“freezing bite” Power Feat: Mighty) (2pp)
Super-Senses 5 (darkvision, low-light vision, scent, tracking) (5pp)

Drawbacks
Disability (no hands [very common, moderate]) (-4pp)
Vulnerability (fire damage [very common, moderate]) (-4pp)

Ability Scores: 7, Skills 2, Feats 2, Powers 46, Combat 24, Saves 12, Drawbacks –8 = 85
Last edited by prodigyduck on Fri Oct 12, 2007 2:07 pm, edited 1 time in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby prodigyduck » Sat Jul 14, 2007 1:19 am

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BEHIR (PL 9, Minion 11)

Attributes
STR 26 (+8], DEX 13 (+1), CON 21 (+5), INT 7 (-2), WIS 14 (+2), CHA 12 (+1)

Combat
Attack +7 (includes -2 size), Damage +8 (unarmed), +9 (lightning breath weapon), Defense 17 (Flat-Footed 12), Initiative +1

Saves
TGH +11, Fort +11, Ref +7, Will +5

Feats
Improved Grab, Power Attack, Takedown Attack 1

Skills
Climb 8 (+16), Notice 2 (+4), Stealth 12 (+5)

Powers
Additional Limbs 4 (12 total legs; Power Feat: Innate) (5pp)
Autofire (“multi-talon attack” with Unarmed [+1]) (8pp)
Blast 9 (“lightning breath weapon” Extra: Area – Line [90-ft.; +1], Flaw: Range – Touch [-1]) (18pp)
Growth 8 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (25pp)
Immunity 7 (Electricity Damage, Trip Attacks) (7pp)
Protection 6 (6pp)
Snare 8 (“swallow whole” Extra: Constrict [+1], Engulf [+0], Flaw: Limited -- Medium-sized or smaller targets only [-1]) (16pp)
Speed 1 (1pp)
Super-Movement 2 (Slithering, Wall-Crawling) (4pp)
Super-Senses 5 (Darkvision, Low-Light Vision, Scent, Track) (5pp)

Drawbacks
Disability (no hands [very common, moderate]) (-4pp)

Ability Scores: 9, Skills 6, Feats 3, Powers 95, Combat 36, Saves 15, Drawbacks –4 = 160

:arrow: EDIT: (11/22/07) Added Limited Flaw to Behir's "swallow whole" attack, thus lowering its Minion Level.
Last edited by prodigyduck on Thu Nov 22, 2007 12:15 am, edited 2 times in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.


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