Kreuz Control - DOOM!, Hydra, Azazel, Angel, Juggernaut

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.
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Kreuzritter
Cosmic Entity
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Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1226

Postby Kreuzritter » Thu Jul 12, 2007 4:07 pm

Image

Citizen Steel

PL: 10 (132)

abilities: (28)
STR 34 DEX 14 CON 18 INT 10 WIS 14 CHA 14

Combat: (24)
+6 init, +8/6 ATK, +8 DEF (+2 dodge, +3 flat-footed)
+12 DMG (unarmed)

saves: (14)
TOU +12 FORT +10 REF +6 WILL +6

Skills (14/56)
acrobatics +4
bluff +6
climb +6
concentration +6
intimidate +8
knowledge: current events +6
knowledge: pop culture +6
notice +6
search +6
sense motive +6

feats (20)
all-out attack, assessment, attack focus 2, diehard, dodge 2, endurance 2, fast overrun, improved initiative, improved overrun, interpose, move-by action, power attack, startle, takedown attack, teamwork 3, uncanny dodge

Powers (32)
Density +8 (feats: unstoppable 2, extras: continuous +1, flaw: permanent -1) (26)
- Enhanced STR +16
- Proection +8 (extra: impervious +1)
- immovable +2
- superstrength +2
- superstrength +3 (6)

tradeoffs
+2 DMG/-2 ATK
+2 TOU/-2 DEF

costs
abilities 28 + combat 24 + saves 14 + skills 14/56 + feats 20 + powers 32 = 132 pts

:arrow: The newest member of the Justice Society, Citizen Steel is the other Grandson of the famed WW2 hero Commander Steel. and, with only a couple of days under his belt, he's already got a future ahead. but, because of that lacking experience, I couldn't find enough to spend the full 150 pp on. give him a few more adventures, and i'm sure i can update this easily enough, as most of his feats abilities stem from his cut-short career as a football player.
Last edited by Kreuzritter on Fri Jul 13, 2007 5:22 pm, edited 1 time in total.
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Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1227

Postby Kreuzritter » Thu Jul 12, 2007 6:22 pm

Image

Man-Thing

PL: 8 (120)

abilities: (16)
STR 30 DEX 10 CON 30 INT 2 WIS 14 CHA 10

Combat: (24)
+0 init, +6 ATK, +6 DEF (+3 flat-footed)
+10/5 DMG (unarmed/ignite)

saves: (8)
TOU +10 FORT +10 REF +3 WILL +7

Skills (11/44)
climb +4
intimidate +12
notice +6
search +6
survival +12
swim +4

feats (9)
all-out attack, diehard, fearsome prscence 3, fearless, power attack, startle, uncanny dodge

Powers (56)
enhanced STR +10 (10)
Enhanced CON +10 (10)
ignite +6 (extras: aura +1, duration +3, flaw: touch -2, permanent -1, limit: only vs the fearful -1) (15)
immunity +7 (age, disease, sleep, poison, starvation/thirst, suffocation) (7)
impervious TOU +5 (5)
superstrength +3 (6)

disability
mute (-4)

costs
abilities 16 + combat 24 + saves 8 + skills 8/32 + feats 9 + powers 56 - drawback 4 = 120 pts

:arrow: Marvel's nigh-mindless muck-encrusted mockery of a man, Man-Thing (first app: Giant-Sized Man-Thing) is without question a product of the 1970's a shambling monstrosity doomed to forever wander the florida everglades. but knw this. all who know fear shall burn at the Man-Thing's touch
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Thorpacolypse
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Location: Bloomington, IL (Summer home in the dark recesses of the human psyche...)

Postby Thorpacolypse » Thu Jul 12, 2007 6:51 pm

Kreuz, you are a MACHINE!

Love the Man-Thing. Reminds me of myself after a night at the French Quarter. :)
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Tusitala
Groupie
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Posts: 86
Joined: Sat Jun 30, 2007 11:37 am

Citizen Steel

Postby Tusitala » Thu Jul 12, 2007 8:00 pm

You forgot Improved Critical: Crutch, Kreuz. ;-)

Great write-up (as always) and quick too! Keep 'em comin'.

Tusitala -- Spinner of Tales

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Ares
Hero
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Postby Ares » Thu Jul 12, 2007 8:10 pm

kerianvalentine wrote:
After Jeeves and Alfred, there's comes Jarvis as the most awesome Butler in history.


Jeeves, Alfred, Walter, and then Jarvis. ;)

I'm considering paying 3 PP for a Jarvis myself! Nice work.


Nah, I'd place Jeeves first, Alfred and Jarvis tie for second, and then Walter comes in after them, especially if you know what happens to the character later on.

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Ares
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Re: 1226

Postby Ares » Thu Jul 12, 2007 8:12 pm

Kreuzritter wrote:Image

Citizen Steel



One interesting thing about the character is that the suit he's got on actually cuts his strength in half so that he doesn't accidentally destroy whatever he touches. I see this power limiter as being some plot point in the future, where taking it off will let him beat the snot out of a previously unbeatable foe.

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Ares
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Postby Ares » Thu Jul 12, 2007 8:15 pm

And I agree, great job on your builds Kreu. I can't very well say on these builds, since that would imply that they're bettern than your previous ones, which they aren't. I don't think I've seen a character you've posted up yet that I didn't look through and go "Darn if that doesn't fit like a glove."

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Kreuzritter
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Location: Rumble City

Re: 1226

Postby Kreuzritter » Thu Jul 12, 2007 8:53 pm

Ares wrote:
Kreuzritter wrote:Image

Citizen Steel



One interesting thing about the character is that the suit he's got on actually cuts his strength in half so that he doesn't accidentally destroy whatever he touches. I see this power limiter as being some plot point in the future, where taking it off will let him beat the snot out of a previously unbeatable foe.


yeah, i'll prolly ajust once i get my copy of hero high, i understand they've got drawbacks for just such an occassion. until then, that's hero point turf
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MrBun
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Postby MrBun » Fri Jul 13, 2007 2:17 am

Giant-Sized Man-Thing!

Thanks for that build.

Citizen Steel looks interesting. Haven't read JSA in a while. Might have to pick up an issue.
Mr Bun! Mr Bun! Mr Bun! He's quiet, cold and efficient. Mr Bun! Mr Bun! He's a hoppity hoppity bunny assassin. Yeah, Mr Bun! <bang bang>
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Kreuzritter
Cosmic Entity
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Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1228

Postby Kreuzritter » Fri Jul 13, 2007 7:44 am

Image

"What does it take to be alive? Does it take warm flesh? Am I merely animated because I am made of metal?"

Jocasta

PL: 10 (150)

abilities: (18)
STR 34/20 DEX 14 CON n/a INT 20 WIS 14 CHA 12

Combat: (24)
+6 init, +8/6 ATK, +8 DEF (+2 dodge, +3 flat-footed)
+10/12/14 DMG (unarmed/eyebeams/full strength)

saves: (7)
TOU +12 FORT n/a REF +5 WILL +6

Skills (17/68)
computers +8
craft: electronic +8
craft: mechanical +8
disable device +8
intimidate +6
knowledge: technology +8
medicine +4
notice +6
search +6
sense motive +6

feats (9)
allout attack, assessment, attack spec: eyebeams, dodge 2, improved initiative, improvised tools, inventor, master plan, power attack

Powers (71)
blast "eyebeams" +12 (25)
- AP: enhanced STR "full strength" +18 [18]
immunity +30 (fort) (30)
protection +12 (12)
superstrength +4 (4)

Tradeoffs
+4/2 DMG/-4/2 ATK
+2 TOU/-2 DEF

Complications
enemy (Ultron, Alkhema, Sunset Bain)

costs
abilities 20 + combat 24 + saves 7 + skills 17/68 + feats 11 + powers 71 = 150 pts

:arrow: built annd designed to become Ultron's 'mate', Jocasta lives up to her name as her neural net's based on the mind of the Wasp. Like pretty much everything ultron's built, she rebelled, and hung around the Avengers for awhile before setting off on her own. since then she's been destroyed a few times, but finally got a body that hasn't been blown up on her.
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Kreuzritter
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Posts: 21027
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Location: Rumble City

1229

Postby Kreuzritter » Fri Jul 13, 2007 11:57 am

Image

Rage

PL: 10 (150)

abilities: (30)
STR 30 DEX 16 CON 30 INT 10 WIS 12 CHA 12

Combat: (24)
+7 init, +6 ATK, +6 DEF (+ dodge, + flat-footed)
+10 DMG (unarmed)

saves: (8)
TOU +12 FORT +12 REF +5 WILL +6

Skills (19/76)
Bluff +6
climb +6
intimidate +12
knowledge: pop culture +6
knowledge: streetwise +6
search +6
sense motive +6
stealth +4
swim +4

feats (17)
assessment, all-out attack, attack focus: melee 2, chokehold, defensive attack, diehard, dodge 2, improved block, improved grab, improved grapple, improved initiative, improved pin, interpose, startle, taunt

Powers (52)
Enhanced STR +14 (14)
Enhanced STR +14 (14)
immovable +2 (extra: unstoppable +1 (4)
impervious TOU +10 (10)
leaping +4 (4)
superstrength +3 (6)

tradeoffs
+2 DMG/-2 ATK
+2 TOU/-2 DEF

complications
reputation (New Warrior)
responsibility (neighborhood)

costs
abilities 30 + combat 24 + saves 8 + skills 19/76 + feats 17 + powers 52 = 150 pts

:arrow: one of the surviving members of the original New warriors, Rage was an inner city kid mutated by radioactive waste, resulting in his adult appearance and superhuman physique. and, until civil war, he'd mostly retired in order to properly attend high school
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Kreuzritter
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Posts: 21027
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1230

Postby Kreuzritter » Sat Jul 14, 2007 12:00 pm

Image

Shockwave

PL: 10 (150)

abilities: (42)
STR 18 DEX 24 CON 18 INT 12 WIS 16 CHA 14

Combat: (32)
+11 init, +13/8 ATK, +13 DEF (+5 dodge, +4 flat-footed)
+4 +4 +2 DMG (unarmed/shock aura + sneak attack)

saves: (9)
TOU +7/4 FORT +7 REF +10 WILL +6

Skills (22/88)
Acrobatics +10
climb +6
concentration +4
disabledevice +4
escape artist +4
intimidate +10
gather info +6
investigate +4
knowledge: streetwise +10
notice +8
search +6
sense motive +8
stealth +8

feats (29)
assessment, attack focus: melee 5, contacts, diehard, dodge 5, fighting style 11 (all-out attack, defensive attack, improved block, improved sunder, improved trip, instant up, move-by action, startle, takedown attack 2, weapon break), improved initiative, sneak attack 2, uncanny dodge, well-informed

Powers (20)
Device: power-suit +5 (20)
- Protection +3 [3]
- Strike +4 (feat: subtle, extras: continuous +3, aura +1) [21]

drawback (-4)
normal identity (full round) (-4)

costs
abilities 42 + combat 32 + saves 9 + skills 22/88 + feats 29 + powers 20 - drawback 4 = 150 pts

:arrow: a 70's era marvel assassin (and one-time member of the Masters of Evil), Shockwave made the cut for being tech-using martial artist, whih means he can be a very nasty surprise for close fighting PC's
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Kreuzritter
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Location: Rumble City

1231

Postby Kreuzritter » Sat Jul 14, 2007 7:22 pm

Image

Captain Ultra

PL: 7 (105)

abilities: (10)
STR 30 DEX 10 CON 30 INT 10 WIS 10 CHA 12

Combat: (16)
+4 init, +4 ATK, +4 DEF (+2 flat-footed)
+10/8 DMG (unarmed/blast)

saves: (9)
TOU +10 FORT +10 REF +4 WILL +5

Skills (5/20)
bluff +6
notice +4
profession: stand-up comic +4
sense motive +6

feats (4)
all-out attack, improved initiative, power attack, taunt

Powers (66)
blast +8 (17)
- AP: supersenses +4 (x-ray vision) [4]
Enhanced STR +16 (16)
Enhanced CON +16 (16)
flight +3 (6)
impervious TOU +5 (5)
superstrength +3 (6)

drawback (-5)
pyrophobe: (common, DC15 vs unconscious) (-5)

costs
abilities 10 + combat 16 + saves 9 + skills 5/20 + feats 4 + powers 66 - drawback 5 = 105 pts

:arrow: noted d-list superhero, Captain Ultra's gimmick is that he looks really impressive until somebody lights a match, at which point he topples like a house of cards
Last edited by Kreuzritter on Sun Jul 15, 2007 4:04 pm, edited 1 time in total.
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Wordmaker
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Postby Wordmaker » Sun Jul 15, 2007 3:35 am

How do you find all these?

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Kreuzritter
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Postby Kreuzritter » Sun Jul 15, 2007 6:15 am

i read a lot of comics, mostly. if i don't have a book with them in it, i do appropriate online research.

aside from the obvious choice of Wikipedia, i've found excellent use from the following websites

The appendix to the handbook of the marvel universe - don't ecognize one of my marvel builds? I probably got it from here, because they're dedicated to catalogiung every minor or obsure character to ever grace marvel. heck, some of their higher-ups are the minds behind the new handbooks

Comicvine - the wikipedia of superheros. marvel, image, dc, they cover all the bases

Herocopia - An Astro city wiki

Rapsheet - comics supervillain database

and finally

Writeups.org - i never played the dc system, but dang if they aren't a great resource for build suggestions
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