Kreuzritter wrote:
There are no good robots or bad robots, only dead robots!
Circuit Breaker
PL: 10 (150)
abilities: (25)
STR 10 DEX 16 CON 14 INT 20 WIS 16 CHA 9
Combat: (18)
+7 init, +8/3 ATK, +10 DEF (+4 dodge, +3 flat-footed)
+0/10/12 DMG (unarmed/magnetic control/electric control)
saves: (10)
TOU +10 FORT +5 REF +7 WILL +6
Skills (23/92)
bluff +5
computers +10
craft: electronic +10
diplomacy +5
disable device +10
gather info +4
intimidate +6
knowledge: technology +10
medicine +6
notice +6
profession: engineer +8
notice +6
sense motive +6
feats (14)
attack focus: range 5, dodge focus 4, fearless, improved initiative, inventor, move by action, startle
Powers (61)
electrical control +12 (26)
- ap: datalink +3 (extra: machine control +1) [6]
- ap: magnetic control +10 [20]
flight +5 (10)
force feild +8 (extra: impervious +1, extra: linked-immunity +9 [life support]) (25)
costs
abilities 25 + combat 18 + saves 10 + skills 23/92 + feats 14 + powers 61 = 150 pts
for those unfamiliar with the character, Circuit breaker was introduced in marvel's transformers comic back in the 80's, to act as a wildcard in the autobot/decpticon fighting on earth, seeing as she hates both sides with equal passion
to make circuit breaker, I started with tech-minded skills (CB designed her cyber-implants), then mixed appropriate of hellqueen (similar mindset) and captain thunder (very similar powers)
Close to a year later, I have a comment.
First, thank you for the Circuit Breaker write-up -- she's one of the little known gems from the Transformers comic series.
However, isn't Josie paralyzed when she's not wearing her suit?











