
CROCODILE (PL 5, Minion 2)
Attributes
STR 19 (+4), DEX 12 (+1), CON 17 (+3), INT 1 (-5), WIS 12 (+1), CHA 2 (-4)
Combat
Attack +2, Damage +4 (unarmed), Defense 12 (Flat-Footed 11), Initiative +1
Saves
TGH +7, Fort +6, Ref +4, Will +2
Feats
Environmental Adaptation (underwater), Improved Grab
Skills
Notice 2 (+3), Stealth 6 (+7), Swim 8 (+12)
Powers
Concealment 2 (normal vision; Flaw: Limited – only while underwater [-1], Passive [-1]) (1pp)
Immunity 1 (drowning; Flaw: Limited – half effect [-1]) (1pp)
Protection 4 (4pp)
Super-Senses 1 (Low-Light Vision) (1pp)
Swimming 1 (1pp)
Drawbacks
Disabled (mute [very common, moderate]) (-4pp)
Disabled (no hands [very common, moderate]) (-4pp)
Ability Scores: 3, Skills 4, Feats 2, Powers 8, Combat 8, Saves 7, Drawbacks –8 = 24
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GIANT CROCODILE (PL 7, Minion 4)
Attributes
STR 27 (+8], DEX 12 (+1), CON 19 (+4), INT 1 (-5), WIS 12 (+1), CHA 2 (-4)
Combat
Attack +3 (includes -2 size), Damage +8 (unarmed), Defense 13 (Flat-Footed 10), Initiative +1
Saves
TGH +11, Fort +9, Ref +6, Will +3
Feats
Endurance, Environmental Adaptation (underwater), Improved Grab
Skills
Notice 4 (+5), Stealth 8 (+1), Swim 8 (+16)
Powers
Concealment 2 (normal vision; Flaw: Limited – only while underwater [-1], Passive [-1]) (1pp)
Growth 8 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (13pp)
Immunity 1 (drowning; Flaw: Limited – half effect [-1]) (1pp)
Protection 7 (7pp)
Super-Senses 1 (Low-Light Vision) (1pp)
Swimming 1 (1pp)
Drawbacks
Disabled (mute [very common, moderate]) (-4pp)
Disabled (no hands [very common, moderate]) (-4pp)
Ability Scores: -11, Skills 5, Feats 3, Powers 36, Combat 20, Saves 12, Drawbacks –8 = 57