Prodigy Duck's Beastiary and More (Allabar)

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.
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prodigyduck
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Postby prodigyduck » Thu Jul 19, 2007 4:18 pm

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DIRE SNAKE (PL 6)

Attributes
STR 24 (+7), DEX 20 (+5), CON 16 (+3), INT 1 (-5), WIS 13 (+1), CHA 11 (+0)

Combat
Attack +3 (includes -2 size), Damage +7 (unarmed; plus poison), Defense 13 (Flat-Footed 10), Initiative +5

Saves
TGH +8, Fort +8, Ref +10, Will +3

Feats
Chokehold, Endurance, Improved Grab

Skills
Climb 8 (+15), Notice 7 (+8], Stealth 9 (+6)

Powers
Drain Constitution 6 (Power Feat: Slow Fade 6 [1 day], Extra: Linked to bite [+0], Poison [+1]) (18pp)
Growth 8 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (25pp)
Protection 5 (5pp)
Super-Movement 1 (Slithering) (2pp)
Super-Senses 2 (Infravision, Scent) (2pp)
Swimming 1 (1pp)

Drawbacks
Disabled (mute [very common, moderate]) (-4pp)
Disabled (no hands [very common, moderate]) (-4pp)

Ability Scores: 1, Skills 6, Feats 3, Powers 53, Combat 20, Saves 12, Drawbacks –8 = 87
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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prodigyduck
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Postby prodigyduck » Thu Jul 19, 2007 4:23 pm

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DEER (PL 2, Minion 1)

Attributes
STR 12 (+1), DEX 15 (+2), CON 12 (+1), INT 2 (-4), WIS 14 (+2), CHA 6 (-2)

Combat
Attack +1, Damage +1 (unarmed), Defense 12 (Flat-Footed 10), Initiative +2

Saves
TGH +2, Fort +4, Ref +5, Will +2

Feats
Dodge Focus 1

Skills
Notice 3 (+5), Stealth 5 (+7), Swim 4 (+5)

Powers
Protection 1 (1pp)
Speed 1 (1pp)
Super-Senses 2 (Low-Light Vision, Scent) (2pp)

Drawbacks
Disabled (mute [very common, moderate]) (-4pp)
Disabled (no hands [very common, moderate]) (-4pp)

Ability Scores: 1, Skills 3, Feats 1, Powers 4, Combat 4, Saves 6, Drawbacks –8 = 11
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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prodigyduck
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Postby prodigyduck » Thu Jul 19, 2007 4:31 pm

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HIPPOPOTAMUS (PL 6, Minion 3)

Attributes
STR 19 (+4), DEX 10 (+0), CON 16 (+3), INT 2 (-4), WIS 12 (+1), CHA 4 (-3)

Combat
Attack +3 (includes -1 size), Damage +4 (unarmed), Defense 13 (Flat-Footed 11), Initiative +0

Saves
TGH +8, Fort +8, Ref +5, Will +3

Skills
Notice 8 (+9)

Powers
Growth 4 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (13pp)
Immunity 1 (drowning; Flaw: Limited – half-effect [-1]) (1pp)
Protection 5 (5pp)
Speed 1 (1pp)
Super-Senses 2 (Low-Light Vision, Scent) (2pp)

Drawbacks
Disabled (mute [very common, moderate]) (-4pp)
Disabled (no hands [very common, moderate]) (-4pp)

Ability Scores: -9, Skills 2, Feats 0, Powers 21, Combat 16, Saves 12, Drawbacks –8 = 34

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DIRE HIPPOPOTAMUS (Behemoth) (PL 10, Minion 5)

Attributes
STR 31 (+10), DEX 10 (+0), CON 22 (+6), INT 2 (-4), WIS 12 (+1), CHA 10 (+0)

Combat
Attack +4 (includes -2 size), Damage +10 (unarmed), Defense 14 (Flat-Footed 11), Initiative +0

Saves
TGH +16, Fort +12, Ref +6, Will +3

Feats
Endurance

Skills
Notice 8 (+9)

Powers
Growth 8 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (25pp)
Immunity 1 (drowning; Flaw: Limited – half-effect [-1]) (1pp)
Protection 10 (10pp)
Speed 1 (1pp)
Super-Senses 2 (Low-Light Vision, Scent) (2pp)

Drawbacks
Disabled (mute [very common, moderate]) (-4pp)
Disabled (no hands [very common, moderate]) (-4pp)

Ability Scores: 3, Skills 2, Feats 1, Powers 39, Combat 24, Saves 14, Drawbacks –8 = 75
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby prodigyduck » Thu Jul 19, 2007 10:38 pm

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SKUNK (PL 1)

Attributes
STR 2 (-4), DEX 13 (+1), CON 10 (+0), INT 2 (-4), WIS 12 (+1), CHA 2 (-4)

Combat
Attack +2 (includes +2 size), Damage -4 (unarmed), Defense 12 (Flat-Footed 12), Initiative +1

Saves
TGH -2, Fort +2, Ref +3, Will +1

Skills
Notice 3 (+4), Stealth 1 (+10)

Powers
Nauseate 1 (“musk” Extra: Contagious [+1], Range – Ranged [+1], Flaw: Sense-Dependent – Smell [-1]) (3pp)
Shrinking 8 (Power Feat: Innate, Extra: Duration – Continuous [+1], Normal Movement [+1], Flaw: Permanent [-1]) (17pp)
Super-Senses 1 (Scent) (1pp)

Drawbacks
Disabled (mute [very common, moderate]) (-4pp)
Disabled (no hands [very common, moderate]) (-4pp)

Ability Scores: -11, Skills 1, Feats 0, Powers 21, Combat 0, Saves 4, Drawbacks –8 = 7
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby prodigyduck » Thu Jul 19, 2007 10:44 pm

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WHALE, Baleen or Cachalot (PL 9, Minion 7)

Attributes
STR 35 (+12), DEX 13 (+1), CON 22 (+6), INT 2 (-4), WIS 12 (+1), CHA 6 (-2)

Combat
Attack +5 (includes -4 size), Damage +12 (unarmed), Defense 15 (Flat-Footed 10), Initiative +1

Saves
TGH +15, Fort +14, Ref +9, Will +5

Feats
Diehard, Endurance

Skills
Notice 12 (+13), Swim 8 (+20)

Powers
Growth 12 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (37pp)
Immunity 3 (cold, drowning*, high pressure*; * = Flaw: Limited – half-effect [-1]) (2pp)
Protection 9 (9pp)
Super-Senses 4 (Low-Light Vision, Sonar) (4pp)
Swim 2 (2pp)

Drawbacks
Disabled (mute [very common, moderate]) (-4pp)
Disabled (no hands [very common, moderate]) (-4pp)

Ability Scores: -6, Skills 5, Feats 2, Powers 54, Combat 36, Saves 20, Drawbacks –8 = 103
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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prodigyduck
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Postby prodigyduck » Thu Jul 19, 2007 10:46 pm

And that is it for the basic animals. I think that is pretty much all that can be covered.

Now... NOW I will have to look for something new to give to the adoring public.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Bravo
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Postby Bravo » Thu Jul 19, 2007 10:55 pm

Well what about fantasy races - they could also be used as alien races as well with some minor background tweeking... just a suggestion :) This way they are useful for any game setting be it fantasy or supers or sci fi!
Bravo

FELINE FURY: What's the point of having a name and a costume if you don't have an action figure?

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prodigyduck
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Postby prodigyduck » Thu Jul 19, 2007 10:59 pm

Bravo wrote:Well what about fantasy races - they could also be used as alien races as well with some minor background tweeking... just a suggestion :) This way they are useful for any game setting be it fantasy or supers or sci fi!


Basic elves and dwarves.... that sort of thing?

Yeah, I suppose I should get them out.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby Bravo » Thu Jul 19, 2007 11:02 pm

prodigyduck wrote:
Bravo wrote:Well what about fantasy races - they could also be used as alien races as well with some minor background tweeking... just a suggestion :) This way they are useful for any game setting be it fantasy or supers or sci fi!


Basic elves and dwarves.... that sort of thing?

Yeah, I suppose I should get them out.


Sure and any off shoots as well - or if you are so inclined you coukld offer original creatures and races as well! Its all good as your work is top notch!
Bravo



FELINE FURY: What's the point of having a name and a costume if you don't have an action figure?

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Postby Gothenem » Fri Jul 20, 2007 10:49 am

prodigyduck wrote:
Arnwolf wrote:Any chance of doing the modrons someday.


I have not actually converted any modrons. I have not seen them written up for 3rd Edition; and if they have been, I don't own the book in which they are described.



They are here:

http://www.wizards.com/default.asp?x=dnd/we/20010921a

Just FYI

On the other hand, if you are looking for suggestions:

Hengeyokai (Oriental Adventures)
Tengu (Oriental Adventures)

and if you have the MM2 ...
Well, most of the MM2 would make good monsters in MnM. Much better then MM3, MM4, MM5, or FF.

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Postby prodigyduck » Fri Jul 20, 2007 11:10 am

Gothenem wrote:
prodigyduck wrote:
Arnwolf wrote:Any chance of doing the modrons someday.


I have not actually converted any modrons. I have not seen them written up for 3rd Edition; and if they have been, I don't own the book in which they are described.



They are here:

http://www.wizards.com/default.asp?x=dnd/we/20010921a

Just FYI

On the other hand, if you are looking for suggestions:

Hengeyokai (Oriental Adventures)
Tengu (Oriental Adventures)

and if you have the MM2 ...
Well, most of the MM2 would make good monsters in MnM. Much better then MM3, MM4, MM5, or FF.


Thanks.

This should help with those Modrons.

I agree with you about the MM2. Lots of good monsters to convert in there. My friend had my copy without my knowing it. I recently got it back, and have been looking through it for conversion material (some of which has already appeared with the Dire Horse and others).
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby input.jack » Fri Jul 20, 2007 11:10 am

TOO MANY ABBREVIATIONS!! :shock:
My fingers and my brain work at different speeds. Please forgive my typoes

My Flintlock Fantasy thread
My DC Thread
My Art Thread

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prodigyduck
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Postby prodigyduck » Fri Jul 20, 2007 11:17 am

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DWARF (Dungeons and Dragons) (PL 5, Minion 3)

Attributes
STR 13 (+1), DEX 11 (+0), CON 14 (+2), INT 10 (+0), WIS 10 (+0), CHA 6 (-2)

Combat
Attack +1 (+3 axe), Damage +1 (unarmed), +4 (axe), +4 (bow), Defense 14 (Flat-Footed 10), Initiative +0

Saves
TGH +6, Fort +4, Ref +0, Will +0

Feats
Attack Specialization (axe), Equipment 5

Skills
Craft: Artistic 3 (+3), Craft: Mechanical 3 (+3), Knowledge: Architecture and Engineering 2 (+2), Language 1 (Common [Dwarven is native]), Notice 3 (+2)

Powers
Enhanced Ability 0 (Constitution +2, Charisma -2) (0pp)
Enhanced Feat 2 (Favored Enemy 2 [orcs, goblinoids]) (2pp)
Enhanced Feat 4 (Dodge Focus 4; Flaw: Limited – only vs. Giants [-1]) (2pp)
Enhanced Fortitude Save 2 (Flaw: Limited – only vs. poison [-1]) (1pp)
Enhanced Saving Throw 6 (All saves +2; Flaw: Limited – only vs. magic effects [-1]) (3pp)
Immoveable 4 (4pp)
Super-Senses 3 (Darkvision, Detect Hidden/Concealed/Cunning Stonework) (3pp)

Equipment
Axe, Bow, Large Shield, Scale Mail Armor (Protection 4)

Ability Scores: 4, Skills 3, Feats 6, Powers 15, Combat 4, Saves 2, Drawbacks –0 = 34
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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prodigyduck
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Postby prodigyduck » Fri Jul 20, 2007 11:34 am

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DWARF, Duergar (PL 5, Minion 3)

Attributes (Normal/Growth)
STR 13/21 (+1/+5), DEX 11 (+0), CON 14/18 (+2/+4), INT 10 (+1), WIS 9 (-1), CHA 4 (-3)

Combat
Attack +1 (+0 with Growth), Damage +1/+5 (unarmed), +4/+8 (warhammer), +3 (crossbow), Defense 14/13 (Flat-Footed 10), Initiative +0

Saves
TGH +5/+7, Fort +4/+6, Ref +0, Will -1

Feats
Equipment 5

Skills
Craft: Artistic 2 (+2), Craft: Mechanical 2 (+2), Knowledge: Architecture and Engineering 2 (+2), Language 2 (Common, Undercommon [Dwarven is native]), Stealth 0 (+4/+0)

Powers
Enhanced Ability -2 (Constitution +2, Charisma -4) (-2pp)
Enhanced Feat 2 (Favored Enemy 2 [orcs, goblinoids]) (2pp)
Enhanced Feat 4 (Dodge Focus 4; Flaw: Limited – only vs. Giants [-1]) (2pp)
Enhanced Saving Throw 6 (All saves +2; Flaw: Limited – only vs. magic effects [-1]) (3pp)
Enhanced Skill 1 (Stealth +4) (1pp)
Growth 4 (Extra: Independent [+0], Total Fade [8 rounds; +1], Flaw: Action – Standard [-2]) (8pp)
AP – Concealment 4 (visual; Extra: Independent [+0], Total Fade [8 rounds; +1], Flaw: Action – Standard [-2]) (1pp)
Immoveable 4 (4pp)
Immunity 9 (Paralysis Effects, Phantasm Effects, Poisons) (9pp)
Super-Senses 3 (Darkvision, Detect Hidden/Concealed/Cunning Stonework) (3pp)

Equipment
Chain Mail Armor, Crossbow, Large Shield, Warhammer

Drawbacks
Disability (Dazzled in sunlight [uncommon, moderate]) (-2pp)

Ability Scores: 3, Skills 2, Feats 5, Powers 31, Combat 4, Saves 2, Drawbacks –2 = 45
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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prodigyduck
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Postby prodigyduck » Fri Jul 20, 2007 2:03 pm

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ELF, High Elf (PL 4, Minion 2)

Attributes
STR 13 (+1), DEX 13 (+1), CON 10 (+0), INT 10 (+0), WIS 10 (+0), CHA 10 (+0)

Combat
Attack +1 (+3 bow), Damage +1 (unarmed), +4 (sword), +4 (bow), Defense 12 (Flat-Footed 10), Initiative +1

Saves
TGH +2, Fort +2, Ref +1, Will +0

Feats
Attack Specialization (bow), Equipment 4

Skills
Language 1 (Common [Elven is native]), Notice 0 (+2), Search 1 (+3), Stealth 2 (+3)

Powers
Enhanced Ability 0 (Dexterity +2, Constitution -2) (0pp)
Enhanced Skills 1 (Notice +2, Search +2) (1pp)
Immunity 2 (Aging, Sleep) (2pp)
Mind Shield 2 (Flaw: Limited – only vs. Mind Control effects [-1]) (1pp)
Super-Senses 3 (Low-Light Vision, Detect Concealed/Secret Doors [sense]) (3pp)

Equipment
Bow, Small Shield, Studded leather Armor (Protection 2), Sword

Ability Scores: 6, Skills 1, Feats 5, Powers 7, Combat 4, Saves 2, Drawbacks –0 = 25
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.


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