Kreuzritter wrote:no, he breaks out the beam cannon vs. prime towards the end. might be able to apply for the full round or distracting flaws, given he had to set it up before firing
Good to know, I must have completely missed that part.
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Kreuzritter wrote:no, he breaks out the beam cannon vs. prime towards the end. might be able to apply for the full round or distracting flaws, given he had to set it up before firing

Modified M1 Abrams Main Battle Tank wrote:Growth 13 (E: Continuous; F: Permanent; PF: Innate)
Immunity 30 (Fortitude effects)
Morph 5 (PF: Metamorph [Modified M1 Abrams Main Battle Tank])
Impervious Toughness 12
Main Gun – Blast 17 (PF: Alternate Power 5, Progression 2 [Range – 500-ft/rank; 8500-ft range increments])
[a] Chain Gun – Blast 12 (E: Autofire)
[a] Super-strength 4
Speed 3



Buffalo Anti-Mine Vehicle wrote:Growth 12
Immunity 30 (Fortitude Effects)
Morph 5 (PF: Metamorph [Robot])
Impervious Toughness 10
Super-strength 3
Protection 4
Speed 4
Trip 14 (F: Touch; PF: Extended Reach 4, Improved Trip)


Beleriphon wrote:LUKE SKYWALKER
POWER LEVEL: 10 (150 power points)
ABILITIES: STR: 12 (+1) DEX: 16 (+3) CON: 14 (+2) INT: 12 (+1) WIS: 16 (+3) CHA: 14 (+2)
COMBAT: Attack +6 (Melee +8, Lightsaber +12), Defense +0 (+0 flat-footed), Initiative +3
SAVES: Toughness +6 (+2 flat-footed), Fortitude +4, Reflex +8, Will +6
SKILLS: Acrobatics 8 (+11), Craft [Mechanical] 4 (+5), Knowledge [Arcane Lore[ 4 (+5), Notice 8 (+11), Pilot 8 (+11), Sense Motive 8 (+11)
LANGUAGES: Basic
FEATS: Acrobatic Bluff, Attack Focus [Melee] 2, Attack Specialization 1, Defensive Roll 4, Improved Defense, Move-by Action, Power Attack, Takedown Attack
POWERS
-- Lightsaber [Easy to Lose 4] --
POWER[7] Strike 7 (E: Penetrating; PF: Accurate; Mighty)
Enhanced Feats [Improved Critical 2, Improved Sunder, Weapon Break]
Deflect 14 (E: Free, Reflection; F: Limited to Reflect blaster bolts; PF: Alternate Power 2, Uncanny Dodge [Mental]; DB: Powerloss without Lightsaber -3)
[ap] Telekinesis 11 (E: Perception)
[ap] Mind Control (E: Conscious, Continuous; PF: Subtle 2)
SUMMARY
Abilities 24 + Skills 10 (40 ranks) + Feats 12 + Powers 82 + Combat 12 + Saves 10 – Drawbacks 0 = 150
The first of my Star Wars builds will be setting my benchmarks for Star Wars. For a mid to late EU Luke increase him up to PL 12 with appropriate increases to relevent abilities and powers. I'd also tack on a number of extra APs to his Telekenisis. This ultimately represents Luke at the end of Return of the Jedi.
June 1, 2007: Luke gets an update with some UP goodness. He now hits his defensive caps with his lightsaber and deflect actions. I've intentionally removed his redirect blaster bolts back at guys, that strikes me as more of a power stunt since he really only does it once in RotJ. Luke also ends up being slight more expensive then a starting character is suggested, but with this build you could still have some fun by tweaking the points to work as a starting PC.
EDIT: July 19, 2007 - Luke gets put back down to 150 power points. I really don't think he should cost more than that. In doing so Luke is completely screwed if he loses his lightsaber since he quite literally unable to defend himself without using Improved Defense. That said, with the lightsaber Luke can defend himself from damn near anything that would be fighthing him, and as a bonus because its all Deflect I'm pretty sure that he can deflect critical hits.

Beleriphon wrote:DARTH VADER
POWER LEVEL: 13 (198 power points)
ABILITIES: STR: 20/7 (+5/-2), DEX: 12 (+1), CON: 18/7 (+4/-2), INT: 15 (+2), WIS: 17 (+3), CHA: 16 (+3)
COMBAT: Attack +8 (Lightsaber +12), Defense +7 (+4 flat-footed), Initiative +1
SAVES: Toughness +12, Fortitude +12, Reflex +6, Will +11
SKILLS: Craft [Electronic] 8 (+10), Craft [Mechanical] 8 (+10), Intimidate 12 (+15), Knowledge [Arcane Lore] 8 (+10), Notice 8 (+11), Pilot 12 (+13), Sense Motive 8 (+11)
LANGUAGES: Basic
FEATS: Accurate Attack, All-out Attack, Attack Specialization [Lightsaber], Benefit [Dark Lord of the Sith, Security Clearance], Fearless, Move-by Action, Power Attack, Startle, Takedown Attack 1
POWERS
-- Lightsaber [Easy to Lose 4] --
Strike 7 (E: Pentrating; PF: Accurate, Mighty)
Enhanced Feats [Improved Critical 2, Improved Sunder, Weapon Break]
-- Vader's Armour [Hard to Lose X] --
Enhanced Strength 14
Enhanced Constitution 12
Protection 8 (E: Impervious 4)
Immunity 9 [Life Support]
Deflect 12 (E: Free +2, Reflection; F: Limited to Reflecting blaster bolts)
[ap] Telekinesis 16 (E: Damaging 12, Perception; F: Full round; PF: Precise)
[ap] Blast 12 (E: Burst; DB: Powerloss without free material -2)
[ap] Super-senses [Detect The Force 2, Extended Detect 2]
DRAWBACKS
Weakness: 1 Con loss without armour each round [Uncommon, Major] -7
SUMMARY
Abilities 12 + Skills 16 (64 ranks) + Feats 11 + Powers 115 + Combat 30 + Saves 21 – Drawbacks -7 = 198 / 198
And now we have the third best movie villain of all time, according to the AFI. I like how Vader turned out, and I really like the armour. Without his armour he'll die within seven rounds, but inside of the armour he's a terror to behold.
My design for Vader was one of brute force, he's very much the Emperor's broadsword. When you want a minion killed in a public manner you send in Vader, when you want a rebellion crushed beneath the iron boot heel or The New Order you send in Vader. When you want a quite assissination you don't send in Vader. At any rate his feats reflect this blunt instrument approach. He has almost finesse and will rely largely on his rage or his Power Attack to get the job done.
Vader is a proficient combatent although relies largely on dealing large amounts of damage occasionally, instead of smaller amounts more frequently. Of course his perception range Telekinesis at +12 (so thats DC 27 toughness saves), which he will generally reserve for executing minions due to gross incompetence.
Vader gets a big update with by cutting a few points from his build, and reworking his powers as an Array.
Another update on Vader reduces his total costs even further. He's almost right in line for a balance PL13 character. Spiffy.

Beleriphon wrote:MACE WINDU
POWER LEVEL: 12 (232 power points)
ABILITIES: STR: 16 (+3) DEX: 16 (+3) CON: 16 (+3) INT: 12 (+1) WIS: 16 (+3) CHA: 18 (+4)
COMBAT: Attack +4 (Melee +8, +14 Lightsaber), Defense +8 (+2 flat-footed), Initiative +3
SAVES: Toughness +7 (+3 flat-footed), Fortitude +8, Reflex +13, Will +10
SKILLS: Bluff 8 (+12), Diplomacy 8 (+12), Gather Info 6 (+10), Intimidate 6 (+10), Knowledge [Arcane Lore] 10 (+11), Knowledge [Civics] 6 (+7), Notice 8 (+11), Sense Motive 8 (+11)
LANGUAGES: Basic
FEATS: All-out Attack, Attack Focus [Melee] 4, Attack Specialization 2 [Lightsaber], Connected, Critical Strike, Defensive Attack, Defensive Roll 4, Dodge Focus 4, Elusive Target, Interpose, Power Attack, Move-by Action, Takedown Attack 2
POWERS
-- Purple Bladed Lightsaber of Doom [Easy to Lose 4] --
Strike 7 (E: Penetrating; PF: Accurate, Mighty)
Enhanced Feats [Improved Critical 2, Improved Sunder, Weapon Break]
Array 50 – Force Powers
[dap] [83pp]Deflect 17 (E: Free, Reflection; F: Limited reflection to blaster bolts; PF: Uncanny Dodge [Mental]; DB: Powerloss without lightsaber -3)
[dap] [24pp] Strike 12 (E: Cone)
[dap] [3pp] Leaping 3
[dap] [99pp] Telekinesis 33 (E: Perception)
[dap] [24pp] Strike 12 (E: Burst)
SUMMARY
Abilities 34 + Skills 15 (60 ranks) + Feats 24 + Powers 121 + Combat 16 + Saves 22 – Drawbacks 0 = 232 / 232
With his wide array going Mace can deflect blaster bolts and toss around battle droids with shocking ease. Over all he's build a combat monster, and his feats and abilities show that easily. While he's not going to hit as often in combat as Yoda (relatively speaking) the Might portion of his lightsabre lets him add his modest strength bonus to the damage portion of that attack. Also note that his power much more tightly focused, and I've given him leaping outside of his array. He certinaly seems to be good at that whole leaping from stupidly tall places with hurting himself thing. At any rate he should put up a good fight with anybody foolish enough to cross him.
July 20, 2007 update: Mace's points get cut, and his options go up. Yay!




JoshuaDunlow wrote:Great Starwards builds, i just had one thought though. On Doku's force lightning, or any force wielders force lightning. Couldn't it have split attack? I have seen just about all the starwars movies myself, but i just thought perhaps the force lightning could be used on more than 1 target if they were close enough.





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