Prodigy Duck's Beastiary and More (Allabar)

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.
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Nyrath
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Postby Nyrath » Sun Jul 22, 2007 1:17 pm

Mmmh, aaah, now there's something I might very well spring on my group at some point. Could probably build a session, or a series of sessions, around it.
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Postby Bravo » Sun Jul 22, 2007 1:31 pm

prodigyduck wrote:~snip~

I'm not really interested in getting into a battle with what I consider to be a group of sue-happy power gamers.

I have no money as it is (no, honestly... none!).

I like Rifts and some of the other Palladium settings, but I've heard a lot of stories about their legal practices against people who post Palladium-related game material. I'm just not going to risk it.


I understand and my suggestion was mostly a joke really :wink: I don't know a lot about Palladium or Rifts really - but the work you are doing is fine in and of itself!

Why the normal beasties you offered are wonderful and will come in handy in the future - and thats just the tip of the iceburg for uses I see this thread having - Many thanks for all your hard work!
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Postby prodigyduck » Sun Jul 22, 2007 1:38 pm

I've got some other original monsters that I am working on (based on some really cool art I recently found), but it will take some time for me to finish them.

I am trying to make them different enough from other creatures that they won't just seem like a different paint job, y'know?
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

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Please see my MnM Beastiary.

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Gothenem
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Postby Gothenem » Sun Jul 22, 2007 8:37 pm

I understand. Rifts has so many cool ideas, and a MnM Rifts would rock, it kinda sux that Palladium is so anal about their copyrights...

Ahh well, C'est la vie.

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Postby JoshuaDunlow » Sun Jul 22, 2007 10:07 pm

prodigyduck wrote:Image

GNOME (PL 4, Minion 3)
:!: I only place the Gnomes here for the sake of completeness. I honestly have no use for gnomes in my campaigns. As they are presented in D&D, their nitch as a short race is filled several times over between the dwarves and the halflings.

In my fantasy campaign setting, Embria, Gnomes are an ANCIENT Race. They are the race that eventually evolved into the Elves (those Gnomes who dedicated themselves to magic), Halflings (those Gnomes who decided to become closer to nature), and Dwarves (those Gnomes who decided to delve deeper into the ground).


I'm glad i'm not the only one who thinks that Gnomes are too repetitive.

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Postby JoshuaDunlow » Sun Jul 22, 2007 10:11 pm

prodigyduck wrote:Image

DWARF (Dungeons and Dragons) (PL 5, Minion 3)

Attributes
STR 13 (+1), DEX 11 (+0), CON 14 (+2), INT 10 (+0), WIS 10 (+0), CHA 6 (-2)

Combat
Attack +1 (+3 axe), Damage +1 (unarmed), +4 (axe), +4 (bow), Defense 14 (Flat-Footed 10), Initiative +0

Saves
TGH +6, Fort +4, Ref +0, Will +0

Feats
Attack Specialization (axe), Equipment 5

Skills
Craft: Artistic 3 (+3), Craft: Mechanical 3 (+3), Knowledge: Architecture and Engineering 2 (+2), Language 1 (Common [Dwarven is native]), Notice 3 (+2)

Powers
Enhanced Ability 0 (Constitution +2, Charisma -2) (0pp)
Enhanced Feat 2 (Favored Enemy 2 [orcs, goblinoids]) (2pp)
Enhanced Feat 4 (Dodge Focus 4; Flaw: Limited – only vs. Giants [-1]) (2pp)
Enhanced Fortitude Save 2 (Flaw: Limited – only vs. poison [-1]) (1pp)
Enhanced Saving Throw 6 (All saves +2; Flaw: Limited – only vs. magic effects [-1]) (3pp)
Immoveable 4 (4pp)
Super-Senses 3 (Darkvision, Detect Hidden/Concealed/Cunning Stonework) (3pp)

Equipment
Axe, Bow, Large Shield, Scale Mail Armor (Protection 4)

Ability Scores: 4, Skills 3, Feats 6, Powers 15, Combat 4, Saves 2, Drawbacks –0 = 34


Wow i think you captured the D&D Dwarf better than i did.

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Postby Geraturatu » Sun Jul 22, 2007 10:29 pm

I've gotta say that, all the builds are great. I wonder how long the WotC people will be able to keep you busy with these monsters.

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Postby prodigyduck » Mon Jul 23, 2007 2:48 am

Geraturatu wrote:I've gotta say that, all the builds are great. I wonder how long the WotC people will be able to keep you busy with these monsters.


There are still quite a few I have not yet gotten to. But also keep in mind that there are some I may just not touch.

I will do my best to keep most monsters in mind for conversion, but there are some out there that are just rediculous, when you really think about it.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby prodigyduck » Mon Jul 23, 2007 4:50 pm

Image

NIGHTMARE BEAST (PL 11, Minion 17)

Attributes
STR 28 (+9), DEX 13 (+1), CON 24 (+7), INT 8 (-1), WIS 13 (+1), CHA 11 (+0)

Combat
Attack +13 (includes -2 size), Damage +9 (unarmed), Defense 16 (Flat-Footed 12), Initiative +1

Saves
TGH +15, Fort +16, Ref +10, Will +6

Feats
Fast Overrun, Improved Critical (unarmed), Improved Overrun, Power Attack, Split Attack (unarmed), Takedown Attack

Skills
Acrobatics 12 (+21), Notice 12 (+13)

Powers
Dream Control 7 (Power Feat: Progression 12 [Area], Extra: Area – Burst [10 mile radius; +1], Flaw: Limited – only to project nightmares of being chased by monsters [-1], Range – Touch [-1]) (26pp)
Growth 8 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (25pp)
Impervious Toughness 15 (Flaw: Limited – not vs. magic [-1]) (8pp)
Nullify 10 (all magical effects at once; Extra: Power Resistance [+1]) (30pp)
Protection 8 (8pp)
Summon 10 (Extra: Independent [+0], Total Fade [+1], Type [broad type – any outsider; +2], Flaw: Action – Full-Round [-1]) (40pp)
AP – Blast 5 (“chain lightning” Extra: Area – Shapeable [25-ft.; +1], Selective Attack [+1]) (1pp)
AP – Blast 3 (“fireball” Extra: Explosion [30-ft.; +1]) (1pp)
AP – Blast 2 (“heat metal” Power Feat: Indirect, Subtle, Extra: Secondary Effect [+1], Flaw: Limited – only vs. targets wearing metal armor [-1]) (1pp)
AP – Blast 8 (“incendiary cloud” Extra: Area – Cloud [80-ft. diameter; +1]) (1pp)
AP – Blast 3 (“lightning bolt” Extra: Area – Line [30-ft.; +1], Flaw: Range – Touch [-1]) (1pp)
AP - Disintegrate 6 (1pp)
AP – Drain Constitution 5 (“cloudkill” Extra: Area – Cloud [25-ft. diameter; +1], Range – Ranged [+1]) (1pp)
AP – Nullify 10 (all magic effects at once) (1pp)
AP – Teleport 10 (Flaw: Short-Range [-1]) (1pp)
Super-Senses 3 (Darkvision, Low-Light Vision) (3pp)

Drawbacks
Disability (no hands [very common, moderate]) (-4pp)

Ability Scores: 13, Skills 8, Feats 6, Powers 149, Combat 46, Saves 23, Drawbacks –4 = 241
Last edited by prodigyduck on Tue Oct 16, 2007 11:45 am, edited 2 times in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Gothenem
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Postby Gothenem » Tue Jul 24, 2007 3:33 am

Hmmm, perhaps trying the Nimblewright...

I always liked that guy...

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Postby prodigyduck » Tue Jul 24, 2007 4:03 pm

Gothenem wrote:Hmmm, perhaps trying the Nimblewright...

I always liked that guy...


They are pretty neat. I have not yet gotten to it, though.

I'm currently up to my neck in Modrons.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby prodigyduck » Tue Jul 24, 2007 4:12 pm

Image

MINION OF SET (Set'Shemsu) (PL 7)

Attributes
STR 14 (+2), DEX 11 (+0), CON 12 (+1), INT 13 (+1), WIS 14 (+2), CHA 13 (+1)

Combat
Attack +6, Damage +2 (unarmed), +6 (magical kopesh), +5 (bow), Defense 16 (Flat-Footed 13), Initiative +4

Saves
TGH +7, Fort +6, Ref +5, Will +7

Feats
Equipment 2, Fearless, Improved Initiative

Skills
Bluff 9 (+10), Intimidate 9 (+10), Knowledge: Religion 9 (+10), Language 1 (Egyptian [Infernal is native]), Notice 9 (+11), Stealth 9 (+9)

Powers
Device 2 (Magical Kopesh; easy to remove) (6pp)
-- Strike 4 (Power Feat: Improved Critical, Mighty, Extra: Penetrating [+1])
Morph 4 (animal forms; Power Feat: Metamorph 5 [Large Viper, Dire Bear, Giant Crocodile, Dire Hyena, or Large Scorpion]) (13pp)
Nullify 2 (all magical effects at once; Extra: Power Resistance [+1]) (6pp)
Protection 6 (6pp)

Equipment
Bow

Ability Scores: 17, Skills 12, Feats 4, Powers 31, Combat 24, Saves 15, Drawbacks –0 = 103

:!: Egypt, having one of my favorite mythologies, had inspired me to convert these guys into HERO back when I still played with that system. They made great minions for Set, who showed up in my superhero campaigns about as often as Loki does in Marvel.

:!: Rather than only being able to assume one animal form, I prefer to have my Minions of Set be able to assume any of the available forms. For those curious about the Dire Hyena form, simply use the Dire Wolf.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby prodigyduck » Wed Jul 25, 2007 2:27 pm

Image

MONODRONE (Base Modron) (PL 3, Minion 5)

Attributes
STR 10 (+0), DEX 10 (+0), CON 10 (+0), INT 3 (-4), WIS 7 (-2), CHA 8 (-1)

Combat
Attack +2 (includes +1 size), Damage +0 (unarmed), +3 (crossbow), +3 (spear), Defense 12 (Flat-Footed 11), Initiative +0

Saves
TGH +1, Fort +2, Ref +2, Will +0

Feats
Equipment 3

Skills
Notice 4 (+2), Stealth 0 (+4)

Powers
Flight 1 (2pp)
Immunity 60 (Aging, Critical Hits, Drain Effects, Mental Effects, Non-Lethal Physical Damage, Non-Lethal Energy Damage, Sleep, Sustenance) (60pp)
Protection 2 (2pp)
Shrinking 4 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (5pp)
Super-Senses 2 (Darkvision) (2pp)

Equipment
Crossbow, Spear

Drawbacks
Disability (mute [very common, moderate]) (-4pp)
Power Loss (Flight, if wings are restricted) (-1pp)

Ability Scores: -8, Skills 1, Feats 3, Powers 71, Combat 4, Saves 6, Drawbacks –5 = 72
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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prodigyduck
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Postby prodigyduck » Wed Jul 25, 2007 2:33 pm

Image

DUODRONE (Base Modron) (PL 4, Minion 7)

Attributes
STR 12 (+1), DEX 11 (+0), CON 11 (+0), INT 6 (-2), WIS 8 (-1), CHA 9 (-1)

Combat
Attack +3 (includes +1 size), Damage +1 (unarmed), +4 (spear), Defense 13 (Flat-Footed 12), Initiative +0

Saves
TGH +3, Fort +3, Ref +3, Will +2

Feats
Equipment 2

Skills
Diplomacy 4 (+3), Notice 4 (+3), Stealth 0 (+4)

Powers
Flight 1 (2pp)
Immunity 60 (Aging, Critical Hits, Drain Effects, Mental Effects, Non-Lethal Physical Damage, Non-Lethal Energy Damage, Sleep, Sustenance) (60pp)
Protection 3 (3pp)
Shrinking 4 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (5pp)
Super-Senses 2 (Darkvision) (2pp)

Equipment
Spear

Drawbacks
Power Loss (Flight, if wings are restricted)

Ability Scores: 1, Skills 2, Feats 2, Powers 72, Combat 8, Saves 9, Drawbacks –1 = 93
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby smashed247 » Wed Jul 25, 2007 4:48 pm

prodigyduck wrote:Image

HOPPING VAMPIRE (PL 5, Minion 7)

Attributes
STR 17 (+3), DEX 10 (+0), CON -- (--), INT 6 (-2), WIS 9 (-1), CHA 12 (+1)

Combat
Attack +3, Damage +3 (unarmed), Defense 13 (Flat-Footed 11), Initiative +0

Saves
TGH +6, Fort --, Ref +2, Will +4

Skills
Acrobatics 12 (+12), Climb 8 (+11), Intimidate 8 (+9)

Powers
Immunity 32 (Critical Hits, Fortitude Effects) (32pp)
Impervious Toughness 6 (Flaw: Limited – not vs. magic [-1]) (3pp)
Nullify 5 (all magic effects at once; Power Feat: Power Resistance [+1]) (15pp)
Protection 6 (6pp)
Regeneration 5 (Recovery Bonus 5 [allows Recovery Checks at +0]) (5pp)
Super-Senses 8 (Darkvision, Detect Breathing Creatures [accurate, ranged, radius, sense]) (8pp)
Transform 3 (humanoids into hopping vampires; Extra: Disease [+2], Duration – Continuous [+1], Linked to unarmed [+0], Flaw: Range – Touch [-1]) (18pp)

Drawbacks
Disability (cannot see living creatures [very common, minor]) (-3pp)

Abilities -6, Skills 7, Feats 0, Powers 87, Combat 12, Saves 7, - Drawbacks 3 = 104


WTF :? Where did you find this one? It kicks arse!

Love the conversions, especially the Elementals. Any chance of you doing Fraz-Urb'Luu or Baphomet? Or any of the other Demon Lords for that matter? I know you've done Demogorgon and Orcus, and they're great, but I was hoping you work your magic on the others?


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