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Kreuz Control: SHOCKMASTER!, Genesis, Apex

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Postby Servitor_2152 » Tue Jul 24, 2007 3:24 pm

[Kratos]

ARES!!!!!!

[/Kratos]
Iron Kingdoms Conversions

Full-Metal Fantasy in Mutants & Masterminds 2E
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Postby Kreuzritter » Tue Jul 24, 2007 6:03 pm

gerentau, the fight ocured on beleriphon's thread, since he ran it.

servitor, yeah, i get the feeling Kratos would probably beat that version of Ares, due to the greater wealth of feats.

speaking of people out to kill the ghost of Sparta
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Postby Kreuzritter » Tue Jul 24, 2007 6:09 pm

Image

The Colossus of Rhodes

PL: 10 (110)

abilities: (-20)
STR 46 DEX 10 CON 28 INT n/a WIS 10 CHA n/a

Combat: (40)
+4 init, +2 ATK, +2 DEF (-8 size, +1 flat-footed)
+16 DMG (unarmed)

saves: (4)
TOU +15 FORT +10 REF +0 WILL +3

Skills (3/12)
notice +6
search +6

feats (1)
improved intiative

Powers (82)
growth +18 9feat: innate, extra: continuous +1, flaw: permanent -1) (55)
immunity +22 (age, starvation, sleep, life support, mental effects) (22)
protection +6 (extra: impervious +1) (12)
superstrength +1 (feat; groundstrike) (3)

costs
abilities -20 + combat 40 + saves 4 + skills 3/12 + feat 1 + powers 82 = 110 pts

:arrow: the first boss from God of War II, the Colossus is the very wonder of the ancient world, brought to life by Zeus with the divine powers he stole from Kratos, and given the singular desire to reduce the would-be God of War to a bloody smear

:arrow: while the ideal build would make the colossus a construct, the game provides very obvious examples of Kratos being able to not only stun, but stagger the colossus. and so, it has a CON score.
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Postby Kreuzritter » Wed Jul 25, 2007 5:19 pm

Image

"Destroy Jimmy Carter."

The Red Scare

PL: 10 (150)

abilities: (18)
STR 30 DEX 14 CON n/a INT 10 WIS 14 CHA 10

Combat: (32)
+6 init, +8 ATK, +8 DEF (+ dodge, + flat-footed)
+10/10/12 DMG (unarmed/rocket/hammer & sickle)

saves: (6)
TOU +12 FORT n/a REF +4 WILL +5

Skills (10/40)
intimidate +10
knowledge: Communist propoganda +6
language 2 (english, german [native: russian])
notice +6
perform: spout propoganda +6
search +6
sense motive +4

feats (10)
all-out attack, chokehold, fearless, improved grab, improved grapple, improved initiative, improved overrun, improved pin, power attack, takedown attack

Powers (74)
Strike "Hammer & sickle" +2 (feats: mighty, improved crit, split attack, extra: penetrating +1) (7)
immunity +35 (fort, mental powers) (35)
protection +12 (extra: impervious +1) (24)
superstrength +4 (8)

costs
abilities 18 + combat 32 + saves 6 + skills 10/40 + feats 10 + powers 74 = 150 pts

:arrow: debut foe of the live-action tick, the Red Scare is the finest secret Soviet super-weapon that 1979 had to offer. i've also given it a slight upgrade so it can do more than just break stuff. now it breaks stuff while spouting late 1970's communist propaganda
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Postby Geraturatu » Wed Jul 25, 2007 5:31 pm

Oh no... Not the Tick... THE PAIN IS RETURNING (a.k.a.: headaches).
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Postby Dreaming Psion » Wed Jul 25, 2007 5:40 pm

Heh, I like your Knowledge and perform skills, very cool.
Check out the anime/manga 3e thread
My new Oddballs reborn thread
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Postby Kreuzritter » Wed Jul 25, 2007 6:23 pm

so glad you approve, and now, as a counterpoint..


making his way to the centre ring...

the Former heavyweight Champeen of da world...

The King of Sting...

The Master of Disaster...

The Dancing Destroyer...

The Prince of Pugilism...

The Count of Monte Fisto...

The American Icon...
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Postby Kreuzritter » Wed Jul 25, 2007 6:29 pm

Image

"Well, I've been with the best, and I've BEAT the best! I've retired more men than Social Security!"

Apollo Creed

PL: 10 (150)

abilities: (36)
STR 26 DEX 16 CON 20 INT 10 WIS 14 CHA 18

Combat: (24)
+7 init, +12/10/6 ATK, +10 DEF (+4 dodge, +3 flat-footed)
+8/10/9/5 DMG (unarmed/fist flurry/power punch/mega punch)

saves: (15)
TOU +10/5 FORT +9 REF +10 WILL +6

Skills (15/60)
bluff +10
diplomacy +8
intimidate +8
knowledge: current events +6
knowledge: pop culture +6
notice +6
search +6
sense motive +10

feats (26)
Accurate Attack, All-out Attack, Assessment, Atk Focus: Melee 4, Atk Spec: unarmed, benefit: hero of the people, Defensive Attack, diehard, Dodge 4, Elusive Target, Improved Block, Improved Defense, Improved Critical [Unarmed], improved initiative, Move-by Action, Power Attack, Second Chance [TOU vs Unarmed], Stunning Attack, taunt, uncanny dodge

Powers (34)
Disintegrate "mega punch" +5 (extra: area-line +0, flaws: tiring -1, uncontrolled 5 uses -1) (12)
- AP: Blast "power punch" +2 (feat: mighty) [5]
- AP: Strike "fist flurry" +2 (feat: mighty, extra: penetrating +1) [5]
enhanced STR +8 (8)
force feild "Aura of Awesome" +5 (extra: impervious +1) (14)

costs
abilities 36 + combat 24 + saves 15 + skills 15/60 + feats 25 + powers 34 = 150 pts

:arrow: Apollo Creed. Boxer. a man barely alive. Gentlemen, we can rebuild him. better than he was before. Better, Stronger, Faster. Apollo will be the first 6 million dollar boxer

:arrow: for those scratching your head, this version of apollo is a superheroic take on the greatest foe/rival of Rocky, inspired by his portrayl as athe boss/hidden character of the flash game Ivan Drago: justice enforcer. or just think apollo as a superhero, whichever floats your boat

:arrow: as you can see, Apollo's got a few options for hitting, but in all honesty prefers just using his regular punches than any of his specials
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Postby Wordmaker » Wed Jul 25, 2007 11:53 pm

Love the build. Fantastic.
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Postby Kreuzritter » Thu Jul 26, 2007 8:56 am

Image

Lieutenant Thunder

PL: 10 (150)

abilities: (16)
STR 34 DEX 12 CON 34 INT 10 WIS 12 CHA 14

Combat: (24)
+5 init, +8/6 ATK, +8 DEF (+2 dodge, +3 flat-footed)
+12 DMG (unarmed)

saves: (12)
TOU +12 FORT +12 REF +6 WILL +8

Skills (11/44)
diplomacy +8
notice +8
intimidate +6
knowledge: superheros +6
profession: teacher +4
search +6
sense motive +6

feats (8)
attack spec: unarmed, assessment, diehard, dodge 2, improved initative, interpose, power attack

Powers (85)
enhanced STR +20 (20)
enhanced CON +20 (20)
flight +5 (10)
immunity +9 (life support) (9)
impervious TOU +12 (12)
quickness +3 (3)
superstrength +5 (feat: shockwave) (11)

drawback
normal identity (full round) (-4)
vulnerable (power drains, uncommon, moderate) (-2)

tradeoffs
+2 DMG/-2 ATK
+2 TOU/-2 DEF

Complications
enemy (Argo, Doc Otaku)
responsibility (teacher at FC University)
secret (identity: ryan roberts)

costs
abilities 16 + combat 24 + saves 12 + skills 9/36 + feats 5 + powers 85 - drawback 6 = 150 pts

:arrow: Ryan Robertson had always loved superheroes, and growing up in Freedom City did nothing to deter his interest in them. After years of collecting comic books, cartoons, movies, documentaries, novels and role-playing games, he developed an encylipedic knowledge of costumed heroes, their adversaries and their impact on the world, and wrote articles about them in his highschool newspaper. After graduating, Ryan attended Freedom City University, where he quickly achieved degrees in English, History and Philosophy, and specialized in Superhuman History and Superhero Ethics. At the age of 26, Ryan began teaching at the institute and has written several books on the superhero community, as well as a series of books based on fictional heroes drawn from his own creative imagination.

Life might have continued on like this for the rest of Ryan's life had it not been for the intervention of Argo, the Ultimate Android. Possessing the combined might of the entire Freedom League, Argo had recently become accutely aware of his limitations. While powerful, he lacked the creativity many lesser beings (IE, humans) demonstrated, and attributed his most recent defeat to his more logical but straightforward tactics. Deciding to put an end to that, Argo kidnapped Ryan, now a well known expert on superhumans, and imprisoned him in one of Talos' abanonded bases underneath Freedom City. There, Argo used his powers to forge a powerful mental link with Ryan, tapping into Ryan's vast knowledge of superhero history, and more importantly, knowledge of superhuman battle tactics, the weaknesses of the Freedom League and Ryan's own creativity. His mind brimming with ideas he'd never before experienced, Argo used this newfound knowledge to set a trap for the League.

After luring the League to his base with the threat of killing his hostage, Argo sprang trap after calculated trap on the unexpected League, who had expected Argo's usual degree of straightforwardness. It was only after several Leaguers had been defeated, stunned or weakened that Argo appeared and began to systematically dominate the already routed heroes. The villain may well have won had Ryan not recalled an incident where a telepathic villain had forged a similar link to another hero, and the hero was able to use that link to his advantage. Realizing that Argo had made the link between them too powerful, Ryan was able to actually draw some of Argo's duplicated powers into himself.

Argo was shocked to find his powers cut in half, and even more surprised when an unknown individual whose appearance was an amalgam of the Freedom League's burst through a wall. Calling himself the Composite Leaguer, Ryan attacked the awesome android, managing to hold Argo at bay while the League recovered. However, it quickly became apparent that the power Ryan was leeching from Argo was too much for his human body, and he could feel the exertion begining to take a fatal toll on his heart. In a desperate display of ingenuity, Ryan used Pseudo's shapeshifting to wrap around Argo, and thus imprisoned, was denied Lady Liberty's powers. One power stunt from Captain Thunder allowed Ryan to drain even more power from Argo, denying him the Captain's power at well. With Argo's might depleted, Ryan launched one final, all out assault that had nearly defeated the android, who then decided to cut his losses and let loose with an Extra Efforted Gravidic Blast from Daedalus and then teleport to safety using Dr. Metropolis' power, severing the mental link as he did so.

The League gathered around their rescuer only to find that Ryan's heart had stopped due to the strain of the battle, and that he had only minutes to live. Captain Thunder used his mastery of electricity as impromptu heart paddles and was able to shock Ryan's heart back into functioning. The League then took Ryan to a hospital, where they thanked him for his efforts and rewarded him by taking a picture with him by his hospital bed, and then all signing it as well. It was the single best day of Ryan's life.

That was until a week later when he fondly remembered his brief time as a superpowered being and tried to recall exactly how it had felt to have that power. Doing so caused a strange feeling to well inside his chest, and when he focused on that feeling, there was a blinding flash of light and Ryan found his appearance changed. He was taller, better looking, built like a greek god and clad in a costume that looked like a modified version of Captain Thunder's. Surprised, Ryan experimented with his new form and found he possessed quicker reflexes, amazing strength and toughness, and the ability to fly. Using that last power, Ryan traveled to the Freedom League's headquarters, where he consulted with Captain Thunder about this strange transformation. An analysis from Daedalus confirmed that Ryan's time linked with Argo had left him with some residual energy from some of the heroes, and that Captain Thunder's shock treatment had given that residual power a catalyst to make Ryan a full fledged superhuman. While lacking many of the Leaguers more esoteric abilities and having none of their skills or technology, Ryan had just enough of Johnny Rockets speed to be faster than a normal human, just enough of Pseudo's shapeshifting to achieve this superhuman form, and the combination of Captain Thunder, Lady Liberty and Siren's strength, flight and toughness to be a powerhouse of not inconsiderable levels. Ryan meekly apologized for unintentionally borrowing Captain Thunder's look, but the good natured hero merely smiled and said that Ryan had proven himself good enough to deserve the look, and the name "Thunder" if he wished. Johnny Rocket offered up the name Lieutenant Thunder jokingly (after getting many a groan by suggestion "Captain Thunder Junior"), and Ryan accepted it with great honor and humility.

The Freedom League trained Ryan in how to use his abilities, though Ryan has refused membership since he feels he needs more experience under his belt before he can contribute to the World's Greatest Superteam. Captain Thunder's son Bolt was initially a little warry of this outsider being brought into the Thunder Clan, especially since he apparently ranked "higher" than he did, but after meeting Ryan in his normal form and discovering his love of RPG's, Bolt, Chase Atom and Ryan have gotten along smashingly. Today, Ryan patrols Freedom City while still teaching at his University, somehow managing to balance superheroics and his students while trying to live up to the legacy he's been handed.

Normally, Ryan Roberts appears to be a normal human in his mid-twenties. When he concentrates on the power within him for a few seconds (full round action), he can cause it to burst forth into a blinding flash of light that transforms him into Lt. Thunder, a taller, more physically imposing man apparently in his mid-thirties. He currently maintains a one person apartment on the Midtown area of Freedom City's Wester Side, as its right between his college campus and one of his favorite spots in Freedom City: The Superhero Museum.

:arrow: Another of my star players from the Time of Vengeance pbp, Lt Thunder is a standard paragon customized by Ares. i've also made a couple more adjustments to the design.

:arrow: Ares, permission to work this guy into my World of Freedom setting? I'm thinking transferring him over to the Post "Hero High" Claremont Academy, but since he's your guy...
Last edited by Kreuzritter on Thu Jul 26, 2007 5:27 pm, edited 2 times in total.
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Postby Beleriphon » Thu Jul 26, 2007 9:16 am

I like that, its a very cool take on a legacy type character.
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Re: 1259

Postby tm80401 » Thu Jul 26, 2007 11:29 am

Kreuzritter wrote:
Lieutenant Thunder

Powers (85)
enhanced STR +20 (20)
enhanced STR +20 (20)



Typo: Enhanced STR listed twice and no Enhanced CON listed.
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Postby tm80401 » Thu Jul 26, 2007 11:32 am

on Lieutenant Thunder, how would you anticpate the character to grow?

Would you enhance the existing powers, or try to build in more of the powers of the Freedom League?

maybe buy off the Normal ID?




Oooooohhhhh....... I'm a Cohort now.....
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Postby Bravo » Thu Jul 26, 2007 12:03 pm

These star players from your Time of Vengeance pbp, are really interesting to say the least! Thanks for sharing them as well as your regular builds! Great stuff!
Bravo

FELINE FURY: What's the point of having a name and a costume if you don't have an action figure?
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Re: 1259

Postby Ares » Thu Jul 26, 2007 12:19 pm

Kreuzritter wrote::arrow: Another of my star players from the Time of Vengeance pbp, Lt Thunder is a standard paragon customized by Ares. i've also made a couple more adjustments to the design.

:arrow: Ares, permission to work this guy into my World of Freedom setting? I'm thinking transferring him over to the Post "Hero High" Claremont Academy, but since he's your guy...


By all means, feel free. It'd be cool to have Lt. Thunder incorporated into someones version of FC. I'd be nothing but flattered.
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