Prodigy Duck's Beastiary and More (Allabar)

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prodigyduck
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Postby prodigyduck » Wed Aug 01, 2007 12:54 pm

Gothenem wrote:Though it is not Scylla, there are stats for a Scyllan in Stormwrack.


Alas, I do not have that book.
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Postby prodigyduck » Wed Aug 01, 2007 1:00 pm

Image

WATER NYMPH (PL 7, Minion 11)

Attributes
STR 10 (+0), DEX 17 (+3), CON 12 (+1), INT 16 (+3), WIS 16 (+3), CHA 19 (+4)

Combat
Attack +3, Damage +0 (unarmed), +1 (dagger), Defense 18 (Flat-Footed 11), Initiative +3

Saves
TGH +1, Fort +7, Ref +12, Will +12

Feats
Attractive, Dodge Focus 1, Environmental Adaptation (underwater), Equipment 1, Favored Environment (underwater), Grappling Finesse

Skills
Concentration 7 (+10), Diplomacy 2 (+6), Handle Animal 9 (+13), Medicine 8 (+11), Notice 9 (+14), Perform: Singing 7 (+11), Sense Motive 9 (+12), Stealth 7 (+10), Swim 6 (+6)

Powers
Air Control 6 (Extra: Independent [+0], Total Fade [+1]) (18pp)
AP – Water Control 6 (Extra: Independent [+0], Total Fade [+1]) (1pp)
Alternate Form 6 (water form) (30pp)
Enhanced Save 12 (+4 to all Saves [NOTE: Equal to Charisma Bonus]) (12pp)
Magic 7 (Plant Control; Power Feat: Alternate Power 7 [select 7 Alternate Powers as “druid spells”]) (21pp)
Shield 4 [NOTE: Equal to Charisma Bonus] (4pp)
Swimming 2 (2pp)

WATER FORM
Concealment 2 (normal vision; Power Feat: Innate, Flaw: Limited – only while underwater [-1])
Immunity 3 (cold, drowning, high pressure)
Insubstantial 1 (fluid form)
Suffocate 8
Swimming 2

Drawbacks
Disability (-4 to attack rolls vs. targets touching solid ground; uncommon, moderate) (-2pp)
Power Loss (Magic, if unable to speak or gesture) (-2pp)
Weakness (water dependent, 6 hours, or drowning, common, moderate) (-1pp)

Ability Scores: 30, Skills 16, Feats 6, Powers 88, Combat 12, Saves 12, Drawbacks –5 = 159
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby prodigyduck » Wed Aug 01, 2007 2:41 pm

Image

GORGON, Greater (PL 8, Minion 11)

Attributes
STR 14 (+2), DEX 12 (+1), CON 15 (+2), INT 12 (+1), WIS 13 (+1), CHA 15 (+2)

Combat
Attack +7 (includes -1 size), Damage +2 (unarmed), +5 (bow), +3 (dagger), Defense 17 (Flat-Footed 13), Initiative +1

Saves
TGH +8, Fort +4, Ref +7, Will +7

Feats
Equipment 3, Precise Shot

Skills
Bluff 8 (+10), Disguise 8 (+10), Notice 8 (+9), Stealth 8 (+9)

Powers
Drain Strength 6 (“snake hair bite” Power Feat: Slow Fade 6 – 1/day, Extra: Linked to snake bite [+0], Poison [+1]) (18pp)
AP – Drain Strength 6 (“poison blood” Power Feat: Slow Fade 6 – 1/day, Trigger [when slain], Extra: Linked to snake bite [+0], Poison [+1], Flaw: Uncontrolled [-1]) (1pp)
Growth 4 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (13pp)
Immunity 3 (Aging, Poison, Gorgon Petrifying Gazes) (3pp)
Protection 6 (6pp)
Regeneration 5 (Resurrection [20 minutes], not if head cut off) (5pp)
Super-Movement 1 (Slithering) (2pp)
Super-Senses 2 (Darkvision) (2pp)
Transform Flesh to Stone 6 (“petrifying gaze” Power Feat: Dimensional – Ethereal, Extras: Action – Reaction [+3], Range – Perception [+1], Duration – Continuous [+1]; Flaw: Sense-Dependant – Vision [-1]) (43pp)

Equipment
Bow, Dagger

Ability Scores: 9, Skills 8, Feats 4, Powers 93, Combat 32, Saves 14, Drawbacks –0 = 160
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby Servitor_2152 » Thu Aug 02, 2007 6:45 am

That's a really cute gorgon, actually.

(Heh. Those are two words I never expected to see adjacent to one another. :wink: )
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Postby Bravo » Thu Aug 02, 2007 8:06 am

Servitor_2152 wrote:That's a really cute gorgon, actually.

(Heh. Those are two words I never expected to see adjacent to one another. :wink: )


Have to agree the pictures for the "female" creatures are just awesome :shock: true works of art!
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Postby prodigyduck » Thu Aug 02, 2007 10:25 am

Bravo wrote:
Servitor_2152 wrote:That's a really cute gorgon, actually.

(Heh. Those are two words I never expected to see adjacent to one another. :wink: )


Have to agree the pictures for the "female" creatures are just awesome :shock: true works of art!


It's too bad I cannot take credit for them.
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Please see my MnM Beastiary.

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Postby Grayson » Thu Aug 02, 2007 11:43 am

How soon do we get the rest of the modrones? I am quite curious as to see how the heavy hitters turn out.

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Postby prodigyduck » Thu Aug 02, 2007 1:11 pm

Grayson wrote:How soon do we get the rest of the modrones? I am quite curious as to see how the heavy hitters turn out.


Fairly soon. I got sidetracked when I had to do some conversions for my roommate for his Mythic Greek game.

I'll be working on the rest of the modrons next.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby prodigyduck » Thu Aug 02, 2007 6:07 pm

OCTON (Hierarch Modron) (PL 13, Minion 21)

Attributes
STR 13 (+1), DEX 15 (+2), CON 16 (+3), INT 15 (+2), WIS 15 (+2), CHA 15 (+2)

Combat
Attack +10 (includes -1 size), Damage +1 (unarmed), Defense 20 (Flat-Footed 14), Initiative +6

Saves
TGH +15, Fort +10, Ref +9, Will +9

Feats
Blind-Fight, Improved Initiative

Skills
Concentration 12 (+14), Diplomacy 15 (+17), Gather Information 11 (+13), Knowledge: Arcane Lore 10 (+12), Knowledge: Local 6 (+8], Knowledge: The Planes 7 (+9), Language 4 (Auran, Celestial, Infernal, Planar Common [Modron is native]), Notice 7 (+9), Search 14 (+16), Sense Motive 8 (+10), Stealth 10 (+8]

Powers
Additional Limbs 4 (8 total tentacles; Power Feat: Innate) (5pp)
Create Object 7 (“wall of force” Power Feat: Subtle, Extra: Impervious [+1], Independent [+0], Total Fade [+1]) (29pp)
AP – ESP 5 (visual and hearing) (1pp)
AP – Speed 3 + Quickness 3 (“haste”) (1pp)
AP – Telekinesis 5 (Power Feat: Subtle) (1pp)
AP – Telepathy 7 (Power Feat: Selective, Subtle) (1pp)
AP – Teleport 9 (Power Feat: Easy, Extra: Accurate [+1]) (1pp)
Flight 1 (2pp)
Growth 4 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (13pp)
Immunity 60 (Aging, Critical Hits, Drain Effects, Mental Effects, Non-Lethal Physical Damage, Non-Lethal Energy Damage, Sleep, Sustenance) (60pp)
Impervious Toughness 10 (Flaw: Limited – not vs. magic [-1]) (5pp)
Magic 14 (Healing; Power Feat: Alternate Power 14 [select 14 Alternate Powers as “divine spells”]) (42pp)
Nullify 7 (all magical effects at once; Extra: Power Resistance [+1]) (21pp)
Protection 12 (12pp)
Super-Movement 1 (Water-Walking) (2pp)
Super-Senses 9 (Darkvision, Detect Evil [ranged], Detect Good [ranged], Direction Sense, Radius Vision) (9pp)

Drawbacks
Power Loss (Magic, if unable to speak or gesture) (-2pp)

Ability Scores: 17, Skills 26, Feats 2, Powers 205, Combat 44, Saves 21, Drawbacks –2 = 313

:!: As there is no picture available for the Octon, here is a description:

An octon is a torpedo-like creature with two eyes and two mouths, one of each on either side of its pointed head. The creature appears to be wearing a large collar at shoulder level, but this is actually part of its body. Its eight identical tentacle arms are spaced evenly around the collar’s circumference. An octon can move through the air or water by forcing either substance through its collar to provide lift and propulsion, as well as significant maneuverability.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby prodigyduck » Thu Aug 02, 2007 6:49 pm

Image

SEPTON (Hierarch Modron) (PL 15, Minion 26)

Attributes
STR 15 (+2), DEX 15 (+2), CON 16 (+3), INT 16 (+3), WIS 16 (+3), CHA 17 (+3)

Combat
Attack +13, Damage +2, Defense 23 (Flat-Footed 16), Initiative +6

Saves
TGH +15, Fort +11, Ref +10, Will +11

Feats
Blind-Fight, Improved Initiative

Skills
Concentration 15 (+18], Diplomacy 18 (+21), Gather Information 12 (+15), Knowledge: Architecture and Engineering 7 (+10), Knowledge: Arcane Lore 10 (+13), Knowledge: Local 7 (+10), Knowledge: The Planes 10 (+13), Language 4 (Auran, Celestial, Infernal, Planar Common [Modron is native]), Notice 12 (+15), Search 10 (+13), Sense Motive 9 (+12), Stealth 8 (+10)

Powers
Additional Limbs 3 (7 total arms; Power Feat: Innate) (4pp)
Create Object 7 (“wall of force” Power Feat: Subtle, Extra: Impervious [+1], Independent [+0], Total Fade [+1]) (29pp)
AP – ESP 5 (visual and hearing) (1pp)
AP – Telepathy 7 (Power Feat: Selective, Subtle) (1pp)
AP – Teleport 9 (Power Feat: Easy, Extra: Accurate [+1]) (1pp)
Immunity 60 (Aging, Critical Hits, Drain Effects, Mental Effects, Non-Lethal Physical Damage, Non-Lethal Energy Damage, Sleep, Sustenance) (60pp)
Impervious Toughness 10 (Flaw: Limited – not vs. magic [-1]) (5pp)
Magic 12 (Telekinesis; Power Feat: Alternate Power 12 [select 12 Alternate Powers as “spells”], Subtle) (37pp)
Magic 16 (Healing; Power Feat: Alternate Power 16 [select 16 Alternate Powers as “divine spells”]) (48pp)
Mind Reading 2 (Power Feat: Subtle, Extra: Action – Free [+2], Duration – Sustained [+1], Flaw: Limited to Surface Thoughts [-1]) (6pp)
Nullify 10 (all magical effects at once; Extra: Power Resistance [+1]) (30pp)
Protection 12 (12pp)
Super-Senses 6 (Darkvision, Detect Magic [ranged, sense], Direction Sense) (6pp)

Drawbacks
Power Loss (Magic [both arcane and divine], if unable to speak or gesture) (-4pp)

Ability Scores: 35, Skills 31, Feats 2, Powers 240, Combat 52, Saves 24, Drawbacks –4 = 380
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby prodigyduck » Thu Aug 02, 2007 9:16 pm

Image

ABOLETH (PL 9, Minion 17)

Attributes
STR 26 (+8], DEX 12 (+1), CON 20 (+5), INT 15 (+2), WIS 17 (+3), CHA 17 (+3)

Combat
Attack +4 (includes -2 size), Damage +8 (unarmed), Defense 14 (Flat-Footed 11), Initiative +1

Saves
TGH +7, Fort +7, Ref +3, Will +9

Skills
Concentration 13 (+16), Knowledge: Any One 11 (+13), Language 2 (Aquan, Undercommon [Aboleth is native]), Notice 13 (+16)

Powers
Additional Limbs 2 (4 total tentacles; Power Feat: Innate) (3pp)
Growth 8 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (25pp)
Illusion 9 (“programmed image” hearing, smell, and visual; Power Feat: Progression 4 [100-ft. radius], Trigger 2, Extra: Duration – Sustained [+1], Independent [+0], Total Fade [+1]) (60pp)
AP – Duplication 8 (“project image” Extra: Independent [+0], Sensory Link [+1], Total Fade [+1]) (1pp)
AP – Illusion 5 (“hypnotic pattern” visual; Power Feat: Progression 1 [10-ft. radius area], Flaw: Limited – only to create a twisting pattern of shifting colors [-1]) + Mind Control 5 (Extra: Area – Burst [+1], Linked [+0], Flaw: One Command [“Stand still and be fascinated by the lights”; -1], Sense-Dependent – Visual [-1]) (1pp)
AP – Illusion 7 (“illusory wall” visual; Power Feat: Progression 1 [10-ft. radius], Extra: Duration – Continuous [+2], Flaw: Limited – only to create illusion of a wall, floor, ceiling, or similar surface [-1], Range – Ranged [-1]) (1pp)
AP – Illusion 8 (“mirage arcana” all senses; Power Feat: Progression 6 [500-ft. radius], Slow Fade 4 [1 hour/pp], Extra: Duration – Sustained [+1], Independent [+0], Total Fade [+1], Flaw: Limited – Terrain only [-1]) (1pp)
AP – Illusion 8 (“persistent image” hearing, smell, and visual; Power Feat: Progression 5 [250-ft. radius], Slow Fade 1 [1 minute/pp], Extra: Duration – Sustained [+1], Independent [+0], Total Fade [+1]) (1pp)
AP – Illusion 9 (“veil” smell, touch, and visual; Power Feat: Progression 2 [25-ft. radius], Slow Fade 4 [1 hour/pp], Extra: Duration – Sustained [+1], Independent [+0], Total Fade [+1], Flaw: Limited – only to create illusory disguises [-1], Phantasms [-1]) (1pp)
AP – Mind Control 7 (“enslave” Power Feat: Mental Link, Slow Fade 6 [1 day/pp], Extra: Duration – Sustained [+1], Independent [+0], Total Fade [+1], Flaw: Action – Full-Round [-1], Limited – Humanoids only [-1]) (1pp)
Protection 2 (2pp)
Super-Senses 2 (Darkvision) (2pp)
Swimming 2 (5 mph) (2pp)
Transform Air-Breathing Creature into Water-Breathing Creature 9 (“mucus cloud”; Power Feat: Slow Fade 3 [20 minutes/pp], Extra: Aura [+1], Independent [+0], Total Fade [+1], Flaw: Range – Touch [-1]) (48pp)
Transform Creature into Water-Dependent Creature 9 (“slime” Extra: Duration – Continuous [+1], Linked to tentacle [+0], Flaw: Range – Touch [-1]) (36pp)

Ability Scores: 23, Skills 10, Feats 0, Powers 185, Combat 24, Saves 10, Drawbacks –0 = 252

:arrow: EDIT: (11/22/07) Gave the Aboleth its proper psionic powers, rather than generalizing.
Last edited by prodigyduck on Thu Nov 22, 2007 12:01 am, edited 2 times in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby prodigyduck » Thu Aug 02, 2007 9:22 pm

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ANKHEG (PL 5, Minion 4)

Attributes
STR 21 (+5), DEX 10 (+0), CON 17 (+3), INT 1 (-5), WIS 13 (+1), CHA 4 (-3)

Combat
Attack +2 (includes -1 size), Damage +5 (unarmed), +4 (acid spit), Defense 12 (Flat-Footed 10), Initiative +0

Saves
TGH +9, Fort +6, Ref +3, Will +2

Feats
Improved Grab

Skills
Climb 3 (+8], Notice 5 (+6)

Powers
Blast 4 (“acid spit” Extra: Secondary Effect [+1]) (12pp)
Burrowing 2 (2pp)
Growth 4 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (25pp)
Protection 6 (6pp)
Super-Senses 6 (Darkvision, Low-Light Vision, Tremorsense) (6pp)

Drawbacks
Disability (mute [very common, moderate]) (-4pp)
Disability (no hands [very common, moderate]) (-4pp)

Ability Scores: -6, Skills 2, Feats 1, Powers 39, Combat 12, Saves 7, Drawbacks –8 = 47
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby prodigyduck » Fri Aug 03, 2007 11:01 am

Image
*Knock, Knock, Knock* "Land Shark!"

BULETTE (PL 10, Minion 6)

Attributes
STR 27 (+8], DEX 15 (+2), CON 20 (+5), INT 2 (-4), WIS 13 (+1), CHA 6 (-2)

Combat
Attack +7 (+9 bite; includes -2 size), Damage +8 (unarmed), Defense 17 (Flat-Footed 12), Initiative +2

Saves
TGH +12, Fort +11, Ref +8, Will +4

Feats
Attack Specialization (bite)

Skills
Notice 9 (+10)

Powers
Burrowing 1 (1pp)
AP – Leaping 1 (1pp)
Growth 8 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (25pp)
Protection 7 (7pp)
Super-Senses 8 (Darkvision, Low-Light Vision, Scent, Track, Tremorsense) (8pp)

Drawbacks
Disability (mute [very common, moderate]) (-4pp)
Disability (no hands [very common, moderate]) (-4pp)

Ability Scores: -1, Skills 2, Feats 1, Powers 42, Combat 36, Saves 15, Drawbacks –8 = 87

:arrow: EDIT: (11/22/07) Removed the Acrobatics skill from bulette. I felt it was unecessary, due to its Leaping (the thing can leap 36 feet in one go; which should be fine!).
Last edited by prodigyduck on Thu Nov 22, 2007 12:36 am, edited 1 time in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby prodigyduck » Fri Aug 03, 2007 11:16 am

Image

CARRION CRAWLER (PL 4, Minion 3)

Attributes
STR 14 (+2), DEX 15 (+2), CON 14 (+2), INT 1 (-5), WIS 15 (+2), CHA 6 (-2)

Combat
Attack +1 (includes -1 size), Damage +2, Defense 11 (Flat-Footed 10), Initiative +2

Saves
TGH +6, Fort +3, Ref +3, Will +5

Skills
Climb 8 (+10), Notice 4 (+6)

Powers
Additional Limbs 4 (8 tentacles; Power Feat: Innate) (5pp)
Growth 4 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (13pp)
Paralyze 3 (Extra: Linked to tentacles [+0]) (6pp)
Protection 4 (4pp)
Super-Movement 1 (Wall-Crawling) (2pp)
Super-Senses 4 (Darkvision, Scent, Track) (4pp)

Drawbacks
Disability (mute [very common, moderate]) (-4pp)
Disability (no hands [very common, moderate]) (-4pp)

Ability Scores: -7, Skills 3, Feats 0, Powers 34, Combat 8, Saves 5, Drawbacks –8 = 35
Last edited by prodigyduck on Fri Sep 28, 2007 1:20 pm, edited 1 time in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby Servitor_2152 » Fri Aug 03, 2007 11:55 am

prodigyduck wrote:Image


Ah, gotta love the old-skool D&D Armor Classes.

THAC0-what now? :wink:
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