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Sewer Rats: DJ

Postby JoshuaDunlow » Thu Aug 02, 2007 5:23 pm

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DJ (Aka Dwayne Johnson III)
Story: DWayne johnson otherwise known as DJ, was an up and coming musical artist, with a sound that was all his own. But instead of going into pop, he went into rock. Which was an interesting move for him, that proved to be just the right thing. However an accident behind stage, would affect him for the rest of his life. Perhaps he was a mutant to begin with, but an overload with the sound system caused an explosion. That sent him to the hospital. Over the next few weeks he recovered, gaining enhanced strength and sonic control powers. He got into the sewer rats through Lace, who he was dating before he realized who she was. He joined mostly for the excitement of using hispowers, anyway he wished. Without being a hero all the time. Now he works as a DJ at a local nightclub.

Power Level: 10 (150), Concept: Sound Manipulator/Disc Jockey , Tradeoffs: -2 Attack, for +2 Damage DC. ; -5 Toughness for +2 Defense Bonus, Age: 27, Height: 6'3", Weight: 215 lbs, Eyes: Black, Hair: Black, Allegiances: SewerRats, Motivations: Thrills , Goals: To become Famous

Abilities [25pp]: Strength 30 (+10)/14, Dexterity 14 (+2), Constitution 20(+5), Intelligence 10 (+0), Wisdom 14 (+2), Charisma 16 (+3)
Saves [9pp]: Toughness +5, Fortitude +7, Reflexes +4, Willpower +7
Combat [22pp]: Attack Bonus +6 (+8 Sound Blast), Defense Bonus +5 (+2 flatfooted; +15 with Shield), Initiative +2, Knockback -2, Grapple +21, Damage: Punch +3, Sonic Clap +8, Stun +7
Skills [14pp]: Concentration 6/+8, Craft (Electronics) 4 (+4), Drive 5/+7, Diplomacy 6/+9, Gather Information 6/+9, Intimidate 8/+11, Knowledge (Physical Sciences) 4/+4, Perform (Singing) 3/+6, Perform (Keyboards) 3/+6, Profession (DJ) 8/+10, Notice 4/+6
Feats [7pp]: Attack Specialization (Sound Blast), Benefit (Status) 1, Connected, Distract (Intimidate), Precise Shot, Stunning Attack, and TeamWork.
Powers [71pp]:
Enhanced Ability (Strength) 16
Super Strength 5 [Heavy Load: 51,200 lbs]
Sonic Control 12 [Power Feats: Dynamic, 5 Dynamic Feats]
-DAP: Flight
-DAP: Blast ("Sonic Clap"; Power Feats: Selective; Area Explosion)
-DAP: Drain Toughness (Obects only)
-DAP: Stun (Power Feats: Selective; Extras: Area Cone)
-DAP: Shield
Super Senses 2 [Radio, UltraHearing]
Immunity 8 [Sonic Damage, and Sonic Descriptor]
Complications: Reputation (Vigilante), Secret (Identity)
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Marvel Asgard Template

Postby JoshuaDunlow » Thu Aug 02, 2007 7:32 pm

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Asgardian Template
Abilities [4]: +4 Constitution
Saves [8]:: +4 Fortitude, +4 Willpower
Powers [30]:
Density 2 [+4 Strength, +1 Impervious Protection]=6pp
Immunity 3 [Immune to Aging, Disease,Poison]=3pp
Impervious Toughness 2
Super Strength 8
Not all Asgardians, but some gain a power to epitomize something. Be it a roll or some aspect of Asgardian life.
Devices:
Many asgards commonly have a magical weapon, or some form of armor.Or Both.
Total Cost: 42pp
---
New Material: Uru
Uru ranks about a 24 for material toughness.
---
Background:
Inhabiting the Nine Worlds in the other-dimensional Asgardian system are six races of humanoid life forms. Each race is different and intelligent, but the most powerful race is that of the Aesir. The Aesire are the most human looking and believed to have inhabited Earth at one time only to move to Asgard sometime later. Norsemen and Germanic tribes used to worship the Asgardians nearly a millennium ago and that is why some of the names differ slightly like Wotan instead of Odin. Even though certain Aesir are still interested in humanity such as Thor, the Asgardians do not have any more active worshippers or seek to have any. The gods possess superhuman abilities such as super strength and superhuman endurance. An average male god can lift up to 30 tons while an average female can lift up to 25 tons, but there are those that exceed these specifications. The Aesir are also gifted with extremely long life, but are not immortal like the gods of Olympus. They are also immune to all terrestrial diseases and are highly resistant to conventional forms of injury.
Last edited by JoshuaDunlow on Fri Aug 03, 2007 11:35 am, edited 2 times in total.
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Marvel: Heralds of Galactus Template

Postby JoshuaDunlow » Thu Aug 02, 2007 7:37 pm

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"Go forth and seek for me life that i may devour. "

Generic Herald of Galactus Template
Feats [3 pp]: Attack Specialist 1 (Cosmic Blast), Benefit (Herald of Galactus) 1, Favored Environment (Space) 1
Powers [122 pp]:
The Power Cosmic 25 [Passive Container; Drawback: PowerLoss (Powers can be taken away by galactus; Uncommon, Major; 3pts)]

Enhanced Constitution +15
Enhanced Ability (Choose) +10
Comprehend 3 [All Languages]
Super Strength 5
Impervious Toughness 10
Immunity 11 [Space Worthy; Aging, Disease, Poison, Starvation &Thirst]
Flight 10
Super Senses 4 [Cosmic Awareness (extended 3)]
Regeneration 10 [PF: Die Hard, Bruised 2, Injured 2, Staggered 2, Disabled 2, Ability 2]

Cosmic Manipulation 10 [Array; Dynamic; Choose 3 Dynamic Arrays] = 27
Other Powers are quite possible besides these, mostly depending on the personality of the Herald and the whim of Galactus.
Base: Blast 10 [Cosmic Radiation or some other form of Elemental Attack]
--- D.Alt: Boost 6[Specific Group of Traits (Chosen at creation); Slow Fade 2]
--- D.Alt: Transform 7 [Objects to Objects]
--- D.Alt: Space Flight 10
--- D.Alt: Disintegrate 4
--- D.Alt: Create Object 10
--- D.Alt: Healing 6 [Extra: Total ]


Devices [15-20pp]:
Easy / Hard to Remove 5 [PF: Restricted (Cosmic Manipulation 10)]
Not every Herald has one, but the a majority of them do have a unique item to use. Like surfer has his board, Terrax his axe, and so fourth.

Total Cost: 125 (140-145 with item)

Builder's Notes:
Seeing that jab had done some builds for Heralds, i thought i would update my Herald Template. Thanks to some of his work and my own, i came up with a generic template here. Which can be added on to any player thats PL 13 or greater.
Last edited by JoshuaDunlow on Fri Dec 11, 2009 2:31 pm, edited 4 times in total.
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Postby Thorpacolypse » Thu Aug 02, 2007 7:49 pm

I dig those templates, Joshua. They will be very helpful for the potential higher level game I'd like to run, and/or for future character builds.

How about an Amazon template? Not as powerful as the aforementioned characters, but with the whole Amazons Attack angle going in DC, seems like a timely request.
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Amazon Request

Postby JoshuaDunlow » Thu Aug 02, 2007 8:45 pm

Wiki Information: http://en.wikipedia.org/wiki/Amazons


Amazon, Power Level: 5 (63pp), Minion: 5
Abilities [18pp]: Strength 14 (+2), Dexterity 12 (+1), Constitution 16 (+3), Intelligence 10, Wisdom 14 (+2), Charisma 12 (+1)
Saves [6pp]: Toughness +3/+5 Armor, Fortitude +5, Reflexes +3, Willpower +4
Combat [16pp]: Base Attack +3 (+5 Melee, +5 Bow), Base Defense 5 (+2 Flatfooted), Initiative +1
Skills [6pp]: Acrobatics 4 (+5), Bluff 3 (+4), Intimidate 3 (+4), Notice 4 (+6), Ride 5 (+6), Survival 5 (+7),
Feats [17]: All out Attack, Attack Focus (Melee) 2, Attack Specialist (Bow) 1, Attractive, Elusive Target, Equipment 5, Minion 2 (Horse), Power Attack, Precise Shot, Takedown Attack, Taunt
Equipment [23]: Bow (3+str damage) 8, Spear (3+Str damage, 19-20) 7, Axe (3+strength) 4, Crescent Half Shield (+2 block, dodge) 4, Helmet (4 toughness [flaw: Limited to head]), Reinforced Leather Armor (+2 Toughness)
Last edited by JoshuaDunlow on Thu Aug 02, 2007 9:08 pm, edited 1 time in total.
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Re: Amazon Request

Postby Geraturatu » Thu Aug 02, 2007 9:04 pm

JoshuaDunlow wrote:Oath (to not bed men)


Really? As I remembered it, Amazons, they were supposed to marry any man that managed to defeat them. Ah well, I'm guessing that these are different Amazons then.
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Re: Amazon Request

Postby JoshuaDunlow » Thu Aug 02, 2007 9:07 pm

Geraturatu wrote:
JoshuaDunlow wrote:Oath (to not bed men)


Really? As I remembered it, Amazons, they were supposed to marry any man that managed to defeat them. Ah well, I'm guessing that these are different Amazons then.


No the oath was they could not wed, unless they had killed a man once. But im just going to get rid of that complication, doesn't make much sense right now.
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Sewer Rats: BlackWidow

Postby JoshuaDunlow » Thu Aug 02, 2007 9:23 pm

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“Come into my Web, said the spider to the fly”

Black Widow [PL 10/150pp]
Real Name: Andrea Soto, Concept: High powered Lawyer, and Super Criminal, Age: 24, Height: 5'5", Weight: 112 lbs, Eyes: Blue, Hair: Black, Allegiances: Sewer Rats, Motivations: Evil, Goals: To become the mayor of the Freedom City

Abilities [30pp]: Strength 10 (+0), Dexterity 23/18(+6), Constitution 10 (+0), Intelligence 18 (+4), Wisdom 18 (+4), Charisma 16 (+3)
Saves [16pp]: Toughness 0/+8 in armor, Fortitude 3 (+3), Reflexes 6 (+12), Willpower 7 (+10)
Combat [24pp]: Attack Bonus +6 (+10 with Razor Discs), Defense Bonus +8 (+4 Flatfooted), Initiative +8, Grapple +6, Knock Back 0/-5, Hero Points 1
Skills [22pp]: Acrobatics 8 (+14), Bluff 12(+15), Concentration 7(+11), Gather Information 7(+10), Intimidate 7(+10), Investigation 6(+10), Knowledge: Civics 10(+14), Languages 1 (English, Japanese), Notice 15(+19), Profession: Lawyer 10(+14), Sense Motive 5(+9 )
Feats [18pp]: Acrobatic Bluff, Attack Specializations (Razor Discs) 2, Benefit (Wealth) 2, Benefit (Status) 2, Connected, Contacts, Dodge Focus 2, Evasion, Fearless, Improved Initiative, Improved Pin, Improved Trip, Precise Shot, Sneak Attack, Taunt, and Ultimate Effort (Reflex Save).
Powers [4pp]:
Cybernetic Eyes (4pp)
Tech Rat has given Andrea back her life, with a pair of cybernetic eyes that not only give her regular vision but the ability to see in the dark. As well as a natural resistance to dazzle attacks.
-Sensory Shield 2 [+4 to visual dazzle attacks]
-Super Senses 2 [Darkvision]
Devices [40pp]:
Black Widow Armor 10 [Device; Hard to Remove] = 40
The Black Widow Armor, perhaps one of the more strangest powered armors developed. She stole a prototype armor from Aegis, and had it retrofitted to fit her motif. The Black widow armor has a number of tendrils which extrude from her helmet, she can use these to pick things up as well as to trip her opponents with. The armor's main design, was to allow someone to work in low light and no-light situations. As well as stealth technology. The advances from Tech Rat, include enhanced Dexterity, Leaping, Wall Climbing all to fit the spider motif. It has incredible resistance to damage, and her main power are remote controlled throwing discs made of razor sharp material.
-Additional Limbs 5 [25 tendrils; Alternate Powers: Trip 5] = 6pp
-Damage 8 [Razor sharp discs; Feats: Homing, Thrown, Ricochet; Extras: Penetrating] = 19pp
-Concealment 4 [“Stealth Technology” Power Feats: Close Range; Flaws: limited to shadows, passive] = 2pp
-Enhanced Dexterity 5 = 5pp
-Leaping 3 [x8 leaping] = 3pp
-Protection 8 = 8pp
-Super Movement 1 [Wall crawling] = 2pp
-Super Senses 5 [Blind sight (radius)] = 5pp
Equipment [Wealth Bonus +18]: ?
Drawbacks [4]: Normal Identity (Full Round)

Story:
Andrea Soto grew up being blind, looking for a way to see again. She was bitter, and turned to martial arts and larcenous pursuits to help attempt to do so. But her more lucrative parents, wanted her to study law. So she became a lawyer, something she was good at. But she wasn't in it for the satisfaction of defending the system. She wanted to use it. Black Mail, Extortion, and Intimidating. All things she was rather good at, helped her track down and steal an experimental body armor that would allow people to function in low sensory situations. Which was perfect for her so she became the Black Widow. Eventually she ran into Dr. David Jeffries who offered her a proposition. And would work on cybernetic replacements so she could see again, if she helped work for his group. She agreed and has never looked back yet. I would like to point out, she is perhaps the most evil of the group. She has no problems killing others.
Last edited by JoshuaDunlow on Wed Sep 03, 2008 4:57 pm, edited 1 time in total.
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Postby Thorpacolypse » Thu Aug 02, 2007 9:27 pm

Thank you for the Amazon template, Joshua. It rocks. When I actually get enough builds up that I want, I would love to use them in a storyline that I have rumbling around in my head.

I certainly would love to throw them at my players in my ftf game that I will be starting in October. Again, great job!
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Postby JoshuaDunlow » Thu Aug 02, 2007 9:33 pm

Thorpacolypse wrote:Thank you for the Amazon template, Joshua. It rocks. When I actually get enough builds up that I want, I would love to use them in a storyline that I have rumbling around in my head.

I certainly would love to throw them at my players in my ftf game that I will be starting in October. Again, great job!


No problem Thorp, :) Any time. Granted the stats for the Amazon template, are very successful and skilled for this template. There's like 3 different view points on Amazons, from that wiki page. So it was hard to decided on what way to go. I went with a more Greek aproach of the Amazon, that only bed men once a year. Its up to you to decide, if these amazons cut off their left breast so they can be better bowmen or not. (but there is not proof they actually did this, lack of medical practises made such a procedure more than likely to just kill from infection .
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Postby Kryptons Girl » Thu Aug 02, 2007 9:38 pm

if these amazons cut off their left breast so they can be better bowmen or not. (but there is not proof they actually did this, lack of medical practises made such a procedure more than likely to just kill from infection.


I remember hearing something like that but can't site a source for you. I agree on the infection part, it would get so septic that it would probably kill them.

~KG
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Re: Marvel Asgard Template

Postby tm80401 » Fri Aug 03, 2007 7:40 am

JoshuaDunlow wrote:Asgardian Template
Abilities [4]: +4 Constitution
Saves [8]:: +4 Fortitude, +4 Willpower
Powers [30]:
Density 2 [+4 Strength, +1 Impervious Protection]=6pp
Immunity 3 [Immune to Aging, Disease,Poison]=3pp
Impervious Toughness 2
Super Strength 8
Not all Asgardians, but some gain a power to epitomize something. Be it a roll or some aspect of Asgardian life.
Devices:
Many asgards commonly have a magical weapon, or some form of armor.Or Both.
Total Cost: 42pp
---
New Material: Uru
Uru ranks about a 24 for material toughness.
---
Background:
Inhabiting the Nine Worlds in the other-dimensional Asgardian system are six races of humanoid life forms. Each race is different and intelligent, but the most powerful race is that of the Gods. The Gods are the most human looking and believed to have inhabited Earth at one time only to move to Asgard sometime later. Norsemen and Germanic tribes used to worship the Asgardians nearly a millennium ago and that is why some of the names differ slightly like Wotan instead of Odin. Even though certain Gods are still interested in humanity such as Thor, the Asgardians do not have any more active worshippers or seek to have any. The gods possess superhuman abilities such as super strength and superhuman endurance. An average male god can lift up to 30 tons while an average female can lift up to 25 tons, but there are those that exceed these specifications. The Gods are also gifted with extremely long life, but are not immortal like the gods of Olympus. They are also immune to all terrestrial diseases and are highly resistant to conventional forms of injury.


You may want to change 'Gods' to 'Aesir', or 'Aesir and Vanir'. Just a thought.
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Postby JoshuaDunlow » Fri Aug 03, 2007 2:33 pm

Any requests?!
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Postby Geraturatu » Fri Aug 03, 2007 2:55 pm

You could make the KODT people.
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Postby JoshuaDunlow » Fri Aug 03, 2007 3:09 pm

KODT ?
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