Prodigy Duck's Beastiary and More (Allabar)

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.
Locked
prodigyduck
Mastermind
Mastermind
Posts: 2351
Joined: Sun Mar 19, 2006 8:15 pm
Location: A comfortable computer chair
Contact:

Post by prodigyduck » Sat Aug 04, 2007 12:09 pm

HEXTON (Hierarch Modron) (PL 16, Minion 26)

Attributes
STR 16 (+3), DEX 16 (+3), CON 17 (+3), INT 17 (+3), WIS 19 (+4), CHA 19 (+4)

Combat
Attack +13 (includes -1 size), Damage +3 (unarmed), Defense 23 (Flat-Footed 16), Initiative +7

Saves
TGH +15, Fort +12, Ref +12, Will +13

Feats
Blind-Fight, Improved Initiative, Split Attack (tentacles)

Skills
Concentration 13 (+17), Diplomacy 18 (+22), Gather Information 11 (+15), Knowledge: Arcane Lore 11 (+14), Knowledge: Architecture and Engineering 9 (+12), Knowledge: Local 9 (+12), Knowledge: The Planes 11 (+14), Language 4 (Auran, Celestial, Infernal, Planar Common [Modron is native]), Notice 14 (+18], Search 10 (+13), Sense Motive 9 (+13), Stealth 7 (+10)

Powers
Additional Limbs 3 (4 extra tentacles; Power Feat: Innate) (4pp)
Flight 2 (4pp)
Growth 4 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (13pp)
Create Object 9 (“wall of force” Power Feat: Subtle, Extra: Impervious [+1], Independent [+0], Total Fade [+1]) (36pp)
AP – ESP 7 (visual and hearing) (1pp)
AP – Telepathy 8 (Power Feat: Selective, Subtle) (1pp)
AP – Teleport 9 (Power Feat: Easy, Extra: Accurate [+1]) (1pp)
Immunity 60 (Aging, Critical Hits, Drain Effects, Mental Effects, Non-Lethal Physical Damage, Non-Lethal Energy Damage, Sleep, Sustenance) (60pp)
Impervious Toughness 15 (Flaw: Limited – not vs. magic [-1]) (8pp)
Magic 18 (Healing; Power Feat: Alternate Power 18 [select 18 Alternate Powers as “divine spells”]) (54pp)
Nullify 13 (all magical effects at once; Extra: Power Resistance [+1]) (39pp)
Protection 12 (12pp)
Super-Senses 3 (Darkvision, Direction Sense) (3pp)

Drawbacks
Power Loss (Flight, if wings are restricted) (-1pp)
Power Loss (Magic, if unable to speak or gesture) (-2pp)

Ability Scores: 32, Skills 32, Feats 3, Powers 236, Combat 56, Saves 27, Drawbacks –3 = 383

:!: Again, no art for these guys:

A hexton appears as a humanoid with six arms – two large human arms, each ending in a hand with six fingers, plus four tentacles tipped with sharp claws. From its back sprouts a pair of thin, fan-like wings.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

prodigyduck
Mastermind
Mastermind
Posts: 2351
Joined: Sun Mar 19, 2006 8:15 pm
Location: A comfortable computer chair
Contact:

Post by prodigyduck » Sat Aug 04, 2007 7:29 pm

Image

DOPPELGANGER (PL 4, Minion 6)

Attributes
STR 12 (+1), DEX 13 (+1), CON 12 (+1), INT 13 (+1), WIS 14 (+2), CHA 13 (+1)

Combat
Attack +4, Damage +1 (unarmed), Defense 14 (Flat-Footed 12), Initiative +1

Saves
TGH +4, Fort +2, Ref +5, Will +6

Feats
Dodge Focus 1

Skills
Bluff 8 (+9), Diplomacy 2 (+3), Disguise 8 (+9), Intimidate 2 (+3), Notice 4 (+6), Sense Motive 4 (+6)

Powers
Immunity 11 (Mind Control Effects, Sleep, Transform Effects) (11pp)
Mind Reading 3 (Power Feat: Subtle, Extra: Action – Free [+2], Duration – Sustained [+1], Flaw: Limited to Surface Thoughts [-1]) (10pp)
Morph 4 (humanoid forms; Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Action – Standard [-2]) (5pp)
Protection 3 (3pp)

Ability Scores: 17, Skills 7, Feats 1, Powers 29, Combat 16, Saves 9, Drawbacks –0 = 79
Last edited by prodigyduck on Fri Sep 28, 2007 1:35 pm, edited 1 time in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

prodigyduck
Mastermind
Mastermind
Posts: 2351
Joined: Sun Mar 19, 2006 8:15 pm
Location: A comfortable computer chair
Contact:

Post by prodigyduck » Sat Aug 04, 2007 7:38 pm

Image

DISPATER (The Iron Duke) (PL 21)

Attributes
STR 39 (+14), DEX 16 (+3), CON 37 (+13), INT 31 (+10), WIS 24 (+7), CHA 31 (+10)

Combat
Attack +14 (+16 with Iron Rod), Damage +14 (unarmed), +22 (Iron Rod), Defense 24 (Flat-Footed 17), Initiative +7

Saves
TGH +25, Fort +25, Ref +15, Will +19

Feats
Attack Specialization (Iron Rod), Attractive, Benefit (The Iron Duke of Dis), Improved Initiative, Master Plan, Power Attack, Takedown Attack 2, Ultimate Effort (Master Plan)

Skills
Bluff 26 (+36), Climb 26 (+40), Concentration 26 (+33), Craft: Chemical 26 (+36), Craft: Mechanical 26 (+36), Diplomacy 26 (+36), Disable Device 26 (+36), Intimidate 26 (+36), Knowledge: Arcane Lore 26 (+36), Knowledge: Architecture and Engineering 26 (+36), Language 3 (Celestial, Draconic, Mabrahoring [Infernal is native]), Notice 26 (+33), Search 26 (+36), Stealth 26 (+29)

Powers
Comprehend 4 (speak, understand, and read any language) (8pp)
Corrosion 20 (Extra: Aura [+1], Duration – Sustained [+2], Flaw: Limited – only vs. metal [-1]) (100pp)
Device 11 (Iron Rod of Dis; easy to remove) (33pp)
-- Mind Control 6 (Power Feat: Slow Fade 4 [1 hour/pp], Extra: Area – Burst [30-ft. radius; +1], Duration – Sustained [+1], Independent [+0], Total Fade [+1])
-- Strike 8 (Power Feat: Extended Reach, Mighty, Extra: Penetrating [+1])
Drain 10 (“unholy aura”; Ability Scores and Combat Traits all at once; Extras: Alternate Save – Willpower [+0], Area – Burst [50-ft. radius; +1], Aura [+1], Duration – Sustained [+2], Flaws: Limited – can only Drain 10 points, no more [-1]) (60pp)
Emotion Control 27 (Extra: Area – Burst [135-ft. radius; +1], Flaw: Limited – Fear only [-1], Range – Touch [-2], Drawbacks: Power Loss – not vs. Baatezu) (13pp)
Immunity 9 (Aging, Fire Damage, Poison, Sleep, Sustenance) (9pp)
Impervious Toughness 20 (Flaw: Limited – not vs. holy or magic [-1]) (10pp)
Morph 4 (humanoid forms; Flaw: Action – Standard [-2]) (2pp)
Protection 12 (12pp)
Regeneration 9 (Recovery Rate: Bruised 3, Injury 6) (9pp)
Super-Senses 16 (Darkvision, Detect Good [ranged], Detect Magic [ranged], True Sight) (16pp)
Transform Flesh to Iron 20 (Extra: Duration – Continuous [+1], Linked to Unarmed [+1], Flaw: Range – Touch [-1]) (80pp)
AP – Animate Objects 2 (Power Feat: Progression 5 [50 objects], Extra: Horde [+1], Independent [+1], Total Fade [+1], Flaw: Limited – Corpses only [skeletons and zombies; -1]) (1pp)
AP – Create Object 10 (Extra: Duration – Continuous [+1]) (1pp)
AP – Mind Control 14 (Extra: Duration – Continuous [+1]) (1pp)
AP – Nullify Magic 20 (all magic effects at once) (1pp)
AP – Summon Devils 18 (Power Feat: Sacrifice, Extra: Duration – Continuous [+1], Type [any devil; +2], Flaw: Action – Full-Round [-1]) (1pp)
AP – Telepathy 10 (Power Feat: Selective, Subtle) (1pp)
AP – Teleport 9 (Power Feats: Change Direction, Easy, Extra: Accurate [+1]) (1pp)
AP – Transform 10 (any corpse into Undead; Extra: Duration – Continuous [+1], Flaw: Range – Touch [-1]) (1pp)
AP -- Ward 5 (vs. good [25-ft. radius]; Extra: Independent [+0], Total Fade [+1]) + Immunity 5 (Mind Control Effects; Extra: Area – Burst [25-ft. radius; +1]) (1pp)

Drawbacks
Weakness (holy objects / locations; -1 Con, every minute) (-5pp)

Ability Scores: 118, Skills 86, Feats 9, Powers 361, Combat 56, Saves 36, Drawbacks –5 = 661
Last edited by prodigyduck on Wed Aug 22, 2007 2:29 pm, edited 1 time in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

prodigyduck
Mastermind
Mastermind
Posts: 2351
Joined: Sun Mar 19, 2006 8:15 pm
Location: A comfortable computer chair
Contact:

Post by prodigyduck » Sat Aug 04, 2007 7:49 pm

Image

GHAELE (Eladrin) (PL 12, Minion 28]

Attributes
STR 27 (+7), DEX 12 (+1), CON 15 (+2), INT 16 (+3), WIS 17 (+3), CHA 17 (+3)

Combat
Attack +10, Damage +7 (unarmed), +10 (holy sword), Defense 20 (Flat-Footed 15), Initiative +5

Saves
TGH +14, Fort +9, Ref +8, Will +10

Feats
Attractive, Improved Disarm, Improved Initiative, Improved Trip

Skills
Concentration 12 (+15), Diplomacy 2 (+5), Escape Artist 13 (+14), Handle Animal 13 (+16), Knowledge: Any One 13 (+16), Knowledge: Any One 13 (+16), Language 2 (Draconic, Infernal [Celestial is native]), Notice 13 (+16), Ride 15 (+16), Sense Motive 13 (+16), Stealth 13 (+14)

Powers
Alternate Form 12 (Globe of Light; Power Feat: Innate) (61pp)
Blast 10 (“prismatic spray” Extra: Area – Cone [100-ft; +1], Flaw: Range – Touch [-1]) + Dazzle 10 (visual; Extra: Area – Cone [100-ft; +1], Linked to Blast [+0], Flaw: Range – Touch [-1]) (40pp)
AP – Blast 9 (“chain lightning” Extra: Area – Shapeable [45-ft.; +1], Selective Attack [+1]) (1pp)
AP – Concealment 4 (visual; Power Feat: Slow Fade 2 [5 minutes/pp], Extra: Independent [+0], Total Fade [+1]) (1pp)
AP – Create Object 7 (“wall of force” Power Feat: Subtle, Extra: Impervious [+1], Independent [+0], Total Fade [+1]) (1pp)
AP – Dazzle 4 (visual) (1pp)
AP – Drain Constitution 8 (“gaze” Extra: Range – Perception [+2], Flaw: Limited – only vs. evil targets [-1], Sense-Dependent – Visual [-1]) + Emotion Control 8 (Extra: Linked to Drain [+0], Flaw: Limited – fear only [-1], Limited – only vs. evil targets [-1], Sense-Dependent – Visual [-1])(1pp)
AP – Environmental Control 3 (daylight; Extra: Duration – Continuous [+1]) (1pp)
AP – Healing 4 (1pp)
AP – Illusion 6 (visual; Extra: Duration – Sustained [+1], Independent [+0], Total fade [+1]) (1pp)
AP – Mind Control 7 (Power Feat: Slow Fade 4 [1 hour/pp], Extra: Duration – Sustained [+1], Independent [+0], Total fade [+1], Flaw: Range – Ranged [-1], Sense-Dependent – Visual [-1]) (1pp)
AP – Mind Reading 5 (Power Feat: Subtle, Extra: Duration – Sustained [+1], Independent [+0], Total Fade [+1]) (1pp)
AP – Nullify 12 (all magic effects at once) (1pp)
AP – Paralyze 8 (Extra: Range – Ranged [+1]) (1pp)
AP – Teleport 9 (Power Feats: Change Direction, Easy, Extra: Accurate [+1]) (1pp)
Comprehend 4 (languages) (8pp)
Device 2 (holy sword; easy to remove) (6pp)
-- Strike 3 (“holy sword” Power Feat: Improved Critical, Mighty, Extra: Penetrating [+1])
Immunity 11 (Aging, Electrical Damage, Petrification Effects, Sleep, Sustenance) (11pp)
Impervious Toughness 10 (Flaw: Limited – not vs. cold iron or unholy [-1]) (5pp)
Magic 14 (Healing; Power Feat: Alternate Power 14 [select 14 Alternate Powers as “divine spells”]) (42pp)
Nullify 18 (all magic effects at once; Extra: Power Resistance [+1]) (54pp)
Protection 12 (12pp)
Super-Senses 7 (Darkvision, Detect Evil [ranged], Low-Light Vision, See Invisibility) (7pp)
Ward 5 (vs. evil [25-ft. radius]; Extra: Aura [+1], Duration – Continuous [+1], Flaw: Permanent [-1]) (10pp)
Linked – Immunity 5 (Mind Control Effects; Extra: Area – Burst [25-ft. radius; +1]) (10pp)

GLOBE OF LIGHT FORM
Blast 10 (Extra: Affects Corporeal [+1], Penetrating [+1])
Flight 4
Insubstantial 3 (energy form – light)

Drawbacks
Power Loss (Magic, if unable to speak or gesture) (-2pp)
Power Loss (Device, “Gaze”, Magic; while using Alternate Form) (-3pp)

Ability Scores: 41, Skills 31, Feats 4, Powers 284, Combat 40, Saves 21, Drawbacks –5 = 416
Last edited by prodigyduck on Fri Sep 28, 2007 1:45 pm, edited 2 times in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

prodigyduck
Mastermind
Mastermind
Posts: 2351
Joined: Sun Mar 19, 2006 8:15 pm
Location: A comfortable computer chair
Contact:

Post by prodigyduck » Sat Aug 04, 2007 8:59 pm

Image

MEPHISTOPHELES (Lord of No Mercy) (PL 18]

Attributes
STR 27 (+8], DEX 29 (+9), CON 28 (+9), INT 29 (+9), WIS 33 (+11), CHA 30 (+10)

Combat
Attack +15 (includes -1 size), Damage +8 (unarmed), +16 (ranseur), Defense 25 (Flat-Footed 17), Initiative +13

Saves
TGH +20, Fort +21, Ref +21, Will +23

Feats
Artificer, Attractive, Benefit (Ruler of Cania), Improved Initiative, Power Attack, Ritualist

Skills
Acrobatics 23 (+32), Bluff 23 (+33), Concentration 23 (+34), Craft: Chemical 23 (+32), Diplomacy 23 (+33), Gather Information 23 (+33), Intimidate 23 (+35), Knowledge: Arcane Lore 23 (+32), Knowledge: History 23 (+32), Knowledge: The Planes 23 (+32), Language 3 (Celestial, Draconic, Mabrahoring [Infernal is native]), Notice 23 (+34), Search 23 (+32), Sense Motive 23 (+34), Stealth 23 (+32)

Powers
Blast 14 (Extra: Linked – Nauseate 14 [Extra: Range – Ranged (+1)]) (70pp)
AP – Animate Objects 2 (Power Feat: Progression 5 [50 objects], Extra: Horde [+1], Flaw: Limited – Corpses only [skeletons and zombies; -1]) (1pp)
AP – Create Object 15 (Extra: Duration – Continuous [+1]) (1pp)
AP – ESP 9 (visual and hearing; Extra: Dimensional 3) (1pp)
AP – Healing 14 (Extra: Restoration [+1]) (1pp)
AP – Healing 17 (Extra: Resurrection [+1]) (1pp)
AP – Hellfire Control 17 (Extra: Area – Burst [85-ft. radius; +1]) (1pp)
AP – Hellfire Control 14 (1pp)
AP – Illusion 13 (all senses) (1pp)
AP – Mind Control 14 (Extra: Duration – Continuous [+1]) (1pp)
AP – Nullify Magic 16 (all magic effects at once) (1pp)
AP – Summon Devils 18 (Power Feat: Sacrifice, Extra: Duration – Continuous [+1], Type [baatezu; +1], Flaw: Action – Full-Round [-1]) (1pp)
AP – Telepathy 8 (Power Feat: Selective, Subtle) (1pp)
AP – Teleport 9 (Power Feats: Change Direction, Easy, Extra: Accurate [+1]) (1pp)
AP – Transform 10 (any corpse into Undead; Extra: Duration – Continuous [+1], Flaw: Range – Touch [-1]) (1pp)
AP – Ward 5 (vs. good [25-ft. radius]; Extra: Independent [+0], Total Fade [+1]) + Immunity 5 (Mind Control Effects; Extra: Area – Burst [25-ft. radius; +1]) (1pp)
Comprehend 4 (speak, understand, and read any language) (8pp)
Device 6 (Unholy Ranseur; easy to remove) (18pp)
-- Strike 8 (Power Feat: Extended Reach, Improved Critical, Mighty, Extra: Penetrating [+1])
-- Boost 5 (all Hellfire descriptor Powers at once; Flaw: Personal [-1])
Drain 10 (“unholy aura”; Ability Scores and Combat Traits all at once; Extras: Alternate Save – Willpower [+0], Area – Burst [50-ft. radius; +1], Aura [+1], Duration – Sustained [+2], Flaws: Limited – can only Drain 10 points, no more [-1]) (60pp)
Flight 4 (8pp)
Growth 4 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (13pp)
Hellfire Control 4 (Extra: Aura [+1], Duration – Sustained [+2]) (20pp)
Immunity 9 (Aging, Fire Damage, Poison, Sleep, Sustenance) (9pp)
Impervious Toughness 20 (Flaw: Limited – not vs. holy or magic [-1]) (10pp)
Magic 15 (Telekinesis; Power Feat: Alternate Power 15 [select 15 Alternate Powers as additional “spells”], Subtle) (46pp)
Protection 11 (1pp)
Regeneration 9 (Recovery Rate: Bruised 3, Injury 6) (9pp)
Super-Senses 16 (Darkvision, Detect Good [ranged], Detect Magic [ranged], True Sight) (16pp)

Drawbacks
Power Loss (Flight, if wings are immobilized) (-1pp)
Power Loss (Magic, if unable to speak or gesture) (-2pp)
Weakness (holy objects / locations; -1 Con, every minute) (-5pp)

Ability Scores: 104, Skills 82, Feats 6, Powers 313, Combat 64, Saves 36, Drawbacks –8 = 597

:!: I was actually pretty surprised wehn Mephistopheles, here, turned out only to be PL 18. I was honestly expecting him to be much more powerful.
Last edited by prodigyduck on Wed Aug 22, 2007 2:32 pm, edited 1 time in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

prodigyduck
Mastermind
Mastermind
Posts: 2351
Joined: Sun Mar 19, 2006 8:15 pm
Location: A comfortable computer chair
Contact:

Post by prodigyduck » Sun Aug 05, 2007 1:20 am

Image

STRAHD VON ZAROVICH (PL 12)

Attributes
STR 18 (+4), DEX 16 (+3), CON -- (--), INT 20 (+5), WIS 17 (+3), CHA 16 (+3)

Combat
Attack +9, Damage +4 (unarmed), Defense 21 (Flat-Footed 15), Initiative +7

Saves
TGH +12, Fort --, Ref +9, Will +13

Feats
Artificer, Attractive, Benefit (Count of Barovia), Dodge Focus 1, Equipment 2, Improved Initiative, Ritualist

Skills
Bluff 14 (+17), Concentration 13 (+16), Diplomacy 4 (+7), Intimidate 8 (+11), Knowledge: Arcane Lore 13 (+18], Knowledge: Religion 13 (+18], Language 4 (Draconic, Elven, Giant, Infernal [Common is native]), Notice 10 (+13), Search 8 (+13), Sense Motive 14 (+17), Stealth 14 (+17)

Powers
Alternate Form 3 (“mist form”) (15pp)
AP – Morph 3 (Power Feat: Metamorph 3 [bat, dire bat, and dire wolf forms]) (1pp)
Concealment 2 ("Forest Fane" Detect/ESP; Extra: Duration -- Continuous [+1]) (6pp)
Device 3 (Magical Wardrobe; hard to remove) (12pp)
-- Enhanced Defense 2 (“ring of protection”)
-- Enhanced Saving Throw 9 (“cloak of resistance” +3 to all saves)
Device 2 (Dayheart; hard to remove) (8pp)
-- Removes Drawback (Weakness vs. sunlight)
Drain Constitution 2 (“blood drain”; Power Feats: Slow Fade 6 – 1 day, Extra: Linked to bite [+0], Vampiric [+1], Flaw: Requires Grapple Check [-1]) (8pp)
Linked – Regeneration 2 (Resurrection 2 [1 day]; Extra: Action – Reaction upon being Drained to 0 Constitution [+0], Affects Others [+0], Flaw: Uncontrolled Reincarnation [as vampire; -1]) (1pp)
Enhanced Ability 18 (Strength +6, Dexterity +4, Intelligence +2, Wisdom +2, Charisma +4) (18pp)
Immunity 32 (Critical Hits, Fortitude Effects) (32pp)
Immunity 15 ([“Swamp Fane”] Acid Damage, Fire Damage, Sonic Damage; Flaw: Limited – Half-Effect [-1]) (8pp)
Immunity 10 (Cold Damage, Electrical Damage; Flaw: Limited – Half-Effect [-1]) (5pp)
Impervious Toughness 10 (Flaw: Limited – not vs. silver or magic [-1]) (5pp)
Magic 10 (Telekinesis; Power Feat: Alternate Power 10 [select 10 Alternate Powers as “spells”], Subtle) (31pp)
Mind Control 8 (Extra: Duration – Continuous [+2], Flaw: Sense-Dependent – Visual [-1]) (24pp)
AP – Animal Control 7 (Extra: Duration – Continuous [+1], Flaw: Limited – bats, rats, and wolves only [-1]) (1pp)
Protection 6 (6pp)
Protection 6 (“Mountain Fane”) (6pp)
Regeneration 15 (Recovery Check 5 [allows Recovery Checks at +0], Recovery Rate: Injured 6, Resurrection 4) (15pp)
Super-Movement 1 (Wall-Crawling 1) (2pp)
Super-Senses 2 (Darkvision) (2pp)
Vampiric (“energy drain” with Unarmed [+1]) (4pp)

Mist Form
-- Concealment 3 (normal vision and scent; Flaw: Limited – only in mist or fog [-1])
-- Flight 1
-- Insubstantial 2 (gaseous form)

Drawbacks
Power Loss (“Forest Fane Concealment”; if connection with Forest Fane is severed) (-1pp)
Power Loss (“Swamp Fane Immunity”; if connection with Swamp Fane is severed) (-1pp)
Power Loss (“Mountain Fane Protection”; if connection with Mountain Fane is severed) (-1pp)
Power Loss (Magic, if unable to speak or gesture) (-2pp)
Weakness (dependence on living blood once per day or -1 to all abilities, very common, major) (-2pp)
Weakness (holy symbols, dazed for one round by losing an opposed Charisma check, common, moderate) (-3pp)
Weakness (held under running water, major, per round, destroyed in 3 rounds) (-8pp)
Weakness (sunlight, major, per round, destroyed in 2 rounds) (-8pp)

Ability Scores: 9, Skills 29, Feats 6, Powers 210, Combat 34, Saves 10, Drawbacks –26 = 272
Last edited by prodigyduck on Sun Aug 05, 2007 12:13 pm, edited 1 time in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

Psistrike
Luminary
Luminary
Posts: 2658
Joined: Sun Sep 18, 2005 3:11 pm
Contact:

Post by Psistrike » Sun Aug 05, 2007 1:33 am

:shock: *Surrounds thread with garlic and spraying holy water all around* He is the one vampire out there whom I wouldn't wish to meet, except out in a sunny courtyard while I'm surrounded by garlic cloves and armed with a lot of holy water and stakes.

Been meaning to comment on your conversions, a whole lot of great work in this thread. Only been able to skim over some of them but love what I've read. Wonder if you will ever convert the D20 Modern Menance Manual creatures, especially the Drop Bear and Crawfordville Horror.

User avatar
Geraturatu
Heavyweight
Heavyweight
Posts: 510
Joined: Fri Jun 15, 2007 7:26 pm

Post by Geraturatu » Sun Aug 05, 2007 11:17 am

I'd want to hire lots of people to point UV spotlights at him, just in case a cloud got in the way of the sun.

User avatar
delazar
Hireling
Hireling
Posts: 171
Joined: Wed Jun 21, 2006 2:08 pm
Location: Antwerp - Belgium

Post by delazar » Sun Aug 05, 2007 12:02 pm

Prodigyduck, i only got two words for you...

YOU ROCK!

(well, that was two words and a "!", but anyway...)
Delazar

My Drawings

prodigyduck
Mastermind
Mastermind
Posts: 2351
Joined: Sun Mar 19, 2006 8:15 pm
Location: A comfortable computer chair
Contact:

Post by prodigyduck » Sun Aug 05, 2007 12:11 pm

Psistrike wrote::shock: *Surrounds thread with garlic and spraying holy water all around* He is the one vampire out there whom I wouldn't wish to meet, except out in a sunny courtyard while I'm surrounded by garlic cloves and armed with a lot of holy water and stakes.

Been meaning to comment on your conversions, a whole lot of great work in this thread. Only been able to skim over some of them but love what I've read. Wonder if you will ever convert the D20 Modern Menance Manual creatures, especially the Drop Bear and Crawfordville Horror.
Thank you.

I do not possess a d20 Modern Menace Manual, but I may look into getting one when I head to GenCon.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

prodigyduck
Mastermind
Mastermind
Posts: 2351
Joined: Sun Mar 19, 2006 8:15 pm
Location: A comfortable computer chair
Contact:

Post by prodigyduck » Sun Aug 05, 2007 12:35 pm

Image

DRAGON TURTLE (PL 14, Minion 13)

Attributes
STR 27 (+8], DEX 10 (+0), CON 21 (+5), INT 12 (+1), WIS 13 (+1), CHA 12 (+1)

Combat
Attack +10 (includes -2 size), Damage +8 (unarmed), +11 (breath weapon), Defense 20 (Flat-Footed 14), Initiative +0

Saves
TGH +17, Fort +13, Ref +8, Will +9

Feats
Blind-Fight, Environmental Adaptation (underwater), Improved Overrun, Power Attack

Skills
Diplomacy 2 (+3), Intimidate 13 (+16), Language 2 (Aquan, Common [Draconic is native]), Notice 15 (+16), Search 15 (+16), Sense Motive 15 (+16), Stealth 15 (+7), Survival 15 (+16), Swim 12 (+20)

Powers
Blast 11 (“steam breath weapon” Extra: Area – Cloud [110-ft. diameter; +1], Flaw: Range – Touch [-1]) (22pp)
Growth 8 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (25pp)
Immunity 14 (Cold, Drowning, Fire Damage, High Pressure, Paralyze Effects, Supernatural Sleep Effects) (14pp)
Protection 12 (12pp)
Super-Senses 4 (Darkvision, Low-Light Vision, Scent) (4pp)
Swimming 2 (2pp)

Drawbacks
Disability (no hands [very common, moderate]) (-4pp)

Ability Scores: 11, Skills 26, Feats 4, Powers 79, Combat 48, Saves 24, Drawbacks –4 = 188
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

prodigyduck
Mastermind
Mastermind
Posts: 2351
Joined: Sun Mar 19, 2006 8:15 pm
Location: A comfortable computer chair
Contact:

Post by prodigyduck » Mon Aug 06, 2007 1:47 pm

Image

GRAZ'ZT, The Dark Prince (PL 22)

Attributes
STR 26 (+8], DEX 30 (+10), CON 28 (+9), INT 35 (+12), WIS 22 (+6), CHA 39 (+14)

Combat
Attack +15 (+17 sword; includes -1 size), Damage +8 (unarmed), +16 (sword), Defense 29 (Flat-Footed 17), Initiative +14

Saves
TGH +22, Fort +21, Ref +22, Will +18

Feats
Attack Specialization (sword), Attractive 2, Benefit (Demon Prince of Azzagrat), Dodge Focus 1, Equipment 2, Improved Critical (sword), Improved Initiative, Minion 21 (Lamias [PL 9], Fanatical, Progression 3 [6 total Lamias]), Power Attack, Sidekick 81 (Unhath and Reluhantis [Mariliths], Progression 1), Takedown Attack

Skills
Acrobatics 27 (+37), Bluff 27 (+41), Climb 27 (+35), Concentration 27 (+33), Diplomacy 27 (+41), Disguise 27 (+41), Gather Information 27 (+41), Intimidate 27 (+41), Knowledge: Arcane Lore 27 (+39), Knowledge: History 27 (+39), Knowledge: Religion 27 (+39), Knowledge: The Planes 27 (+39), Notice 27 (+33), Search 27 (+39), Sense Motive 27 (+33), Stealth 27 (+37)

Powers
Comprehend 4 (speak, understand, and read any language) (8pp)
Device 6 (Acid-Dripping Sword; easy to remove) (18pp)
-- Strike 8 (Power Feat: Improved Critical, Mighty, Extra: Penetrating [+1], Secondary Effect [+1])
Drain 6 (“unholy aura”; Ability Scores and Combat Traits all at once; Extras: Alternate Save – Willpower [+0], Area – Burst [20-ft. radius; +1], Aura [+1], Duration – Sustained [+2], Flaws: Limited – can only Drain 6 points, no more [-1]) (36pp)
Emotion Control 22 (Extra: Action – Free [+2], Independent [+0], Total Fade [+1], Flaw: Limited – fear only [-1]) (88pp)
AP – Blast 18 (Extra: Linked – Nauseate 18 [Extra: Range – ranged (+1)]) (1pp)
AP – Blast 16 (“darkbolt”) (1pp)
AP – Blast 15 (“magic missile” Power Feat: Affects Insubstantial, Extra: Autofire [+1], Penetrating [+1], Range – Perception [+1]) (1pp)
AP – Create Object 19 (Extra: Duration – Continuous [+1]) (1pp)
AP – Disintegrate 20 (1pp)
AP – Mind Control 18 (Extra: Duration – Continuous [+2]) (1pp)
AP – Nullify 20 (all magic effects at once) (1pp)
AP – Obscure 3 (visual [25-ft. radius]; Extra: Independent [+0], Total Fade [+1]) + Blast 18 (Extra: Area – Burst 5 [25-ft. radius], Linked to Obscure [+0], Duration – Sustained [+2]) (1pp)
AP – Shapeshift 10 (Extra: Duration – Continuous [+1], Flaw: Action – Standard [-1]) (1pp)
AP – Summon Demons 18 (Power Feat: Progression 2 [5 demons], Sacrifice, Extra: Duration – Continuous [+1], Type [demons; +2], Flaw: Action – Full Round [-1]) (1pp)
AP – Telekinesis 19 (1pp)
AP – Telepathy 10 (Power Feat: Selective, Subtle) (1pp)
AP – Teleport 9 (Power Feats: Change Direction, Easy, Extra: Accurate [+1]) (1pp)
Growth 4 (Power Feat: Innate, Extra: Duration – Sustained [+1]) (17pp)
Immunity 13 (Aging, Disease, Electrical Damage, Poison, Sleep, Suffocation, Sustenance) (13pp)
Impervious Toughness 15 (Flaw: Limited – not vs. holy or magic [-1]) (8pp)
Protection 13 (13pp)
Regeneration 9 (Recovery Rate: Bruised 3, Injured 6) (9pp)
Super-Senses 10 (Celestial Awareness, Demonic Awareness, Darkvision, Detect Good [ranged], See Invisibility) (10pp)

Equipment
Large Shield

Drawbacks
Power Loss (Emotion Control, if unable to speak) (-1pp)
Weakness (holy objects / locations; -1 Con, every minute) (-5pp)

Ability Scores: 108, Skills 108, Feats 113, Powers 233, Combat 64, Saves 36, Drawbacks –6 = 656
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

prodigyduck
Mastermind
Mastermind
Posts: 2351
Joined: Sun Mar 19, 2006 8:15 pm
Location: A comfortable computer chair
Contact:

Post by prodigyduck » Tue Aug 07, 2007 10:41 am

Image

ELADRIN, Coure (PL 5, Minion 12)

Attributes
STR 6 (-2), DEX 24 (+7), CON 12 (+1), INT 12 (+1), WIS 10 (+0), CHA 14 (+2)

Combat
Attack +4 (includes +2 size), Damage -2 (unarmed), -1 (dagger), Defense 14 (Flat-Footed 13), Initiative +7

Saves
TGH +3, Fort +4, Ref +10, Will +3

Feats
Attractive, Equipment 1, Grappling Finesse

Skills
Concentration 6 (+6), Diplomacy 7 (+9), Escape Artist 5 (+12), Knowledge: The Planes 5 (+6), Language 1 (Common [Celestial is native]), Notice 5 (+5), Sense Motive 5 (+5), Stealth 9 (+24)

Powers
Alternate Form 6 (globe of light; Power Feat: Innate) (31pp)
Comprehend 4 (languages) (8pp)
Flight 2 (4pp)
Immunity 11 (Aging, Electrical Damage, Petrification Effects, Sleep, Sustenance) (11pp)
Nullify 3 (all Concealment and Stealth effects at once [“faerie fire”]; Extra: Area – Burst [15-ft. radius; +1], Duration – Sustained [+1], Independent [+0], Total Fade [+1]) (3pp)
AP – Blast 2 (“magic missile” Power Feat: Affects Insubstantial, Extra: Autofire [+1], Penetrating [+1], Range – Perception [+1]) (1pp)
AP – Stun 3 (Extra: Alternate Save – Willpower [+0], Range – Ranged [+1], Sleep [+0]) (1pp)
Protection 4 (4pp)
Shrinking 8 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (9pp)
Super-Senses 7 (Darkvision, Detect Evil [ranged], Detect Magic [ranged], Low-Light Vision) (7pp)
Ward 5 (vs. evil [25-ft. radius]; Extra: Aura [+1], Duration – Continuous [+1], Flaw: Permanent [-1]) (10pp)
Linked – Immunity 5 (Mind Control Effects; Extra: Area – Burst [25-ft. radius; +1]) (10pp)

GLOBE OF LIGHT FORM
Environmental Control 3 (light [25-ft. radius])
Flight 1 (Power Feat: Subtle)
Insubstantial 4 (incorporeal form)

Equipment
Dagger

Drawbacks
Power Loss (Flight, if wings are restricted) (1pp)

Ability Scores: 26, Skills 11, Feats 3, Powers 111, Combat 8, Saves 9, Drawbacks –1 = 167
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

prodigyduck
Mastermind
Mastermind
Posts: 2351
Joined: Sun Mar 19, 2006 8:15 pm
Location: A comfortable computer chair
Contact:

Post by prodigyduck » Tue Aug 07, 2007 2:11 pm

Image

BALOR (PL 20, Minion 36)

Attributes
STR 35 (+12), DEX 25 (+7), CON 31 (+10), INT 24 (+7), WIS 24 (+7), CHA 26 (+8]

Combat
Attack +19 (+21 sword; includes -1 size), Damage +12 (unarmed), +16 (sword), +13 (whip), Defense 29 (Flat-Footed 19), Initiative +11

Saves
TGH +19, Fort +22, Ref +19, Will +19

Feats
Attack Specialization (sword), Improved Initiative, Power Attack, Takedown Attack

Skills
Bluff 23 (+31), Concentration 25 (+32), Diplomacy 25 (+33), Intimidate 23 (+33), Knowledge: Arcane Lore 23 (+30), Knowledge: Any One 23 (+30), Knowledge: Any One 23 (+30), Language 2 (Celestial, Draconic [Abyssal is native]), Notice 25 (+32), Search 23 (+30), Sense Motive 23 (+30), Stealth 22 (+25)

Powers
Blast 20 (“death throws” Power Feat: Trigger [when slain], Extra: Area – Burst [100-ft. radius; +1], Flaw: Range – Touch [-1], Uncontrolled [-1]) (21pp)
Blast 16 (“fire storm” Power Feat: Indirect 2 [from straight above], Extra: Area – Burst [80-ft. radius; +1], Duration – Sustained [+2], Independent [+0]) (80pp)
AP – Mind Control 17 (Power Feat: Slow Fade 4 [1 hour/pp], Extra: Duration – Sustained [+1], Independent [+0], Total Fade [+1]) (1pp)
AP – Nullify 16 (all magic effects at once) (1pp)
AP – Stun 18 (Extra: Range – Ranged [+1], Flaw: Sense-Dependent – Hearing [-1]) (1pp)
AP – Summon 18 (demons; Power Feat: Sacrifice, Extra: Duration – Continuous [+1], Type [tanar’ri; +1], Flaw: Action – Full Round [-1]) (1pp)
AP – Telekinesis 13 (Power Feat: Subtle) (1pp)
AP – Telepathy 10 (Power Feat: Selective, Subtle) (1pp)
AP – Teleport 9 (Power Feats: Change Direction, Easy, Extra: Accurate [+1]) (1pp)
AP – Transform (Mental) 15 (“insanity” Power Feat: Subtle, Extra: Duration – Continuous [+1]) (1pp)
Device 11 (unholy weapons; easy to remove) (33pp)
-- Strike 4 (“vorpal sword” Power Feats: Improved Critical, Mighty, Extra: Penetrating [+1])
Linked – Corrosion 10 (“vorpal”; Extra: No Save [+2], Flaw: Limited – only if Critical Hit is rolled with Sword [-2], Drawback: Power Loss when unable to target the neck [Uncommon, Minor])
-- Strike 1 (“flaming whip” Power Feat: Extended Reach 2, Improved Disarm, Improved Trip, Mighty, Extra: Penetrating [+1])
Drain 6 (“unholy aura”; Ability Scores and Combat Traits all at once; Extras: Alternate Save – Willpower [+0], Area – Burst [20-ft. radius; +1], Aura [+1], Duration – Sustained [+2], Flaws: Limited – can only Drain 6 points, no more [-1]) (36pp)
Flight 3 (6pp)
Growth 6 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (19pp)
Immunity 16 (Aging, Electrical Damage, Fire Damage, Poison, Sleep, Suffocation, Sustenance) (16pp)
Impervious Toughness 15 (Flaw: Limited – not vs. cold iron or holy [-1]) (8pp)
Protection 9 (9pp)
Strike 6 (“flaming body” Extra: Aura [+1], Duration – Sustained [+2]) (24pp)
Super-Senses 12 (Darkvision, True Sight) (12pp)

Drawbacks
Power Loss (Flight, if wings are restricted) (-1pp)
Weakness (holy objects / locations; -1 Con, every minute) (-5pp)

Ability Scores: 87, Skills 65, Feats 4, Powers 272, Combat 80, Saves 36, Drawbacks –6 = 538
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

prodigyduck
Mastermind
Mastermind
Posts: 2351
Joined: Sun Mar 19, 2006 8:15 pm
Location: A comfortable computer chair
Contact:

Post by prodigyduck » Tue Aug 07, 2007 4:55 pm

Image

ELASMOSAURUS (Dinosaur) (PL 8, Minion 6)

Attributes
STR 26 (+8], DEX 14 (+2), CON 22 (+6), INT 2 (-4), WIS 13 (+1), CHA 9 (-1)

Combat
Attack +5 (includes -2 size), Damage +8 (unarmed), Defense 15 (Flat-Footed 11), Initiative +2

Saves
TGH +9, Fort +13, Ref +9, Will +4

Feats
Dodge Focus 1, Environmental Adaptation (underwater)

Skills
Notice 8 (+9), Stealth 4 (-2), Swim 8 (+16)

Powers
Growth 8 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (25pp)
Protection 3 (3pp)
Super-Senses 3 (Low-Light Vision, Scent, Track) (3pp)
Swimming 2 (2pp)

Drawbacks
Disability (mute [very common, moderate]) (-4pp)
Disability (no hands [very common, moderate]) (-4pp)

Ability Scores: 2, Skills 5, Feats 2, Powers 33, Combat 28, Saves 17, Drawbacks –8 = 79
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

Locked