Kreuz Control - DOOM!, Hydra, Azazel, Angel, Juggernaut

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Kreuzritter
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1306

Post by Kreuzritter » Sat Aug 04, 2007 3:39 pm

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Fortissimo

PL: 10 (150)

abilities: (18)
STR 14 DEX 12 CON 14 INT 10 WIS 12 CHA 16

Combat: (20)
+5 init, +4 ATK, +8 DEF (+2 dodge, +3 flat-footed)
+2/8/10 DMG (unarmed/baritone blow/deadly chorus)

saves: (9)
TOU +12/2 FORT +4 REF +4 WILL +5

Skills (20/80)
bluff +8
concentration +6
diplomacy +6
gather info +6
intimidate +6
knowledge: art +8
knowledge: current events +8
knowledge: pop culture +4
languages +4 (german, french, spanish, English, native: italian)
notice +6
perform: sing +10
sense motive +8

feats (11)
assesssment, connected, contacts, distract, dodge 2, fascinate 2 (bluff, perform), improved initiative, taunt, well-informed

Powers (72)
flight +3 (6)
immovable +4 (4)
trip "deadly Chorus" +10 (extras: area-cone +0, knockback +1) (42)
- linked dazzle +10 (hearing, extra: area-cone +0) {10}
- AP: sonic control "Song of Pain" +9 (feat: precise) [19]
- AP: strike "baritone blow" +6 (feat: mighty) [7]
force feild "sonic shell" +10 (extra: impervious +1) (20)

costs
abilities 18 + combat 20 + saves 9 + skills 20/80 + feats 11 + powers 72 = 150 pts

:arrow: one of the major foes from Freedom force vs the 3rd reich, fortissimo is more or less a cannon in terms of combat, in that you park him somewhere convenient and he starts belting out the chorus, but as designed, Fortissimo is equally suited to being an axis faceman, ingratiating himself with high society and the like
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Kreuzritter
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Post by Kreuzritter » Sat Aug 04, 2007 3:52 pm

so, everybody enjoyed Simpsons week?

good.

So, like the thread topic says, the current theme is Freedom Force. for the forseeable future, i'm writing up the 26 remaining 'named' characters from Freedom Force and Freedom Force Vs. The 3rd Reich, maybe throwing in a minion here and there

so, let us harken back to the glory days, when heros were heros, and bad guys were Communists (with the occaissional surviving nazi)
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Kreuzritter
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1307

Post by Kreuzritter » Sat Aug 04, 2007 6:39 pm

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Deja Vu

PL: 9 (135)

abilities: (16)
STR 10 DEX 16 CON 14 INT 20 WIS 14 CHA 12

Combat: (16)
+7 init, +7/4 ATK, +7 DEF (+3 dodge, +2 flat-footed)
+0/5 +2 DMG (unarmed/doppleblaster + sneak attack)

saves: (10)
TOU +7/5/2 FORT +5 REF +6 WILL +6

Skills (14/56)
bluff +10
computers +8
craft: electronic +8
knowledge: physical sciences +8
knowledge: technology +8
notice +6
sense motive +8

feats (19)
attack focus: range 3, distract, defensive roll 2, dodge 3, equipment, improved initiative, improvised tools, inspire, inventor, leadership, master plan, set-up, sneak attack, taunt

Powers (70)
device: doppleblaster +10 (30)
- radiation control +5 [10]
- Summon minion +6 (feats: progression 3, sacrifice, extras: heroic +1, horde +1, type-heroic archetypes +2) [40]
duplication +7 (feats: mental link, progression 7, sacrifice, extra: horde +1, survival +1, flaw: dupes can't use summon -1) (30)

equipment
armored costume +3 (feat: subtle) [4]

costs
abilities 16 + combat 16 + saves 10 + skills 14/56 + feats 19 + powers 60 = 135 pts

:arrow: a seriously annoying pain in the butt villain, Deja Vu not only copies himself while speacking exclusively in rhyme, but he's able to create inferior dupes of the heros, too. to save the GM the headache of creating PL6 versions of his players, just use the PL6 archetypes from the back of instant superheros
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Kreuzritter
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1308

Post by Kreuzritter » Sat Aug 04, 2007 7:33 pm

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Sky King

PL: 7 (105)

abilities: (22)
STR 14 DEX 16 CON 16 INT 10 WIS 14 CHA 12

Combat: (24)
+7 init, +8/6 ATK, +6 DEF (+3 flat-footed)
+2/5/6 DMG (unarmed/grenade/armguns)

saves: (10)
TOU +8/3 FORT +6 REF +6 WILL +6

Skills (13/52)
acrobatics +6
bluff +6
craft: mechanical +6
notice +6
perform: actor +6
pilot +8
search +6
sense motive +8

feats (12)
all-out attack, assessment, atk focus: range 2, diehard, elusive target, evasion, improved initiative, move-by action, power attack, takedown attack, uncanny dodge

Powers (28)
device: sky King suit +7 (28)
- blast +6 (feat: split attack, extra: autofire +1) [20]
- AP: grenade launcher +5 (extra: area-burst +1) {15}
- Flight +5 [10]
- Protection +5 [5]

drawback (-4)
normal identity (full round) (-4)

tradeoffs
+1 ATK/-1 DMG
+1 TOU/-1 DEF

costs
abilities 22 + combat 24 + saves 10 + skills 13/52 + feats 12 + powers 28 - drawback 4 = 105 pts

:arrow: from the golden age of Freedom Force, Sky King was a hollywood action star whose motivation was as much to impress his girl as it was to do the right thing, in that he built his suit (he had some help), and became the real life version of the serial hero he played on the silver screen

:arrow: as if the suit wasn't clear enough, Sky King is more or less a tank, able to wade into the fight and fire away, but more ready to be a one man Mustang, laying down close air support for our boys on the front
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Beleriphon
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Post by Beleriphon » Sat Aug 04, 2007 9:36 pm

Kreuz, you've picked quite the pack of characters to do up for M&M. If any video game embodied the spirit of M&M its Freedom Force. Those games were so much fun, even if Minuteman was and overpowered must use character. ;)

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Post by PigLickJF » Sat Aug 04, 2007 10:35 pm

Beleriphon wrote:Those games were so much fun, even if Minuteman was and overpowered must use character. ;)
Wow, really? I almost never used Minute Man...Liberty Lad and the Ant were two of my favorites, I'd always take them both when available.

Anyway, sorry for the little thread-jack there, so I'll add another agreement that it's nice to see the Freedom Force builds. Good games, fun characters, thanks for the builds.

PigLick

Servitor_2152
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Post by Servitor_2152 » Sat Aug 04, 2007 10:35 pm

I'm digging the Freedom Force builds, too.

And it tickles me to see Blizzard. Think I still have that action figure somewhere, actually. Any chance of seeing more of the beast-gods of Urth?
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Post by Geraturatu » Sat Aug 04, 2007 11:34 pm

It never did let me use their most powerful abilities in Primal Rage. I can't rememberif my favorite was the giant fire T-Rex or one of the others. Memories are always good to have.

But yeah, more of those builds would be nice to see.

Kreuzritter
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Post by Kreuzritter » Sun Aug 05, 2007 4:16 am

I've got vertigo and talon marked for future conversion, actually.

but yes, all your favorites will eventually be added. in fact the only one not getting stats is Lord Domain, but then, he never does anything in-game either
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Kreuzritter
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1309

Post by Kreuzritter » Sun Aug 05, 2007 5:34 am

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The Ant

PL: 10 (150)

abilities: (6)
STR 24 DEX 30 CON 24 INT 12 WIS 14 CHA 10

Combat: (28)
+10 init, +13/6 ATK, +13 DEF (+5 dodge, +4 flat-footed)
+7/5/7/7 DMG (unarmed/acid/ant swarm/shove)

saves: (4)
TOU +7 FORT +7 REF +10 WILL +6

Skills (12/48)
acrobatics +10
bluff +8
craft: chemical +4
knowledge: life sciences +4
notice +6
search +6
sense motive +6
stealth +4

feats (14)
acrobatic bluff, all-out attack, atk spec: unarmed 3, atk focus: melee, dodge 5, move-by action, power attack, taunt

Powers (88)
burrowing +4 (4)
enhanced STR +14 (14)
Enhanced DEX +20 (20)
enhanced CON +14 (14)
leaping +2 (2)
Stun "ultrasonic squeal" +7 (extra: area-range +1) (24)
- AP: acid "acid bomb" +5 (extra: area-explosion) [20]
- AP: Dazzle "ant swarm" +7 [14]
- AP: trip "Shove" +7 (feat: improved throw, extra: knockback +1, flaw: range -1) [15]
superstrength +3 (6)
supermovement +2 (wallcrawling 2) (4)

drawback (-2)
vulnerable: poisons/toxins (uncommon, moderate) (-2)

tradeoffs
+3 ATK/-3 DMG
+3 DEF/-3 TOU

complications
enemy (Time Master, Blitzkrieg, Mr. mechanical, nuclear winter, Shadow)
prejudice (minor)
secret (identity: John Miller)

costs
abilities 6 + combat 28 + saves 4 + skills 12/48 + feats 14 + powers 88 - drawback 2 = 150 pts

:arrow: junior member of Freedom Force, the ant isn't as bright as his influences (spidey, et all), but on the plus side, i've covered pretty much all of his powers
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Post by Mistwolf » Sun Aug 05, 2007 5:55 am

Doing a great job on the Freedom Force bunch, Kreuz. Looking forward to seeing your builds on some of my other favorites from the game, like Alchemiss and Microwave.

Are you also going to do builds for the characters that were available for pre-orders, but it turned out anyone could access (Blackbird, Iron Ox, Supercollider)
Xander: "Generally speaking, when scary things get scared, not good."

Kreuzritter
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Post by Kreuzritter » Sun Aug 05, 2007 6:10 am

considering both iron ox and supercollider are already up, the odds of seeing blackbird are pretty good.

like I said, i'm statting just about everyone who got face time in either game. the only ones whose conversions are in doubt are some of the minions.

presently, though, i'm focussing on the remaining canon (read: default) roster of the Freedom Force team itself.
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Libra
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Post by Libra » Sun Aug 05, 2007 6:17 am

Kreuz, stop statting for a minute, I'm running out of fingers to count your builds, even if I use extended family. . . 8)
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Kreuzritter
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1310

Post by Kreuzritter » Sun Aug 05, 2007 6:35 am

Image

Eve

PL: 10 (150)

abilities: (40)
STR 20 DEX 20 CON 20 INT 10 WIS 16 CHA 14

Combat: (32)
+9 init, +12/8 ATK, +8 DEF (+ dodge, + flat-footed)
+5/8 DMG (unarmed/arrows)

saves: (8)
TOU +8/5 FORT +7 REF +7 WILL +7

Skills (22/88)
acrobatics +6
climb +6
concentration +6
intimidate +6
handle animal +10
knowledge: earth sciences +6
notice +10
search +8
sense motive +8
stealth +6
survival +10
swim +6

feats (21)
accurate attack, all-out attack, animal empathy, atk spec: bow 2, defensive roll 3, diehard, dodge 4, evasion, improved aim, improved initiative, move-by action, power attack, precise shot, track, uncanny dodge

Powers (27)
device: eve's bow +3 (9)
- blast "acid arrow" +3 (feat: mighty, extra: penetrating +1) [12]
- ap: blast "Living arrow" +3 (feats: mighty, homing) {7}
- ap: blast "swarm of arrows" +3 (feat: mighty, extra: autofire +1) {10}
immunity +3 (age, disease, poison) (3)
plant control "binding vines" +7 (15)
- AP: obscure "swirling leaves" +7 [14]

tradeoffs
+2 ATK/-2 DMG
+2 DEF/-2 TOU

complications
enemy (pan, time-master, blitzkrieg)
responsibility (protect nature)

costs
abilities 40 + combat 32 + saves 8 + skills 22/88 + feats 21 + powers 27 = 150 pts

:arrow: FF's enigmatic markswoman, Eve's a mix of archer, jungle lord and plant controller, using plant control aand obscure to make her enemies better targets
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Kreuzritter
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Posts: 21027
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Location: Rumble City

1311

Post by Kreuzritter » Sun Aug 05, 2007 8:01 am

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Microwave

PL: 10 (150)

abilities: (4)
STR 20 DEX 10 CON n/a INT 10 WIS 14 CHA 10

Combat: (32)
+4 init, +8 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+5/6/8/10/12 DMG (unarmed/meltdown/irradiate/rad cone/microwave beam)

saves: (8)
TOU +10 FORT n/a REF +4 WILL +6

Skills (8/32)
notice +6
intimidate +8
knowledge: technology +6
search +6
sense motive +6

feats (6)
all-out attack, dodge 2, fearless, improved initiative, power attack

Powers (80)
immunity +40 (fort, mental effects) (40)
insubstantial "displace image" +3 (16)
- AP: Teleport +6 (feats: change direction, change velocity, easy) [15]
protection +10 (feats: impervious 5) (15)
radiation control "Microwave beam" +12 (27)
- blast "rad cone" +10 (extra: area-cone +0) [20]
- disintegrate "meltdown" +6 [24]
- drain CON "irradiate" +8 (extra: range +1, poison +1) [24]

tradeoff
+2 DMG/-2 ATK

complications
enemy (time-master, The Domain, Blitzkrieg, Nuclear Winter)
prejudice (robot)

costs
abilities 4 + combat 32 + saves 8 + skills 8/32 + feats 6 + powers 80 = 150 pts

:arrow: and here we have Microwave, an MVP for the latter parts of FF1. once again, i'm very pleased with how the design turned out, since i was initially worried that Microwave's numerous powers would put him over budget. but, not only is he in budget, but he fits his niche as the team's howitzer (like a tank, but built for range)
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