Prodigy Duck's Beastiary and More (Allabar)

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prodigyduck
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Post by prodigyduck » Sat Aug 11, 2007 5:29 pm

And the Modrons are finished.

Sorry about how long it took me to get them all out, but I had this annoying noise in my head -- like the chittering of a thousand clockwork gears -- whenever I was working on them. I couldn't begin to tell you why....
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Post by Servitor_2152 » Sat Aug 11, 2007 6:12 pm

prodigyduck wrote:And the Modrons are finished.

Sorry about how long it took me to get them all out, but I had this annoying noise in my head -- like the chittering of a thousand clockwork gears -- whenever I was working on them. I couldn't begin to tell you why....
Oh dear.

I probably shouldn't ask you to stat up beasties from Call of Cthulhu d20 then . . . :(
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Post by prodigyduck » Sat Aug 11, 2007 7:29 pm

Servitor_2152 wrote:
prodigyduck wrote:And the Modrons are finished.

Sorry about how long it took me to get them all out, but I had this annoying noise in my head -- like the chittering of a thousand clockwork gears -- whenever I was working on them. I couldn't begin to tell you why....
Oh dear.

I probably shouldn't ask you to stat up beasties from Call of Cthulhu d20 then . . . :(
I cannot, however, as I do not posess that book. Sorry.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Post by prodigyduck » Sat Aug 11, 2007 7:58 pm

Image

BRALANI (Eladrin) (PL 7, Minion 13)

Attributes
STR 18 (+4), DEX 18 (+4), CON 17 (+3), INT 13 (+1), WIS 14 (+2), CHA 14 (+2)

Combat
Attack +6, Damage +4 (unarmed), +7 (holy bow), +7 (holy scimitar), Defense 16 (Flat-Footed 13), Initiative +8

Saves
TGH +6, Fort +8, Ref +9, Will +7

Feats
Attractive, Blind-Fight, Improved Initiative

Skills
Acrobatics 9 (+13), Concentration 10 (+12), Diplomacy 2 (+4), Escape Artist 9 (+13), Handle Animal 9 (+11), Language 2 (Draconic, Infernal [Celestial is native]), Notice 11 (+13), Ride 2 (+6), Sense Motive 9 (+11), Stealth 9 (+13)

Powers
Alternate Form 4 (whirlwind form; Power Feat: Innate) (21pp)
Comprehend 4 (languages) (8pp)
Device 3 (holy weapons; easy to remove) (9pp)
-- Blast 3 (“holy bow” Power Feat: Mighty 4, Extra: Penetrating [+1])
AP – Strike 3 (“holy scimitar” Power Feat: Improved Critical, Mighty, Extra: Penetrating [+1])
Immunity 11 (Aging, Electrical Damage, Petrification Effects, Sleep, Sustenance) (11pp)
Impervious Toughness 6 (Drawback: Power Loss vs. cold iron) (5pp)
Mind Control 3 (Power Feat: Slow Fade 4 [1 hour/pp], Extra: Duration – Sustained [+1], Independent [+0], Total fade [+1], Flaw: Range – Ranged [-1], Sense-Dependent – Visual [-1]) (10pp)
AP – Air Control 4 (1pp)
AP – Blast 5 (“lightning bolt” Extra: Area – Line [50-ft.; +1], Flaw: Range – Touch [-1]) (1pp)
AP – Healing 5 (1pp)
Nullify 7 (all magic effects at once; Extra: Power Resistance [+1]) (21pp)
Protection 3 (3pp)
Super-Senses 3 (Darkvision, Low-Light Vision) (3pp)

WHIRLWIND FORM
Blast 6 (Extra: Area – Line [60-ft.; +1], Flaw: Range – Touch [-1])
Flight 4 (100 mph)

Drawbacks
Power Loss (Device, while using Alternate Form) (-1pp)

Ability Scores: 34, Skills 18, Feats 3, Powers 94, Combat 24, Saves 15, Drawbacks –1 = 187
Last edited by prodigyduck on Fri Sep 28, 2007 1:43 pm, edited 1 time in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Post by prodigyduck » Sat Aug 11, 2007 8:13 pm

Image

MORWEL (Queen of Stars) (PL 24)

Attributes
STR 22 (+6), DEX 26 (+8], CON 28 (+9), INT 35 (+12), WIS 30 (+10), CHA 39 (+14)

Combat
Attack +18, Damage +6 (unarmed), +15 (energy rapier), Defense 38 (Flat-Footed 19), Initiative +12

Saves
TGH +20, Fort +21, Ref +20, Will +22

Feats
Artificer, Attractive 2, Benefit (Queen of the Eladrin), Blind-Fight, Grappling Finesse, Improved Disarm, Improved Initiative, Improved Trip

Skills
Bluff 29 (+43), Concentration 29 (+39), Craft: Artistic 29 (+41), Diplomacy 29 (+43), Escape Artist 29 (+37), Handle Animal 29 (+43), Intimidate 29 (+43), Knowledge: Arcane Lore 29 (+41), Knowledge: Nature 29 (+41), Knowledge: Religion 29 (+41), Knowledge: The Planes 29 (+41), Notice 29 (+39), Perform: Dance 29 (+43), Ride 29 (+37), Search 29 (+41), Sense Motive 29 (+39), Stealth 29 (+37)

Powers
Alternate Form 34 (globe of light; Power Feat: Innate) (171pp)
Comprehend 4 (languages) (8pp)
Dazzle 23 (“blinding beauty”; visual; Extra: Action – Reaction [+3], Range – Perception [+1], Flaw: Limited – Humanoids only [-1], Sense-Dependent – Visual [-1]) (92pp)
AP – Blast 20 (“chain lightning” Extra: Area – Shapeable [100-ft.; +1], Selective Attack [+1]) (1pp)
AP – Blast 23 (“meteor swarm” Extra: Area – Burst [115-ft. radius; +1]) (1pp)
AP – Concealment 4 (visual; Power Feat: Slow Fade 2 [5 minutes/pp], Extra: Independent [+0], Total Fade [+1]) (1pp)
AP – Create Object 7 (“wall of force” Power Feat: Subtle, Extra: Impervious [+1], Independent [+0], Total Fade [+1]) (1pp)
AP – Drain Constitution 25 (“deadly beauty”; visual; Extra: Range – Perception [+2], Flaw: Sense-Dependent – Visual [-1], Drawback: Power Loss – not vs. Eladrin) (1pp)
AP – Healing 17 (1pp)
AP – Healing 20 (Extra: Restoration [+1], Total [+1]) (1pp)
AP – Mind Reading 16 (Power Feat: Subtle, Extra: Duration – Sustained [+1], Independent [+0], Total Fade [+1]) (1pp)
AP – Nullify 20 (all magic effects at once) (1pp)
AP – Strike 9 (“energy rapier” Power Feats: Improved Critical, Mighty, Extra: Penetrating [+1]) (1pp)
AP – Teleport 9 (Power Feats: Change Direction, Easy, Extra: Accurate [+1]) (1pp)
AP – Time Stop 10 (Extra: No Save [+2]) (1pp)
AP – Transform Anything into Anything 12 (Extra: Duration – Continuous [+1], Flaw: Range – Touch [-1]) (1pp)
Enhanced Feat 8 (Distract, Inspire 5, Fascinate, Leadership; Flaw: Sense-Dependent – Hearing [-1]) (4pp)
Immunity 11 (Aging, Electrical Damage, Petrification Effects, Sleep, Sustenance) (11pp)
Impervious Toughness 20 (Flaw: Limited – not vs. cold iron or unholy [-1]) (10pp)
Magic 20 (Telekinesis; Power Feat: Alternate Power 20 [select 20 Alternate Powers as “spells”], Subtle) (61pp)
Nullify 25 (all magic effects at once; Extra: Power Resistance [+1]) (75pp)
Protection 11 (11pp)
Shield 10 (10pp)
Super-Senses 10 (Darkvision, Detect Evil [accurate, acute, ranged, sense, visual], Detect Magic [ranged], Low-Light Vision) (10pp)

GLOBE OF LIGHT FORM
Blast 23 (“prismatic ray” Extra: Affects Corporeal [+1], Linked – Dazzle 23 [visual; Extra: Affects Corporeal (+1)])
Flight 4 (100 mph)
Insubstantial 4 (incorporeal)

Drawbacks
Power Loss (Magic, if unable to speak or gesture) (-2pp)
Power Loss (“Blind Beauty”, “Deadly Beauty”, “Energy Rapier”, Enhanced Feats, Magic; while using Alternate Form) (-5pp)

Ability Scores: 120, Skills 124, Feats 9, Powers 476, Combat 72, Saves 36, Drawbacks –7 = 830
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Post by prodigyduck » Sat Aug 11, 2007 9:37 pm

Image

APOLLO (PL 20)

Attributes
STR 24 (+7), DEX 33 (+11), CON 24 (+7), INT 40 (+15), WIS 30 (+10), CHA 34 (+12)

Combat
Attack +14 (+16 bow, includes -1 size), Damage +7 (unarmed), +20 (bow), Defense 24 (Flat-Footed 16), Initiative +15

Saves
TGH +23, Fort +16, Ref +20, Will +19

Feats
Artificer, Attack Specialization (bow), Attractive 2, Benefit (Olympian God of Music, Light, and Healing), Distract (Perform [stringed instruments]), Fascinate (Perform [stringed instruments]), Fearsome Presence 15 (DC 25, 75-ft.), Improved Critical (bow), Improved Disarm, Improved Initiative, Improved Trip, Inspire 5, Jack-of-all-Trades, Leadership, Move-By Action, Precise Shot, Stunning Attack, Well-Informed

Skills
Acrobatics 25 (+36), Bluff 25 (+37), Climb 25 (32x), Concentration 25 (+35), Craft: Artistic 25 (+40), Craft: Chemical 25 (+40), Craft: Mechanical 25 (+40), Diplomacy 25 (+37), Gather Information 25 (+37), Handle Animal 25 (+37), Intimidate 25 (+37), Knowledge: Arcane Lore 25 (+40), Knowledge: Geography 25 (+40), Knowledge: History 25 (+40), Knowledge: Nature 25 (+40), Knowledge: Nobility and Royalty 25 (+40), Knowledge: Religion 25 (+40), Knowledge: The Planes 25 (+40), Medicine 25 (+35), Notice 25 (+35), Perform: Singing 25 (+37), Perform: Stringed Instruments 25 (+37), Perform: Wind Instruments 25 (+37), Ride 25 (+26), Search 25 (+40), Sense Motive 25 (+35), Survival 25 (+35), Swim 25 (+32)

Powers
Comprehend 4 (languages) (8pp)
Device 24 (Bow of Apollo; easy to remove) (72pp)
-- Blast 13 (Power Feat: Improved Range [200-ft. range increments / 2000-ft. maximum range], Mighty 7)
Linked – Drain Dexterity and Constitution 13 (all effects at once; Power Feat: Improved Range, Slow Fade 6 [1 day], Extra: Disease [+2], Linked to Blast [+0], Range – Ranged [+1])
Growth 4 (Power Feat: Innate, Extra: Duration – Continuous [+1]) (17pp)
Immunity 48 (Acid Damage, Aging, Cold Damage, Disease, Disintegration, Drain Effects, Electrical Damage, Mind Control, Paralyze Effects, Poison, Sleep, Stun Effects, Sustenance, Transform Effects) (48pp)
Impervious Toughness 20 (20pp)
Magic 20 (Illusion [hearing]; Power Feat: Alternate Power 20 [select 20 Alternate Powers as “bard spells”], Extra: Duration – Sustained [+1], Independent [+0], Total Fade [+1]) (80pp)
Magic 10 (Healing; Power Feat: Alternate Power 10 [select 10 Alternate Powers as “divine spells”]) (30pp)
Magic 10 (Telekinesis; Power Feat: Alternate Power 10 [select 10 Alternate Powers as “spells”], Subtle) (31pp)
Protection 16 (16pp)
Shapeshift 15 (Extra: Duration – Continuous [+1], Flaw: Action – Standard [-1]) (120pp)
AP – Blast 24 (“blade barrier” Extra: Duration – Sustained [+2], Independent [+0], Total Fade [+1]) (1pp)
AP – Blast 22 (“holy smite” Extra: Linked – Dazzle 22 [visual]; Flaw: Limited – only vs. evil [-1]) (1pp)
AP – Blast 15 (Power Feat: Variable Descriptor 2 [any descriptor]) (1pp)
AP – Create Object 15 (Power Feat: Innate, Precise, Subtle, Extra: Duration – Continuous [+1]) (1pp)
AP – Deflect 14 (energy; Extra: Reflection [+1], Flaw: Limited – magical energy only [-1]) (1pp)
AP – ESP 9 (all senses; Power Feat: Subtle) (1pp)
AP – Exorcism 23 (vs. evil) (1pp)
AP – Healing 24 (Extra: Total [+1]) (1pp)
AP – Healing 22 (1pp)
AP – Healing 15 (Extra: Resurrection [+1]) (1pp)
AP – Mind Control 15 (Extra: Area – Perception [+1], Duration – Sustained [+1], Flaw: One Command [“Tell the truth”; -1]) (1pp)
AP – Mind Reading 20 (Extra: Duration – Sustained [+1], Independent [+0], Total Fade [+1], Flaw: Limited – surface thoughts only [-1]) (1pp)
AP – Nullify 15 (all magic effects at once; Extra: Action – Reaction [+3]) (1pp)
AP – Summon 20 (Extra: Duration – Continuous [+1], Heroic [+1], Type [any good outsider; +2], Flaw: Action – Full-Round [-1]) (1pp)
AP – Teleport 9 (Power Feat: Change Direction, Easy, Extra: Accurate [+1]) (1pp)
AP – Transform Anything into Anything Else 15 (Extra: Duration – Continuous [+1]) (1pp)
Super-Movement 3 (Dimensional Move 3 [any dimension]) (6pp)
Super-Senses 22 (Darkvision, Detect Secret/Concealed/Hidden Doors [ranged], Extended Vision 4, Extended Hearing 4, True Sight) (22pp)
Ward 5 (vs. evil [25-ft. radius]; Extra: Aura [+1], Duration – Continuous [+1], Flaw: Permanent [-1]) (10pp)
Linked – Immunity 5 (Mind Control Effects; Extra: Area – Burst [25-ft. radius; +1]) (10pp)

Drawbacks
Power Loss (Impervious Toughness; not vs. Divine) (-1pp)

Ability Scores: 113, Skills 175, Feats 37, Powers 506, Combat 60, Saves 27, Drawbacks –1 = 917
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Post by prodigyduck » Wed Aug 22, 2007 8:20 am

I got back from GenCon last night with a bag of goodies, including the Fiendish Codexes. I should have some more Demon Princes and Arch-Devils coming your way, as well as several other baddies.

I was unable to find any copies of the World of Warcraft monster manuals (or any other of their books). I was hoping to find them and do some conversions. I'll have to look elsewhere, I suppose.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Post by Servitor_2152 » Wed Aug 22, 2007 8:25 am

prodigyduck wrote:I got back from GenCon last night with a bag of goodies, including the Fiendish Codexes. I should have some more Demon Princes and Arch-Devils coming your way, as well as several other baddies.

I was unable to find any copies of the World of Warcraft monster manuals (or any other of their books). I was hoping to find them and do some conversions. I'll have to look elsewhere, I suppose.
My local Barnes & Noble has copies. Perhaps if you look there . . . ? (I mean your local Barnes & Noble, not mine, obviously.)

I imagine B&N.com or Amazon.com would have them, as well.
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Post by prodigyduck » Wed Aug 22, 2007 6:53 pm

Image


GERYON (PL 24)

Attributes
STR 42 (+16), DEX 14 (+2), CON 28 (+9), INT 24 (+7), WIS 24 (+7), CHA 28 (+9)

Combat
Attack +14 (+16 stinger; includes -2 size), Damage +16, Defense 24 (Flat-Footed 16), Initiative +6

Saves
TGH +26, Fort +21, Ref +14, Will +19

Feats
Attack Specialization (stinger), Benefit (Arch-Duke of Stygia), Blind-Fight, Chokehold, Improved Critical (stinger), Improved Grab, Improved Initiative, Power Attack, Ritualist, Takedown Attack 2

Skills
Bluff 29 (+38], Concentration 29 (+36), Diplomacy 29 (+38], Intimidate 29 (+38], Knowledge: Arcane Lore 29 (+36), Knowledge: Local 29 (+36), Knowledge: Religion 29 (+36), Knowledge: The Planes 29 (+36), Language 3 (Celestial, Draconic, Mabrahoring [Infernal is native]), Medicine 29 (+36), Notice 29 (+36), Search 29 (+36), Sense Motive 29 (+36), Stealth 0 (-6)

Powers
Comprehend 4 (speak, understand, and read any language) (8pp)
Device 4 (Bulls Horn; easy to remove) (12pp)
-- Summon Minotaur 5 (Power Feat: Progression 4 [25 minotaurs], Extra: Duration – Continuous [+1], Heroic [+1], Horde [+1], Flaw: Action – Full-Round [-1], Sense-Dependent – Hearing [-1])
Drain Constitution 31 (Power Feat: Slow Fade 6 [1 day], Extra: Linked to stinger [+0], Poison [+1]) (68pp)
AP – Animate Objects 2 (Power Feat: Progression 5 [50 objects], Extra: Duration – Continuous [+1], Horde [+1], Flaw: Limited – Corpses only [skeletons and zombies; -1]) (1pp)
AP – Blast 12 (“fireball” Extra: Area – Burst [60-ft. radius; +1]) (1pp)
AP – Concealment 4 (all visual senses) (1pp)
AP – Create Object 14 (Duration – Continuous [+1]) (1pp)
AP – Emotion Control 24 (“gaze” Extra: Independent [+0], Total Fade [+1], Flaw: Limited to fear [-1], Sense-Dependent – Visual [-1]) (1pp)
AP – Environmental Control 9 (daylight; Extra: Independent [+0], Total Fade [+1]) (1pp)
AP – Healing 14 (Extra: Resurrection [+1]) (1pp)
AP – Illusion 12 (all senses) (1pp)
AP – Mind Control 10 (Extra: Duration – Continuous [+2]) (1pp)
AP – Nullify Magic 12 (all magic effects at once) (1pp)
AP – Paralyze 11 (Extra: Alternate Save – Willpower [+0], Range – Ranged [+1]) (1pp)
AP – Summon Devils 20 (Extra: Duration – Continuous [+1], Type [any baatezu; +1], Flaw: Action – Full-Round [-1]) (1pp)
AP – Telepathy 10 (Power Feat: Selective, Subtle) (1pp)
AP – Teleport 9 (Power Feats: Change Direction, Easy, Extra: Accurate [+1]) (1pp)
AP – Ward 5 (vs. good [25-ft. radius]; Extra: Independent [+0], Total Fade [+1]) + Immunity 5 (Mind Control Effects; Extra: Area – Burst [25-ft. radius; +1]) (1pp)
Drain 6 (“unholy aura”; Ability Scores and Combat Traits all at once; Extras: Alternate Save – Willpower [+0], Area – Burst [50-ft. radius; +1], Aura [+1], Duration – Sustained [+2], Flaws: Limited – can only Drain 6 points, no more [-1]) (36pp)
Flight 2 (4pp)
Growth 8 (Power Feat: Innate, Extra: Duration – Continuous [+1]) (33pp)
Immunity 9 (Aging, Fire Damage, Poison, Sleep, Sustenance) (9pp)
Impervious Toughness 20 (Flaw: Limited – not vs. magic or holy [-1]) (10pp)
Magic 20 (Telekinesis; Power Feat: Alternate Power 20 [select 20 Alternate Powers as additional “spells”], Subtle) (61pp)
Magic 20 (Healing; Power Feat: Alternate Power 20 [select 20 Alternate Powers as additional “divine spells”]) (60pp)
Morph 4 (humanoid forms; Flaw: Action – Standard [-2]) (2pp)
Protection 17 (17pp)
Regeneration 9 (Recovery Rate: Bruised 3, Injured 6) (9pp)
Super-Movement 1 (Slithering) (2pp)
Super-Senses 8 (Darkvision, Detect Good [ranged], Detect Magic [ranged], See Invisible) (8pp)

Drawbacks
Power Loss (Magic [both arcane and divine]; if unable to speak or gesture) (-4pp)
Power Loss (Flight, if wings are immobilized) (-1pp)
Weakness (holy objects / locations; -1 Con, every minute) (-5pp)

Ability Scores: 76, Skills 88, Feats 11, Powers 353, Combat 64, Saves 36, Drawbacks –10 = 618

:!: I never did like that Levistus guy. Why is he still around while Geryon is dead? Why...?
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Post by Taliesin » Wed Aug 22, 2007 7:37 pm

No idea. I couldn't keep up with what's going on with the nine somewhere between 2E and 3.5E.

By the way, you've got a 1000+pp Solar to take down over in Bel's (Beleriphon, not Bel the lord of Avernus) thread.

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Post by prodigyduck » Wed Aug 22, 2007 8:25 pm

Taliesin wrote:No idea. I couldn't keep up with what's going on with the nine somewhere between 2E and 3.5E.

By the way, you've got a 1000+pp Solar to take down over in Bel's (Beleriphon, not Bel the lord of Avernus) thread.
Yeah, I noticed that! That was a great write-up... especially with the "Dancing Sword" Minion.

I do plan on getting to the Solars and other angels in a bit.

In the meantime, I have started working on some generic adventurers for those who have been interested. I am going to start with the "holy quartet" (being the Cleric, Fighter, Rogue, and Wizard).
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Post by prodigyduck » Wed Aug 22, 2007 8:31 pm

Image

CLERIC (PL 6)

Attributes
STR 13 (+1), DEX 8 (-1), CON 14 (+2), INT 10 (+0), WIS 16 (+3), CHA 12 (+1)

Combat
Attack +4 (+6 warhammer), Damage +1 (unarmed), +4 (warhammer), Defense 14 (Flat-Footed 12), Initiative -1

Saves
TGH +6, Fort +7, Ref +1, Will +8

Feats
Attack Specialization (warhammer), Critical Strike, Equipment 2, Favored Opponent (undead), Ritualist, Trance

Skills
Concentration 4 (+7), Diplomacy 4 (+5), Knowledge: Arcane Lore 4 (+4), Knowledge: Religion 8 (+8], Knowledge: The Planes 3 (+3), Language 1 (Celestial [Common is native]), Medicine 4 (+7), Notice 4 (+7)

Powers
Magic 6 (Healing) (12pp)
AP – Corrosion 5 (“disrupt undead” Flaw: Limited – only vs. undead [-1]) (1pp)
AP – Environmental Control 5 (“light” Extra: Independent [+0], Total Fade [+1]) (1pp)
AP – Nullify Magic 5 (“dispel magic” all magic effects at once) (1pp)
AP – Paralyze 6 (“hold person” Extra: Alternate Save – Willpower [+0], Range – Ranged [+1], Flaw: Limited – humanoids only [-1]) (1pp)
AP – Shield 2 (“shield of faith” Power Feat: Slow Fade 1 [1 minute/pp], Extra: Affects Others [+1], Independent [+0], Total Fade [+1], Flaw: Action – Standard [-2]) (1pp)
AP – Transform Normal Weapon into Holy Weapon 6 (“bless weapon” Extra: Independent [+0], Total Fade [+1], Flaw: Range – Touch [-1]) (1pp)
Ward 6 (“turn dead” Extra: Damaging [+3], Independent [+0], Total Fade [+1], Flaw: Limited to undead [-1]) (24pp)

Equipment
Breatsplate Armor (Protection 4), Holy Symbol, Warhammer

Drawbacks
Power Loss (Magic, if unable to speak or gesture) (-2pp)
Power Loss (Ward, without holy symbol) (-1pp)

Ability Scores: 13, Skills 8, Feats 7, Powers 42, Combat 16, Saves 12, Drawbacks –3 = 95
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Post by Servitor_2152 » Wed Aug 22, 2007 8:37 pm

prodigyduck wrote:Image

CLERIC (PL 6)
Where's that picture from?
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Post by prodigyduck » Wed Aug 22, 2007 8:53 pm

Servitor_2152 wrote:
prodigyduck wrote:Image

CLERIC (PL 6)
Where's that picture from?
That is a piece by world-famous anime/manga artist Shirow Masamune. He is the guy who created such awesome series as Appleseed, Dominion Tank Police, and Ghost in the Shell.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Post by prodigyduck » Wed Aug 22, 2007 9:02 pm

Image

FIGHTER (PL 8, Minion 6)

Attributes
STR 16 (+3), DEX 13 (+1), CON 14 (+2), INT 10 (+0), WIS 12 (+1), CHA 8 (-1)

Combat
Attack +6 (+8 sword), Damage +3 (unarmed), +6 (sword), +6 (bow), Defense 18 (Flat-Footed 13), Initiative +5

Saves
TGH +7, Fort +7, Ref +3, Will +3

Feats
Accurate Attack, Attack Specialization (sword) 2, Defensive Attack, Endurance, Equipment 4, Improved Block, Improved Disarm, Improved Initiative, Improved Sunder, Power Attack, Startle, Takedown Attack 2, Weapon Bind, Weapon Break

Skills
Acrobatics 4 (+5), Climb 8 (+11), Intimidate 8 (+7), Knowledge: Local 4 (+4), Notice 4 (+5), Profession: Mercenary 4 (+5), Ride 4 (+5), Sense Motive 8 (+9)

Powers
Device 2 (magic sword; easy to remove) (6pp)
-- Strike 3 (Power Feat: Affects Insubstantial 2, Improved Critical, Mighty, Extra: Penetrating [+1])

Equipment
Bow, Medium Shield, Plate-Mail

Ability Scores: 13, Skills 11, Feats 19, Powers 6, Combat 24, Saves 9, Drawbacks –0 = 82
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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