Kreuz Control - DOOM!, Hydra, Azazel, Angel, Juggernaut

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marcoasalazarm
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Re: 1345

Postby marcoasalazarm » Sat Aug 11, 2007 7:34 pm

Kreuzritter wrote:Image

"And that, my son, was how your papa earned his freedom. Now, bonne nuit. Bonne nuit, to you all."

Pazuzu

PL: 9 (135)

abilities: (16)
STR 34 DEX 14 CON 20 INT 10 WIS 12 CHA 10

Combat: (32)
+2 init, +6 ATK, +6 DEF (+3 flat-footed)
+10 DMG (unarmed)

saves: (9)
TOU +10 FORT +8 REF +4 WILL +5

Skills (9/36)
climb +6
intimidate +9
language +1 (english, native: fench)
notice +6
search +6
sense motive +6

feats (5)
all-out attack, diehard, improved initiative, move-by action. power attack

Powers (64)
flight +3 (6)
growth +8 (feat: innate, extra: continuous +1, flaw: permanent -1) (25)
immunity +9 (life support) (9)
protection +7 (extra: impervious +1) (14)
supersenses +4 (darkvision, scent, track) (4)
superstrength +3 (6)

costs
abilities 16 + combat 32 + saves 9 + skills 9/36 + feats 5 + powers 64 = 135 pts

:arrow: Good news everyone, I now give you stats for the former pet gargoyle of Professor Farnsworth


Isn't that the name of the demon from 'The Exorcist'?
Bad guy looks at small pistol by PC. Bad guy makes pistol with fingers.
Bad guy-¿"Bang"?.
PC shakes head gravely.
PC (quiet voice)-"Boom".
PC pulls trigger.
Bad guy gets vaporized.

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Kreuzritter
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Postby Kreuzritter » Sat Aug 11, 2007 7:45 pm

Professor farnsworth: it can be the name of other things!
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Psistrike
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Re: 1345

Postby Psistrike » Sat Aug 11, 2007 7:45 pm

marcoasalazarm wrote:Isn't that the name of the demon from 'The Exorcist'?

Yes, it is. The Professor has a twisted idea for names and that demon is actually mentioned in some theology books from what I understand.

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Kreuzritter
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1346

Postby Kreuzritter » Sat Aug 11, 2007 8:28 pm

Image

"I think he's a good man. I like him. I got nothing against him, but I'm definitely gonna make orphans of his children."

Drederick Tatum

PL: 7 (105)

abilities: (40)
STR 24 DEX 14 CON 24 INT 10 WIS 14 CHA 14

Combat: (16)
+6 init, +7/4 ATK, +7 DEF (+3 dodge, +2 flat-footed)
+7 DMG (unarmed)

saves: (11)
TOU +7 FORT +10 REF +6 WILL +6

Skills (8/32)
bluff +4
intimidate +12
knowledge: streetwise +4
knowledge: pop culture +4
notice +4
sense motive +4

feats (30)
accurate attack, all-out attack, assessment, ATK focus: melee 3, diehard, dodge 3, elusive target, endurance, fearsome prescence 5, improved block 2, improved crit (unarmed), improved initiative, improved defense 2, move by action, power attack, second chance (TOU vs unarmed), startle, stunning attack, takedown attack 2

costs
abilities 40 + combat 16 + saves 11 + skills 8/32 + feats 30 = pts

:arrow: the springfeild analogue of mike tyson, Drederick tatumis a wreckin machine even without powers
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Kreuzritter
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1347

Postby Kreuzritter » Sun Aug 12, 2007 6:50 am

Image

"Excuse the ham-fisted approach, but I've got to defend myself!"

Mufelatto, The Aliment Man

PL: 8 (120)

abilities: (8)
STR 20 DEX 12 CON 20 INT 10 WIS 14 CHA 12

Combat: (16)
+5 init, +6/4 ATK, +6 DEF (+2 dodge, +2 flat-footed)
+5/? DMG (unarmed/shapeshift)

saves: (6)
TOU +5 FORT +5 REF +5 WILL +4

Skills (7/28
bluff +4
diplomacy +4
knowledge: pop culture +4
profession: delivery boy +4
notice +4
search +4
sense motive +4

feats (10)
atk focus: melee 2, beginner's luck, dodge 2, all-out attack, improved defense, improved initiative, luck, power attack

Powers (76)
Enhanced STR +10 (10)
enhanced CON +10 (10)
shapeshift +8 (flaw: limit-food -1) (56)

drawback
vulnerable: radiation (uncommon, major) (-3)

tradeoffs
+2 DMG/-2 ATK
+2 TOU/-2 DEF

costs
abilities 8 + combat 16 + saves 6 + skills 7/28 + feats 10 + powers 76 - drawback 3 = 120 pts

:arrow: and here we have Mufelatto, the Aliment man, co-created by the guy that created DC's Metamorpho.

:arrow: now, on Mufelatto's shapeshift. like it says, all his shapeshift revolves around the food descriptor. i figured this was sufficiently limiting, but bear in mind this means he can become a delectable aroma (air walking, invisibility 2, insubstantial 2), cherries jubilee (energy aura, force feild), an olive (shrinking 20), or week old nutlog (Density). why, by turning his arms into gigantic oven-baked italian bread, he was able to create an engulfing snare/stun combo that almost beat radioactive man.

:arrow: if what i've described is too broad for your tastes, just drop the flaw and reduce the shapeshift to rank 7. it comes out to the same cost anyway
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Kreuzritter
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1348

Postby Kreuzritter » Sun Aug 12, 2007 9:25 am

Image

"You are tampering with forces you can't understand, we have major corporations sponsoring this event."

Mudslinger

PL: 7 (105)

abilities: (14)
STR 14 DEX 10 CON 14 INT 12 WIS 10 CHA 14

Combat: (16)
+4 init, +7/4 ATK, +6 DEF (+2 dodge, + flat-footed)
+2/7/10 DMG (unarmed/mudsling/mudslam)

saves: (12)
TOU +8 FORT +6 REF +4 WILL +4

Skills (15/60)
bluff +8
diplomacy +8
gather info +6
intimidate +4
knowledge: civics +6
knowledge: streetwise +6
notice +4
perform: oratory +8
profession: mayor +6
sense motive +4

feats (16)
all-out attack, atk focus: range 3, benefit 3 (wealth 2, status: mayor), connected, contacts, diehard, dodge 2, fascinate: perform, improved initiative, power attack, well-informed

Powers (32)
alternate form: mud +8 (extra: continuous +1, flaw: permanent -1) (32)
blast "mudsling"+7 [17]
- ap: dazzle "mud in the eye" +7 {14}
- AP: Strike "mudslam" +8 (feats: mighty, improved crit) {10}
elongation +4 [4]
insubstantial +1 [5]
protection +6 (extra: impervious +1) [12]
supermovement +1 (slithering) [2]

costs
abilities 14 + combat 16 + saves 12 + skills 15/60 + feats 16 + powers 32 = 105 pts

:arrow: continuing the notion of a mas Breakout in springfeild (see, Paragons can be funny), we now turn to Mayor "Diamond" Joe Quimby.
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Kreuzritter
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1349

Postby Kreuzritter » Sun Aug 12, 2007 9:53 am

Image

"Bonjourrrrrrrrrrrrrr, ya cheese-eatin' surrender-monkeys!"

The Plaid Piper

PL: 7 (105)

abilities: (24)
STR 30 DEX 16 CON 20 INT 10 WIS 10 CHA 8

Combat: (16)
+7 init, +4 ATK, +4 DEF (+2 flat-footed)
+10 DMG (unarmed)

saves: (10)
TOU +10 FORT +8 REF +6 WILL +4

Skills (10/40)
bluff +4
craft: mechanical +4
disable device +4
intimidate +10
notice +6
profession: groundskeeper +4
search +4

feats (9)
all-out attack, chokehold, diehard, endurance, improved grab, improved grapple, improved inititiative, power attack, takedown attack

Powers (36)
Enhanced STR +10 (10)
flight +3 (6)
Protection +5 (extra: impervious +1) (10)
superstrength +5 (10)

costs
abilities 24 + combat 16 + saves 10 + skills 10/40 + feats 9 + powers 36 = 105 pts

:arrow: yes, i too never thought the words "groundskeeper willy" and "paragon" would be in the same sentence, but here he is, ready to be greased up and dig his way into a wolf-filled well
Last edited by Kreuzritter on Sun Aug 12, 2007 10:37 am, edited 1 time in total.
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Dreaming Psion
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Postby Dreaming Psion » Sun Aug 12, 2007 10:35 am

A super-powered Groundskeeper Willy? There's nothing better. Nice job, though you forgot to list his toughness save.
Check out the anime/manga 3e thread
My new Oddballs reborn thread

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Kreuzritter
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Postby Kreuzritter » Sun Aug 12, 2007 10:48 am

thanks, and corrected. gotta say, these super-springfeildians have been a gas to make, considering they've only gotten maybe 3 panels at most.
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Geraturatu
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Postby Geraturatu » Sun Aug 12, 2007 10:54 am

Alright, stating a build when only working with three panels is impressive.

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Kreuzritter
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1350

Postby Kreuzritter » Sun Aug 12, 2007 5:40 pm

Image

"It was going to be some time before I tried this on living subjects, but what's Science without a little risk... Namely, yours! *ga-hoy-ven!*

Professor Fink

PL: 6 (90)

abilities: (22)
STR 10 DEX 12 CON 12 INT 24 WIS 14 CHA 10

Combat: (8)
+9 init, +4/0 ATK, +7 DEF (+3 dodge, +2 flat-footed)
+0/4/8 DMG (unarmed/disintegrate/blast)

saves: (6)
TOU +5/1 FORT +3 REF +3 WILL +4

Skills (23/92)
computers +8
craft: chemical +8
craft: electronic +8
craft: mechanical +8
disable device +6
knowledge: earth sciences +8
knowledge: life sciences +8
knowledge: physical sciences +8
knowledge: technology +6
medicine +6
profession: superscientist +6
notice +4
search +4
sense motive +4

feats (17)
atk focus; range 4, dodge 3, diehard, equipment 6, inventor, improvised tools, improved initiative, skill mastery (computers, craft: electronic/mech, diable device), speed of thought

Powers (12)
Device Frink Ray-gun +4 (12)
- blast +8 (feat: improved crit, [18]
- AP: disentegrate +4 {16}
- AP: snare +8 {16}
- AP: ???? {17}

equipment
armored costume +4 [4]
multitool [1]
flying motorcycle [15]
Frinktronic Labs HQ (as sanctum sanctorum, but replace concealed with isolated and add computer) [10]

costs
abilities 22 + combat 8 + saves 6 + skills 23/92 + feats 17 + powers 12 = 90 pts

:arrow: and now Springfeild's resident mad scientist gets a writeup. your guess is as good as mine what the third setting on the frink ray does, so make it something good to surprise yur players
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Kreuzritter
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1351

Postby Kreuzritter » Mon Aug 13, 2007 5:43 pm

Image

Screamapillar

PL: 7 (105)

abilities: (18)
STR 30 DEX 16 CON 24 INT 10 WIS 12 CHA 10

Combat: (24)
+7 init, +4 ATK, +4 DEF (-2 size, +2 flat-footed)
+10 DMG (unarmed)

saves: (8)
TOU +10 FORT +10 REF +5 WILL +4

Skills (5/20)
notice +8
search +6
survival +6

feats (8)
all-out attack, diehard, improved overrun, improved grapple, improved grab, improved initiative, improved overrun, power attack

Powers (52)
burrowing +3 (3)
Dazzle "scream" +7 (sound, extra: area-explosion +0) (7)
Growth +8 (feat: innate, extra: continuous +1, faw: permanent -1) (25)
supermovement 3 (slithering, wall-crawling 2) (6)
protection +3 (extra: impervious +1) (6)
supersenses +3 (tremorsense +1) (3)
superstrength +1 (2)

drawbacks (-10)
mute (-4)
no hands (-4)
vulnerable: poisons/toxins (uncommon, moderate) (-2)
costs
abilities 18 + combat 24 + saves 8 + skills 5/20 + feats 8 + powers 52 - drawbacks 10 = 105 pts

:arrow: not really much to say about a giant screaming caterpillar
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Libra
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Postby Libra » Tue Aug 14, 2007 1:42 pm

There is if you're Homer.

Most of it is probably unprintable though. 8)
Founder of H.E.R.O.I.C, Complimenter-in-Chief, Co-Arch Henchman to the Grin, Servant of the Hoff!

Rule Brittania! Praise the Hoff and the Grin!

Warning!: May cause Thread Drift.

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Kreuzritter
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1352

Postby Kreuzritter » Tue Aug 14, 2007 5:09 pm

Image

"Tell that lightnin'-headed hombre that Shootin' Irons is in town!"

Shootin' Irons

PL: 10 (150)

abilities: (16)
STR 26 DEX 16 CON n/a INT 10 WIS 14 CHA 10

Combat: (32)
+7 init, +12/8 ATK, +12 DEF (+4 dodge, +4 flat-footed)
+8/8 DMG (unarmed/six-guns)

saves: (7)
TOU +8 FORT n/a REF +7 WILL +5

Skills (13/52)
Bluff +6
gather info +6
notice +8
ride +10
search +10
sense motive +8
stealth +4

feats (18)
accurate attack, attack focus: range 4, assessment, dodge 4, improved block, power attack, takedown attack, improved initiative, improved sunder, precise shot 2, uncanny dodge

Powers (64)
Blast "blazin' six-guns" +8 (feat: split attack, improved crit, extras: autofire +1, penetrating +1) (34)
immunity +40 (fort, mental effects) (40)
Protection +8 (extra: impervious +1) (16)

costs
abilities 16 + combat 32 + saves 7 + skills 13/52 + feats 18 + powers 64 = 150 pts

:arrow: the headlining foe of Radioactive Man 100, Shootin Irons is the western bloc's robot cowboy, the result of a time paradox perpetuated by professor Broome and radioactive man himself
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BARON
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Re: 1349

Postby BARON » Tue Aug 14, 2007 5:12 pm

Kreuzritter wrote:Image

"Bonjourrrrrrrrrrrrrr, ya cheese-eatin' surrender-monkeys!"

The Plaid Piper

PL: 7 (105)

abilities: (24)
STR 30 DEX 16 CON 20 INT 10 WIS 10 CHA 8

Combat: (16)
+7 init, +4 ATK, +4 DEF (+2 flat-footed)
+10 DMG (unarmed)

saves: (10)
TOU +10 FORT +8 REF +6 WILL +4

Skills (10/40)
bluff +4
craft: mechanical +4
disable device +4
intimidate +10
notice +6
profession: groundskeeper +4
search +4

feats (9)
all-out attack, chokehold, diehard, endurance, improved grab, improved grapple, improved inititiative, power attack, takedown attack

Powers (36)
Enhanced STR +10 (10)
flight +3 (6)
Protection +5 (extra: impervious +1) (10)
superstrength +5 (10)

costs
abilities 24 + combat 16 + saves 10 + skills 10/40 + feats 9 + powers 36 = 105 pts

:arrow: yes, i too never thought the words "groundskeeper willy" and "paragon" would be in the same sentence, but here he is, ready to be greased up and dig his way into a wolf-filled well


quote is made of justice.

give bagpipes sonic attack for the win.


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