Greetings and salutations, friends and foes! I've been a long time lurker here, but have finally decided to actually contribute a bit to the community...albeit in my own, useless way.
I just thought I'd take a bit of time to post a quick rundown of our bi-weekly game on here. Not because it's particularly captivating or awe-inspiring, but rather because of the constant, recurring failures of my party.
So, all in all, I'm just here to share a few laughs with people. I'll give a general catch-up for what's happened so far after this post, and just update as regularly as possible. But just to get everyone into the feel of this farcical failure, here's a bit about the setting.
Based on the Bureau of Paranormal Research and Defense of Hellboy fame, the members of my game's party find themselves working behind the scenes for the Allies during WWII. Each of them hail from radically different walks of life, and all have come together for a common cause. It's apparently to fail at everything I lay before them and make my life a living hell while they do so, but damn if it isn't occasionally worth the grief. Anyway, the organization has a few different branches at this point, with the party working for the third branch. They consist of:
Lt. Veign - Commander of the BPRD Third Branch, he's your cliche hardass military commander. Rather than Nick Fury's eyepatch, he possesses a trademark mechanical hand. As one of my key NPCs, he spends most of the time giving orders to the party, staying behind, and wondering what he did in a past life to be assigned to lead the F-Troop of superheroes.
Ensign - The Crimson Armored warrior of justice, Ensign strikes fear into the hearts of his enemies with his Hardly-Noticeably-Above-Average-Human characteristics. Another NPC that the rest of the party is just waiting to see die, though I can't imagine why...
and the actual team consists of:
Triton - Nathan Nimitz (Joe) - A researcher/adventurer in the style of Indiana Jones, his recently discovered Atlantean bloodline allows him minor control over water. After delving deeper into the lore of Atlantis, his wanderings led him far beneath the sea, to the resting place of the Naupilus Armor. While he is the youngest member of the BPRD, he is one of the founding members of it. Think Iron Man, but designed for underwater performance. I'd love to get around to getting an actual illustration of his suit; he's got a pretty slick description of it.
Shadowgate - Kaelin Yates (Travis) - A blind, homeless vagrant from Ohio, he has spent the last few years learning to utilize a power that he neither understands nor knows the origin of. Capable of teleporting himself over massive distances as well as dragging others into a parallel dimension, the Shadow Realm, which is apparently a part of his own being, his abilities are unlike anything this world has ever seen.
Lightbringer - Celcus Hoenheim (Gabe) - A former citizen of the Holy Roman Empire, Hoenheim's exploits during the Crusades led him to the Holy Grail. Drinking from it granted him immortality, flight, and the ability to both heal and inflict terrible wounds with his Holy Flame. The de facto field leader, he is respected by his comrades for his keen intellect and flawless strategies. Well...'flawless' strategies.
Forte - Martin Marino (Chris) - The world renowned lounge singer has given up his life of fame and fortune for one of obscurity and valor. His skills at quickly learning what he is instructed have grown into the full-fledged abilities of a mimic. Capable of replicating the powers of any other living being (excluding technology and magical spells), as well as focusing his power inward to exponentially increase his own potential (Yay for 1 Point AP Boost 25...), he is as willing to fight as talk his way out of the situation.
Dark Alpha - Marcus Wallace (Spencer) - Spence's first character (in role-playing at all...go him!) has turned out to be a trademark in any World War II setting: the Super Soldier. Experimented on my Nazis in days long gone and injected with an alien substance discovered in southern Africa, Dark Alpha's body is capable of superhuman feats as well as directing the power inside him to generate a shield and blade of crackling energy, capable of carving through steel as easily as air. The damage done to anything organic is truly terrifying (Corrosion 10/Drain 5 (Poison)). Within him lurks another presence, though, eager to dominate this body to its own ends (Yay for 2 Point Morph/Metamorph and the pains that come with two characters per one player...).
Doctor Claw - Dr. Hans Von Erich (Ryan) - Another first time player, Ryan has a bit of a darker side and is playing the mentor of none other than Mengele. Having grown disgusted with the horrors he had been ordered to inflict on his fellow man, Von Erich decided to leave the Nazi party and offer their secrets to the Americans in return for amnesty. When Mengele discovered the betrayal, he captured and tortured his former mentor for 36 hours without rest, removing his eyes and tongue and horribly mutilating the doctor's hands. When the BPRD arrived at his place of holding, they were shocked to discover every Nazi dead and the other prisoners free. Von Erich, blinded, mute, bloodied and broken, had snapped and killed every one of his former comrades. When the Jews stood in his defense at the party's arrival, they allowed their rescuer into the party's custody. Lightbringer healed Von Erich's hands, though the doctor refused to allow his eyes or tongue to regrow. He wished to see no more evil of this world, and would not allow himself to be able to speak of his past deeds, either. He uses a few linked Boosts in place of a Rage when he's in the presence of Nazis, and is capable of wiping out dozens, without a care for his wounds, with the large metal claw-gloves he wields. Many of his fallen enemies are found with their own tongues and eyes removed. (See? Told you he was a dark one.)
(Sir Doctor) Argyle Socks Man - Super long real name, too. Can't remember it (Chase) - A longtime buddy of mine, Chase brings his much-loved comic book character into this game. Sherlock Holmes meets Green Arrow, Sir Socks is known for his unbelievable powers of deduction, ridiculously over elaborate bowler hat/goggles/mutton chops/war helmet and apparently endless variety of bullets for his trusty Derringer, whose name is constantly changing. Currently a member of the BPRD First Branch with the Torch of Liberty and Lobster Johnson, his home (Sir Doctor Argyle Socks Mansion) is the current headquarters of the Third Branch.
Justicar - Ian Prail (Me) - A former PC of mine turned NPC in this case, Justicar is a (possibly) former member of the Nazi Party, working under Doctor Sennhenn, also known as Hans Heinze (and the game's most notable recurring villain). Disgusted and appalled by the doctor's horrific experiments on children, there is a reason he stayed alongside the man, though he refuses to explain it. Often at odds with Dark Alpha, the Super Soldier has only managed a single blow against Justicar, and the powerful psychokinetic has shown little amusement at the incident.
Anyway, there are the players. Soon I'll give a rundown of what they've accomplished and the much larger list of what they've screwed up.
But that's all for now. Thanks for reading this far, and hopefully at least one person's interested!!





