The Many Faces of Smashed: Kiln, Serenity, Stretch

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smashed247
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Post by smashed247 » Thu Aug 16, 2007 5:56 am

Michuru81 wrote:
smashed247 wrote:Pride
Power Level 6 (90pp)

Abilities 14
STR 14/22(+2/+6); DEX 14(+2); CON 12/16 (+1/+3); INT 11(+0); WIS 12(+1); CHA 13(+1)

Skills 7 (28 ranks)
Acrobatics 2(+4), Climb 3(+4), Handle Animal 2(+3), Knowledge (Current Events) 1(+1), Knowledge (History) 1(+1), Intimidate 4(+5/+7), Notice 4(+5), Stealth 8(+10/+6), Survival 3(+4)

Feats 12
All-out Attack, Attack Focus (Melee) 4, Improved Initiative, Power Attack, Set-up, Sneak Attack, Startle, Takedown Attack, Teamwork

Equipment
Uniform (Protection 2, Immunity 2 [Hot & Cold]), Comm-link

Powers 33
Duplication 6 (Extras: Horde, Heroic; Flaws: Feedback; Power Feats: Mental Link, Progression 2 [4 duplicates]) 21pp
Container 3 (Lion; Drawbacks: Temporary Disability – No Hands, Temporary Disability – Mute) 5pp/rank 9pp
:arrow: Growth 4 (Heavy load: 1,040lb, No Increase on reach)
:arrow: Protection 2
:arrow: Enhanced Feats 1 [Improved Critical (Unarmed)]
Super-Senses 2 (Low-light Vision, Scent, Tracking [Scent]) 3pp

Combat 12
Defense Bonus +5(+4)/+3(+2)*; Baste Attack Bonus +1/+0; Melee Attack Bonus +5/+4; Ranged Attack Bonus +1/+0; Grapple Bonus +7/+14; Damage (Unarmed) Bonus +2/+6; Knockback Modifier -1(-3)/-1(-3)*; Initiative Bonus +6
*Flat-Footed

Saves 12
Toughness +3(+7)/+3(+7); Fortitude +5/+7; Reflex +7; Will +4
*Flat-Footed

Drawbacks 0
None

Total = Abilities 14 + Skills 7 (28 Ranks) + Feats 12 + Powers 33 + Combat 12 + Saves 12 – Drawbacks 0 = 90pp[/b]
I like him so much, I am officially stealing him. :-p When my players complain about my throwing yet another duplicator into the campaign, I'll forward the blame to your feet. ;)
You can never have too many Duplicators :lol:

I'm very happy that you're 'stealing' him. He might actually get to seem some play rather then just being words and numbers on my computer. *sigh*

I was actually contemplating running a PC similar to Pirde for the Vindicators III PbP: An Arapaho (native Americans from the Rockies) princess capable of turning into a pack of wolves. But I thought that Namatar offered more obvious roleplaying potential.

L8er

smashed247
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Post by smashed247 » Thu Aug 16, 2007 6:34 am

Nameless
Real Name: Ellie, rest is unknown
Date of Birth: Unknown
Height: 5’7”
Weight: 180lb
Physical Description:
Uniform:
Motivations: Acceptance
Complications: Secret (Identity, Past)
Prejudice (Neo-Sapien)
Power Level 6(90pp)

Abilities 10
STR 12(+1); DEX 12(+1); CON 12(+1); INT 10(+0); WIS 12(+1); CHA 12(+1)

Skills 6 (24 Ranks)
Acrobatics 3(+4), Climb 4(+5), Concentration 3(+4), Escape Artist 4(+5), Jump 3(+4), Notice 4(+5), Stealth 3(+4)

Feats 13
All-out Attack, Accurate Attack, Beginner’s Luck, Chokehold, Defensive Attack, Elusive Target, Evasion 2, Improved Initiative, Improved Pin, Improved Trip, Power Attack, Uncanny Dodge (Visual)

Equipment
Uniform (Protection 2, Immunity 2 [Hot & Cold]), Comm-link

Powers 43
Telekinesis 7 [Extras: Damaging, Range-Perception; Power Feats: Dynamic, Accurate 2, Precise, Subtle 2) 4pp/rank 43pp
DAP: Blast (Kinetic)
DAP: Flight
DAP: Force Field (Extras: Impervious)
DAP: Shield (Extras: Affects Others)

Combat 8
Defense Bonus +2/+1*; Baste Attack Bonus +2; Melee Attack Bonus +2; Ranged Attack Bonus +2; Telekinesis Attack Bonus +6; Grapple Bonus +3(+18 with Telekinesis); Damage (Unarmed) Bonus +1; Knockback Modifier -1/-1*; Initiative Bonus +5
*Flat-Footed

Saves 12
Toughness +3/+3*; Fortitude +5; Reflex +5; Will +5
*Flat-Footed

Drawbacks 0
None

Abilities 10 + Skills 6 (24 Ranks) + Feats 13 + Powers 43 + Combat 8 + Saves 12 – Drawbacks 0 = 90pp

smashed247
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Post by smashed247 » Thu Aug 16, 2007 7:13 am

Pict
Power Level 9(135pp)

Abilities 21
STR 15 (+2); DEX 13(+1); CON 16 (+3); INT 11(+0); WIS 14(+2); CHA 12(+1)

Skills 14 (56 Ranks)
Acrobatics 4(+5), Bluff 6(+6), Climb 4(+6), Concentration 5(+7), Craft (Artistic) 6(+6), Drive 2(+3), Intimidate 4(+4), Knowledge (Popular Culture) 4(+4), Knowledge (Theology & Philosophy) 4(+4), Profession (Chaplain) 2(+4), Notice 4(+4), Sense Motive 4(+4), Stealth 3(+4), Swim 4(+6)

Feats 20
All-out Attack, Assessment, Attack Specialization (Strike) 3, Defensive Roll 2, Distract (Bluff), Dodge Focus 2, Equipment, Improved Initiative, Power Attack, Startle, Takedown Attack 2, Teamwork, Tough, Trance, Ultimate Save (Will)

Equipment
Uniform (Protection 2, Immunity 2 [Hot & Cold]), Comm-link

Powers 46
Animate Objects 5 (Extras: Additional Type – Images, Horde, Range - Perception; Flaws: Limited – Tattoos only; Progression 3 [10 tattoos]) 28pp
Strike 4 (Sword Tattoos; Extras: Autofire; Power Feats: Mighty, Improved Critical [19-20]) 10pp
Flight 4 (Angel Wings Tattoos; 100mph; Power Feats: Fly-by-Action; Drawbacks: Power Loss – If wings Are Bound) 8pp

Combat 20
Defense Bonus +8/+3*; Baste Attack Bonus +4; Melee Attack Bonus +4; Ranged Attack Bonus +4; Strike Attack Bonus +10; Grapple Bonus +6; Damage (Unarmed) Bonus +2; Damage (Strike) Bonus +6; Knockback Modifier -3/-2*; Initiative Bonus +1
*Flat-Footed

Saves 14
Toughness +6/+4*; Fortitude +8; Reflex +4; Will +10
*Flat-Footed

Drawbacks 0
None

Abilities 21 + Skills 14 (56 Ranks) + Feats 20 + Powers 46 + Combat 16 + Saves 14 – Drawbacks 0 = 135pp

:arrow: Before you ask, yes Michuru81 has given me the okay to post these.
:arrow: I decided that as his two most commonly used Tattoos, Pict's Swords and Wings would work better as seperate powers and that as he got older he would suffenciently master his powers so that he'd be able to use certain tattoos almost without thinking.

:arrow: Current Tattoos
Tiger (70pp): STR21 DEX16 CON- INT- WIS12 CHA-
Skills: Notice 4(+5), Stealth 8(+11). Powers: Growth 4 (Flaws: Permanent; Power Feats: Innate; No reach increase), Protection 5 (Extras: Impervious), Super-Senses 2 (Low-light Vision, Scent), Immunity 30 (Fortitude). Combat: Attack +6, Damage +5, Defence +5/+2*, Initiative +3. Saves: Toughness +8, Fort N/A, Ref +7, Will N/A, Drawbacks: Mute (-4), No Hands.(-4). *Flat-Footed

Viper (70): STR6 DEX16 CON- INT- WIS10 CHA-
Skills: Climb 12(+10), Notice 7(+8), Stealth 9(+20), Swim 12(+10).
Powers: Drain Constitution 4 (Extras: Poison), Shrinking 8 (Tiny size; Flaws: Permanent; Power Feats: Innate), Immunity 30 (Fortitude), Super-Movement 1 (Slithering), Super-Senses 2 (Infravision, scent)
Combat: Attack +7, Damage (Unarmed) -2, Defense +7/+5, Initiative +3
Saves: Toughness -2, Fortitude N/A, Reflex +5, Will N/A
Drawbacks: Mute (-4), No Hands.(-4).
*Flat-Footed

Eye (36pp): STR1 DEX18 CON- INT- WIS10 CHA-
Skills: Stealth 0(+20) Powers: Shrinking 12 (Flaws: Permanent; Power Feats: Innate), Super-Senses 11 (Mental Communication link with Pict, Distance Sense, Low-light Vision, Infravision, Ultravision, Darkvision, X-ray Vision), Immunity (Fortitude), Flight 3 (50mph; Flaws: Permanent; Power Feats: Dodge Focus 2)
Combat: Attack +8, Damage -5, Defence +12/+7*, Initiative +4. Saves: Toughness -3, Fort N/A, Ref +4, Will N/A. Drawbacks: Mute (-2), No Hands (-4).
*Flat-Footed

smashed247
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Post by smashed247 » Thu Aug 16, 2007 7:26 am

Blade
Real Name: Hugo Haley
Date of Birth: October 24th, 2005
Height: 5’8”
Weight: 180lb
Physical Description: Gaunt; this word best describes Hugo. He has a pale, sallow complexion, which is offset by his fiery orange hair. Though only 17, Hugo’s stare is world weary and seems to penetrate to the very core.
Uniform: He wears an unaltered New Vindicators Uniform, but always wearers a full length black leather jacket over it.
Motivations: Good, Vengeance
Complications: Secret (Identity)
Reputation (Violent)
Prejudice (Neo-Sapien)
Hatred (Street Gangs)

Power Level 6(90pp)

Abilities 16
STR 10(+0); DEX 12(+1); CON 20(+5); INT 12(+1); WIS 14(+2); CHA 8(-1)

Skills 9 (36 Ranks)
Bluff 6 (+7), Concentration 6 (+8), Intimidate 7 (+6), Knowledge (Streetwise) 4(+5), Notice 4 (+7), Sense Motive 4(+9), Stealth 7 (+8)

Feats 12
All-Out Attack, Attack Specialisation (Strike), Dodge Focus, Equipment, Endurance, Fearsome Presence 3, Improved Initiative 2, Startle, Takedown Attack

Powers 32
Corrosion 7 (Dark Blade; Extras: Vampiric; Power Feats: Improved Critical 3, Accurate) 4pp/rank 32pp

Equipment
Uniform (Protection 2, Immunity 2 [Hot & Cold]), Comm-link

Combat 10
Defense Bonus +5/+2*; Baste Attack Bonus +1; Melee Attack Bonus +1; Ranged Attack Bonus +1; Strike Attack Bonus +5; Grapple Bonus +1; Damage (Unarmed) Bonus +0; Damage (Strike) Bonus +5; Knockback Modifier -3/-3*; Initiative Bonus +9
*Flat-Footed

Saves 11
Toughness +7/+7*; Fortitude +8; Reflex +3; Will +8
*Flat-Footed

Drawbacks 0
None

Abilities 16 + Skills 10 (40 Ranks) + Feats 15 + Powers 32 + Combat 10 + Saves 11 – Drawbacks 0 = 90pp

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Manintights
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Post by Manintights » Thu Aug 16, 2007 7:59 am

nice explanation on the grey there, thanks.

These tattoo's you got on pict, would they manifest as actual "animals"?
"As my father taught, 'Training will raise your shield to the blow, but courage fills the gaps the shield leaves open.'"

Play by post games:

New Vindicators: [Gae Bolg]

Michuru81
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Post by Michuru81 » Thu Aug 16, 2007 8:23 am

Manintights wrote:These tattoo's you got on pict, would they manifest as actual "animals"?
MIT!!! Long time no see! How've you been, man?

Smashed- I'm loving the advancement of Pict. I need to point his player in this direction now. Let him peek at his potential. :-p
OUBLIETTE - NVAE: IC | OOC

smashed247
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Post by smashed247 » Thu Aug 16, 2007 11:22 am

Michuru81 wrote:MIT!!! Long time no see! How've you been, man?
I second that welcome
Manintights wrote: These tattoo's you got on pict, would they manifest as actual "animals"?
I wouldn't see it that way 'cos they're just animated objects if they wer meant to be animals I'd use the Smmon power instead. But that's just my interpretation, you can do whatever you want with the tattoos.
Michuru81 wrote:Smashed- I'm loving the advancement of Pict. I need to point his player in this direction now. Let him peek at his potential. :-p
Pict struck me as a realistic kind of guy, he knows his powers will only take him so far and would train himself to fill the gaps. I also thought that he'd be likely to become a very balanced, contemplative chaplain and philosopher, teaching youngsters good, strong values in an attempt to make his brother proud.

L8er

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Manintights
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Post by Manintights » Fri Aug 17, 2007 12:26 am

hey mich and smashed,

been quite busy the last couple of weeks, I moved into a new place and didn't have my own connection up untill now. It's good to be back though.

Do you have that link to the pbp somewhere, can't find it anymore :?

MIT
"As my father taught, 'Training will raise your shield to the blow, but courage fills the gaps the shield leaves open.'"

Play by post games:

New Vindicators: [Gae Bolg]

smashed247
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Post by smashed247 » Fri Aug 17, 2007 4:10 am

Manintights wrote:
Do you have that link to the pbp somewhere, can't find it anymore :?

MIT
It was in Namatar's build: World of Oubliette

L8er

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Manintights
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Post by Manintights » Sat Aug 25, 2007 11:03 am

hey smashed,

anything your planning on statting up next?

MIT
"As my father taught, 'Training will raise your shield to the blow, but courage fills the gaps the shield leaves open.'"

Play by post games:

New Vindicators: [Gae Bolg]

smashed247
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Post by smashed247 » Sun Aug 26, 2007 7:00 am

Manintights wrote:hey smashed,

anything your planning on statting up next?

MIT
Sorry MIT, I've been at the Edinburgh Festival this week so I haven't had a chance to post anything, though I'll have some up soon.

Also, I'm happy to do request if anyone has any. I like building stuff; I haven't quite figured out why, but I'm looking into it.

smashed247
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Post by smashed247 » Sun Aug 26, 2007 8:24 am

Hubris

Power Level 10(150pp)

Abilities 7
STR 12/34 (+0/+12); DEX 12/34 (+0/+12); CON 11/33 (+0/+11); INT 10/32 (+0/+11); WIS 12/34 (+1/+12); CHA 10/32 (+0/+11)

Skills 10 (40 Ranks)
Bluff 3(+3[+7]/+14[+18])
Diplomacy 3(+3[+7]/+14[+18]),
Intimidate 3(+3/+14),
Knowledge (Civics) 5(+5/+16),
Knowledge (Current Events) 5(+5/+16),
Knowledge (History) 5(+5/+16),
Knowledge (popular culture) 2(+2/+13),
Languages 2 (English, Latin, base: Greek),
Profession (History Teacher) 5(+5/+16),
Profession (Politics Teacher) 5(+5/+17),
Sense Motive 2(+2/+14)

Feats 16
Accurate Attack, All-out Attack, Attack Specialisation (Unarmed) 2, Attractive, Beginner’s Luck, Connected, Contacts, Defensive Attack, Defensive Roll, Dodge Focus, Equipment, Jack-of-all-Trades, Power Attack, Second Chance (Sense Motive Checks), Takedown Attack, Taunt

Equipment 5
Uniform (Protection 2, Immunity 2 [Hot & Cold]), Comm-link

Powers 90
Boost 22 (All ability scores at once; Power Feats: Subtle 2, Slow Fade 3; Extras: Action - Reaction; Flaws: Personal; Emotional – Confident; Drawbacks: Power Loss – Loss of self confidence [Very common]) 4pp/rank 90pp

Combat 18
Defense Bonus +6/+3*; Baste Attack Bonus +4; Melee Attack Bonus +4; Ranged Attack Bonus +4; Unarmed Attack Bonus +8; Grapple Bonus +4/+16; Damage (Unarmed) Bonus +0/+12; Knockback Modifier -1(-7)/-0(-6)*; Initiative Bonus +0/+12
*Flat-Footed

Saves 9
Toughness +3(+14)/+2(+13)*; Fortitude +4/+15; Reflex +4/+15; Will +3/+14
*Flat-Footed

Drawbacks 0
None

Abilities 7 + Skills 10 (40 Ranks) + Feats 16 + Powers 90 + Combat 18 + Saves 9 – Drawbacks 0 = 150pp

smashed247
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Post by smashed247 » Sun Aug 26, 2007 8:34 am

Herald
Name: Jonah Fitzhammand
Sex: Male
Age: 30
DOB: 1976
Height: 5’10’’
Weight: 134lbs
Hair: Black
Eyes: Green
Ethnicity: African-American
Citizenship: US
Occupation: Archeologist

Power Level: 10 (140pp)

Abilities 24
STR 12 (+1), DEX 14 (+2), CON 14 (+2), INT 14 (+2), WIS 14 (+2), CHA 16 (+3)

Skills 21 (84 ranks)
Acrobatics 3 (+5), Bluff 7 (+10), Climb 5 (+6), Concentration 8 (+10), Diplomacy 7 (+10), Knowledge (Behavioural Sciences) 5(+7), Knowledge (Tactics) 4 (+6), Knowledge (Earth Sciences) 5(+7), Notice 8 (+10), Profession (Archeologist) 5(+7), Search 8 (+10), Sense Motive 8 (+10), Sleight of Hand 3 (+5), Stealth 4 (+6), Survival 4 (+6)

Feats 29
Assessment, Attack Focus (Ranged) 3, Distract (Bluff), Defensive Roll 4, Dodge Focus 5, Improved Defense 2, Evasion, Inspire, Master Plan, Set-Up, Taunt, Teamwork 3; Equipment 3; Leadership

Powers 33
Device 11 (Horn of the Herald; Easy to lose; Summon Minion 10 [Extras: Broad Type – Humanoid, Heroic; Power Feats: Progression 2(5 minions) Alternate Powers (2): Teleport 10 (100ft/Earth to Moon; Extras: Portal; Accurate), Super-Movement 3 (Dimensional 3); Cost: 5pp/rank; Total: 54pp]) 33pp

Equipment 15
Costume (Protection 3, Immunity 2 [Hot & Cold]), Heavy Pistol, Brass Knuckles

Combat 20
Defense +10/+3*, Base Attack Bonus +5, Melee Attack Bonus +5, Ranged Attack Bonus +8, Grapple +5, Damage +1 (unarmed); Damage (Brass Knuckles) Bonus +2; Damage (Heavy Pistol) Bonus +4, Knockback -4/-2*, Initiative +2
*Flat-Footed

Saves 15
Toughness +9/+5**/+2*, Fortitude +7, Reflex +7, Will +7
**Flat-Footed *Out of Costume

Drawbacks 0
None

Totals: Abilities 24 + Skills 21 (84) + Feats 29 + Powers 33 + Combat 20 + Saves 15 - Drawback 0 = 142pp

smashed247
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Post by smashed247 » Sun Aug 26, 2007 8:38 am

Amnesia

Power Level 10(150pp)

Abilities 28
STR 12(+1); DEX 24(+7); CON 10(+0); INT 12(+1); WIS 16(+3); CHA 14(+2)

Skills 12 (48 ranks)
Acrobatics 8(+15), Bluff 9(+11), Concentration 5(+8), Escape Artist 3(+7), Notice 5(+8), Perform (Magic Tricks) 3(+4), Profession (Stage Magician) 3(+6), Sense Motive 4(+7), Sleight of Hand 3(+10), Stealth 5(+12)

Feats 22
Attack Specialization (Grapple) 2, Defensive Attack, Defensive Roll 4, Distract (Bluff), Dodge Focus 4, Equipment 1, Evasion 2, Fascinate (Bluff), Grappling Finesse, Improved Grapple, Improved Initiative 2, Sneak Attack 2

Equipment 5
Costume (Protection 2; Immunity 2 [Heat & Cold]), Comm-link

Powers 50
Teleport 10 (Extras: Accurate; Flaws: Short Range; Power Feats: Turnabout; Change Direction, Easy, Change Velocity, Progression [200lbs Cargo], Redirect) 27pp
Telepathy 6 (Alternate Powers: Mental Transform 6 [Memories]) 13pp
Nauseate 10 (Flaws: Limited – Teleport Passengers Only) 10pp

Combat 28
Defense Bonus +12/+4*; Baste Attack Bonus +6; Melee Attack Bonus +6; Ranged Attack Bonus +6; Grapple Attack Bonus +10; Grapple Bonus +17; Damage (Unarmed) Bonus +1; Knockback Modifier -3/-1*; Initiative Bonus +15
*Flat-Footed

Saves 10
Toughness +6/+2*; Fortitude +4; Reflex +12; Will +4
*Flat-Footed

Drawbacks

Abilities 28 + Skills 12 (48 Ranks) + Feats 22 + Powers 50 + Combat 28 + Saves 10 – Drawbacks = 150pp


smashed247
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Post by smashed247 » Tue Aug 28, 2007 8:55 am

Stretch

Power Level 6 (90pp)

Abilities5
STR 10(+0); DEX 11(+0); CON 16 (+3); INT 10(+0); WIS 8(-1); CHA 10(+0)

Skills 5 (20 Ranks)
Acrobatics 4(+4), Diplomacy 4(+4), Escape Artist 4(+10), Intimidate 3(+3), Knowledge (Popular Culture) 1(+1)

Feats 13
All-out Attack, Attack Focus (Melee) 4, Attractive, Beginner’s Luck, Diehard, Dodge Focus 2, Luck 2, Power Attack,

Equipment
Uniform (Protection 2, Immunity 2 [Hot & Cold]), Comm-link

Powers 44
Elongation 6 6pp
Super-strength 4 (Heavy Load: 3,200lb) 8pp
Strike 6 (Extras: Autofire) 2pp/rank 17pp
-AP: Strike 6 (Extras: Penetrating)
Immunity 10pp (Electricity effects) 10pp
Protection 3 (Extras: Impervious) 6pp

Combat 8
Defense Bonus +5/+2*; Baste Attack Bonus +1; Melee Attack Bonus +5; Ranged Attack Bonus +1; Grapple Bonus +8/+14; Damage (Unarmed) Bonus +0; Damage (Strike) Bonus +6; Knockback Modifier -3/-3*; Initiative Bonus +0
*Flat-Footed

Saves 17
Toughness +7/+7*; Fortitude +6; Reflex +6; Will +7
*Flat-Footed

Drawbacks -2
Noticeable – Protection, Rubbery Skin -1pp
Noticeable – Immunity, Rubbery Skin -1pp

Abilities 5 + Skills 5 (20 Ranks) + Feats 13 + Powers 44 + Combat 8 + Saves 17 – Drawbacks 2 = 90pp

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