Kreuzritter wrote:
"Humankind cannot gain anything without losing something in return. to obtain, something of equal value must be lost: that is Alchemy's first law of Equivalent Exchange... In those days, we really believed that to be the world's one, and only truth."
Alphonse Elric
The younger of the two Elric brothers, Al's life forever changed the day he and his brother Edward attempted the forbidden art of Human transmutation. as a result ofthat disastrous mistake, edward was stripped of an arm and a leg, while Al's soul was now bonded to a suit of armor after his original body was destroyed. the brothers now travel the world in search of the fabled Philosopher's Stone, so that they might be able to restore their bodies, and doing what good they can along the way.
PL: 10 (150)
abilities: (20)
STR 24 DEX 14 CON n/a INT 14 WIS 16 CHA 12
Combat: (28)
+6 init, +13/8 ATK, +10 DEF (+4 dodge, +3 flat-footed)
+ DMG ()
saves: (6)
TOU +7/6 FORT n/a REF +6 WILL +6
Skills (18/72)
bluff +6
Concentration +6
diplomacy +8
Gather Information +6
knowledge: life sciences +8
Knowledge: Physical Sciences +8
knowledge: alchemy +8
Notice +8
Sense Motive +8
survival +6
feats (19)
all-out attack, assessment, atk focus: melee 5, defensive attack, dodge 4, improved initiative, improved overrun, power attack, ritualist, takedown attack, teamwork, uncanny dodge
Powers (68)
transmutation "Alchemy" +6 (extra: duration +1, flaw: range -1, limit: equivalent exchange -1) (28)
- AP: shape matter +8 (extra: duration +1, flaw: range -1) [32]
- AP: create object +10 (feats: innate, precise 2, subtle, extra: duration +1, flaw: equivalent exchange -1) [24]
- AP: Blast "alchemic geyser" +10 (extra: area-line +1, penetrating +1, flaw: medium -1) [30]
- AP: snare "Alchemic snare" +10 (extra: area-shapeable +1, flaw: medium -1) [20]
immunity +30 (fort saves) (30)
protection +10 (10)
drawback (-9)
power loss: alchemy, if hands bound (-1)
vulnerable: magnetics (uncommon, moderate (-2)
vulnerable: electricity (uncommon, moderate) (-2)
weak point: dead if blood seal destroyed (-4)
tradeoffs
+3 ATK/-3 DMG
complications
enemy (Scar, Father, the 7 Sins)
Fame ("Actually, HE's the Full-Metal Alchemist.")
honor ("alchemist, be thou for the people")
naive (GM can autofail Al's sense motive)
obsession (cats)
responsibility (Edward [brother], Winry Rockbell, children and oppressed)
reputation (Dog of the military)
rivalry (Mei-Chan)
secret (enhcanted armor, performed human transmutation)
costs
abilities 20 + combat 28 + saves 6 + skills 18/72 + feats 19 + powers 68 - drawbacks 9 = 150 pts
design notes: considering their similarities, I modelled al off of MDsnowman's edward, simply taking into account their differences. on that note, FMA characters with ritualist use it on the transform/create object for the most part, al's just really good at drawing the required transmutation circles (thus the distracting. you can interrupt al's work)
tactics: the more peaceful of the brothers, al tends to play a support role in their combats, often focussing on matters of damage control or bystander protection. he's also the pair's diplomat, being able to go places edward cannot (and vice versa), and often is the only one capable of keeping ed from blowing his top when somebody infers the S-word. oh yes, al has a thing for cats
continuing today's trend, Al gets a substantial makeover in terms of his build, but in return opens up his full ability as an Alchemist
and here's your Al update, Servitor. man, Roy's edits should be a breeze compared to those two








