Kreuzritter wrote:
"Behind destruction exists creation, and behind creation exists destruction. Destroy, then create... This is the law of the Universe!"Major Alex Louis ArmstrongAlso known as: The Strong Arm Alchemist, "Colonel Clean" (by the fans)
Major Alex Louis Armstrong is the Strong Arm Alchemist, named for his skill of using arm strength in his alchemy. He was born into an elite family of alchemists and has mastered his family's techniques. A very intimidating man at first sight, Armstrong is actually a sensitive man who frequently weeps, and his sentimentalism prevents him from being promoted. he also has a habit of randomly takes off his shirt and flexes his huge muscles to show off his "beautiful body" to great comic effect, such that it seems that he is only ever fully clothed for two and a half minutes at a time. PL: 10 (150)
abilities: (38)
STR 24 DEX 12 CON 24 INT 12 WIS 14 CHA 12
Combat: (28)
+5 init, +10/8 ATK, +10 DEF (+4 dodge, +3 flat-footed)
+7 DMG (unarmed/)
saves: (9)
TOU +10/7 FORT +8 REF +5 WILL +6
Skills (15/60)
bluff +6
craft: structural +8
craft: chemical +6
intimidate +8
knowledge: alchemy +6
notice +6
profession: State Alchemist +6
search +6
sense motive +8
feats (31)
assessment, atk spec: gauntlets, beginner's luck, benefit 2 (status: state alchemist, wealth), diehard, defensive roll 3, distract: intimidate, dodge 4, fascinate: intimidate, fighting style: might of the Armstrong family 10 (all-out attack, chokehold, defensive attack, elusive target, improved block, improved grab, improved pin, improved overrun, power attack, takedown attack) improved initiative, interpose, Jack of all trades, quick change, ritualist, uncanny dodge
Powers (29)
device: Alchemic gauntlets +7 (feat: restricted-alchemists) (29)
- blast "rockfists" +10 (extra: area-line +0, extra: penetrating +1) [35]
- AP: Trip "groundswell" +10 (extra: area-cone +0, knockback +1) {30}
- AP: earth control +10 (extra: area-burst +0) {20}
- AP: shape matter "alchemy" +12 (feats: precise 2, extra: duration +1, flaw: equivalent exchange -1, limit-metal/stone -1, range -1) {28}
- AP: blast "flying spike" +5 (feat: mighty, improved crit 2, extra: penetrating +1) {18}
- AP: Strike "gauntlets" +3 (feats: mighty, improved crit, extra: penetrating +1) {8}
complications
Enemy (Zolf Kimblee, 7 Sins, Scar)
honor
responsibility (state alchemist, soldier, Armstrong family, friends)
rivalry (strongmen)
secret (knowledge of Homunculi conspiracy)
costs
abilities 38 + combat 28 + saves 9 + skills 15/60 + feats 31 + powers 29 = 150 pts
design notes: with limited access to the anime save for youtube videos that focussed on his powerposing, the major was something of a pain to develop, until the umpteenth video clip hit me over the head with a comparison between him and one of wilgar's builds. with that, it was a quick effort to get the variations on his powers down, before deciding that yes, he can lift about a ton as his max load
tactics: lacking accuracy, the major makes up for it by the fact that nearly all of his ranged attacks require a good ref save, and he's pretty good with his fists too. but, before combat, Alex will in order use quick change (strip to the waist), distract (pink sparkles), and fascinate(power-pose) to get in his trash talk and maybe give his enemies a chance to surrender. if not, then he gets started with bringing the smacketh down

And a severe overhaul comes at last to the Strong-Armed alchemist, to better reflect his abilities and personality.