Kreuz Control - DOOM!, Hydra, Azazel, Angel, Juggernaut
-
- Cosmic Entity
- Posts: 21027
- Joined: Wed Jun 15, 2005 4:16 pm
- Location: Rumble City
Well, I hate to say it, but I'm swiftly approaching the end of my simpsons character building phase. I say this not for lack of entusiasim, for I've enjoyed myself and you've shown plenty of encouragement, but for an even simpler fact:
I'm running out of converts.
yes, it's hard to beleive, but I'm almost out of characters to bring over to M&M. there are a few who remain, but most of them either lack enough source material for me to work from (read: I don't have the issues they appear in), or stem from my desire to avoid flooding this thread wth bart clones. not to say you won't be seeing doubles of characters, but I've gotta draw the line somewhere. this does mean you won't be seeing Hair-Walker or the Silvery Skateboarder anytime soon (Gastritus will be getting his writeup though), but you will get the Entangler and Nuclear Homer (bringing homer and marge in line with the rest of Springfield).
but, before I wrap things up, I will be including a super-special surprise for the faithful. one i've already shown off to Dreaming_psion and may or may not be seeing use in his luniverse
however, while the end is near, this won't be the last you see of the simpsons, as I'll draw upon Treehouse of Horror for my halloween Hijinx (Montymort, mecha-homer, the gremlin, sideshow Blob and more).
I'm running out of converts.
yes, it's hard to beleive, but I'm almost out of characters to bring over to M&M. there are a few who remain, but most of them either lack enough source material for me to work from (read: I don't have the issues they appear in), or stem from my desire to avoid flooding this thread wth bart clones. not to say you won't be seeing doubles of characters, but I've gotta draw the line somewhere. this does mean you won't be seeing Hair-Walker or the Silvery Skateboarder anytime soon (Gastritus will be getting his writeup though), but you will get the Entangler and Nuclear Homer (bringing homer and marge in line with the rest of Springfield).
but, before I wrap things up, I will be including a super-special surprise for the faithful. one i've already shown off to Dreaming_psion and may or may not be seeing use in his luniverse
however, while the end is near, this won't be the last you see of the simpsons, as I'll draw upon Treehouse of Horror for my halloween Hijinx (Montymort, mecha-homer, the gremlin, sideshow Blob and more).
-
- Cosmic Entity
- Posts: 21027
- Joined: Wed Jun 15, 2005 4:16 pm
- Location: Rumble City
1381

"Must... Destroy... Mankind...Ooh, lunchtime!"
Atomic Homer
PL: 7 (105)
abilities: (14)
STR 26/16 DEX 12 CON 16 INT 10 WIS 10 CHA 10
Combat: (24)
+5 init, +6 ATK, +6 DEF (+3 flat-footed)
+8/8 DMG (unarmed/radiation control)
saves: (10)
TOU +8/3 FORT +6 REF +4 WILL +4
Skills (8/32)
Bluff +6
Climb +4
Intimidate +8
Profession (nuclear Plant technician) +2
notice +4
search +4
sense motive +4
feats (9)
All-out Attack, Beginner’s Luck, Chokehold, diehard, improved grab, improved initiative, Power Attack, takedown attack, ultimate toughness
Powers (40)
immunity +7 (radiation, extreme heat, radiation damage) (7)
protection +5 (extra: impervious +1) (10)
radiation control +8 (17)
- AP: Enhanced STR +10 [10]
superstrength +3 (6)
tradeoffs
+1 DMG/-1 ATK
+1 TOU/-1 DEF
complications
addiction ("Mmmmm... Beer")
Enemy (Grimey jr., Mr. Burns, Sideshow Bob)
Obsession ("Mmmmm... Food.")
naive (GM can autofail homer's sense motive)
responsibility (Marge [wife])
rivalry ("stupid, sexy Flanders")
temper
The Boy
costs
abilities 14 + combat 24 + saves 10 + skills 8/32 + feats 9 + powers 40 = 105 pts

-
- Cosmic Entity
- Posts: 21027
- Joined: Wed Jun 15, 2005 4:16 pm
- Location: Rumble City
1382

"Hi, I'm Troy McClure. You may remember me from such role-playing games as..."
Sequelizer
PL: 6 (90)
abilities: (22)
STR 16 DEX 14 CON 16 INT 10 WIS 12 CHA 14
Combat: (16)
+6 init, +6/4 ATK, +7 DEF (+3 dodge, +2 flat-footed)
+3 +3 DMG (unarmed + sneak attack)
saves: (6)
TOU +6/3 FORT +4 REF +4 WILL +4
Skills (7/28)
bluff +6
diplomacy +4
notice +4
perform: acting +4
profession: actor +4
sense motive +6
feats (14)
all-out attack, atk focus; melee 2, attractive, defensive roll 3, dodge 2, improved initiative, power attack, sneak attack 2, taunt
Powers (25)
duplication +5 (feats: progression 3, mental link, sacrifice, extras: horde +1, survival +1) (25)
costs
abilities 22 + combat 16 + saves 6 + skills 7/28 + feats 14 + powers 25 = 90 pts

-
- Cosmic Entity
- Posts: 21027
- Joined: Wed Jun 15, 2005 4:16 pm
- Location: Rumble City
1383

"Aw... but I was gonna fight crime underwater, once this inner ear infection cleared up and I learned how ta swim."
Gill-Man
PL: 2 (30)
abilities: (2)
STR 14 DEX 12 CON 10 INT 10 WIS 10 CHA 10
Combat: (0)
+1 init, +2 ATK, +2 DEF (+2 dodge, +0 flat-footed)
+2 DMG (unarmed)
saves: (8)
TOU +2 FORT +3 REF +3 WILL +3
Skills (2/8)
bluff +2
diplomacy +2
notice +2
sense motive +2
feats (6)
atk focus: melee 2, beginner's luck, dodge 2, Jack of all trades
Powers (12)
enhanced STR +4 (4)
immunity +3 (cold, pressure, drowning) (3)
protection +2 (2)
swimming +3 (3)
costs
abilities 2 + saves 8 + skills 2/8 + feats 6 + powers 12 = 30 pts

-
- Cosmic Entity
- Posts: 21027
- Joined: Wed Jun 15, 2005 4:16 pm
- Location: Rumble City
1384

"Since I can't have Radioactive Man, I'll console myself with money! Fifty-thousand dollars worth!"
Larceny Lass
PL: 10 (150)
abilities: (30)
STR 10 DEX 16 CON 16 INT 16 WIS 14 CHA 18
Combat: (32)
+7 init, +12 ATK, +14 DEF (+6 dodge, +4 flat-footed)
+0/6/8 DMG (unarmed/disintegrate/blast)
saves: (9)
TOU +6/3 FORT +5 REF +6 WILL +6
Skills (24/96)
acrobatics +6
bluff +8
climb +6
diplomacy +8
disable device +6
escape artist +6
gather info +8
knowledge: current events +8
knowldge: streetwise +8
notice +6
search +6
sense motive +8
sleight of hand +6
stealth +6
feats (40)
assessment, atk focus: range 4, attractive, contacts, defensive attack, defensive roll 3, diehard, distract, dodge 6, evasion, fascinate 2 (bluff, diplomacy), improved aim, improved defense, improved initiative, inspire 2, leadership, master plan, minions 8, precise shot, power attack, taunt
Powers (15)
Device: Solar-powered Ray Gun +5 (15)
- Blast +8 (extra: penetrating +1) [25]
- AP: disintegrate +6 {24}
minions
25 Elite thugs
costs
abilities 30 + combat 32 + saves 9 + skills 24/96 + feats 40 + powers 15 = 150 pts

-
- Zealot
- Posts: 1006
- Joined: Wed Dec 27, 2006 12:05 pm
The first of the FMA vs. Khador fights is up.
-
- Cosmic Entity
- Posts: 21027
- Joined: Wed Jun 15, 2005 4:16 pm
- Location: Rumble City
1385

Arooooo-kily-dokily!"
WereFlanders
PL: 7 (105)
abilities: (18)
STR 24 DEX 14 CON 24 INT 12 WIS 14 CHA 14
Combat: (16)
+6 init, +4 ATK, +7 DEF (+2 dodge, + flat-footed)
+7/10 DMG (unarmed/claws)
saves: (8)
TOU +7 FORT +7 REF +6 WILL +6
Skills (9/36)
diplomacy +6
intimidate +6
knowledge: theology/philosophy +4
notice +6
profession: storeowner +6
search +4
sense motive +4
feats (13)
all-out attack, diehard, dodge 2, fearsome prescence 4, improved initiative, move-by action, power attack, takedown attack, uncanny dodge
Powers (47)
enhanced STR +12 (12)
enhanced CON +12 (12)
leaping +2 (2)
regeneration +10 (rec bonus: I +4, s +2, d +2, res +2, feats: persistant, regrowth) (12)
strike +3 (feats: mighty, improved crit) (5)
supersenses +4 (darkvision, scent, track) (4)
drawbacks
normal identity (-3)
vulnerable: silver (uncommon, major) (-3)
costs
abilities 18 + combat 16 + saves 8 + skills 6/36 + feats 13 + powers 47 - drawbacks 6 = 105 pts

-
- Cosmic Entity
- Posts: 21027
- Joined: Wed Jun 15, 2005 4:16 pm
- Location: Rumble City
1386

Human Scumbag
PL: 6 (90)
abilities: (16)
STR 16 DEX 14 CON 16 INT 10 WIS 10 CHA 10
Combat: (20)
+6 init, +6 ATK, +6 DEF (+2 dodge, +2 flat-footed)
+3/6 DMG (unarmed/powers)
saves: (6)
TOU +6/3 FORT +3 REF +4 WILL +4
Skills (11/44)
bluff +6
climb +4
disable device +4
drive +6
intimidate +6
knowledge: streetwise +4
search +6
sense motive +4
stealth +4
feats (9)
all-out attack, defensive roll 3, diehard, dodge 2, improved initiative, power attack
Powers (26)
Blast "slung scum" +6 (15)
- AP: Dazzle "scum in the eye" +6 [12]
- AP: snare "dried scum" +6 [12]
- AP: Strike "scum-punch" +3 (feat: mighty) [4]
protection +3 (extra: impervious +1) (6)
insubstantial +1 (5)
supermovement +1 (slithering) (2)
costs
abilities 16 + combat 20 + saves 6 + skills 11/44 + feats 9 + powers 26 = 90 pts

-
- Cosmic Entity
- Posts: 21027
- Joined: Wed Jun 15, 2005 4:16 pm
- Location: Rumble City
1387

Entangler
PL: 7 (105)
abilities: (18)
STR 10 DEX 14 CON 16 INT 10 WIS 14 CHA 14
Combat: (20)
+7 init, +7/4 ATK, +8 DEF (+2 dodge, +3 flat-footed)
+0/7 DMG (unarmed/living hair)
saves: (8)
TOU + FORT +4 REF +5 WILL +6
Skills (22/88)
bluff +4
craft: artistic +6
concentration +8
diplomacy +8
gather info +8
intimidate +6
knowledge: current events +6
knowledge: history +6
knowledge: pop culture +6
perform: nagging +8
profession: home-maker +8
notice +6
sense motive +8
feats (15)
atk focus: range 3, defensive attack, defensive roll 3, diehard, dodge 2, elusive target, evasion, improved initiative, move-by action, power attack
Powers (22)
telekinesis "living hair" +7 (feat: precise, extra: damaging +1) (22)
tradeoff
+1 DEF/-1 TOU
complications
addiction (gambling problem)
Homer
honour
obsession (neat freak)
responsibility (family, friends)
costs
abilities 18 + combat 20 + saves 8 + skills 22/88 + feats 15 + powers 22 = 105 pts


-
- Cosmic Entity
- Posts: 12165
- Joined: Sun Jan 08, 2006 4:00 pm
- Location: Between Twin Sala Trees
Re: 1381
Atomic Homer's complications are too funny...Kreuzritter wrote:
"Must... Destroy... Mankind...Ooh, lunchtime!"
Atomic Homer
complications
addiction ("Mmmmm... Beer")
Enemy (Grimey jr., Mr. Burns, Sideshow Bob)
Obsession ("Mmmmm... Food.")
naive (GM can autofail homer's sense motive)
responsibility (Marge [wife])
rivalry ("stupid, sexy Flanders")
temper
The Boy
Damn, that dude's going to be packing a whole lot of hero points.
-
- Cosmic Entity
- Posts: 21027
- Joined: Wed Jun 15, 2005 4:16 pm
- Location: Rumble City
-
- Cosmic Entity
- Posts: 21027
- Joined: Wed Jun 15, 2005 4:16 pm
- Location: Rumble City
1388

Mr. Kidney Punch
PL: 8 (120)
abilities: (30)
STR 20 DEX 16 CON 20 INT 10 WIS 14 CHA 10
Combat: (24)
+7 init, +6 ATK, +8 DEF (+2 dodge, +3 flat-footed)
+5/10/10 DMG (unarmed/powerpunch/kidney punch)
saves: (10)
TOU +8/3 FORT +7 REF +6 WILL +5
Skills (16/64)
bluff +6
climb +4
intmidate +10
drive +6
gather info +4
knowledge: current events +6
knowledge: streetwise +6
notice +6
search +6
sense motive +4
stealth +6
feats (19)
all-out attack, assessment, defensive roll 3, diehard, dodge 2, elusive target, endurance, improved block, improved initiative, improved defense, move by action, power attack, startle, stunning attack, takedown attack 2
Powers (21)
Nauseate "Kidney punch" +10 (21)
- AP: strike +5 "power punch" +5 (feats: mighty, improved crit, extra: penetrating +1) [12]
costs
abilities 30 + combat 10 + saves 10 + skills 16/64 + feats 19 + powers 21 = 120 pts

-
- Cosmic Entity
- Posts: 21027
- Joined: Wed Jun 15, 2005 4:16 pm
- Location: Rumble City
1389

The Pearl
PL: 8 (120)
abilities: (24)
STR 30 DEX 14 CON 20 INT 10 WIS 14 CHA 10
Combat: (16)
+6 init, +6/4 ATK, +6 DEF (+2 dodge, +2 flat-footed)
+10 DMG (unarmed)
saves: (9)
TOU +10 FORT +7 REF +5 WILL +6
Skills (11/44)
bluff +6
intimidate +6
knowledge: earth sciences +6
notice +6
search +6
sense motive +6
swimming +8
feats (15)
all-out attack, atk focus: melee 2, chokehold, diehard, dodge 2, environmental adapation: underwater, fast overrun, improved grab, improved initiative, improved overrun, improved pin, power attack, uncanny dodge
Powers (45)
enhanced STR +14 (14)
immunity +3 (cold, pressure, drowning) (3)
protection +5 (extra: impervious +1) (10)
supersenses +2 (darkvision) (2)
superstrength +5 (10)
swimming +6 (6)
tradeoffs
+2 DMG/-2 ATK
+2 TOU/-2 DEF
costs
abilities 24 + combat 16 + saves 9 + skills 11/44 + feats 15 + powers 45 = 120 pts

