Kreuz Control - DOOM!, Hydra, Azazel, Angel, Juggernaut

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Kreuzritter
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1390

Post by Kreuzritter » Fri Aug 24, 2007 6:22 am

Image

"I was created with one purpose only: To scratch the enemies of Eczema!"

Eczematous Prime

PL: 10 (150)

abilities: (4)
STR 38 DEX 16 CON n/a INT 10 WIS 14 CHA 10

Combat: (28)
+7 init, +8/6 ATK, +8 DEF (+4 flat-footed)
+12/12 DMG (unarmed/hand-blaster)

saves: (7)
TOU +12 FORT n/a REF +6 WILL +6

Skills (10/40)
intimidate +10
knowledge: tactics +6
knowledge: technology +6
notice +6
search +6
sense motive +6

feats (10)
all-out attack, assessment, atk focus: range 2, improved grapple, improved initiative, move-by action, power attack, takedown attack, uncanny dodge

Powers (93)
enhanced STR +24 (25)
- AP: Blast "hand-blaster" +12 [24]
immunity +40 (fort, mental effects) (40)
protection +12 (extra: impervious +1) (24)
superstrength +2 (4)

drawback (-2)
vulnerable: power drains (uncommon, moderate) (-2)

costs
abilities 4 + combat 28 + saves 7 + skills 10/40 + feats 10 + powers 93 - drawback 2 = 150 pts

:arrow: Eczematous Prime, robotic enforcer of the evil superspy cartel Eczema, is perhaps among the most powerful foes ever faced by Radioactive Man. Granted, RM used the fight as a chance to fake his death to throw off Eczema's knowledge of his secret identity, but that should in no way downplay the threat posed by Eczematous Prime.
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1391

Post by Kreuzritter » Fri Aug 24, 2007 7:20 am

Image

Purple Haze

PL: 10 (150)

abilities: (36)
STR 20 DEX 16 CON 20 INT 12 WIS 14 CHA 14

Combat: (32)
+7 init, +12/8 ATK, +12 DEF (+2 dodge, +4 flat-footed)
+5/8 DMG (unarmed/nauseate)

saves: (9)
TOU +8/5 FORT +7 REF +6 WILL +6

Skills (14/56)
bluff +8
climb +4
intmidate +6
gather info +4
knowledge: current events +6
knowledge: streetwise +6
notice +6
search +6
sense motive +4
stealth +6

feats (25)
accurate attack, all-out attack, assessment, ATK focus: melee 4, defensive roll 3, diehard, dodge 4, elusive target, evasion, improved block, improved initiative, move by action, power attack, startle, stunning attack, takedown attack, uncanny dodge

Powers (34)
insubstantial +2 (linked: flight +3) (16)
immunity +2 (suffocation) (2)
nauseate +8 (16)

tradeoffs
+2 ATK/-2 DMG
+2 DEF/-2 TOU

costs
abilities 36 + combat 32 + saves 9 + skills 14/56 + feats 25 + powers 34 = 150 pts

:arrow: presumably a reserve member of the Superior Squad, Purple Haze showed up during one of the times Radioactive Man was presumed dead

:arrow: I originally wanted to Make PH's nauseate an aura, but the costs were so high i wouldn't have enough points left over for the rest of him. so insead it's a touch effect
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1392

Post by Kreuzritter » Fri Aug 24, 2007 8:25 am

Image

"Your vain proclomations are as gas in my lower bowels!"

Yoshiberra, Home-Run King of Dimension Nine

PL: 8 (120)

abilities: (16)
STR 26 DEX 14 CON 26 INT 10 WIS 14 CHA 10

Combat: (24)
+6 init, +4 ATK, +4 DEF (-2 size, +2 flat-footed)
+8/12 DMG (unarmed/abyssal slugger)

saves: (10)
TOU +12 FORT +10 REF +6 WILL +6

Skills (12/48)
bluff +6
concentration +6
intimidate +8
knowledge: current events +6
knowledge: arcane +6
notice +6
search +6
sense motive +4

feats (11)
all-out attack, assessment, diehard, fearsome prescence 5, improved initiative, power attack, takedown attack

Powers (47)
Device: Abyssal Slugger +2 (feat: usable-size huge) (7)
- Strike +4 (feats: mighty, improved crit, extra: penetrating +1) [10]
growth +8 (feat: innate, extra: continuous +1, flaw: permanent -1) (25)
protection +4 (extra: impervious +1) (8)
supermovement +1 (hell) (2)
superstrength +2 (feat: superbreath) (5)

costs
abilities 16 + combat 24 + saves 10 + skills 12/48 + feats 11 + powers 47 = 120 pts

:arrow: from a back up manga parody in simpsons 131, Yoshiberra is exactly what he looks like: a towering baseball playing demon. you guess is a good as mine what position he plays when the other team's at bat
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1393

Post by Kreuzritter » Fri Aug 24, 2007 9:05 am

Image

Attention people of Earth, I am...

Lrrr, RULER OF THE PLANET OMICRON PERSEI VIII!

PL: 8 (120)

abilities: (14)
STR 30 DEX 14 CON 20 INT 10 WIS 14 CHA 10

Combat: (28)
+2 init, +9/6 ATK, +6 DEF (-1 size +3 flat-footed)
+10/5 DMG (unarmed/disintegrator)

saves: (5)
TOU +10 FORT +6 REF +4 WILL +4

Skills (8/32)
intimidate +8
knowledge: current events +8
knowledge: tactics +8
notice +4
sense motive +4

feats (41)
all-out attack, atk spec: disintegrator 2, benefit 3 (status: ruler of omicron persei VIII, diplomatic immunity, wealth), diehard, equipment 28, improved grapple, impoved grab, improved pin, power attack

Powers (24)
growth +6 (feat: innate, extra: continuous +1, flaw: permanent -1) (19)
protection +5 (5)

equipment
disintegrator pistol +5 [10]
Space battleship [115]

costs
abilities 14 + combat 28 + saves 5 + skills 8/32 + feats 41 + powers 24 = 120 pts

:arrow: one of Futurama's more memorable Aliens, Lrrr has declared war on earth on at least 3 seperate occassions.
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1394

Post by Kreuzritter » Fri Aug 24, 2007 10:02 am

Image

"How can my countrymen be so short-sighted? Backseid is the greatest force of evil the universe has ever known!"

Obrian of The New Guards

PL: 10 (150)

abilities: (50)
STR 30 DEX 16 CON 30 INT 10 WIS 14 CHA 10

Combat: (24)
+7 init, +10/6 ATK, +10 DEF (+4 dodge, +3 flat-footed)
+10 DMG (unarmed)

saves: (6)
TOU +10 FORT +10 REF +5 WILL +6

Skills (19/56)
intimidate +12
knowledge: technology +8
knowledge: tactics +8
knowledge: current events +10
notice +6
search +6
sense motive +6

feats (31)
assessment, all-out attack, attack focus: melee 4, contacts, dodge 4, diehard, evasion, improved block, improved initiative, improved overrun, minion 9, move by action, power attack, startle, takedown attack 2, uncanny dodge

Powers (23)
immunity +10 (age, life supprt) (10)
impervious TOU +5 (5)
superstrength +4 (8)

drawback (-3)
involuntary transformation: berserk rage (common, moderate) (-3)

complications
enemy (Backseid)
hatred (Ragnarokaway)
responsibility (Champion of New Gentry, High King [father])
temper

minion:
BrotherBox

PL: 9 (135)

Abilities: Str --, Dex --, Con --, Int 18, Wis 14, Cha 14
Feats: Eidetic Memory, Inspire, Leadership, Speed of Thought
Powers:
Healing 2 (Flaw: Limited to Others [-1]; Power Feats: Persistent, Regrowth, Stabilize; 5pp)
Immunity 30 (Fortitude Effects; 30pp)
Immunity 9 (Life Support; Extra: Affects Others [+0]; 9pp)
Regeneration 14 (Recovery Bonus 14 [+9 bonus]; Flaw: Source [affection; -1]; 7pp)
Shrinking 16 (Extra: Continuous [+1]; Flaw: Permanent [-1]; Power Feat: Innate; 17pp)
Super-Senses 4 (Danger Sense, Detect Life 3 [mental; Ranged, Radius]; 4pp)
Variable Power 10 (multiple powers of any type; 70pp)
Combat: Attack +8*, Damage --, Defense +8*, Initiative +4
Saves: Toughness +14, Fortitude --, Reflex --, Will +8
Drawbacks: Disability (Immobile; Very Common, Major; -5pp)
Abilities -14 + Skills 0 (0 ranks) + Feats 4 + Powers 142 + Combat 0 + Saves 8 - Drawbacks 5 = 135
costs
abilities 50 + combat 24 + saves 6 + skills 19/56 + feats 31 + powers 23 - drawback 3 = 150 pts

:arrow: Wow. For a parody, Obrian's stats are so similar to those of Orion that I think it's safe to say that Obrian is a definate Homage rather than a parody, and thus this write up could easily stand in for the son of Darkseid

:arrow: Special thanks to Taliesin, since i confess to swiping his Mother Box design
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1395

Post by Kreuzritter » Fri Aug 24, 2007 12:07 pm

Image

Doctor colossus

PL: 7 (105)

abilities: (20)
STR 10 DEX 12 CON 14 INT 20 WIS 14 CHA 10

Combat: (24)
+5 init, +9/6 ATK, +9 DEF (+3 dodge, +3 flat-footed)
+0/5 DMG (unarmed/ray gun)

saves: (7)
TOU +5/2 FORT +4 REF +4 WILL +4

Skills (23/92)
computers +8
craft: chemical +8
craft: electronic +8
craft: mechanical +8
disable device +6
intimidate +6
knowledge: earth sciences +8
knowledge: life sciences +8
knowledge: physical sciences +8
knowledge: technology +6
profession: supervillain +6
notice +4
search +4
sense motive +4

feats (22)
atk focus: range 3, defensive roll 3, dodge 3, diehard, equipment 5, inventor, improvised tools, improved initiative, master plan, skill mastery (computers, craft: electronic/mech, diable device), power attack

Powers (10)
device: ray gun +2 (6)
- Blast +5 [10]
device: colosso-boots +1 (4)
- elongation +6 (flaw: limit-striding only -1) [3]
- immovable +2 [2]

equipment
cell phone [1]
multitool [1]
mid-size car [7]
Death Mountain Lab HQ (size: large, tou: 15, features: communications, computer, isolated, defense system, fire prevention system, garage, holding cells, infirmary, living space, power system, security system, workshop) [16]

costs
abilities 20 + combat 24 + saves 7 + skills 23/92 + feats 22 + powers 10 = 105 pts

:arrow: Springfield's resident, bonafide supervillain, Dr. Colossus isn't all that much, but he can do armed robery as well as mad science
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1396

Post by Kreuzritter » Fri Aug 24, 2007 12:15 pm

Image

"For best lucky wash, use MIISTAH SPARKLE!"

Mr. Sparkle

PL: 7 (105)

abilities: (20)
STR 4 DEX 14 CON 20 INT 10 WIS 14 CHA 12

Combat: (0)
+6 init, +4 ATK, +7 DEF (+3 dodge, +4 size, +4 flat-footed)
-3/7/5/4 DMG (unarmed/trip/nauseate/disintegrate)

saves: (6)
TOU +7 FORT +5 REF +5 WILL +5

Skills (5/20)
bluff +6
notice +8
search +6

feats (6)
diehard, dodge 3, improved initiative, move-by action

Powers (72)
Trip +7 (extra: perception +1) (25)
- AP: Trip +7 (extra: knockback +1, area-cone +0) [21]
- AP: Nauseate +5 (extra: perception +2) [20]
- AP: Disintegrate +4 (extra: percetion +1) [20]
- AP: Transform +4 (dirty things to clean, duration +1, area-cone +0) [20]
flight +4 (8)
protection +2 (2)
shrinking +12 (feat: innate, extra: continuous, normal TOU +1, normal movement +1, flaw: permanent -1) (37)

drawbak
no hands (-4)

costs
abilities 20 + saves 6 + skills 5/20 + feats 6 + powers 72 - drawback 4 = 105 pts

:arrow: Yes, this is what I've chosen for the 99th Simpson convert, drawing both from his commercial and the Mr. Sparkle back-up strip from Simpsons comics #45
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1397

Post by Kreuzritter » Fri Aug 24, 2007 1:24 pm

Image

"A Noble Spirit Embiggens the Smallest Man"

Springfield, USA

Founded in 1796, and named for its founder, Jebidiah Springfield, Springfield is of course the recommended setting for a simpsons-based campaign. or, you could take the provided interactive map* (click on the picture) and with some slight name changes, use Springfeild as the model for your own campaign city, or any other fair-sized north american town.

that said, we now move onto places of interest

1) the Springfeild Nuclear Power Plant - as any fanboy can tell you, Nuclear Plants in a supers setting are the source of countless adventure hooks, be it disasters, material for WMDs, or a convient spot for radiation-iduced super origins. The SNPP can offer all of these and more, with its appalling safety record and the machinations of Mr. Burns' on-site staff of mad scientists, to say nothing of the general imcompetence of the plant workers

2) Krustylu Studios - the production studio of Krusty the Klown, Krustylu Studios is also the seat of his merchandising empire, with the money from his countless trademarked products coming in almost as fast as his gambling debts and lawsuits can hemmorhage it

3) Burns Casino - sure, in continuity it was demolished, but since when has that stopped enterprising GM's from putting a highly valuable target for supercrime in their city?

4) Duff brewery - Springfield's other major cash cow, Duff Beer is an incrediby lucrative business

5) south side squid port and recluse ranch estates - the wealthiest parts of town (not counting burns manor)

6) Springfield general hospital - there are other hospitals in town, but this place sees the most traffic and is best suited to handling them, especially after the indefinate abscence of Dr. Nick Riviera

Law & Order
---

Presently, Mayor Quimby (democrat) more or less rules the town unchallenged, and despite blatant corrpution, countless scandals and the occassional coup, life in springfeild is fairly normal and at times seemingly prosperous

on the legal front, despite the even greater impcompetence and corruption of the police under Cheif Clancy Wiggum, Springfield's crime rate is apparetly no greater than that of the average american town, due to the harsh rulings of Judges Snyder and Harm, and frequent occurences of vigilante Justice and angry mobs

Crime
---

perhaps the biggest reason for Springfield's averaged crime rate is that Springfeild is a Mafia town. if there is truly a rival to Mr. Burns for control of corrupt officials, it's the D'amico family. Ostensibly headed by Godfather Don Vittorio DiMaggio, the D'amico's de facto leader is Marion "Fat Tony" D'amico, who runs the show from his Legitimate Businessman's Social Club. a hands-on boss, Fat Tony engages in the typical illicit practices, while maintaining a semi-legit facade as a supplier and contractor.

after the D'amico's, the other major crime families are the Calibrisies and Castanellas, with representatives of the Japanese Yakuza presently establishing a foothold (and fierce rivalry with the D'Amicos) in the snack food racket

with regards to common crime, barring exeptins such as sideshow bob, this appears to be the sole jurisdiction of one "Snake" Jailbird, with vandalism covered by the elusive "El Barto"

* = Interactive map courtesy of Map of Springfield
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Post by Kreuzritter » Fri Aug 24, 2007 2:37 pm

so, 100 builds of the bogo universe. I think it's time for a break,with two builds leading up to 1400, and then a return to Armestris, and this proposed series pitch...

"Ten years ago, a crack commando unit was sent to human transmutation by a military court for a crime they didn't commit. These soldiers promptly escaped from a maximum security Laboratory to the Armestris underground. Today, still wanted by the government, they survive as a new breed of criminal. If you have money, if people know about it, and if they're in town, maybe you can be robbed by..."

The G-Team.

Starring

Greed as "John 'Hannibal' Smith"

Martel as "Hamilton 'Face' Peck"

Dorcette as "'Howlin' Mad' Murdock"

and Roa as "B.A. Baracus"
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Post by Wordmaker » Fri Aug 24, 2007 3:43 pm

The G-Team? Sounds interesting

Kreuzritter
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Post by Kreuzritter » Fri Aug 24, 2007 3:52 pm

yep, greed I's three flunkies, plus my bringing greed in line with my other revised Homunculi (note to servitor. I'm swapping out lust's leaping to give her regen a boost)
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1398

Post by Kreuzritter » Fri Aug 24, 2007 7:15 pm

Image

Eel

PL: 8 (120)

abilities: (24)
STR 16 DEX 16 CON 16 INT 10 WIS 14 CHA 12

Combat: (32)
+7 init, +8 ATK, +8 DEF (+4 flat-footed)
+3/8/8 DMG (uarmed/elec control/strike)

saves: (9)
TOU +8/6/3 FORT +6 REF +6 WILL +6

Skills (19/76)
bluff +6
climb +4
intmidate +10
drive +6
gather info +6
knowledge: current events +6
knowledge: streetwise +6
notice +6
search +6
sense motive +4
stealth +6
swim +6

feats (16)
all-out attack, contacts, defensive attack, defensive roll 2, diehard, elusive target, evasion, improved aim, improved initiative, move-by action, power attack, precise shot, takedown attack, uncanny dodge, well-informed

Powers (20)
Device: eel-suit +5 (20)
- Electric control +8 [17]
- AP: Strike +5 (feats: mighty, improved crit) {7}
- immunity +5 (entrapment) [5]
- protection +3 [3]

costs
abilities 24 + combat 32 + saves 9 + skills 19/76 + feats 16 + powers 20 = 120 pts

:arrow: a street level enforcer for Marvel's criminal underworld, Eel's been a regular foe of both captain america and daredevil through the years, and over that same peroid a number of hoods have donned the cowl
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1399

Post by Kreuzritter » Sat Aug 25, 2007 7:02 am

Image

Living Bullet

PL: 10 (150)

abilities: (26)
STR 24 DEX 16 CON 16 INT 10 WIS 14 CHA 10

Combat: (28)
+11 init, +11/8 ATK, +12 DEF (+4 dodge, +3 flat-footed)
+7/9 DMG (unarmed/flying slam)

saves: (10)
TOU +8 FORT +6 REF +6 WILL +6

Skills (11/44)
bluff +4
gather info +4
intimidate +8
knowledge: current events +6
knowledge: streetwise +6
notice +6
search +6
sense motive +4

feats (18)
all-out attack, assessment, atk focus: melee 3, diehard, dodge 4, elusive target, evasion, fast overrun, improved inititive 2, improved overrun, power attack, uncanny dodge

Powers (58)
enhanced STR +10 (10)
flight +7 (feat: moving feint) (15)
immovable +5 (extra: unstoppable +1) (10)
immunity +9 (life support) (9)
Protection +5 (extra: impervious +1) (10)
superstrength +2 (4)

tradeoff
+1 ATK/-1 DMG
+2 DEF/-2 TOU

costs
abilities 26 + combat 28 + saves 10 + skills 11/14 + feats 18 + powers 58 = 150 pts

:arrow: a semi-recurrent Justice Friend, while living bullet has all the appearances of an iron man analogue, there's no evidence suggesting his costume is a suit of powered armor

:arrow: much like his namesake, living bullet's preferred tactic is to charge his enemies head-on, dealing damage through his immovability
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Build 1400!

Post by Kreuzritter » Sat Aug 25, 2007 7:36 am

Image

The Human Torch

PL: 10 (150)

abilities: (22)
STR 12 DEX 18 CON 18 INT 10 WIS 14 CHA 10

Combat: (32)
+8 init, +8 ATK, +12 DEF (+4 dodge, +4 flat-footed)
+1/4/12 DMG (unarmed/aura/blast)

saves: (9)
TOU +8 FORT +7 REF +6 WILL +6

Skills (11/44)
bluff +4
gather info +4
intimidate +8
knowledge: current events +6
knowledge: history +6
notice +6
search +6
sense motive +4

feats (12)
all-out attack, assessment, diehard, dodge 4, evasion, improved initiative, move-by action, power attack, uncanny dodge

Powers (67)
blast +12 (24)
energy aura "firey form" +4 (linked: flight +5) (26)
immunity +6 (age, suffocation, starvation/thirst, Fire damage) (9)
protection +4 (extra: impervious +1) (8)

drawbacks
power loss: blast/aura, when immersed in water or vaccum (-1)
vulnerable: cold (uncommon, moderate) (-2)

tradeoffs
+2 DMG/-2 ATK
+2 DEF/-2 TOU

costs
abilities 22 + combat 32 + saves 9 + skills 11/44 + feats 12 + powers 67 - drawbacks 3 = 150 pts

:arrow: the Original Human torch, the first superbeing of the marvel universe and android superhero
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1401

Post by Kreuzritter » Sat Aug 25, 2007 10:20 am

Image

"Pardon the intrusion."

Martel

PL: 8 (120)

abilities: (22)
STR 16 DEX 30 CON 16 INT 10 WIS 14 CHA 10

Combat: (28)
+10 init, +8/6 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+3/5 +3 DMG (unarmed/knives + sneak atack)

saves: (7)
TOU +6/3 FORT +6 REF +10 WILL +6

Skills (21/84)
bluff +6
acrobatics +10
climb +4
disable device +6
escape artist +10
intimidate +6
knowledge: tactics +4
profession: soldier +4
notice +6
search +6
sleight of hand +4
stealth +8
survival +4
swim +6

feats (22)
acrobatic bluff, ambidexterity, assessment, Attack Focus: melee 2, diehard, Dodge 2, Equipment, evasion, Fighting Style 10 (Accurate Attack, Chokehold, Defensive Attack, Grappling Finesse, Improved Disarm, Improved Grab, Improved Pin, Improved Throw, Improved Trip, Stunning Attack), Power Attack, Sneak Attack 2, Uncanny Dodge

Powers (18)
enhanced DEX +14 (14)
elongation 2 (2)
immunity +1 (poison) (1)
speed +1 (1)

equipment
paired knives +2 (feats: mighty, improved crit, split attack) [5]

costs
abilities 22 + combat 28 + saves 7 + skills 21/84 + feats 22 + powers 18 = 120 pts

:arrow: The first of Greed's three lieutenants, Martel's the B&e expert and spy, trained to slip in and sneak around unnoticed. I also chose to make her the gang's CQC expert, her superhuman agility and mild stretching giving her an edge even over Roa's brute strength. in fact, i almost overpriced her combat ability, until I looked through MDsnowman's metal gear builds to lower the costs
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