Prodigy Duck's Beastiary and More (Allabar)

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.
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Gothenem
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Postby Gothenem » Tue Aug 28, 2007 1:45 pm

Sweet!

I like the picture! I am a HUGE fan af angel art, and that is a nice pic.

I'm kinda fond of the Rogue picture too, but hey. I AM a guy....

Grayson
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Postby Grayson » Wed Aug 29, 2007 4:59 am

Whew! I would not want to be caught on the bad side of that angel. Talk about a beat down!

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Libra
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Postby Libra » Wed Aug 29, 2007 9:08 am

Just because Angels are Good doesn't make them 'cissy' or even 'nice'.

Just take a look at the Soddom and Gomorrah.

Oh wait, you can't. . . :wink:
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Nyrath
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Postby Nyrath » Wed Aug 29, 2007 10:31 am

There's a little left, not much, and it's a bit charred, but at least there's something...
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Libra
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Postby Libra » Wed Aug 29, 2007 12:50 pm

Yes, there is.

A big hole, a faint whiff of brimstone and a pillar of salt.
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Mike5000us
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Postby Mike5000us » Thu Aug 30, 2007 1:48 am

Oooh that is one powerful Angel!!!
"Ah man, I guess I'm just going to have to kill you now!"

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Beleriphon
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Postby Beleriphon » Thu Aug 30, 2007 2:33 am

prodigyduck wrote: :!: I did, of course, take some ideas developed from Bel and his Solar write-up. They were just too good NOT to use. Alas, I did not even come close to totalling his 1000+ Angel.


I'm glad I could help. Part of the reason that mine is so bleeding expensive is due to the 320pp array I was using. It can run two or three of its really powerful abilities at once, or a whole bunch of less powerful ones. That and I set wish as being a rank 40 variable power.

Still I like this solar quite a bit. Very cool interpretation.

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Libra
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Postby Libra » Thu Aug 30, 2007 9:09 am

Oooh that is one powerful Angel!!!


Well, they aren't exactly cosmic pigmies. . . 8)
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JoshuaDunlow
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Postby JoshuaDunlow » Sat Sep 01, 2007 4:18 pm

prodigyduck wrote:
ANGEL, Solar (PL 22, Minion 56)



Holy Toledo :shock:
Thats awesome, right on par with my Malcubi Demon characters. o.O

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prodigyduck
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Postby prodigyduck » Sat Sep 01, 2007 9:04 pm

Image

RED SLAAD (PL 8, Minion 10)

Attributes
STR 21 (+5), DEX 15 (+2), CON 17 (+3), INT 6 (-2), WIS 6 (-2), CHA 8 (-1)

Combat
Attack +6 (includes -1 size), Damage +5 (unarmed), Defense 17 (Flat-Footed 12), Initiative +2

Saves
TGH +8, Fort +8, Ref +7, Will +3

Feats
Dodge Focus 1, Environmental Adaptation (Limbo), Split Attack (unarmed)

Skills
Acrobatics 13 (+15), Climb 10 (+15), Notice 10 (+8], Stealth 10 (+8]

Powers
Growth 4 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (13pp)
Immunity 13 (Aging, Sleep, Sonic Effects, Sustenance) (13pp)
Impervious Toughness 5 (Flaw: Limited – energy only [-1]) (3pp)
Protection 5 (5pp)
Regeneration 6 (Recovery Rate: Injury 6 [no action]) (6pp)
Super-Senses 2 (Darkvision) (2pp)
Transform Humanoid into Slaad 6 (“implant” Extra: Duration – Continuous [+1], Disease [+2], Linked to claws [+0], Flaw: Range – Touch [-1]; NOTE: Normal humanoids transformed into Blue Slaad, Arcane Spellcasters transformed into Green Slaad) (36pp)
AP – Stun 6 (“croak” Extra: Area – Burst [30-ft. radius; +1], Flaw: Sense-Dependent – Hearing [-1], Stun Only [-1]) (1pp)
AP – Summon Red Slaad 10 (Extra: Duration – Continuous [+1], Flaw: Action – Full-Round [-1]) (1pp)

Ability Scores: 1, Skills 11, Feats 3, Powers 80, Combat 28, Saves 15, Drawbacks –0 = 138
Last edited by prodigyduck on Thu Sep 06, 2007 12:35 am, edited 1 time in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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input.jack
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Postby input.jack » Wed Sep 05, 2007 11:19 am

Do you prefer your Slaad with ranch dressing, or with thousand island?
My fingers and my brain work at different speeds. Please forgive my typoes

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Beleriphon
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Postby Beleriphon » Wed Sep 05, 2007 4:26 pm

input.jack wrote:Do you prefer your Slaad with ranch dressing, or with thousand island?


Italian for French for me.

Prodigy if I might make on suggetion most of the extra planar creatures probably deserve Environmental Adaptation. I'd certainly include it for any slaadi just so they can move around Limbo.

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prodigyduck
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Postby prodigyduck » Thu Sep 06, 2007 12:35 am

Beleriphon wrote:
input.jack wrote:Do you prefer your Slaad with ranch dressing, or with thousand island?


Italian for French for me.

Prodigy if I might make on suggetion most of the extra planar creatures probably deserve Environmental Adaptation. I'd certainly include it for any slaadi just so they can move around Limbo.


Good point.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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prodigyduck
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Postby prodigyduck » Thu Sep 06, 2007 10:34 am

Image

BLUE SLAAD (PL 9, Minion 14)

Attributes
STR 23 (+6), DEX 15 (+2), CON 19 (+4), INT 6 (-2), WIS 6 (-2), CHA 10 (+0)

Combat
Attack +7 (includes -1 size), Damage +6 (unarmed), Defense 18 (Flat-Footed 13), Initiative +2

Saves
TGH +9, Fort +10, Ref +8, Will +4

Feats
Dodge Focus 1, Environmental Adaptation (Limbo), Split Attack (unarmed)

Skills
Acrobatics 14 (+16), Climb 11 (+17), Notice 11 (+9), Stealth 11 (+9)

Powers
Drain Charisma and Dexterity 8 (“slaad fever” all effects at once; Extra: Disease [+2], Linked to bite [+0]) + Transform Humanoid into Slaad 8 (Power Feat: Trigger [when Charisma is reduced to 0], Extra: Duration – Continuous [+1], Linked [+0], No Save [+2], Flaw: Range – Touch [-1]; NOTE: Normal humanoids transformed into Red Slaad, Arcane Spellcasters transformed into Green Slaad) (88pp)
AP – Blast 4 (“chaos hammer” Extra: Area – Burst [20-ft. radius; +1], Flaw: Limited – not vs. chaotic creatures [-1]) + Paralyze 4 (Extra: Area – Burst [20-ft. radius; +1], Range – Ranged [+1], Flaw: Limited – not vs. chaotic creatures [-1], Slow [-1]) (1pp)
AP – Paralyze 3 (“hold person” Extra: Alternate Save – Willpower [+0], Flaw: Limited – humanoids only [-1]) (1pp)
AP – Summon Blue Slaad 14 (Extra: Duration – Continuous [+1], Flaw: Action – Full-Round [-1]) (1pp)
AP – Telekinesis 5 (Power Feat: Subtle) (1pp)
Growth 5 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (16pp)
Immunity 13 (Aging, Sleep, Sonic Effects, Sustenance) (13pp)
Impervious Toughness 5 (Flaw: Limited – energy only [-1]) (3pp)
Protection 4 (4pp)
Regeneration 6 (Recovery Rate: Injury 6 [no action]) (6pp)
Super-Senses 2 (Darkvision) (2pp)

Ability Scores: 4, Skills 12, Feats 3, Powers 137, Combat 32, Saves 18, Drawbacks –0 = 206


:!: I coudn't think of any proper way to create a Passwall spell, which the Blue Slaad are supposed to have. Any suggestions?
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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prodigyduck
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Postby prodigyduck » Thu Sep 06, 2007 11:19 am

Image

GREEN SLAAD (PL 11, Minion 13)

Attributes
STR 23 (+6), DEX 13 (+1), CON 19 (+4), INT 10 (+0), WIS 10 (+0), CHA 12 (+1)

Combat
Attack +8 (includes -1 size), Damage +6 (unarmed), Defense 18 (Flat-Footed 13), Initiative +5

Saves
TGH +13, Fort +13, Ref +10, Will +9

Feats
Environmental Adaptation (Limbo), Improved Initiative, Power Attack, Ritualist, Split Attack (unarmed), Takedown Attack

Skills
Acrobatics 17 (+18], Climb 12 (+18], Concentration 10 (+10), Language 1 (Common [Slaadi is native]), Notice 12 (+12), Search 12 (+12), Stealth 12 (+9), Survival 6 (+6)

Powers
Growth 5 (Power Feat: Innate, Extra: Duration – Continuous [+1]) (21pp)
Immunity 13 (Aging, Sleep, Sonic Effects, Sustenance) (13pp)
Impervious Toughness 5 (Flaw: Limited – energy only [-1]) (3pp)
Morph 4 (humanoid forms; Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Action – Standard [-2]) (5pp)
Protection 9 (9pp)
Regeneration 6 (Recovery Rate: Injury 6 [no action]) (6pp)
Summon Green Slaad 13 (Extra: Duration – Continuous [+1], Flaw: Action – Full-Round [-1]) (26pp)
AP – Blast 5 (“chaos hammer” Extra: Area – Burst [25-ft. radius; +1], Flaw: Limited – not vs. chaotic creatures [-1]) + Paralyze 5 (Extra: Area – Burst [25-ft. radius; +1], Range – Ranged [+1], Flaw: Limited – not vs. chaotic creatures [-1], Slow [-1]) (1pp)
AP – Blast 4 (“fireball” Extra: Area – Burst [20-ft. radius; +1]) (1pp)
AP – Blast 3 (“shatter” Flaw: Limited – only vs. crystalline or brittle objects [-1]) (1pp)
AP – Emotion Control 5 (“fear” Extra: Independent [+0], Total Fade [+1], Flaw: Limited – fear only [-1]) (1pp)
AP – Exorcism 6 (vs. lawful) (1pp)
AP – Mind Reading 3 (“detect thoughts” Power Feat: Subtle, Extra: Duration – Sustained [+1], Independent [+0], Total Fade [+1]) (1pp)
AP – Obscure 4 (“darkness” Power Feat: Slow Fade 6 [1 day/pp], Extra: Independent [+0], Total Fade [+1]) (1pp)
AP – Ward 5 (vs lawful [25-ft. radius]; Extra: Independent [+0], Linked – Immunity 5 [mind control; Area – Burst (25-ft. radius; +1)], Total Fade [+1]) (1pp)
Super-Senses 7 (Darkvision, Detect Magic [acute, ranged], See Invisibility) (7pp)

Ability Scores: 12, Skills 21, Feats 6, Powers 98, Combat 36, Saves 18, Drawbacks –0 = 191
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.


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