BLACK light special on Aisle 2!
Spider Panther...Spider Panther...does whatever a Spider Panther does...
BLACK PANTHER
PL: 12 (255 pp) –
OPL: 11/11;
DPL: 11/13
ABILITIES: STR: 20 [14] (+5/+2) DEX: 22 [14] (+6/+2) CON: 20 [14] (+5/+2) INT: 20 (+5) WIS: 18 (+4) CHA: 18 (+4)
SKILLS: Acrobatics 10 (+16) [
Accelerated Acrobatics, Acrobatic Bluff, Perfect Balance], Bluff (+4/+8] [
Attractive], Climb 6 (+11), Craft [Chemical] 7 (+12), Craft [Electronic] 7 (+12), Craft [Mechanical] 7 (+12), Concentration (+4), Diplomacy 8 (+12/+16) [
Attractive, Connected], Disguise (+4), Escape Artist (+6), Gather Info 6 (+10) [
Contacts], Handle Animal 4 (+8] [
Animal Empathy], Intimidate (+4), Languages 1 (English, Base: Wakandan), Knowledge [Civics] 7 (+12), Knowledge [Life Sciences] 6 (+11), Knowledge [Physical Sciences] 7 (+12), Knowledge [Tactics] 6 (+11), Knowledge [Technology] 7 (+12) [
Inventor], Medicine 4 (+8], Notice 8 (+12), Profession [King] 6 (+10), Search (+5), Sense Motive 6 (+10), Stealth 7 (+13) [
Accelerated Stealth], Survival 8 (+12), Swim (+5)
FEATS: Acrobatic Bluff, Animal Empathy, Attack Focus (Melee) (4), Attractive (1), Beginner’s Luck, Benefit (10) [
Diplomacy Immunity, Wakandan Sovereignty, Wealth x8], Challenges (3) [
Accelerated Acrobatics, Accelerated Stealth, Perfect Balance], Connected, Contacts, Defensive Attack, Defensive Roll (1), Dodge Focus (6), Eidetic Memory, Equipment (1), Evasion (1), Improved Initiative (1), Inventor, Leadership, Luck (1), Martial Artist, Master Plan, Minions (11) [
2 Dora Milaje PL6/75pp, Fanatical], Mobility, Move-by Action, Power Attack, Sneak Attack (1), Takedown Attack (2), Teamwork (1), Uncanny Dodge (2) [
Auditory, Olfactory]
POWERS:
Enhanced Strength (6pp) [6]
Enhanced Constitution (6pp) [6]
Enhanced Dexterity (8pp) [8]
Super Senses (7pp)
Normal Sight [Extended], Normal Hearing [Extended, Acute], Normal Scent [Extended x2, Acute], Track x2 [By Scent], Dark Vision
Black Panther Costume (Device, Hard to Lose [30pp]) [6]
Protection (Extra: Impervious [8pp]) [4]
Super Movement (Slow Fall, Water Walking, Wall Crawling x2 [Flaws: Limited to running], 4pp)
Silence (1pp)
Blending (Flaw: Limited to shadows [1pp])
Morph (Costume or Regular Clothes [1pp])
Weapon Array (15pp):
Energy Daggers (Energy Blast, Extra: Auto-Fire [12pp]) [4] - DC:19:tough
AP: Energy Dagger (Strike, Extra: Penetrating [7], PF: Mighty, Improved Critical x2 [1pp]) [2] - DC:22:tough
AP: Claw Strike (Extra: Auto-Fire, PF: Improved Critical x2, Improved Sunder, Mighty, Split Attack, Weapon Break [1pp]) [2] - DC:22:tough
AP: Drain Toughness (Extra: Effects Objects, Flaw: Limited [Metals] [1pp]) [9] - DC:19:fort
Ebony Blade (Device, Easy to Lose, PF: Indestructible, Restricted x2 [Wielder must be accepted by blade]; 30pp traits; 21pp) [6]
Enhanced Feats: Improved Sunder (1pp)
Corrosion (27pp) [9] - DC:19:fort
AP: Strike (Penetrating, PF: Mighty [5], Improved Critical x2 [1pp]) [3] - DC:23:tough
AP: Deflect (Energy [1pp]) [12]
EQUIPMENT:
(5ep)
Kimoyo Card:
Commlink, GPS, Cell Phone, PDA, Multi-Tool (5ep)
ALTERNATE EQUIPMENT:
Thrice Blessed Armor (Device, Hard to Lose, PF: Restricted [Deemed worthy]; 15pp traits; 13pp) [3]
Protection (Extra: Impervious [8pp])
Immunity (Critical Hits, Magical Attacks, Flaw: Limited [Half Damage]; 7pp)
COMBAT: Base Attack +9, Melee +13, Ranged +9, Energy Dagger Blast +11, Grapple +18 [Unarmed +5 (Bruise), Claw Strike +7, 18-20 Critical,
Auto-Fire (Bruise), Energy Daggers Blast +4,
Auto-Fire (Lethal), Ebony Blade +9, 18-20 Critical (Lethal)]; Defense 22 (13 flat-footed); Init +10; Knockback -7 (-9 with Thrice Bless Armor)
SAVES: Toughness +10 (+9 flat-footed, +4 Impervious; +14 with Thrice Blessed Armor, +8 Impervious), Fortitude +7, Reflex +11 [
Evasion], Will +7
DRAWBACKS:
Abilities 38 + Skills 32 (128 ranks) + Feats 60 + Powers 85 + Combat 30 + Saves 10 – Drawbacks 0 = 255 / 255
Comments: I can’t believe it took me this long to work up one of my childhood favorites, The Black Panther. As a black kid growing up reading comics in the 70’s, he was about the best black hero either major company had, so I’ve always been drawn to him from an identification standpoint.
And overall, T’Challa is a bad dude. Kind of a Batman lite. He can do stealth, combat, planning, leadership, you name it. And even at 210pp, I kind of felt I might have shortchanged him on a few things. He’s da man.
Clean Up 12/20/07: Tightened T’Challa’s build up a bit. He’s still a major bad ass, though. I look forward to playing him shortly as I continue to my story and he gets into a little combat.
Clean Up 4/27/08: Another revamp of one of my faves sees me take T'Challa to a new level since I have started reading his new series. Reggie Hundlin has really made him into the black Batman for all intents and purposes and I just love it. So this NPC-ish build of T'Challa gets the full treatment of a conditional higher PL, the Ebony Blade, the Thrice Blessed Armor, the Dora Milaje bodyguards, more wealth and skills and slightly improved stats.
I made the Blade and Armor optional equipment that could have been acquired with HP usage, but I wanted them to be more readily available. I could also have added all the Wakandan technology and resources, but that is really more of a plot device. This would be a fun, fun build to run.
As a matter fact, I think I'll do that.
Here are his Minions, the personal bodyguards of The Black Panther, The Dora Milaje:
DORA MILAJE
PL: 6 (75 pp) – OPL: 6; DPL: 6
ABILITIES: STR: 12 (+1) DEX: 16 (+3) CON: 12 (+1) INT: 14 (+2) WIS: 14 (+2) CHA: 12 (+1)
SKILLS: Acrobatics 4 (+7), Bluff (+1), Climb (+1), Concentration (+2), Diplomacy 4 (+5), Disguise (+1), Escape Artist (+3), Gather Info (+1), Handle Animal (+1), Intimidate 4 (+5), Knowledge [Tactics] 5 (+7), Notice 4 (+6), Search (+2), Sense Motive 4 (+6), Stealth 5 (+8], Survival (+2), Swim (+1)
FEATS: Attack Focus (Melee) (1), Benefit (1) [Wakandan Status], Defensive Roll (2), Dodge Focus (2), Equipment (3), Interpose, Set-Up, Takedown Attack (1), Teamwork (1)
POWERS:
None
EQUIPMENT:
(15ep)
Costume (Protection, Subtle [2ep]) [1]
Arsenal (13ep):
Shotgun (11ep) [5] - DC:20:tough
Sword (1ep) [1] - DC:19:tough
Knives (1ep) [1] - DC:17:tough
COMBAT: Base Attack +7, Melee +8, Ranged +7, Grapple +9 [Unarmed +1 (Bruise), Shotgun +5 (Lethal), Sword +4, 19-20 Critical (Lethal), Knives +2, 19-20 Critical (Lethal)]; Defense 18 (13 flat-footed); Init +3; Knockback -2 (-1 flat-footed)
SAVES: Toughness +4 (+2 flat-footed), Fortitude +4, Reflex +6, Will +4
DRAWBACKS:
Abilities 20 + Skills 8 (32 ranks) + Feats 13 + Powers 0 + Combat 26 + Saves 8 – Drawbacks 0 = 75 / 75