Nyrath's Librarium: Rei Ayanami, Portia [Drow PC]

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Nyrath
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Post by Nyrath » Sun Sep 09, 2007 12:55 pm

The Green Knight of Bretonnia PL 14 – 345pts
Image
“None Shall Pass!”
Abilities – 75pts
Strength 26 +8
Dexterity 16 +3
Constitution 25 +7
Intelligence 18 +4
Wisdom 20 +5
Charisma 30 +10

Saves – 26pts
Toughness +13/+7 (6/0 Impervious)
Fortitude +18
Reflex +5
Will +18 (10 Impervious)

Combat – 44pts
Attack +16 (Melee) +10 (Ranged)
Damage +11 (The Dolorous Blade)
Defence +15 (+6 Flatfooted)
Grapple +24
Initiative +11

Feats – 61pts
Accurate Attack
All-out Attack
Ambidexterity
Assessment
Attack Focus Melee 6
Benefit 2: Reputation [Unstoppable Fighter] [Undying Champion]
Blind-Fight
Defensive Attack
Favoured Environment: Brettonia
Fearless
Fearsome Presence 10
Heroism 4 (Luck)
Improved Block 2
Improved Critical [Sword]
Improved Disarm 2
Improved Inititiative 2
Inspire 5
Leadership
Power Attack
Second Chance 10 [Toughness saves vs Slashing, Piercing, Bludgeoning, Ballistic Damage] [Any saves vs Magic] [Intimidate] [Sense Motive]
Skill Mastery [Bluff] [Intimidate] [Ride] [Sense Motive]
Startle
Takedown Attack 2
Uncanny Dodge [Visual]
Ultimate Effort [Power Checks]
Weapon Bind

Skills – 36pts [144 ranks]
Bluff 12 [+22]
Climb 8 [+16]
Concentration 16 [+21]
Diplomacy 9 [+19]
Handle Animal 8 [+18]
Intimidate 19 [+29]
Notice 12 [+17]
Ride 16 [+19]
Search 12 [+16]
Sense Motive 16 [+21]
Swim 8 [+16]

Powers – 139pts
Immunity 17: Aging, Fatigue, Life Support, Sleep, Starvation – 17pts
Impervious Will 10 – 10pts
Regeneration 44: All Conditions 1/round Free Action (True Resurrection [+1 Extra], Diehard, Persistent, Regrowth [Actually often done by reattaching the severed pieces]) – 57pts
The Dolorous Blade (Can be Disarmed, but it always returns to his hand when needed)
--Strike 3 (Mighty, Improved Critical, Autofire [+3 Extra]) – 40pts
--AP Corrosion 11 (Improved Critical)
--AP Strike 3 (Mighty, Improved Critical, Autofire [+2 Extra], Penetrating [+1 Extra])
The Green Armour [Permanent Container 3]
--Protection 6 (Impervious [+1 Extra]) – 12pts
--Shield 3 – 3pts

Notes: Here’s the character I recall causing more problems than anything else on the battlefield for me during the fifth edition of Warhammer FB. In a fight he’s a straight monster that just won’t stop no matter the damage he takes, and given his skill with that monstrous blade of his it’s likely he’ll give as good as he gets. He’s gotten a handful of things that isn’t evident in his original stats, such as his mental scores and social skills, but I felt they’re deserved. I might have missed something, but I’m quite happy with these stats.
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Post by Servitor_2152 » Sun Sep 09, 2007 1:29 pm

Nice, it's good to see another take on Warhammer stuff. Any other ideas for builds from that setting?
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Post by Nyrath » Mon Sep 10, 2007 2:08 am

Possibly, I did the Green Knight for three reasons. 1: I've got access to his stats and background in the Fifth Edition book. 2: He's left a mark in my mind as a near unstoppable force on the battlefield; the bugger held up a freaking dragon for an entire game. And last but not least: That pic is something I found a while ago and I felt it simply deserved to get some stats.

In the near future I'll try and get Leonidas and likely Xerxes finished as well as a couple of figures like Oleg, Samo, Igor, and Olga from Dark Ages Eastern Europe up.
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Post by Libra » Mon Sep 10, 2007 8:51 am

Excellent. 8)

I would be quite interested in seeing some of the Warhammer World's denizens statted out.

Can't have the 40k types have it all their own way. 8)
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Post by Nyrath » Wed Sep 12, 2007 1:33 pm

Nike PL 10 – 180pts
"You're going to fly."
Abilities – 33pts
Strength 35/19 +12/+4
Dexterity 14 +2
Constitution 38/18 +14/+4
Intelligence 14 +2
Wisdom 14 +2
Charisma 14 +2
Heavy Load: 1.600 Tons

Saves – 11pts
Toughness +14 [10 Impervious]
Fortitude +15
Reflex +6
Will +8

Combat – 28pts
Attack +8
Damage +12 [Unarmed]
Defence +6 [+3 Flatfooted]
Grapple +30
Initiative +2

Feats – 6pts
All-out Attack
Fast Overrun
Improved Overrun
Interpose
Power Attack
Takedown Attack

Skills – 8pts [32]
Intimidate 12 [+14]
Notice 8 [+10]
Search 4 [+6]
Sense Motive 8 [+10]

Powers – 94pts
Enhanced Constitution 20 – 20pts
Enhanced Strength 16 – 16pts
Immovable 10 (Unstoppable [+1 Extra]) – 20pts
Immunity 6: Critical Hits, Cold, Heat, Pressure, Radiation – 6pts
Impervious Toughness 10 – 10pts
Super-Strength 10 (Shockwave, Thunderclap) – 22pts

Notes: Decidingly uncomplicated in play, Nike here is based off the Bulk variant of the Powerhouse Archetype, with a bit of extra points. Nike's the main muscle of my current gaming groups roster thus far, having proved that Might Makes Right-of-way by plowing straight through anything/anyone in the way of decent fight.
Nike's gender is mostly up in the air, given that in both sessions played thus far he/she's been played by different characters. I'm inclined to see her as female due to original player and the name, and the thought of a seven-foot six (or so) women bouncing another powerhouse of the floor much like a football is somewhat interesting.
Last edited by Nyrath on Wed Sep 12, 2007 2:07 pm, edited 1 time in total.
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Post by Nyrath » Wed Sep 12, 2007 1:40 pm

Blaze PL 10 – 180pts
"Mmm, bacon."
Abilities – 18pts
Strength 12 +1
Dexterity 18 +4
Constitution 14 +2
Intelligence 10 +0
Wisdom 10 +0
Charisma 14 +2

Saves – 13pts
Toughness +12 [10 Impervious] [+2 Flatfooted]
Fortitude +5
Reflex +9
Will +5

Combat – 32pts
Attack +8
Damage +12 [Flame Blast]
Defence +8
Grapple +9
Initiative +4

Feats – 2pts
Power Attack
Precise Shot

Skills – 4pts [16]
Acrobatics 4 [+8]
Intimidate 8 [+10]
Notice 4 [+4]

Powers - 114pts
Fire Form 19 (Duration: Continuous [+1 Extra]) – 114pts
--Blast 12
--AP Environmental Control 6 [Extreme Heat and Daylight] [250ft Radius]
--AP Fire Control 12
--Flight 6 [500 MPH]
--Force Field 10 (Impervious [+1 Extra])
--Immunity 12: Cold, Heat/Fire Effects/Damage, Radiation
--Fire Aura 5 [Strike, Aura [+1 Extra], Duration: Continuous [+3 Extra]

Drawbacks – -3pts
Vulnerable to Water [+50%] – -2pts
Power Loss: Submerged in water or otherwise unable to ignite flame – -1pt

Notes: A steady and reliable character, Blaze lacks the normal hot-headeness of fire-based supers and can generally keep the wilder group members at least somewhat in line. Being the next speediest member on the rooster, and the only one to have actual flight, he tends to get to use it fairly well against folks trying to do a runner. The next couple of ppts are likely going to be invested in improved grappling capabilities given his favouring of that tactic against secondliners.
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Post by Nyrath » Wed Sep 12, 2007 1:46 pm

Zak PL 10 – 180pts
Abilities – 26pts
Strength 13 +1
Dexterity 22/18 +6/+4
Constitution 14 +2
Intelligence 16 +3
Wisdom 12 +1
Charisma 14 +2

Saves – 16pts
Toughness +5 [+2 Flatfooted]
Fortitude +5
Reflex +15
Will +5

Combat – 44pts
Attack +10
Damage +10 [Rapid Attack/Vibration Control] +6 [Rapid Fire]
Defence +15 (+6 Flatfooted)
Grapple +11
Initiative +46

Feats – 13pts
Defensive Roll 3
Dodge Focus 3
Elusive Target
Evasion 2
Fast Overrun
Instant Up
Move-by Action
Redirect

Skills – 12pts [48]
Bluff 8 [+10]
Craft: Mechanical 4 [+7]
Disable Device 4 [+7]
Knowledge: Technology 8 [+11]
Medicine 4 [+5]
Notice 8 [+9]
Search 8 [+11]
Sense Motive 4 [+5]

Powers – 66pts
Enhanced Dexterity 4 – 4pts
Super-Speed 10 (Wall Run, Water Run, Running Punch) – 62pts
--Speed 10 [10.000 MPH]
--Enhanced Feat: Initiative 10 [+40]
--Quickness 10 [x2.000]
--Rapid Attack 10 [Strike, Autofire [+1 Extra]
--AP Rapid Fire 6 [Blast, Autofire [+1 Extra]
--AP Burrowing 10 [1.000 MPH]
--AP Spinning 10 [Enhanced Save: Bonus vs. Grapple & Snare, Toughness Bonus]
--AP Suffocate 10
--AP Sonic Boom 6 [Damage + Dazzle [Auditory], Area: Burst [+1 Extra]
--AP Spin Attack 10 [Nauseate]
--AP Stun 10
--AP Vibration Control 10
[Blast]
--AP Whirlwind Attack 6 [Damage, Area: Targeted Burst [+1 Extra], Selective [+1 Extra]

Notes: Frighteningly fast, and with a wide selection of ways to apply that speed, Zak might turn out to be quite formidable; until I bring out the Perception Range Powers in Villains. He's simply a slightly beefed up Archetypal Speedster and hasn't actually gotten to perform during a regular session, but he's already during the test run show himself to have a certain flair with his attack patterns.
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Post by Nyrath » Wed Sep 12, 2007 1:55 pm

"Ace" PL 10 – 190pts
"Bring it..."
Abilities – 64pts
Strength 26 +8
Dexterity 26 +8
Constitution 28 +9
Intelligence 14 +2
Wisdom 14 +2
Charisma 16 +3

Movement and Encumbrance
Light Load: 306lbs. Medium: 613lbs. Heavy: 920lbs. Max: 1840lbs. Push/Drag: 4.600lbs.
Normal Move: 100ft/10 MPH Full Move: 200ft/20 MPH Accelerated Move: 400ft/40 MPH
Flight – Normal: 50ft/5 MPH Full Move: 100ft/10 MPH Accelerated Move: 200ft/20 MPH

Saves – 6pts
Toughness +12
Fortitude +9
Reflex +8
Will +8

Combat – 36pts
Attack +12 [Melee/Massive Pistol] +10 [Ranged]
Damage +8 [Unarmed/Massive Pistol]
Defence +8 [+4 Flatfooted]
Grapple +20
Initiative +8

Feats – 8pts
Acrobatic Bluff
All-out Attack
Ambidexterity
Attack Focus Melee 2
Improved Critical: Unarmed
Power Attack
Startle

Skills – 12pts [48]
Acrobatics 8 [+16]
Intimidate 15 [+18]
Notice 15 [+17]
Sense Motive 6 [+8]
Stealth 4 [+12]

Powers – 70pts
Blood Drain: [Drain Constitution 2, Requires Grapple [-1 Flaw] – 1pt
Massive Pistol: Device 4 [Easy to Lose] – 13pts
--Blast 8 (Accurate, Improved Critical)
--Restricted 1 [Requires Strength 26+]
Immunity 10: Age, Life Support – 10pts
Regeneration: Bruised 3 [Free Action], Unconscious 1 [1 Round], Injured 6 [Free Action], Staggered 4 [1 Round], Disabled 6 [1 Round], Ability Damage 4 [5 Minutes], Resurrection 10 [Free Action] (If staked and beheaded: [1/day]) (True Resurrection [+1 Extra] 2, Diehard, Regrowth, Persistent) – 39pts
Supernatural Movement – 2pts
--Flight 1 [Half-Speed [-1 Drawback/Flaw]
--AP Speed 1
Super-Senses 2: [Darkvision] – 2pts
Protection 3 – 3pts

Drawbacks – -6pts
Dependence on Blood [Common, Minor] – -2pts
Vulnerable to Holy [+50%] – -2pts
Vulnerable to Silver [+50%] – -2pts


Notes: Essentially based on the concept that with a lot of work and effort he might make to be something like Alucard, the light version. One of but two characters thus far not based of an Archetype, he's something I wouldn't mind playing. His main contributions to the group is a higher degree of skill and the fact that he just won't die or stop; even if beheaded he'll be back the next day. Goes in heavily for Intimidate and style, as such he'll likely invest further in that skill as well as Startle and Takedown Attack before going for a second hand-gun.

Edit 08/10/07: Ace gets a ten point boost, accumulated through a bit of play. He's moving closer to the goal, maximing his Notice and Intimidate and adding a bit to his supernatural repertoire. If his player feels like it he'll be able to add a bit of Morph to his abilities since he's drained at least two Yoma dry.
Last edited by Nyrath on Mon Oct 08, 2007 12:49 pm, edited 1 time in total.
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Post by Nyrath » Wed Sep 12, 2007 2:00 pm

Aristodemus - The Last Spartan PL 10 – 190pts
Abilities – 56pts
Strength 25 +7
Dexterity 20 +5
Constitution 25 +7
Intelligence 14 +2
Wisdom 16 +3
Charisma 16 +3

Saves – 12pts
Toughness +10/+7
Fortitude +10
Reflex +7
Will +10

Combat – 36pts
Attack +10
Damage +10 (Strike) +7 (Unarmed)
Defence +10 (+5 Flatfooted)
Grapple +17
Initiative +9

Feats – 18pts
Accurate Attack
All-out Attack
Assessment
Defensive Attack
Diehard
Endurance
Fearless
Improved Block
Improved Critical [Unarmed]
Improved Initiative
Power Attack
Second Chance 3 [Sense Motive] [Intimidate] [Confirming Criticals]
Startle
Takedown Attack 2
Track

Skills – 21pts [84]
Acrobatics 6 [+11]
Bluff 4 [+7]
Climb 4 [+11]
Intimidate 12 [+15]
Knowledge: Tactics 8 [+11]
Language 10: Ancient Celtic, Old Norse, English, Latin, Persian, French, German, Arabic, Russian and Modern Greek [Base: Ancient Greek]
Notice 8 [+11]
Sense Motive 12 [+15]
Stealth 12 [+17]
Survival 4 [+7]
Swim 4 [+11]

Powers – 49pts
Immunity 3: Aging, Disease, Poison
Shield 2 [Enhanced Defence] [Noticeable [-1 Drawback] – 3pts
Strike 3 (Mighty, Improved Critical) – 6pts
--AP Shield Slam 3 [Strike, Mighty, Knockback]
Protection 3 [Noticeable [-1 Drawback] – 2pts
Regeneration 31: Recovery Bonus +2 [+9] Bruised 3 [Free Action], Injured 6 [Free Action], Staggered 4 [1 Round], Disabled 6 [1 Round], Ability Damage 8 [Free Action], Resurrection 2 [1/day] (True Resurrection [+1 Extra], Regrowth, Persistent) – 33pts


Notes: A boosted version of the old Aristodemus, this is my dear brother's character. Unfortunatly he missed the first proper session due to illness so this immortal warrior hasn't yet had a chance to shine.

Edit 08/10/07: Like the others Aristodemus gets a points boost, nothing spectacular but he's alround better.
Last edited by Nyrath on Mon Oct 08, 2007 1:23 pm, edited 1 time in total.
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Post by Libra » Thu Sep 13, 2007 7:57 am

Good solid work Nyrath, something the Atomic Think Tank can always use a great deal more of! :D
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Post by Nyrath » Thu Sep 13, 2007 8:55 am

Alex PL 10 – 190pts
Abilities – 19pts
Strength 35/10 +12/+0 [Effective Strength 135<160/Heavy Load: 1600K<50M tons]
Dexterity 10 +0
Constitution 10 +0
Intelligence 25 +7
Wisdom 12 +1
Charisma 12 +1

Saves – 12pts
Toughness +12/+4 (8/0 Impervious)
Fortitude +4
Reflex +4
Will +5 (+11 With Mindshield)

Combat – 28pts
Attack +8 [Includes Size Modifier: +1]
Damage +12 [Strike/Blast] +8 [Disintigrate]
Defence +8 [Includes Size Modifier: +1] [+5 Flatfooted]
Initiative +0
Grapple +3 [Unpowered] +20 [Ranged TK] +28 [Tactile TK] +40 [Full Power]
Knockback -9/-1 (Includes Size Modifier: +1)

Skills – 1pt [4]
Notice 4 [+5]

Feats – 4pts
Beginner’s Luck
Luck 2
Eidetic Memory

Powers – 136pts
Comprehend 4 [Read & Write, Understand and be Understood in any Language] – 8pts
Cosmic Energy Control 12 [Telekinesis [Heavy Load: 50 tons], Precise, Subtle, Dynamic] – 44pts
--DAP Blast 12 [Affects Insubstantial 2]
--DAP Create Object 12 [Affects Insubstantial 2]
--DAP Disintigrate 8 [Distracting [-1 Flaw], Action: Full round [-1 Flaw], Affect Insubstantial 2]
--DAP Enhanced Strength 25 [Duration: Sustained [-1 Flaw]
--DAP Flight 12 [50 000 mph] [Flight Leverage, Living Missile [“Adapted” Running Punch]
--DAP Light Control 12 [25 000ft Radius]
--DAP Strike 12 [Affects Insubstantial 2]
--DAP Healing 12 [Persistent, Regrowth]
--DAP Stun 12 [Reversible, Sedation]
Force Field 8 [Impervious: +1 Extra] – 16pts
Immunity 12 [Aging, Life Support, Starvation, Sleep] – 12pts
Mind Shield 6 – 6pts
Morph 1st Degree 1 [Switch between genders] – 1pt
Protection 4 – 4pts
Regeneration 1: Resurrection [True [+1 Extra] – 2pts
Shrinking 4 [Innate, Permanent [-0 Flaw], Normal Strength [+1 Extra] – 9pts
Tactile Telekinesis 25 [Super-Strength, Duration: Sustained, Subtle] – 26pts

Notes: Alex here is the character I would love to play in the event of Master Pelle (Know the guy in RL, part of the same gamer set as me) either guest-GMing a session or two in my campaign or him starting his own. I started with the Star Child variant of the Martian Archetype, and the whole ball started rolling once I realised just what was possible within the limits of the Cosmic Power descriptor. And I really liked the thought of a little kid being so monstrously powerful.
Alex can be summed up mostly in three points:
1 - He's a kid, and as such fairly inexperienced.
2 - He's got a lot of brain-power, but as yet not much occupying it.
3 - He's got a monstrous amount of power deployable in diverse ways, though if he's stunned he's mostly screwed.
I've got something of an origin in mind, or rather going through my mind, and it's fairly possible that I'll post it later on.

Downsizing Alex: If you want to try out Alex as 10/150 instead of 10/180 shuffle in his Tactile Telekinesis into the Cosmic Power Array and lower his Intelligence to 18, that's what I originally had before adding the thirty extra points all the character's got.

Edit 08/10/07: Alex gets a ten point boost, much like the others are about to get. Looking at him now I do believe I'd be right in calling his power monstrous. He's strong enough to treat the Great Pyramid of Giza as a light load, when he's giving it his all that is. Still, he's not likely to last if he's stunned and he's piss-poor against any non-toughness, non-mental saves and feints.
Last edited by Nyrath on Mon Oct 08, 2007 12:29 pm, edited 1 time in total.
The Librarium - Careful around the shelves, I still need to get stronger chains for the books. And don't go wandering off on your own either, I still haven't found the last one to do that.

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Post by Nyrath » Thu Sep 13, 2007 10:39 am

Hellenic Hoplite PL 7 (5) – 37pts = Minion 3
ImageImageImage
...
Saves – 7pts
Toughness +8/+4/+1
...

...Equipment (27ep)
Spear
Machaira [Strike 3, Mighty, Improved Critical]
Knife
Aspis [Shield 3, Deflect [Slow Projectiles] 4, Force Field 4 Limited: Part of a Shield-Wall]
Linothorax [Protection 3]

Edit 13/09/07: Slight upping of skills, replaced the generic Large Shield with the Aspis. This raised the PL by to two, and incidentally helps simulate the fact that an unbroken phalanx was damned tough. If given bronze armour instead of the linen they wear here they'll bump up another PL and get quite a respectable toughness while in formation.
My Hoplitai build gets a little update. In part because I figured out a way to better present their reliance on formation, and in part because I feel like staging a fight between some of them and a few members of warrior type I've yet to post.
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Post by Libra » Thu Sep 13, 2007 10:54 am

That has a very promising ring to it. . . :)
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Post by Servitor_2152 » Thu Sep 13, 2007 11:12 am

*looks at current thread title*

PC Rooster? :?
Iron Kingdoms Conversions

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Post by Nyrath » Thu Sep 13, 2007 11:18 am

The Current Player Characters in my campaign, they're higher up on this page.

As for the next Ancient Soldier stat sheet to go up, the bloody name is next unpronouncable. It's the troops who'll face off with the Hoplitae by the way.
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