Starting our new mystics line, here is a new build for Aisle 2.
Well, I'm a Voodoo Child, Voodoo Child...
BROTHER VOODOO
PL: 10 (170 pp)
ABILITIES: STR: 22 [14] (+6/+2) DEX: 12 (+1) CON: 22 [16] (+6/+3) INT: 16 (+3) WIS: 22 (+6) CHA: 14 (+2)
SKILLS: Bluff 8 (+10), Climb (+6), Concentration 9 (+15), Craft [Chemical] 8 (+11), Diplomacy (+2), Disguise (+2), Escape Artist (+1), Gather Info 8 (+10), Handle Animal 6 (+8), Intimidate (+2), Knowledge [Arcane Lore] 13 (+16) [
Artificer], Medicine 3 (+9), Notice 4 (+10), Dance 4 (+6), Profession [
Voodoo Priest] 4 (+10), Search (+3), Sense Motive (+6), Stealth (+1), Survival (+6), Swim (+6)
FEATS: Attack Specialization (1) [
Unarmed], Attack Specialization (2) [
Magic Attacks], Artificer, Benefit (1) [
Houngan Supreme], Dodge Focus (2), Equipment (2), Luck (1), Contacts, Ritualist, Trance, Track
POWERS:
Spirit Summoning (Container [45pp]) [9]
Possession (Flaw: Requires Concentration Check [30pp]) [10] - DC:20:will
Enhanced Strength (8pp) [8]
Enhanced Constitution (7pp) [6]
Voodoo Magic (Array [20pp]) [10]
Hypnosis [10] - DC:20:will
AP:
Animal Control [10] - DC:20:will
AP:
Plant Control [10] - DC:20:ref
AP:
Immunity (Fire, Flaw: Duration [Sustained])
LP:
Elemental Control (Fire, Flaw: Limited [cannot produce, only control existing flames]) [10]
AP:
Smoke and Drums (Concealment, Visual) [2]
EQUIPMENT:
(10ep)
Robes (Protection, Subtle [2ep]) [1]
HQ: Voodoo Lair (8ep)
Dock, Garage, Isolated, Lab, Library, Living Space, Security System, Workshop,
COMBAT: Base Attack +6, Melee +6, Ranged +6, Unarmed +8, Magic +10, Grapple +10 (+14 with Spirit Summoning) [Unarmed +2 (Bruise), Unarmed +6 with Spirit Summoning (Bruise)] Defense 18 (13 flat-footed) Init +1 Knockback -2 (-1 flat-footed)
SAVES: Toughness +4 (+4 flat-footed, +7 with Spirit Summoning) Fortitude +3 (+6 with Spirit Summoning), Reflex +4, Will +10
DRAWBACKS:
Abilities 34 + Skills 17 (68 ranks) + Feats 14 + Powers 73 + Combat 24 + Saves 8 – Drawbacks 0 = 170 / 170
Comments: A slightly suped up version of Brother Voodoo for The Thorpacoverse. I'm not that thrilled with this build, but I am tired of fiddling with it for now, so I will clean it up later.
In short, he is the high Voodoo Priest of the world and in addition to his magical capabilities, he can summon the spirit of his dead brother and increase his strength and fortitude. His brother's spirit can also Possess other people. One of his AP: is Immunity to Fire with the additional ability to control the existing flames, he cannot create them.
Overall, he's a neat supporting character and he will come in handy if I actually decide to work on the story arc in New Orleans that I have swimming around in my head.