Background: Vincent "Vinnie" Wabasha was a greasy-haired teenager working in a fast-food joint in the American southwest in 1963. He had some friends, using the word loosely, who dared him to sneak into one of the army nuclear testing sites; he did. Big mistake. Being too close to an unannounced blast left him highly radioactive. Not realizing the full extent of his condition, Vinnie killed several people, including his parents, just by being physically close to them. A mad scientist heard about the ‘New Mexico Monster’, and recruited Vinnie with promises of a cure. Eight more people died. Disgusted, Vinnie turned state’s evidence, and the villain died (yes, really) in the electric chair. Vinnie got thirty years, which he served in solitary confinement in a magnetic bubble.
Science—radioactive damping technology, in specific—advanced during vinnie’s prison term. Although there was still no cure for his condition, this new technology could suppress his radioactivity with a gadget small enough to wear as a belt. Vinnie was released at the end of his term, but where could he go? The Duke was at that time just beginning to form the Redeemed, and he asked Harm to join. Vinnie has stayed with the group ever since.
Powers/Tactics: Harm’s body constantly emits destructive radiation. Anything he touches will eventually be disintegrated, even his clothing. He wears a special belt, which regulates his power. Even when shut off, the belt is largely immune to radiation, but otherwise it’s easily broken (complication anyone [Vinnie keeps a spare at the halfway house]). Some people have erroneously concluded that the belt gives Vinnie his powers.
Harm acts as chauffeur and cook for the Redeemed. He does not engage in combat, as he feels that his power is far too lethal for such a use. He will only turn off the belt if there’s some sort of wall or other barrier to get through.
Quote: "Please. Don't make things worse than they already are."
Harm PL: 9 (120 pp)
ABILITIES: STR: 10 (0) DEX: 10 (0) CON: 14 (+2) INT: 8 (-1) WIS: 8 (-1) CHA: 14 (+2)
SKILLS: Bluff (+2), Concentration (-1), Diplomacy (+2), Disguise (+2), Drive 4 (+4), Gather Info (+2), Handle Animal (+2), Intimidate (+2), Notice (-1), Profession 4 (+3), Search (-1), Sense Motive (-1), Survival (-1)
POWERS: *Corrosion [15],
EX: Aura [15], penetrating [15],
permanent [15],
Device htl [inhibitor belt] [3],
*Nullify [15],
EX: Continuous [15],
Flaw: limited-only to stop his own Corrosion [15]
COMBAT: Attack 3 [Unarmed +0 (Bruise)] Defense 13 (11 flat-footed) Init 0
SAVES: Toughness 2 (2 flat-footed) Fortitude 2 Reflex 0 Will -1
Abilities 4 + Skills 2 (8 ranks) + Feats 0 + Powers 102 + Combat 12 + Saves 0 – Drawbacks 0 = 120 / 120




