Elric wrote:JoshuaDunlow wrote:I know all this, im still trying to stay within the cost range of the power level. I tried to go PL 10 with spider, but his cost was way off (almst). By 2 power levels. So i just Raised a few things, and put him at PL 12. Its still a matter of choice , and how you see the character. I know NPC's dont have to follow the rules of the point limitation. But im trying to make these builds playable within their point limitations. And i couldn't figure out how to adjust spiderman enough to lower him down to PL 10 (without loosing what i thought was his spiderm`esque ness. ).
This isn't a useful way to go about it. What you've done is calculated his PL by dividing his Power point total by 15. So this doesn't correspond to character PL, which is based on his traits. Does it correspond to Campaign PL? No- there's no rule that you have a point limitation for a PC of 15 pp/PL- it just happens to be a common choice among GMs.
For example, my Captain Britania build in my roll call thread is built on 150 pp and has +8 attack, +8 damage, +8 defense and +8 Toughness for combat stats. 150 pp means he's PL 10, right?
No- he's a PL 8 character. I'm even playing him in a PL 8 Campaign where we started at PL 8, 150 pp. But if I hadn't told you that, would you have said he's PL 10? Put that label on him and you imply he's stronger in combat than he actually is and that he can't be played in a game unless it's PL 10. But in fact, he can be used straight up in any game with Campaign Power Level>=8 and starting point powers=150.
Sure you can if you go by the book. My original goal was to build a PL 10 spiderman. Just because a character doesn't meet his caps in certain areas, doesn't mean he is not a PL 10 character either. Its the PL set by the game master which deteremines, and in turn the PP's one can use towards character creation that determines what the PL of the character is. So really your point, makes it highly subjective. And well unecessary in the point of my character write up.







