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J-Mart I 2E: Green Scar Hulk, Mandrill, Nekra

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Postby JoshuaDunlow » Sun Sep 16, 2007 9:28 am

Elric wrote:
JoshuaDunlow wrote:I know all this, im still trying to stay within the cost range of the power level. I tried to go PL 10 with spider, but his cost was way off (almst). By 2 power levels. So i just Raised a few things, and put him at PL 12. Its still a matter of choice , and how you see the character. I know NPC's dont have to follow the rules of the point limitation. But im trying to make these builds playable within their point limitations. And i couldn't figure out how to adjust spiderman enough to lower him down to PL 10 (without loosing what i thought was his spiderm`esque ness. ).

This isn't a useful way to go about it. What you've done is calculated his PL by dividing his Power point total by 15. So this doesn't correspond to character PL, which is based on his traits. Does it correspond to Campaign PL? No- there's no rule that you have a point limitation for a PC of 15 pp/PL- it just happens to be a common choice among GMs.

For example, my Captain Britania build in my roll call thread is built on 150 pp and has +8 attack, +8 damage, +8 defense and +8 Toughness for combat stats. 150 pp means he's PL 10, right?

No- he's a PL 8 character. I'm even playing him in a PL 8 Campaign where we started at PL 8, 150 pp. But if I hadn't told you that, would you have said he's PL 10? Put that label on him and you imply he's stronger in combat than he actually is and that he can't be played in a game unless it's PL 10. But in fact, he can be used straight up in any game with Campaign Power Level>=8 and starting point powers=150.


Sure you can if you go by the book. My original goal was to build a PL 10 spiderman. Just because a character doesn't meet his caps in certain areas, doesn't mean he is not a PL 10 character either. Its the PL set by the game master which deteremines, and in turn the PP's one can use towards character creation that determines what the PL of the character is. So really your point, makes it highly subjective. And well unecessary in the point of my character write up.
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Postby Elric » Sun Sep 16, 2007 11:51 am

JoshuaDunlow wrote:Sure you can if you go by the book. My original goal was to build a PL 10 spiderman. Just because a character doesn't meet his caps in certain areas, doesn't mean he is not a PL 10 character either. Its the PL set by the game master which determines, and in turn the PP's one can use towards character creation that determines what the PL of the character is. So really your point, makes it highly subjective. And well unnecessary in the point of my character write up.


I'm not quite sure what you mean here. Using Character PL as I propose is the opposite of subjective- it's just based on the character's traits and is completely independent of the character's PP total. I noticed that in your own thread you have a "Character PL 10" build of Spider-Man who costs 173 pp and who you have labeled at PL 10. So I'm not sure why you aren't doing that here as well.
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Postby JoshuaDunlow » Sun Sep 16, 2007 1:04 pm

Elric wrote:
JoshuaDunlow wrote:Sure you can if you go by the book. My original goal was to build a PL 10 spiderman. Just because a character doesn't meet his caps in certain areas, doesn't mean he is not a PL 10 character either. Its the PL set by the game master which determines, and in turn the PP's one can use towards character creation that determines what the PL of the character is. So really your point, makes it highly subjective. And well unnecessary in the point of my character write up.


I'm not quite sure what you mean here. Using Character PL as I propose is the opposite of subjective- it's just based on the character's traits and is completely independent of the character's PP total. I noticed that in your own thread you have a "Character PL 10" build of Spider-Man who costs 173 pp and who you have labeled at PL 10. So I'm not sure why you aren't doing that here as well.


Im just going by the book here as far as character creation goes, and applying it to my builds. I look at these write ups i do as "Playable characters" not npcs.

So i use the thinking that 15 pp = 1 power level, as the book says. But i really think this conversation has hit its end point. Your disagreeing with the PL i set for spiderman. Just because his caps aren't at a PL 12 level. Is the gist of it i believe.
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Postby Thorpacolypse » Sun Sep 16, 2007 5:20 pm

Chronogoblin wrote:I was wondering when someone would get around to statting Alice. Considering that I just re-watched Apocolypse again last night, it was pretty good timing on your part. ;) The only thing I would recommend would be that instead of Favored Enemy: Zombies, how about Favored Enemy: T-Virus Infected? It should still be pretty restricting in the sense that favored enemies aren't supposed to be too broad a group. I figured if someone else on these forums could give The Punisher Favored Enemy: Mobsters (and really, how broad is that?), then "T-Virus Infected" should be ok.

Chrono


I like that T-Virus Infected group. I will make that change. You're right about the broad ranges for Favored Enemy that I've seen. That's why I figured zombies was OK, but I like the other descriptor better. Especially if I get around to building and using Nemesis, the Lickers, etc.
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Postby Thorpacolypse » Sun Sep 16, 2007 5:37 pm

Another in our line of Supporting Characters for Aisle 1.

Image
I still believe in Gotham City...

JIM GORDON
PL:
6 (90 pp) – OPL: 5; DPL: 6

ABILITIES: STR: 12 (+1) DEX: 12 (+1) CON: 12 (+1) INT: 14 (+2) WIS: 16 (+3) CHA: 16 (+3)

SKILLS: Bluff 5 (+8), Climb (+1), Concentration (+3), Diplomacy 7 (+10) [Connected], Disguise (+3), Drive 4 (+5), Escape Artist (+1), Gather Info 7 (+10) [Contacts, Well-Informed], Handle Animal (+3), Intimidate 3 (+6), Investigate 8 (+10), Knowledge [Civics] 6 (+8), Knowledge [Streetwise] 6 (+8), Notice 6 (+9), Profession [Cop] 5 (+8), Search 6 (+8), Sense Motive 5 (+8), Stealth 4 (+5), Survival (+3), Swim (+1)

FEATS: Accurate Attack, Attack Focus (Ranged) (1), Benefit (1) [Status – Police Commissioner], Connected, Contacts, Dedication, Dodge Focus (2), Equipment (5), Improved Initiative (1), Inspire (1), Leadership, Master Plan, Set-Up, Teamwork (1), Well-Informed

POWERS:
None


EQUIPMENT:
(25ep)

Undercover Vest (Protection 3, PF: Subtle [4ep]) [3]
Cell Phone, Handcuffs, Binoculars (3ep)
Light Pistol (Ballistic Blast 4; 40ft range, Small [8ep]) [4]
Vehicle (10ep):
Full Size Car Archetype (Extra: Alarm, Communication Link [GCPD Computer]),

COMBAT: Base Attack +5, Melee +5, Ranged +5, Grapple +6 [Unarmed +1 (Bruise); Light Pistol +4 (Lethal/Bruise)]; Defense 18 (13 flat-footed); Init +5; Knockback -2

SAVES: Toughness +4 (+4 flat-footed), Fortitude +5, Reflex +3, Will +5

DRAWBACKS:

Abilities 22 + Skills 18 (72 ranks) + Feats 20 + Powers 0 + Combat 22 + Saves 8 – Drawbacks 0 = 90 / 90

Comments: Another legendary supporting character, Jim Gordon. He’s aided the Batman so many times, and been a key component in so many of the best plotlines in Bat-History, it is arguable whether or not he might be the greatest “supporting character” in comic history. I mean, Wendy and Marvin are epic, but really they are more identified with the Super Friends TV show…

Jim can hit his ranged caps with his Sneak Attack and hold his own in a fistfight with thugs and the usual criminal element. Against metas/supers, though, he’s not going to last long, and that’s OK, that’s not his role. He is there to provide support to The Bat. And he does that very, very well.
Last edited by Thorpacolypse on Thu Jan 14, 2010 9:07 pm, edited 3 times in total.
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Postby Batgirl III » Sun Sep 16, 2007 5:43 pm

Very nice Jim Gordon (I can't beleive I've never statted him up!), but don't you think he deserves Master Plan?

His organization of the Blue Boys during No Mans Land alone should prove that Jim's a master of long term planning.
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Postby Thorpacolypse » Sun Sep 16, 2007 6:08 pm

Batgirl III wrote:Very nice Jim Gordon (I can't beleive I've never statted him up!), but don't you think he deserves Master Plan?

His organization of the Blue Boys during No Mans Land alone should prove that Jim's a master of long term planning.


Great point, BGIII. I considered it, but I figured with Batman usually handling that function for himself, I didn't see him needing it. But I'll definitely consider adding it. He does usually have a strong plan for his cops.
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Postby Batgirl III » Sun Sep 16, 2007 6:18 pm

It seems to me that Jim Gordon was fighting crime before Bruce ever thought about donning tights, no matter which retcon history of Gotham you look at. In fact, Post-Crisis Gordon is said to have been the man who single handedly cleaned up the GCPD... and that was when he was just a Lieutenant.

Don't get me wrong, I wouldn't want to see him become some kind of Lex Luthor mastermind, but he's definatly got the chops to set things in motion for his police officers. Heck, you might even consider attaching a Limited Flaw on it.
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Postby Thorpacolypse » Mon Sep 17, 2007 8:19 pm

Batgirl III wrote:It seems to me that Jim Gordon was fighting crime before Bruce ever thought about donning tights, no matter which retcon history of Gotham you look at. In fact, Post-Crisis Gordon is said to have been the man who single handedly cleaned up the GCPD... and that was when he was just a Lieutenant.

Don't get me wrong, I wouldn't want to see him become some kind of Lex Luthor mastermind, but he's definatly got the chops to set things in motion for his police officers. Heck, you might even consider attaching a Limited Flaw on it.


You got it, girlfriend. Mr. Gordon has Master Plan now. He'll need it for what I am thinking that I would like to unleash on Gotham...

BU-WA...

BU-WA...

BU-WA-HAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!!!
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Postby Batgirl III » Tue Sep 18, 2007 5:43 am

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I just noticed something... interesting about the lineup for "Support Your Local Superhero" week here at J-Mart. Lois Lane, MJ Parker, and Jim Gordon. Hmm.

Maybe we should add a little bit of Leslie Thompkins, Vesper Fairchild, or some J. Jonah Jameson and Jimmy Olsen to the product mix. :wink:
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Postby Libra » Tue Sep 18, 2007 8:06 am

I agree!

Oh, and in defiance of Dr Wertham Batman 'touched' Robin by helping put him on the Superheroic path, changing his life and pretty much adopting the lad as his son.

Anyone who disagrees will face a Death Duel! :twisted:
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Postby Emerald Flame » Tue Sep 18, 2007 9:32 am

Libra wrote:I agree!

Oh, and in defiance of Dr Wertham Batman 'touched' Robin by helping put him on the Superheroic path, changing his life and pretty much adopting the lad as his son.

Anyone who disagrees will face a Death Duel! :twisted:


LOL... I laugh everytime I see that. That harkens back to the days when the comicbook industry was attacked by Dr. Frederic Wertham who wrote The Seduction of the Innocent. He accused the comic book industry of causing the corruption of America's youth and leading to juvenile delinquency.

Like I said... I laugh...
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Postby Batgirl III » Tue Sep 18, 2007 5:33 pm

I post it for exactly that reason, its funny even if you do understand the context. (I also own that issue!)
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Postby Thorpacolypse » Tue Sep 18, 2007 7:40 pm

That's right, folks, it's a J-Mart tradition like none other...

WELCOME TO LADIES' NIGHT 3!

Image
If anyone makes another Marsha Brady joke about my bell bottoms, I am going to gut them like a fish!!! My daddy picked this out for me!!! It's not my fault!!!


RAVAGER
PL:
9 (135 pp) - OPL: 9; DPL: 9

ABILITIES: STR: 20 [12] (+5/+1) DEX: 20 [12] (+5/+1) CON: 20 [12] (+5/+1) INT: 14 (+2) WIS: 10 (0) CHA: 13 (+1)

SKILLS: Acrobatics 7 (+12), Bluff 6 (+7), Climb (+5), Diplomacy (+1), Disable Device 8 (+10), Disguise (+1), Escape Artist 6 (+11), Gather Info (+1), Handle Animal (+1), Intimidate 12 (+13) [Startle], Notice 10 (+10), Search 8 (+10), Sense Motive 7 (+7), Stealth 8 (+13) [Accelerated Stealth, Hide In Plain Sight], Swim (+5)

FEATS: All-out Attack, Ambidexterity, Attack Focus (Melee) (4), Challenges (1) [Accelerated Stealth], Dodge Focus (4), Elusive Target, Equipment (4), Evasion (1), Finishing Blow, Improved Defense (1), Power Attack, Quick Draw (1), Startle

POWERS:
Enhanced Strength (8pp) [8]
Enhanced Dexterity (8pp) [8]
Enhanced Constitution (8pp) [8]
Quickness (Flaw: Limited [Mental Actions only]; 1pp) [2]
Super Senses (9pp) [9]

Normal Sight [Extended], Normal Hearing [Extended], Scent,
Danger Sense [Mental], Precognition, Uncanny Dodge [Mental], Flaw: Unreliable

Super-Speed (PF: Rapid Attack [5pp]) [1]
Regeneration (Recovery Rate [12pp])

Bruised: Recovery Rate 1/round [1]
Staggered: Recovery Rate 1/minute [3]
Injured: Recovery Rate 1/5 minutes [2]
Disabled: Recovery Rate 1/20 minutes [3]
Resurrection: Recovery Rate 1/week [1]
PF: Diehard, Regrowth


EQUIPMENT:
(15ep)

Body Armor (Protection [3ep]) [3]
Twin Swords (PF: Split Attack, Improved Critical [13ep]) [3] - DC:23:tough
Knife (PF: Improved Critical [3ep]) [1] - DC:21:tough
Commlink (1ep),

COMBAT: Base Attack +6, Melee +10, Ranged +6, Grapple +15 [Unarmed +5 (Bruise), Twin Swords +8, 19-20 Critical (Lethal)]; Defense 20 (13 flat-footed); Init +9; Knockback -4 (-2 flat-footed)

SAVES: Toughness +8 (+8 flat-footed), Fortitude +7, Reflex +9, Will +4

DRAWBACKS: Disability -One eye [-3]

Abilities 13 + Skills 18 (72 ranks) + Feats 22 + Powers 51 + Combat 24 + Saves 10 – Drawbacks -3 = 135 / 135

Comments: Wild Rose Wilson, daughter of Slade Wilson, otherwise known as Deathstroke The Terminator (coming shortly to the J-Mart shelves). I liked her character immediately. She inherited her father’s lack of “nice” but strayed far enough from the family tree to be a good guy now.

I was really tempted to make her PL10, but I really want to test her against Batgirl or Ronin or someone like that to see how she does. I would think her strength and other abilities would balance things out, but we’ll see.
Last edited by Thorpacolypse on Fri Mar 28, 2008 7:30 pm, edited 2 times in total.
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Postby Thorpacolypse » Tue Sep 18, 2007 7:50 pm

Another Ladies' Night special hits Aisle 2. Don't let the packaging fool you on this one...

Image
How do I breathe in this thing?

And for that matter, how does Spidey?

And Deadpool?...Hmmm....



RONIN (ECHO)
PL:
10 (150 pp) - OPL: 10; DPL: 10

ABILITIES: STR: 14 (+2) DEX: 20 (+5) CON: 14 (+2) INT: 12 (+1) WIS: 14 (+2) CHA: 12 (+1)

SKILLS: Acrobatics 5 (+10), Bluff (+1), Climb (+2), Concentration (+2), Diplomacy (+1), Disguise (+1), Escape Artist (+5), Gather Info (+1), Handle Animal (+1), Intimidate 5 (+6), Knowledge [Streetwise] 6 (+7), Notice 8 (+10) [Lip Reading], Search (+1), Sense Motive 10 (+12) [Assessment, Combat Clarity], Stealth 4 (+9), Survival (+2), Swim (+2)

FEATS: Ambidexterity, Assessment, Beginner's Luck, Challenges (2) [Combat Clarity, Lip Reading], Defensive Roll (2), Dodge Focus (5), Equipment (4), Improved Initiative (1), Uncanny Dodge [Visual]

POWERS:
Reflex Memory (Extra: Feats [25pp]) [5]
Super Senses (Detect Weakness, Ranged, Visual, Acute) [4]


EQUIPMENT:
(20ep)

Ronin Costume (Protection, Camouflage [Urban], 4ep) [3]
Arsenal:
Twin Katanas (PF: Split Attack [13ep]) [3] - DC:20:tough
Twin Nunchakus (PF: Split Attack [1ep]) [2] - DC:19:tough
2ep as needed for situation,

COMBAT: Base Attack +10, Melee +10, Ranged +10, Grapple +12 [Unarmed +2 (Bruise), Katana +5, 19-20 Critical (Lethal), Nunchaku +4 (Bruise)]; Defense 23 (14 flat-footed); Init +9; Knockback -3 (-1 flat-footed)

SAVES: Toughness +7 (+5 flat-footed), Fortitude +5, Reflex +9, Will +5

DRAWBACKS: Disability -Deafness [Freq DC 10] [Sev DC 15]

Abilities 26 + Skills 10 (40 ranks) + Feats 18 + Powers 54 + Combat 36 + Saves 10 – Drawbacks -4 = 150 / 150

Comments: I apologize to those of you that are not familiar with this character since the identity of said Ronin was supposed to be kind of a surprise, so for that I am sorry. But I am a fan of Echo and I really liked her as Ronin, so that is the build I went with.

For those not familiar with her (check out New Avengers, it’s very good) she has pretty much the same ability as Taskmaster in regards to having a reflex memory. She can perform an activity perfectly after watching someone else do it. Very useful ability, I’ve found from a quick playtest of a character with similar abilities, but kind of hard to GM, depending on the player.

For ease of the build, I capped her defense/toughness as Ronin, but kept her offense below cap for the ability to use of those combat feats. If you run her just as Echo, which is how she is being portrayed currently in the Marvel continuity, scrap the costume and you can shift those caps around for that as well.

And just to prove who this really is:

Image
Last edited by Thorpacolypse on Tue Dec 11, 2007 7:07 pm, edited 1 time in total.
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