Prodigy Duck's Beastiary and More (Allabar)

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mancerbear
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Postby mancerbear » Tue Sep 18, 2007 3:03 am

Not a bad little conversion of Klaw there PD... you should have done one of your own drawings of him though, as a finishing touch.

Cheers,
Image

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Libra
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Postby Libra » Tue Sep 18, 2007 8:13 am

Excellent work Prodigy!
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Postby prodigyduck » Tue Sep 18, 2007 11:36 am

mancerbear wrote:Not a bad little conversion of Klaw there PD... you should have done one of your own drawings of him though, as a finishing touch.

Cheers,


I have, in fact, drawn him, but it is not yet done. I should have him in a bit.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby prodigyduck » Wed Sep 19, 2007 10:10 pm

Image

BABAU (Demon) (PL 8, Minion 14)

Attributes
STR 21 (+5), DEX 12 (+1), CON 20 (+5), INT 14 (+2), WIS 13 (+1), CHA 16 (+3)

Combat
Attack +7, Damage +5 (unarmed), Defense 17 (Flat-Footed 13), Initiative +1

Saves
TGH +8, Fort +10, Ref +6, Will +6

Feats
Power Attack, Sneak Attack, Split Attack (unarmed), Takedown Attack

Skills
Climb 10 (+15), Disable Device 10 (+12), Disguise 10 (+13), Escape Artist 10 (+11), Language 2 (Celestial, Draconic [Abyssal is native]), Notice 10 (+11), Search 10 (+12), Sleight of Hand 10 (+11), Stealth 10 (+11)

Powers
Comprehend 4 (speak, read, and understand all languages) (8pp)
Immunity 9 (Aging, Electrical Damage, Poison, Sleep, Sustenance) (9pp)
Impervious Toughness 8 (8pp)
Nullify 4 (all magic effects at once; Extra: Power Resistance [+1]) (12pp)
Protection 3 (3pp)
Strike 8 (“protective slime” Extra: Aura [+1], Duration – Sustained [+2]) (32pp)
Super-Senses 4 (Darkvision, See Invisibility) (4pp)
Teleport 9 (Power Feats: Change Direction, Easy, Extra: Accurate [+1]) (29pp)
AP – Nullify Magic 6 (all magic effects at once) (1pp)
AP – Obscure 3 (“darkness” [25-ft. radius]; Power Feat: Slow Fade 2 [5 minutes/pp], Extra: Independent [+0], Total Fade [+1]) (1pp)
AP – Summon Babau 14 (Extra: Duration – Continuous [+1], Flaw: Action – Full-Round [-1], Unreliable [-1]) (1pp)
AP – Telepathy 8 (Power Feat: Selective, Subtle) (1pp)

Drawbacks
Power Loss (Impervious Toughness; not vs. cold iron or holy) (-2pp)
Weakness (holy objects / locations; -1 Con, every minute) (-5pp)

Ability Scores: 36, Skills 21, Feats 4, Powers 109, Combat 28, Saves 15, Drawbacks –7 = 206
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby prodigyduck » Wed Sep 19, 2007 11:36 pm

Image

VROCK (Demon) (PL 10, Minion 16)

Attributes
STR 23 (+6), DEX 15 (+2), CON 25 (+7), INT 14 (+2), WIS 16 (+3), CHA 16 (+3)

Combat
Attack +9 (includes -1 size), Damage +6 (unarmed), Defense 19 (Flat-Footed 14), Initiative +2

Saves
TGH +11, Fort +14, Ref +9, Will +7

Feats
Power Attack, Split Attack (unarmed), Takedown Attack

Skills
Concentration 17 (+20), Diplomacy 2 (+5), Intimidate 13 (+16), Knowledge: Arcane Lore 13 (+15), Knowledge: Any One 13 (+15), Language 2 (Celestial, Draconic [Abyssal is native]), Notice 13 (+16), Search 13 (+15), Sense Motive 13 (+16), Stealth 13 (+11)

Powers
Blast 1 (“spores” Extra: Action – Free [+2], Area – Burst [5-ft. radius; +1], Secondary Effect [+1], Flaw: Range – Touch [-1]) (5pp)
Comprehend 4 (speak, read, and understand all languages) (8pp)
[b]Flight 2 (4pp)
Growth 4[/b] (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (13pp)
Immunity 9 (Aging, Electrical Damage, Poison, Sleep, Sustenance) (9pp)
Impervious Toughness 10 (10pp)
Nullify 7 (all magical effects at once; Extra: Power Resistance [+1]) (21pp)
Protection 4 (4pp)
Super-Senses 6 (Darkvision, Extended Hearing 2, Extended Vision 2) (6pp)
Teleport 9 (Power Feats: Change Direction, Easy, Extra: Accurate [+1]) (29pp)
AP – Blast 8 (“dance of ruin” Power Feat: Progression 2 [area], Extra: Area – Burst [200-ft. radius; +1], Flaw: Action – Full-Round [-1], Limited – not vs. demons [-1], Range – Touch [-1], Drawbacks: Power Loss – without 3 total vrocks dancing together for 3 Rounds [common, major]) (1pp)
AP – Boost 2 (“heroism” all Attack Bonuses, Saves, and Skills at the same time; Power Feat: Slow Fade 2 [5 minutes/pp], Extra: Total Fade [+1]) (1pp)
AP – Stun 12 (“stunning screech” Extra: Area – Burst [60-ft. radius; +1], Flaw: Sense-Dependent – Hearing [-1]) (1pp)
AP – Summon Dretch 4 (Power Feat: Progression 3 [10 dretches], Extra: Duration – Continuous [+1], Horde [+1], Flaw: Action – Full-Round [-1], Unreliable [-1]) (1pp)
AP – Summon Vrock 16 (Extra: Duration – Continuous [+1], Flaw: Action – Full-Round [-1], Unreliable [-1]) (1pp)
AP – Telekinesis 8 (1pp)
AP – Telepathy 10 (Power Feat: Selective, Subtle) (1pp)

Drawbacks
Power Loss (Flight, if wings are immobilized) (-1pp)
Power Loss (Impervious Toughness; not vs. holy) (-1pp)
Weakness (holy objects / locations; -1 Con, every minute) (-5pp)

Ability Scores: 37, Skills 28, Feats 3, Powers 116, Combat 40, Saves 21, Drawbacks –7 = 238
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby prodigyduck » Thu Sep 20, 2007 2:04 pm

Image

GLABREZU (Demon) (PL 15, Minion 28]

Attributes
STR 31 (+10), DEX 10 (+0), CON 31 (+10), INT 16 (+3), WIS 16 (+3), CHA 20 (+5)

Combat
Attack +10 (includes -2 size), Damage +10 (unarmed), Defense 20 (Flat-Footed 14), Initiative +0

Saves
TGH +19, Fort +18, Ref +8, Will +11

Feats
Improved Grab, Power Attack, Split Attack (unarmed), Takedown Attack 2

Skills
Bluff 17 (+22), Concentration 20 (+23), Diplomacy 4 (+9), Intimidate 15 (+24), Knowledge: Arcane Lore 15 (+18], Knowledge: Any Two 15 (+18], Language 2 (Celestial, Draconic [Abyssal is native]), Notice 15 (+18], Search 15 (+18], Sense Motive 15 (+18], Stealth 18 (+10)

Powers
Additional Limbs 2 (4 total arms; Power Feat: Innate) (3pp)
Comprehend 4 (speak, read, and understand all languages) (8pp)
Growth 8 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (25pp)
Immunity 9 (Aging, Electrical Damage, Poison, Sleep, Sustenance) (9pp)
Impervious Toughness 10 (10pp)
Nullify 11 (all magic effects at once; Extra: Power Resistance [+1]) (33pp)
Protection 9 (9pp)
Super-Senses 16 (Darkvision, Extended Hearing 2, Extended Vision 2, True Seeing) (16pp)
Variable Power 20 (“wish” any combination of traits; Flaw: Others Only [-1]) (140pp)
AP – Blast 9 (“chaos hammer” Extra: Area – Burst [45-ft. radius; +1], Flaw: Limited – not vs. chaotic creatures [-1]) + Paralyze 9 (Extra: Area – Burst [45-ft. radius; +1], Range – Ranged [+1], Flaw: Limited – not vs. chaotic creatures [-1], Slow [-1]) (1pp)
AP – Blast 9 (“unholy blight” Flaw: Limited – not vs. evil [-1]) + Nauseate 9 (Extra: Range – Ranged [+1], Flaw: Limited – not vs. evil [-1], Sicken [-1]) (1pp)
AP – Confuse 9 (1pp)
AP – Gravity Control 12 (Extra: Independent [+0], Total Fade [+1]) (1pp)
AP – Nullify Magic 8 (all magic effects at once) (1pp)
AP – Stun 15 (“power word: stun” Extra: Range – Perception [+2], Flaw: Sense-Dependent – Hearing [-1]) (1pp)
AP – Summon Dretch 4 (Power Feat: Progression 4 [25 dretches], Extra: Duration – Continuous [+1], Horde [+1], Flaw: Action – Full-Round [-1], Unreliable [-1]) (1pp)
AP – Summon Glabrezu 28 (Extra: Duration – Continuous [+1], Flaw: Action – Full-Round [-1], Unreliable [-1]) (1pp)
AP – Summon Vrock 16 (Power Feat: Progression 1 [2 vrocks], Extra: Duration – Continuous [+1], Horde [+1], Flaw: Action – Full-Round [-1], Unreliable [-1]) (1pp)
AP – Telepathy 15 (Power Feat: Selective, Subtle) (1pp)
AP – Teleport 9 (Power Feats: Change Direction, Easy, Extra: Accurate [+1]) (1pp)

Drawbacks
Power Loss (Impervious Toughness; not vs. holy) (-1pp)
Power Loss (“wish” Variable Power; useable once per month) (-1pp)
Weakness (holy objects / locations; -1 Con, every minute) (-5pp)

Ability Scores: 40, Skills 42, Feats 5, Powers 264, Combat 48, Saves 24, Drawbacks –7 = 416
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby bloodshadows » Thu Sep 20, 2007 9:31 pm

This is the first time I've given your thread a look... WOW! I am very impressed indeed. I had wondered about the ease in which a fantasy game might be ran with M&M... your builds make things oh, so much easier! :D

Great work!
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Postby Libra » Fri Sep 21, 2007 9:54 am

His efforts do indeed justify his title of Prodigious! :D
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Postby prodigyduck » Fri Sep 21, 2007 3:11 pm

This is an attempt to convert the spells from the Dungeons and Dragons Player’s handbook to the Mutants and Masterminds system. Keep in mind that not every spell from the PHB will be available, as some spells simply do too much or have descriptions so complicated that they are unable to be properly represented by the M&M rules.

Plus, once is all said and done, I will probably have to go back and edit a LOT of creatures with Spell-Like Abilities.

SPELL LIST -- A

(24pp) “Acid Fog” – Obscure 3 (visual [25-ft. radius]; Extra: Independent [+0], Total Fade [+1]) + Blast 3 (Extra: Duration – Sustained [+2], Independent [+0], Linked to Obscure [+0], Total Fade [+1])

(2pp/rank) “Acid Splash” – Blast x

(9pp) “Aid” – Boost 2 (affects Attack Bonus and Willpower Saves all at same time; Slow Fade 1 [1 minute/pp], Extra: Total Fade [+1])

(5pp) “Air Walk” – Super-Movement 1 (Air Walking; Power Feat: Slow Fade 2 [5 minutes/pp], Extra: Affects Others [+0], Independent [+0], Total Fade [+1])

(7pp) “Alarm” – Super-Senses 4 (Detect When Tiny [or larger] Creature Has Entered or Touched Specified Area Without Speaking the Password [radius, ranged, sense]; Power Feat: Slow Fade 5 [5 hours/pp], Extra: Independent [+0], Total Fade [+1], Flaw: Action – Standard [-2], Duration – Sustained [-1])

(13pp) “Align Weapon” – Transform Non-Aligned Weapon into Aligned Weapon 3 (Power Feat: Slow Fade 1 [1 minute/pp], Extra: Independent [+0], Total Fade [+1], Flaw: Range – Touch [-1])

(1pp/rank + 3) “Alter Self” – Morph x (any humanoid form; Power Feat: Slow Fade 3 [25 minutes/pp], Extra: Independent [+0], Total Fade [+1], Flaw: Action – Standard [-2])

(1pp) “Analyze Dweomer” – Super-Senses 4 (Detect Magic [analyze, ranged, mental sense]; Extra: Independent [+0], Total Fade [+1], Flaw: Action – Standard [to activate; -2], Duration – Sustained [-1], Medium – tiny lens of ruby or sapphire set in a small golden loop [-1])

(13pp) “Animal Growth” – Growth 4 (Power Feat: Slow Fade 1 [1 minute/pp], Extra: Affects Others [others only; +0], Independent [+0], Range – Ranged [+1], Total Fade [+1], Flaw: Action – Standard [-1], Limited – animals only [-1])

(2pp/rank + 6) “Animal Messenger” – Animal Control x (Power Feat: Slow Fade 6 [1 day/pp], Extra: Independent [+0], Total Fade [+1], Flaw: One Command – “Deliver this message to the specified location” [-1])

(8pp/rank + 4) “Animal Shapes” – Shapeshift x (Power Feat: Slow Fade 4 [1 hour/pp], Extra: Affects Others [+1], Independent [+0], Total Fade [+1], Flaw: Action – Standard [-1], Limited – Animal Forms only [-1])

(1pp) “Animal Trance” – Enhanced Feat 1 (Fascinate [Handle Animal])

(4pp + X) “Animate Dead” – Animate Objects 2 (Power Feat: Progression X, Extra: Duration – Continuous [+1], Flaw: Limited – corpses only [creates skeletons or zombies; -1], Range – Touch [-1])

(4pp/rank) “Animate Objects” – Animate Objects x (Extra: Independent [+0], Total Fade [+1])

(3pp/rank) “Animate Plants” – Animate Objects x (Extra: Independent [+0], Total Fade [+1], Flaw: Limited – unintelligent plants only [-1])

(3pp/rank) “Animate Rope” – Animate Objects x (Extra: Independent [+0], Total Fade [+1], Flaw: Limited – rope only [-1])

“Antilife Shell” – As described in the PHB, this spell cannot be properly represented in Mutants and Masterminds, as it would be a PL X Mind Control [No Save] power to keep all living creatures away from the caster. As it affects all living creatures; no matter their PL or Willpower.
Altered for M&M, and given a chance for failure, this spells would work as such:
(3pp/rank + 2) Mind Control x (Power Feat: Slow Fade 2 [5 minutes/pp], Extra: Area – Burst [+1], Aura [+1], Duration – Sustained [+1], Independent [+0], Total Fade [+1], Flaw: Limited – living creatures only [-1], Range – Touch [-2])

“Antimagic Field” – As described in the PHB, this spell cannot be properly represented in Mutants and Masterminds, as it would be a PL X Nullify Magic [Area – Burst, No Save]. As it affects all magic effects; no matter their PL or Rank.
Altered for M&M, and given a chance for failure, this spells would work as such:
(4pp/rank + 2) Nullify Magic x (all magic effects at once; Power Feat: Slow Fade 2 [5 minutes/pp], Extra: Duration – Sustained [+1], Independent [+0], Nullifying Field [+0], Total Fade [+1])

(3pp/rank + 6) “Antipathy” – Mind Control x (Power Feat: Slow Fade 5 [5 hours/pp], Trigger [when specified creature or alignment type enters the designated area; creature or alignment must be specified at casting], Extra: Area – Burst [+1], Duration – Sustained [+1], Independent [+0], Total Fade [+1], Flaw: Range – Touch [-2])

“Antiplant Shell” – As described in the PHB, this spell cannot be properly represented in Mutants and Masterminds, as it would be a PL X Mind Control [No Save] power to keep all plant creatures away from the caster. As it affects all plant creatures; no matter their PL or Willpower.
Altered for M&M, and given a chance for failure, this spells would work as such:
(3pp/rank + 2) Mind Control x (Power Feat: Slow Fade 2 [5 minutes/pp], Extra: Area – Burst [+1], Aura [+1], Duration – Sustained [+1], Independent [+0], Total Fade [+1], Flaw: Limited – plants only [-1], Range – Touch [-2])

(6pp) “Arcane Eye” – Summon Arcane Eye 3 (Power Feat: Mental Link, Sensory Link [visual], Slow Fade 1 [1 minute/pp], Extra: Independent [+0], Total Fade [+1], Flaw: Action – Full Round [-1], Distracting [throughout use; -1])

ARCANE EYE
STR 1 (-5), DEX 10 (+0), CON -- (--), INT -- (--), WIS 10 (+0), CHA -- (--)
Combat: Attack +12, Damage -5 (unarmed), Defense 22 (Flat-Footed 22), Initiative +0
Saves: TGH +x, Fort --, Ref +0, Will +0
Skills: Notice 8 (+8], Stealth 0 (+20)
Powers: (9) Concealment 4 (all visual senses; Power Feat: Innate, Extra: Extra: Duration – Continuous [+1], Flaw: Permanent [-1])
(2) Flight 1 (10 mph)
(30) Immunity 30 (Fortitude effects)
(21) Shrinking 20 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1])
Drawbacks: (-4) Disability (mute [very common, moderate])
(-4) Disability (no hands [very common, moderate])
Power Points: Abilities -19, Skills 2, Feats 0, Powers 62, Combat 0, Saves 0, - Drawbacks 8 = 37


(11pp) “Arcane Lock” – Telekinesis 10 (Power Feat: Subtle, Extra: Duration – Continuous [+1], Flaw: Limited – only to hold specified object closed; unless opened by caster [-1], Range – Touch [-1])

(4pp) “Arcane Mark” – Create Object 1 (Power Feat: Innate, Precise, Extra: Duration – Continuous [+1], Flaw: Limited – write personal Arcane Mark only [-1])

(6pp) “Arcane Sight” – Super-Senses 5 (Detect Magic [accurate, acute, ranged, visual sense]; Power Feat: Slow Fade 1 [1 minute/pp], Extra: Independent [+0], Total Fade [+1], Flaw: Duration – Sustained [-1])

(7pp) “Arcane Sight, Greater” – Super-Senses 6 (Detect Magic [accurate, analyze, ranged, visual sense]; Power Feat: Slow Fade 1 [1 minute/pp], Extra: Independent [+0], Total Fade [+1], Flaw: Duration – Sustained [-1])

(43pp + X) “Astral Projection” – Astral Form 9 (Power Feat: Dimensional [Astral], Progression X [additional others], Extra: Affects Others [+1], Flaw: Action – Full-Round [-1], Drawback: Action – 25 Minutes [-3pp])

(2pp/rank - 4) “Atonement” – Transform Tainted/Evil Creature into Purified/Good Creature x (Extra: No Save [+2], Flaw: Action – Full-Round [-1], Faith [-1], Range – Touch [-1] Drawback: Action – 1 hour [-4pp])

(1pp) “Augury” – Super-Senses 4 (Precognition; Flaw: Action – Full-Round [-1], Drawback: Action – 1 minute [-1pp])

(2pp/rank - 5) “Awaken” – Transform Animal into Intelligent Animal x (Extra: Alternate Save – Willpower [+0], Duration – Continuous [+1], Flaw: Action – Full-Round [-1], Range – Touch [-1], Drawback: Action – 1 day [-6pp])
AP – Transform Tree into Intelligent Tree x (Extra: Alternate Save – Willpower [+0], Duration – Continuous [+1], Flaw: Action – Full-Round [-1], Range – Touch [-1], Drawback: Action – 1 day [-6pp])
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby prodigyduck » Sat Sep 22, 2007 2:10 am

Image

HEZROU (Demon) (PL 12, Minion 20)

Attributes
STR 21 (+5), DEX 10 (+0), CON 29 (+9), INT 14 (+2), WIS 14 (+2), CHA 18 (+4)

Combat
Attack +9 (includes -1 size), Damage +5 (unarmed), Defense 19 (Flat-Footed 14), Initiative +0

Saves
TGH +14, Fort +16, Ref +7, Will +9

Feats
Blind-Fight, Improved Grab, Power Attack, Takedown Attack

Skills
Climb 13 (+18], Concentration 17 (+19), Escape Artist 13 (+13), Intimidate 11 (+17), Knowledge: Arcane Lore 13 (+15), Language 2 (Celestial, Draconic [Abyssal is native]), Notice 13 (+15), Search 13 (+15), Stealth 17 (+13)

Powers
Comprehend 4 (speak, read, and understand all languages) (8pp)
Growth 4 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (13pp)
Immunity 9 (Aging, Electrical Damage, Poison, Sleep, Sustenance) (9pp)
Impervious Toughness 10 (10pp)
Nauseate 14 (“stench” Extra: Aura [+1], Duration – Sustained [+2], Flaw: Limited – not vs. demons [-1]) (56pp)
Nullify 9 (all magic effects at once; Extra: Power Resistance [+1]) (27pp)
Protection 5 (5pp)
Super-Senses 6 (Darkvision, Extended Hearing 2, Extended Vision 2) (6pp)
Teleport 9 (Power Feats: Change Direction, Easy, Extra: Accurate [+1]) (29pp)
AP – Blast 8 (“chaos hammer” Extra: Area – Burst [40-ft. radius; +1], Flaw: Limited – not vs. chaotic creatures [-1]) + Paralyze 8 (Extra: Area – Burst [40-ft. radius; +1], Range – Ranged [+1], Flaw: Limited – not vs. chaotic creatures [-1], Slow [-1]) (1pp)
AP – Blast 9 (“unholy blight” Flaw: Limited – not vs. evil [-1]) + Nauseate 9 (Extra: Range – Ranged [+1], Flaw: Limited – not vs. evil [-1], Sicken [-1]) (1pp)
AP – Insubstantial 2 (“gaseous form” Power Feat: Slow Fade 2 [5 minutes/pp], Extra: Independent [+0], Total Fade [+1], Flaw: Action – Standard [-2]) + Flight 1 (Extra: Linked to Insubstantial [+0]) (1pp)
AP – Summon Dretch 4 (Power Feat: Progression 4 [25 dretches], Extra: Duration – Continuous [+1], Horde [+1], Flaw: Action – Full-Round [-1], Unreliable [-1]) (1pp)
AP – Summon Hezrou 20 (Extra: Duration – Continuous [+1], Flaw: Action – Full-Round [-1], Unreliable [-1]) (1pp)
AP – Telepathy 12 (Power Feat: Selective, Subtle) (1pp)

Drawbacks
Power Loss (Impervious Toughness; not vs. holy) (-1pp)
Power Loss (Nauseate; not vs. those that successfully save within 24 hours) (-1pp)
Weakness (holy objects / locations; -1 Con, every minute) (-5pp)

Ability Scores: 44, Skills 28, Feats 4, Powers 169, Combat 40, Saves 21, Drawbacks –7 = 299
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby Libra » Sat Sep 22, 2007 9:06 am

I wish I knew who came up with the names of D&D creatures.

It must be an interesting job.
Founder of H.E.R.O.I.C, Complimenter-in-Chief, Co-Arch Henchman to the Grin, Servant of the Hoff!



Rule Brittania! Praise the Hoff and the Grin!



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Postby Taliesin » Sat Sep 22, 2007 10:16 am

I always liked the various demons/devils in D&D.

Also, a very useful conversion list of D&D spells.

Good job, prod!

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Postby prodigyduck » Sat Sep 22, 2007 10:35 am

Taliesin wrote:I always liked the various demons/devils in D&D.

Also, a very useful conversion list of D&D spells.

Good job, prod!


Thanks.

BTW, Tal, I noticed you changed your avatar. That is a nice piece of art.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby prodigyduck » Sat Sep 22, 2007 11:03 am

Libra wrote:I wish I knew who came up with the names of D&D creatures.

It must be an interesting job.


I do prefer the Names over Types 1-5.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby prodigyduck » Sat Sep 22, 2007 11:39 am

Image

NALFESHNEE (Demon) (PL 16, Minion 24)

Attributes
STR 25 (+7), DEX 13 (+1), CON 27 (+8], INT 22 (+6), WIS 22 (+6), CHA 20 (+5)

Combat
Attack +12 (+14 w/bite; includes -2 size), Damage +7 (unarmed), Defense 22 (Flat-Footed 15), Initiative +1

Saves
TGH +18, Fort +17, Ref +10, Will +15

Feats
Attack Specialization (bite), Improved Overrun, Power Attack, Split Attack (unarmed), Takedown Attack

Skills
Bluff 17 (+22), Concentration 19 (+25), Diplomacy 21 (+26), Intimidate 13 (+22), Knowledge: Arcane Lore 17 (+23), Language 2 (Celestial, Draconic [Abyssal is native]), Notice 17 (+23), Search 17 (+23), Sense Motive 17 (+23), Stealth 13 (+10)

Powers
Comprehend 4 (speak, read, and understand all languages) (8pp)
Drain 3 (“unholy aura”; Ability Scores and Combat Traits all at once; Extras: Alternate Save – Willpower [+0], Area – Burst [20-ft. radius; +1], Aura [+1], Duration – Sustained [+2], Flaws: Limited – can only Drain 3 points, no more [-1]) (18pp)
Drain Charisma and Intelligence 10 (“feeblemind” all effects at once; Power Feat: Slow Fade 6 [1 day], Extra: Range – Ranged [+1]) (46pp)
AP – Blast 8 (“call lightning” Power Feat: Indirect 2) (1pp)
AP – Paralyze 8 (“slow” Extra: Range – Ranged [+1], Flaw: Slow [-1]) (1pp)
AP – Nullify Magic 11 (all magic effects at once) (1pp)
AP – Stun 12 (“smite” Extra: Area – Burst [60-ft. radius; +1], Flaw: Action – Full-Round [-1], Daze [-1]) (1pp)
AP – Summon Glabrezu 28 (Extra: Duration – Continuous [+1], Flaw: Action – Full-Round [-1], Unreliable [-1]) (1pp)
AP – Summon Hezrou 20 (Power Feat: Progression 1 [2 hezrous], Extra: Duration – Continuous [+1], Horde [+1], Flaw: Action – Full-Round [-1], Unreliable [-1]) (1pp)
AP – Summon Nalfeshnee 24 (Extra: Duration – Continuous [+1], Flaw: Action – Full-Round [-1], Unreliable [-1]) (1pp)
AP – Summon Vrock 16 (Power Feat: Progression 1 [2 vrocks], Extra: Duration – Continuous [+1], Horde [+1], Flaw: Action – Full-Round [-1], Unreliable [-1]) (1pp)
AP – Telepathy 16 (Power Feat: Selective, Subtle) (1pp)
AP – Teleport 9 (Power Feats: Change Direction, Easy, Extra: Accurate [+1]) (1pp)
Flight 1 (2pp)
Growth 8 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (25pp)
Immunity 9 (Aging, Electrical Damage, Poison, Sleep, Sustenance) (9pp)
Impervious Toughness 10 (10pp)
Nullify 12 (all magical effects at once; Extra: Power Resistance [+1]) (36pp)
Protection 10 (10pp)
Super-Senses 16 (Darkvision, Extended Hearing 2, Extended Vision 2, True Seeing) (16pp)

Drawbacks
Power Loss (Flight, if wings are restricted) (-1pp)
Power Loss (Impervious Toughness; not vs. holy) (-1pp)
Weakness (holy objects / locations; -1 Con, every minute) (-5pp)

Ability Scores: 45, Skills 39, Feats 5, Powers 190, Combat 56, Saves 27, Drawbacks –7 = 355
Last edited by prodigyduck on Mon Oct 22, 2007 11:14 am, edited 1 time in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.


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