Fight #3: Batgirl (Cassandra Cain) vs. Wolverine
Prologue
Batgirl waded through the ninja of the League of Assassins, and they fell before her in waves. Such a concentration of the masked killers in one place suggested that a new leader had taken their reigns—perhaps Talia, the remaining known heir to the demon’s head; perhaps Shiva or another master martial artist and former
sensei; perhaps Deathstroke, who was behind so much that had happened in the past year.
What Cassandra learned from the only one she ever considered
sensei was penance for her mistakes. She would cut off the head of the League and see it dissolved.
Deep into the League compound, Batgirl let the skills of the ninja guide her path, for the master would keep the most formidable assassins closest. To her eyes, the techniques and movements of her enemies were as clear as a trail leading to the one who sat at their head.
Only a door barred the path to her goal. Cassandra learned little of lockpicking from her mentor, but luckily, there were plenty of keys lying around. A League assassin, none too gently persuaded, blasted the door into splinters. Unimpeded, Batgirl entered the antechamber.
* * * * *
Wolverine tore through the ninja of the Hand, and they fell apart in pieces before his onslaught. He did not think they would regroup under a new warlord so quickly after revelation that a Skrull led their recent movements but someone apparently had, for so many of them to move with such purpose. Any more, and he’d be in way over his head.
He would kill them all, then cut the head off its new warlord. Wolverine was never one to leave a job half-finished, and he would finish this one.
Wolverine let his nose guide his way, hardly slowed by the Hand. Though the smell of blood was strong about him and on him, Wolverine knew the warlord, the strongest of the Hand, would have a smell of bloodlust that overpowered his minions.
A door barred his path. No longer. Cut into splinters by his claws along with the Hand ninja who also barred his path. No longer. Wolverine stalked into the antechamber.
* * * * *
Time warps and space folds. As the pages of the multiverse overlap, the paths of our two heroes cross where otherwise they would not.
* * * * *
Wolverine followed the scent of his prey. The bloodlust was absent but the smell of blood nevertheless hung heavy on this one. For a moment, he felt not the hunter but the prey. The masked woman—not much more than a girl—clad in black had the presence of the most dangerous predators in the natural world. Wolverine’s senses told him that he faced not a girl but a great white shark, a panther on the prowl, an owl diving at its unsuspecting prey…
Batgirl barely registered the gore-covered killing machine before her as a person at all, for she had never seen anyone who moved as he did. His body language was crude, although certainly not clumsy, but rudimentary…in some ways like Batgirl’s verbal skills. Primal.
Batgirl has a visual Danger Sense. Wolverine has an olfactory Danger Sense. Neither is concealed against the other’s sense type. They both roll Notice checks against DC 15.
Batgirl rolls 8 (+12 Notice) = 20. Batgirl succeeds.
Wolverine rolls 5 (+17 Notice) = 22. Wolverine succeeds.
Neither is surprised. No surprise round occurs.
The Tale of the Tape:
”…”Batgirl III (Cassandra Cain)Power Level: 11 (165pp)
Abilities: STR: 16 (+3), DEX: 20 (+5), CON: 16 (+3), INT: 16 (+3), WIS: 18 (+4), CHA: 14 (+2)
Skills: Acrobatics 12 (+17), Climb 8 (+11), Concentration 8 (+12), Gather Information 4 (+6), Intimidate 12 (+14), Investigate 4 (+7), Knowledge [Streetwise] 4 (+7), Medicine 4 (+8), Notice 8 (+12), Search 8 (+11), Sense Motive 16 (+20), Sleight of Hand 8 (+13), Stealth 12 (+17), Survival 8 (+11)
Feats: Acrobatic Bluff, Ambidexterity, Assessment, Attack Specialization [Unarmed] 2, Benefit (No Identity), Blind-Fight, Challenges 3 (Fast Anticipation 2, Vanish), Defensive Attack, Defensive Roll, Diehard, Dodge Focus 4, Elusive Target, Equipment 4, Evasion, Improved Critical (Unarmed), Improved Initiative, Move-By Action, Second Chance (Sense Motive), Skill Mastery (Acrobatics, Notice, Sense Motive, Stealth), Sneak Attack 2, Startle, Stunning Attack, Takedown Attack 2, Track, Trance
Powers:Super-Senses 2 (Danger Sense [visual], Uncanny Dodge [visual]; 2pp)
Equipment: (20ep)
Costume (10ep total)
Camouflage (Urban), Fearsome Presence 4, Gas Mask, GPS Receiver,
Protection 2,
Super-Senses 2 (Radio, Ultravision)
Utility Belt (8ep array)
Batarangs (as boomerang; 7ep)
Grappling hook and line gun (1ep):
Super-Movement 1 (Swinging)
Other Equipment (1ep each, 2ep total)
Mini-Tracer, Rebreather
Combat: Attack +12 / +16 (Unarmed); Damage +3 (Unarmed, 19-20 Crit) / +5 (Batarangs) / // +3 (Sneak Attack); Defense +16 (+6 flat-footed); Initiative +9
Saves: Toughness +6 (+5 flat-footed), Fortitude +6, Reflex +10, Will +7
Drawbacks: Disability (Illiterate, Uncommon, Minor, -1pp)
Abilities 40 + Skills 29 (116 Ranks) + Feats 36 + Powers 2 + Combat 48 + Saves 11 - Drawbacks 1 = Total 165Complications: Obsession (justice), Secret (dark past)
VS.
I’m the best there is at what I do…in this case, target practice dummy.WolverinePower Level: 11 (165pp)
Abilities: STR: 16 [20] (+5), DEX: 20 (+5), CON: 26 (+8), INT: 14 (+2), WIS: 20 (+5), CHA: 8 (-1)
Skills: Climb 4 (+7), Handle Animal 12 (+11), Intimidate 16 (+15), Knowledge [Streetwise] 8 (+10), Language 4 (German, Japanese, Russian, Spanish; base: English), Notice 12 (+17), Pilot 4 (+9), Stealth 8 (+13), Survival 12 (+17)
Feats: Animal Empathy, Attack Focus [Melee] 6, Beginner’s Luck, Dodge Focus 6, Evasion, Improved Initiative, Rage 2 (10 rounds), Startle, Takedown Attack 2
Powers:Container 2 “Claws” (Flaw: Side Effect 1 [always occurs; Damage; -2]; 8pp)
Density 2 (Extra: Continuous [+1]; Flaw: Permanent [-1]; Power Feat: Affects Insubstantial, Innate; 8pp)
Immunity 3 (Aging, Disease, Poison; 3pp)
Regeneration 16 (Recovery Rate 16 [Bruised 3, Injured 4, Staggered 4, Disabled 5]; Power Feats: Diehard; 17pp)
Super-Senses 7 (Normal Hearing 2 [Extended, Uncanny Dodge]; Low-Light Vision, Scent 4 [Danger Sense, Tracking 2]; 7pp)
Claws (10pp total)
Strike 2 (Extra: Penetrating [+1]; Power Feat: Improved Critical, Mighty 5; 10pp)
Density Traits:+4 Strength, +1 Impervious Toughness, Mass x1.5
Combat: Attack +7 / +13 (Melee); Damage +7 (Strike, 19-20 Crit) // +2 (Rage); Defense +13 (+4 flat-footed); Initiative +9
Saves: Toughness +9 (+1 Impervious), Fortitude +12, Reflex +9, Will +9
Drawbacks: Vulnerable (Magnetic effects; Uncommon, Major; -3pp)
Abilities 44 + Skills 20 (80 ranks) + Feats 21 + Powers 43 + Combat 28 + Saves 12 – Drawbacks 3 = Total 165Complications: Enemy (Sabretooth, numerous others), Prejudice (mutant), Temper (berserker rage)
Hero Points: Batgirl 1, Wolverine 1.
Place your wagers, gentlemen!