Prodigy Duck's Beastiary and More (Allabar)

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.
User avatar
prodigyduck
Mastermind
Mastermind
Posts: 2351
Joined: Sun Mar 19, 2006 8:15 pm
Location: A comfortable computer chair
Contact:

Postby prodigyduck » Sat Sep 29, 2007 8:59 pm

Image

OWL (Archon) (PL 10, Minion 22)

Attributes
STR 16 (+3), DEX 20 (+5), CON 17 (+3), INT 18 (+4), WIS 25 (+7), CHA 15 (+2)

Combat
Attack +9 (includes -1 size), Damage +3 (unarmed), Defense 19 (Flat-Footed 14), Initiative +9

Saves
TGH +10, Fort +10, Ref +9, Will +14

Feats
Improved Critical (bite), Improved Initiative, Move-By Action

Skills
Concentration 8 (+15), Diplomacy 14 (+16), Escape Artist 12 (+17), Knowledge: Arcane Lore 11 (+15), Knowledge: The Planes 11 (+15), Language 3 (Draconic, Infernal, Sylvan [Celestial is native]), Medicine 12 (+19), Notice 12 (+19), Search 11 (+15), Sense Motive 12 (+19), Stealth 12 (+13)

Powers
Comprehend 6 (animals, languages) (12pp)
Emotion Control 7 (“aura of menace” Extra: Aura [+1], Area – Burst [35-ft. radius; +1], Flaw: Limited – Fear only [-1], Range – Touch [-2], Shaken [-1]) (4pp)
Flight 3 (6pp)
Growth 4 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (13pp)
Immunity 10 (Aging, Electrical Damage, Petrification, Sleep, Sustenance) (10pp)
Impervious Toughness 10 (10pp)
Nullify 15 (all magic effects at once; Extra: Power Resistance [+1]) (45pp)
Protection 7 (7pp)
Super-Senses 4 (Darkvision, Extended Vision, Low-Light Vision) (4pp)
Transform Flesh to Stone 10 (“eye rays” Extra: Duration – Continuous [+1]) (40pp)
AP – Animal Control 3 (Power Feat: Slow Fade 4 [1 hour/pp], Extra: Independent [+0], Total Fade [+1]) (1pp)
AP – Boost 6 (“divine power” Attack Bonus and Strength all at once; Extra: Total Fade [+1], Flaw: Personal [-1]) (1pp)
AP – Exorcise 6 (vs. evil) (1pp)
AP – Healing 6 (Power Feat: Reincarnation, Extra: Resurrection [+1]) (1pp)
AP – Immunity 10 (“freedom of movement” Entrapment and Movement-Impairing Effects; Power Feat: Slow Fade 2 [5 minutes/pp], Extra: Affects Others [+0], Independent [+0], Total Fade [+1], Flaw: Duration – Sustained [-1]) (1pp)
AP – Nullify Concealment 3 (“faerie fire” all visual concealment effects at once; Power Feat: Slow Fade 1 [1 minute/pp], Extra: Duration – Sustained [+2], Independent [+0], Total Fade [+1]) (1pp)
AP – Nullify Magic 8 (all magic effects at once) (1pp)
AP – Nullify Poison 6 (all Poison effects at once) (1pp)
AP – Super-Senses 5 (“find the path” Detect Shortest Distance to X [ranged, radius], Direction Sense, Distance Sense; Power Feat: Slow Fade 2 [5 minutes/pp], Variable Descriptor [any known location], Extra: Independent [+0], Total Fade [+1], Flaw: Action – Standard [-2], Duration – Sustained [-1]) (1pp)
AP – Teleport 9 (Power Feats: Change Direction, Easy, Extra: Accurate [+1]) (1pp)
AP – Transform Stone to Flesh 8 (Extra: Duration – Continuous [+1]) (1pp)
Ward 5 (vs. evil [25-ft. radius]; Extra: Aura [+1]) + Immunity 5 (Mind Control; Extra: Area – Burst [25-ft. radius; +1]) (20pp)

Drawbacks
Power Loss (Flight; if wings are restricted) (-1pp)
Power Loss (Impervious Toughness; not vs. unholy) (-1pp)

Ability Scores: 49, Skills 30, Feats 3, Powers 182, Combat 40, Saves 21, Drawbacks –2 = 323
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

User avatar
Libra
Cosmic Entity
Cosmic Entity
Posts: 19834
Joined: Tue Mar 22, 2005 1:46 pm
Location: The Green and Pleasent Isle

Postby Libra » Sun Sep 30, 2007 9:28 am

Hmmm. The Owl Archon is a new one to me.

Fine statting and updates on the current D&D Bestiary. Thank'ee Duck! :D
Founder of H.E.R.O.I.C, Complimenter-in-Chief, Co-Arch Henchman to the Grin, Servant of the Hoff!

Rule Brittania! Praise the Hoff and the Grin!

Warning!: May cause Thread Drift.

User avatar
prodigyduck
Mastermind
Mastermind
Posts: 2351
Joined: Sun Mar 19, 2006 8:15 pm
Location: A comfortable computer chair
Contact:

Postby prodigyduck » Sun Sep 30, 2007 12:02 pm

Libra wrote:Hmmm. The Owl Archon is a new one to me.

Fine statting and updates on the current D&D Bestiary. Thank'ee Duck! :D


The Owl Archon is from the Book of Exhalted Deeds.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

User avatar
Libra
Cosmic Entity
Cosmic Entity
Posts: 19834
Joined: Tue Mar 22, 2005 1:46 pm
Location: The Green and Pleasent Isle

Postby Libra » Mon Oct 01, 2007 7:50 am

Ah. Pardon my ignorance, I don't own many D&D books. :oops:
Founder of H.E.R.O.I.C, Complimenter-in-Chief, Co-Arch Henchman to the Grin, Servant of the Hoff!



Rule Brittania! Praise the Hoff and the Grin!



Warning!: May cause Thread Drift.

User avatar
prodigyduck
Mastermind
Mastermind
Posts: 2351
Joined: Sun Mar 19, 2006 8:15 pm
Location: A comfortable computer chair
Contact:

Postby prodigyduck » Mon Oct 01, 2007 12:30 pm

Libra wrote:Ah. Pardon my ignorance, I don't own many D&D books. :oops:


Not a big deal. I feel I own all too many.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

User avatar
Libra
Cosmic Entity
Cosmic Entity
Posts: 19834
Joined: Tue Mar 22, 2005 1:46 pm
Location: The Green and Pleasent Isle

Postby Libra » Tue Oct 02, 2007 2:31 am

If you ever feel the need to relinquish a few. . . 8)
Founder of H.E.R.O.I.C, Complimenter-in-Chief, Co-Arch Henchman to the Grin, Servant of the Hoff!



Rule Brittania! Praise the Hoff and the Grin!



Warning!: May cause Thread Drift.

User avatar
prodigyduck
Mastermind
Mastermind
Posts: 2351
Joined: Sun Mar 19, 2006 8:15 pm
Location: A comfortable computer chair
Contact:

Postby prodigyduck » Thu Oct 04, 2007 1:32 pm

Image

SWORD (Archon) (PL 12, Minion 20)

Attributes
STR 25 (+7), DEX 17 (+3), CON 14 (+2), INT 12 (+1), WIS 14 (+2), CHA 17 (+3)

Combat
Attack +10 (includes -1 size), Damage +7 (unarmed), +12 (arm blades), Defense 20 (Flat-Footed 14), Initiative +7

Saves
TGH +14, Fort +9, Ref +10, Will +9

Feats
Attractive, Improved Initiative, Move-By Action, Power Attack, Takedown Attack

Skills
Acrobatics 11 (+14), Concentration 11 (+13), Diplomacy 14 (+17), Disguise 11 (+14), Gather Information 12 (+15), Knowledge: Religion 11 (+12), Language 1 (Infernal [Celestial is native]), Search 11 (+12), Sense Motive 12 (+14), Stealth 13 (+12)

Powers
Comprehend 4 (languages) (8pp)
Emotion Control 10 (“aura of menace” Extra: Aura [+1], Area – Burst [50-ft. radius; +1], Flaw: Limited – Fear only [-1], Range – Touch [-2], Shaken [-1]) (5pp)
Flight 3 (6pp)
Growth 4 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (13pp)
Immunity 10 (Aging, Electrical Damage, Petrification, Sleep, Sustenance) (10pp)
Impervious Toughness 10 (10pp)
Nullify 16 (all magic effects at once; Extra: Power Resistance [+1]) (48pp)
Protection 12 (12pp)
Super-Senses 3 (Darkvision, Low-Light Vision) (3pp)
Teleport 9 (Power Feats: Change Direction, Easy, Extra: Accurate [+1]) (29pp)
AP – Boost 2 (“aid” Attack Bonus and Willpower Saves all at same time; Slow Fade 1 [1 minute/pp], Extra: Total Fade [+1]) (1pp)
AP – Communication 3 (“message” auditory; Power Feat: Slow Fade 2 [5 minutes/pp], Subtle, Extra: Independent [+0], Total Fade [+1], Flaw: Action – Standard [to initially cast; -2]) (1pp)
AP – Disintegrate 7 (“discorporating dive” Flaw: Limited – only while Charging [-1]) (1pp)
AP – Drain 8 (“mark of justice” all Ability Scores at once; Power Feat: Slow Fade 12 [10 years], Trigger 2 [variable trigger – usually if target performs some misdeed or injustice], Flaw: Action – Full-Round [-1], Drawback: Action – 5 minutes [-2pp]) (1pp)
AP – Environmental Control 3 (“continual flame” Extra: Duration – Continuous [+1], Flaw: Range – Touch [-1]) (1pp)
AP – Exorcise 9 (vs. chaotic) (1pp)
AP – Mind Control 9 (“wages of sin” Extra: Duration – Sustained [+1], Independent [+0], Total Fade [+1], Flaw: One Command [“Attack the nearest Evil target to you”; -1]) (1pp)
AP – Strike 5 (“armblades” Power Feat: Improved Critical, Mighty, Extra: Penetrating [+1]) (1pp)
AP – Super-Senses 1 (“commune” Communication Link [with patron deity; Dimensional]; Power Feat: Slow Fade 1 [1 minute/pp], Extra: Independent [+0], Total Fade [+1], Flaw: Duration – Sustained [-1]) (1pp)
AP – Super-Senses 4 (“divination” Precognition; Flaw: Action – Full-Round [-1]) (1pp)
AP – Super-Senses 3 (“locate creature” Detect Known or Familiar Creature [ranged, radius]; Power Feat: Slow Fade 2 [5 minutes/pp], Extra: Independent [+0], Total Fade [+1], Flaw: Duration – Sustained [-1]) (1pp)
AP – Super-Senses 3 (“locate object” Detect Known or Familiar Object [ranged, radius]; Power Feat: Slow Fade 1 [1 minute/pp], Extra: Independent [+0], Total Fade [+1], Flaw: Duration – Sustained [-1]) (1pp)
AP – Transform Non-Adamantine Weapon into Adamantine Weapon 9 (“touch of adamantine” Power Feat: Slow Fade 1 [1 minute/pp], Extra: Independent [+0], Total Fade [+1], Flaw: Range – Touch [-1]) (1pp)
Ward 5 (vs. evil [25-ft. radius]; Extra: Aura [+1]) + Immunity 5 (Mind Control; Extra: Area – Burst [25-ft. radius; +1]) (20pp)

Drawbacks
Power Loss (Flight; if wings are restricted) (-1pp)
Power Loss (Impervious Toughness; not vs. unholy) (-1pp)

Ability Scores: 27, Skills 27, Feats 5, Powers 177, Combat 44, Saves 21, Drawbacks –2 = 299
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

User avatar
Libra
Cosmic Entity
Cosmic Entity
Posts: 19834
Joined: Tue Mar 22, 2005 1:46 pm
Location: The Green and Pleasent Isle

Postby Libra » Fri Oct 05, 2007 11:46 am

:shock:

A lot of sharp thinking has clearly gone into creating that fellow. . . :mrgreen:
Founder of H.E.R.O.I.C, Complimenter-in-Chief, Co-Arch Henchman to the Grin, Servant of the Hoff!



Rule Brittania! Praise the Hoff and the Grin!



Warning!: May cause Thread Drift.

User avatar
Servitor_2152
Zealot
Zealot
Posts: 1006
Joined: Wed Dec 27, 2006 12:05 pm

Postby Servitor_2152 » Sat Oct 06, 2007 8:28 am

Libra wrote::shock:

A lot of sharp thinking has clearly gone into creating that fellow. . . :mrgreen:


*rimshot*
Iron Kingdoms Conversions

Full-Metal Fantasy in Mutants & Masterminds 2E

User avatar
prodigyduck
Mastermind
Mastermind
Posts: 2351
Joined: Sun Mar 19, 2006 8:15 pm
Location: A comfortable computer chair
Contact:

Postby prodigyduck » Sat Oct 06, 2007 12:31 pm

Image

UMBER HULK (PL 7, Minion 8]

Attributes
STR 23 (+6), DEX 13 (+1), CON 19 (+4), INT 11 (+0), WIS 11 (+0), CHA 13 (+1)

Combat
Attack +5 (includes -1 size), Damage +6 (unarmed), Defense 15 (Flat-Footed 12), Initiative +1

Saves
TGH +8, Fort +6, Ref +3, Will +6

Feats
Split Attack (unarmed)

Skills
Acrobatics 4 (+5), Climb 6 (+12), Notice 11 (+11)

Powers
Burrowing 2 (2pp)
Confuse 5 (Extra: Action – Reaction [+3], Range – Perception [+1], Flaw: Sense-Dependent – Visual [-1]) (25pp)
Growth 4 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (13pp)
Protection 4 (4pp)
Super-Senses 5 (Darkvision, Tremorsense) (5pp)

Ability Scores: 18, Skills 6, Feats 1, Powers 49, Combat 24, Saves 10, Drawbacks –0 = 108
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

User avatar
Thorpacolypse
Cosmic Entity
Cosmic Entity
Posts: 7994
Joined: Tue Aug 15, 2006 8:19 pm
Location: Bloomington, IL (Summer home in the dark recesses of the human psyche...)

Postby Thorpacolypse » Sat Oct 06, 2007 1:16 pm

YEA! One of my favorite D&D monsters of all time! I always loved beating on Umber Hulks.
Shop J-Mart!

Service with a smilie! :)

User avatar
Thorpacolypse
Cosmic Entity
Cosmic Entity
Posts: 7994
Joined: Tue Aug 15, 2006 8:19 pm
Location: Bloomington, IL (Summer home in the dark recesses of the human psyche...)

Postby Thorpacolypse » Sat Oct 06, 2007 1:18 pm

prodigyduck wrote:Image

GIRALLON (PL 6, Minion 5)

Attributes
STR 22 (+6), DEX 17 (+3), CON 14 (+2), INT 2 (-4), WIS 12 (+1), CHA 7 (-2)

Combat
Attack +6 (includes -1 size), Damage +6, Defense 16 (Flat-Footed 12), Initiative +3

Saves
TGH +6, Fort +7, Ref +8, Will +3

Skills
Climb 8 (+14), Notice 5 (+6), Stealth 5 (+4)

Powers
Additional Limbs 2 (four total arms; Power Feat: Innate) (3pp)
Growth 4 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (13pp)
Protection 4 (4pp)
Super-Movement 1 (wall-crawling 1; Flaw: Limited – requires available handholds [-1]) (1pp)
Super-Senses 5 (Darkvision, Low-Light Vision, Scent, Track [smell]) (5pp)

Drawbacks
Disability (mute, very common, moderate) (-4pp)

Ability Scores: 2, Skills 4, Feats 0, Powers 26, Combat 28, Saves 12, Drawbacks –4 = 68


And thanks for the Girallon! I do believe Grodd will be utilizing a few of these in an upcoming story or campaign that I am working on!

I do have one question, though. Is there a reason you did not give them Improved Grab and/or Grapple?
Shop J-Mart!

Service with a smilie! :)

User avatar
prodigyduck
Mastermind
Mastermind
Posts: 2351
Joined: Sun Mar 19, 2006 8:15 pm
Location: A comfortable computer chair
Contact:

Postby prodigyduck » Sat Oct 06, 2007 8:49 pm

Thorpacolypse wrote:
I do have one question, though. Is there a reason you did not give them Improved Grab and/or Grapple?


Additional Limbs automatically gives you Improved Grapple.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

User avatar
prodigyduck
Mastermind
Mastermind
Posts: 2351
Joined: Sun Mar 19, 2006 8:15 pm
Location: A comfortable computer chair
Contact:

Postby prodigyduck » Sun Oct 07, 2007 1:30 pm

Image

RETRIEVER (PL 9, Minion 12)

Attributes
STR 31 (+10), DEX 17 (+3), CON -- (--), INT -- (--), WIS 11 (+0), CHA -- (--)

Combat
Attack +8 (includes -2 size), Damage +10 (unarmed), +8 (eye rays), Defense 18 (Flat-Footed 13), Initiative +3

Saves
TGH +10, Fort --, Ref +6, Will +3

Feats
Improved Grab

Powers
Additional Limbs 3 (8 total legs; Power Feat: Innate) (4pp)
Growth 8 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (25pp)
Immunity 32 (Critical Hits, Fortitude Effects) (32pp)
Protection 10 (10pp)
Regeneration 15 (Recovery Check 9 [allows recovery checks at +0], Recovery Rate: Injured 6 [ no action]) (15pp)
Super-Senses 10 (Darkvision, Detect Assigned Target [acute, extended 4, ranged, radius, sense], Low-Light Vision) (10pp)
Transform Flesh to Stone 8 (“eye ray: Petrification” Extra: Action – Free [+2], Duration – Contiuous [+1]) (48pp)
AP – Blast 8 (“eye ray: electricity” Extra: Action – Free [+2]) (1pp)
AP – Blast 8 (“eye ray: fire” Extra: Action – Free [+2]) (1pp)
AP – Blast 8 (“eye ray: ice” Extra: Action – Free [+2]) (1pp)

Drawbacks
Disability (mute [very common, moderate]) (-4pp)
Disability (no hands [very common, moderate]) (-4pp)
Power Loss (eye rays; a particular eye ray is useable once every 4 rounds) (-1pp)

Ability Scores: -17, Skills 0, Feats 1, Powers 147, Combat 40, Saves 6, Drawbacks –9 = 168
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

User avatar
input.jack
Comrade
Comrade
Posts: 408
Joined: Fri Feb 10, 2006 3:53 am
Location: Destination Unknown

Postby input.jack » Mon Oct 08, 2007 3:25 am

prodigyduck wrote:Image

UMBER HULK (PL 7, Minion 8]

Attributes
STR 23 (+6), DEX 13 (+1), CON 19 (+4), INT 11 (+0), WIS 11 (+0), CHA 13 (+1)

Combat
Attack +5 (includes -1 size), Damage +6 (unarmed), Defense 15 (Flat-Footed 12), Initiative +1

Saves
TGH +8, Fort +6, Ref +3, Will +6

Feats
Split Attack (unarmed)

Skills
Acrobatics 4 (+5), Climb 6 (+12), Notice 11 (+11)

Powers
Burrowing 2 (2pp)
Confuse 5 (Extra: Action – Reaction [+3], Range – Perception [+1], Flaw: Sense-Dependent – Visual [-1]) (25pp)
Growth 4 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (13pp)
Protection 4 (4pp)
Super-Senses 5 (Darkvision, Tremorsense) (5pp)

Ability Scores: 18, Skills 6, Feats 1, Powers 49, Combat 24, Saves 10, Drawbacks –0 = 108


Prodigyduck just made me and my other roomate fight one of these beasties in his "Vampire Slayer" campaign. Against PL 6 PCs, this thing is TOUGH! *whew* :D
My fingers and my brain work at different speeds. Please forgive my typoes

My Flintlock Fantasy thread
My DC Thread
My Art Thread


Return to “Roll Call”



Who is online

Users browsing this forum: No registered users and 5 guests