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World That Needs Heroes: Vanguard Academy: Continuum

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Postby JackGiantkiller » Tue Oct 09, 2007 1:36 pm

People fall in love with other people. All that is required is proximity and something in common.:) I like to have ethnic mixtures from cultures I find interesting.
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Cheriour, Angel of Vengeance

Postby JackGiantkiller » Tue Oct 09, 2007 3:17 pm

Cheriour
Lydia Grace
Power Level: 6 (90 power points)

Abilities: STR 16(12)(+3(--)) DEX 16(14)(+3(--)) CON 16(12)(+3(--)) INT 12(+1) WIS 14(+2) CHA 16(+3)

Skills: Acrobatics 2 (+5), Bluff 5 (+8 ), Computers 3 (+4), Diplomacy 5 (+8 ), Drive 1 (+4), Gather Information 5 (+8 ), Intimidate 5 (+8 ), Investigate 5 (+6), Knowledge (Civics) 5 (+6), Language (Portuguese), Profession (Lawyer) 5 (+7), Sense Motive 5 (+7)

Feats: Attack Specialization (sword), Attractive, Connected, Contacts, Improved Critical (sword)

Powers: Device (easy to lose) 13 (PF: Restricted x2)

Combat: Attack +4 Sword +6
Damage unarmed +3 (dc 18 ) the Nemesis Blade +6 (penetrating, dc 21)
Defense 12 (Flat-footed: 11) Deflect +6 (free action)
Initiative +3
Grapple: +7 (Attack - +4,Strength - +3,Size - +0)

Saves: Toughness +6(+3) 3 Impervious
Fortitude +3 Reflex +5 Willpower +6

Lifting: 230 lb.
Devices:
The Nemesis Blade (Easy to Lose):
Flight 3
Enhanced Ability (Strength) 4
Enhanced Ability (Dexterity) 2
Enhanced Ability (Constitution) 4
Protection 3 (E: Impervious)
Strike 3 (E: Penetrating, also on Str; PF: Mighty)
Deflect (All Ranged) 6 (E: Action (Standard->Free),Reflection)

The Amulet of Detection (Easy to Lose): (easily snappable chain)
Super-Senses 3 (Detect evil (Mental) ranged, free action (sense)

Drawbacks:
Normal Identity (must draw the sword; Uncommon, Major),
Power Loss (flight, when unable to use wings; Uncommon, Minor),
Vulnerable (Kabalistic binding; Uncommon, Moderate)

Cost Summary:
Ability 20 + Skills 12 (48 Ranks) + Feats 5 + Powers 41 + Combat 12 + Saves 6 - Drawbacks -6 = 90 / 90

Size: Medium
Description:


Created With Mutagen! version 0.8.7a - beta


State Prosecutor Lydia Grace had been a practitioner of kenjutsu in her spare time for several years when she was given an old, apparently Greek, shortsword, or xiphos. When she drew the sword and read the runes naming it the Nemesis Blade, she was visited by an angelic figure that gave her the Amulet of Detection and bid her to use them to punish evil. Now she fights evil by day in the courtroom, and the rest of the time as Cheriour, Angel of Vengeance.

When Lydia draws the sword, she is infused with the power of Cheriour, granting her increased physical abilities as well as a number of powers. (Like angel wings…)

These days, she carries it almost everywhere. Except, unfortunately, the courtroom…or other places with metal detectors. Even though she does have a concealed carry permit, there would be too many questions.

Lydia, btw, is small, slim, and dark. Cheriour is tall, muscular, and blonde.
She appears to be dressed in shimmering chainmail, but this is just a manifestation of the sword. If Cheriour loses hold of the sword, she'll turn back into Lydia in three rounds.
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the Shield

Postby JackGiantkiller » Tue Oct 09, 2007 3:43 pm

Shield
Michael Hardesty
Power Level: 6 (90 power points)

Abilities: STR 22(+6) DEX 12(+1) CON 22(+6) INT 14(+2) WIS 14(+2) CHA 14(+2)

Skills: Drive 1 (+2), Gather Information 2 (+4), Investigate 3 (+5), Knowledge (Civics) 1 (+3), Knowledge (Streetwise) 2 (+4), Notice 2 (+4), Profession (Police Officer) 5 (+7), Search 3 (+5), Sense Motive 1 (+3)

Feats: Equipment 4, Fearless, Improved Disarm, Improved Grab, Improved Grapple, Interpose

Powers:
Impervious Toughness 6
Protection 2 (E: Impervious)
Super-Strength 2

Combat: Attack +6
Unarmed +6 (dc 21) hvy pistol +4 (dc 19) shotgun +5 (dc 20) slugs +6 (dc 21)
Defense 14 (Flat-footed: 12) Initiative +1
Grapple: +14 (Attack - +6,Strength - +6,Size - +0, Super-Strength +2)

Saves: Toughness +8(+6) Impervious
Fortitude +6 Reflex +3 Willpower +4

Lifting: 1 tons
Equipment (20 points):
Heavy Pistol (8 ), Shotgun (11), Handcuffs (1)

Cost Summary:
Ability 38 + Skills 5 (20 Ranks) + Feats 9 + Powers 14 + Combat 20 + Saves 4 = 90 / 90

Size: Medium
Description:

Created With Mutagen! version 0.8.7a - beta

Detective Sergeant Mike Hardesty, aka ‘the Shield’, stepped in the way of an assassin’s bullet, aimed at the Mayor. He was in the hospital for weeks, and was visited by a lot of people, some of which he even remembers. But ever since then, he’s been super-strong and nearly invulnerable. No one knows why. No one cares, either, because Mike Hardesty is still all cop: fearless, dedicated, self-sacrificing.

Mike Hardesty wears tan slacks, a white button up shirt, blue tie, and blue blazer, with polished black shoes. The department sets aside a certain amount of money to replace his ‘uniform’ on a regular basis…since it isn’t invulnerable.

He still tends to throw himself between bystanders and danger. Thus the nickname.
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Sniper

Postby JackGiantkiller » Wed Oct 10, 2007 1:30 pm

Sniper

Power Level: 6 (90 power points)

Abilities: STR 12(+1) DEX 16(+3) CON 12(+1) INT 12(+1) WIS 14(+2) CHA 12(+1)

Skills: Acrobatics 5 (+8 ), Climb 5 (+6), Computers 5 (+6), Concentration 5 (+7), Disable Device 5 (+6), Drive 2 (+5), Investigate 3 (+4), Knowledge (Tactics) 9 (+10), Language (Portuguese), Notice 8 (+10), Profession (Police Officer) 5 (+7), Profession (Soldier) 5 (+7), Search 5 (+6), Sense Motive 8 (+10), Stealth 7 (+10/+15)

Feats: All-out Attack, Attack Focus (Ranged), Attack Specialization (Sniper Rifle), Defensive Roll, Equipment 7, Improved Critical(sniper rifle), Improved Aim, Improved Initiative, Master Plan, Power Attack, Precise Shot, Skill Mastery (Stealth, Notice, Knowledge, Sense Motive), Sneak Attack, Teamwork

Powers:

Combat: Attack +4 ranged +5 sniper rifle +7
Damage unarmed +1 (dc 16) sneak attack +3 (dc 18 )
Heavy pistol +4 (dc 19) sneak attack +5 (dc 20)(caps)
Sniper rifle +5 (dc 20) crit range 18-20.
Note: When sniping, often uses All-Out Attack for five, Power Attack for Five, after aiming (this drops defense to 10) total +11 to hit(+10 with laser sight), +10 damage (dc 25). If Power attack not needed, attack bonus can be as high as +16, +17 with laser sight. Crits raise the dc to 25, 30 under optimal conditions. Assuming your GM allows Power Attack with equipment. Could get up to another +3 to hit from Master Plan.

Defense 16 (Flat-footed: 13) Initiative +7
Grapple: +5 (Attack - +4,Strength - +1,Size - +0)

Saves: Toughness +1 defensive roll +2 tac vest +6
Fortitude +6 Reflex +6 Willpower +6

Lifting: 130 lb.
Equipment (35 points):
Sniper Rifle (13), Heavy Pistol (8 ), Commlink (1), Handcuffs (1), Camo Clothing (1), UTactical Vest (4) Telescopic Night Vision Targeting Scope (3) Laser Sight (1) Flash Suppressor (1) Silencer (1) Stun Ammo (1)

Cost Summary:
Ability 18 + Skills 20 (80 Ranks) + Feats 20 + Powers 0 + Combat 20 + Saves 12 = 90 / 90

Size: Medium
Description:


Created With Mutagen! version 0.8.7a - beta

Sergeant Terry Kirkland spent 8 years in the Marines, as a sniper. When he got out, he became a cop, in Barrow. He’s one of the best snipers ever seen, so he was transferred to SWAT, then the SCU.
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Postby JackGiantkiller » Wed Oct 10, 2007 1:57 pm

Y'know, that build is a really good argument for limiting the utility of Power Attack, Critical Hits, etc, as applied to equipment. This guy could blow Superman's head off (assuming Superman is as statted by, say, MD Snowman.) His total bonus to damage, after power attack, crits, etc, is +15. MDSnowman's Supes has Impervious 10, with a total save of +18. Supes has to make a twelve or better to save. That feels a little unreasonable. At least Taliesin's Superman would still scoff. (+16 Impervious). Thank goodness Power Attack is limited to 5 points.
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Professor Neutron

Postby JackGiantkiller » Thu Oct 11, 2007 8:14 pm

Professor Neutron
Professor James Isaac Newton
Power Level: 10 (200 power points)

Abilities: STR 18(8)(+4(--)) DEX 10(+0) CON 20(8)(+5(--)) INT 26(+8) WIS 20(+5) CHA 10(+0)

Skills: Computers 10 (+18), Disable Device 10 (+18), Drive 5 (+5), Investigate 5 (+13), Knowledge (Arcane Lore) 1 (+9/+13), Knowledge (Behavioral Sciences) 5 (+13/+17), Knowledge (Earth Sciences) 5 (+13/+17), Knowledge (History) 2 (+10/+14), Knowledge (Life Sciences) 5 (+13/+17), Knowledge (Physical Sciences) 10 (+18/+22), Knowledge (Tactics) 10 (+18/+22), Knowledge (Technology) 15 (+23/+27), Language (Cantonese, French, German, Japanese, Russian, Spanish), Medicine 5 (+10), Notice 5 (+10), Pilot 5 (+5), Profession (Doctor) 5 (+10), Profession (Engineer) 5 (+10), Profession (Teacher) 5 (+10), Search 5 (+13), Sense Motive 5 (+10)

Feats: Eidetic Memory, Equipment 20, Improvised Tools, Inventor, Master Plan, Minions 20, Skill Mastery (Computers, Disable Device, Knowledge, Craft)

Powers: Device (easy to lose) 16, Device (hard to lose) 9,

Quickness 4 (F:One Type (Mental Tasks))

Combat: Attack +4 (+10 with Omni-Gun)
Damage Omni-Gun (various) +10 (dc 25)
Walking stick +6 (dc 21)
Defense 14 (Flat-footed: 12) 20 with Shield Belt
Initiative +0
Grapple: +8 (Attack - +4,Strength - +4,Size - +0)

Saves: Toughness +10(+5 Impervious) –1 out of armor
Fortitude +5 (-1 out of armor)
Reflex +0 Willpower +9 (+15 with Armor, not vs.magic)

Lifting:600 lb (80 lb out of armor)
Devices:
Bio-Armor (Concealed) (Hard to Lose):
Adaptation 1 (E: Reaction)
Enhanced Ability (Strength) 10
Enhanced Ability (Constitution) 12
Protection 5 (E: Impervious)
Mind Shield 6 (F: Limited (not vs. magic))

The Omni-Gun (Easy to Lose):
Blast 10 (E: Penetrating; PF: Accurate x3,Precise (Laser)
AP-Blast 10 (E: Area - Cone (100' Long and Wide)) (plasma flamethrower)
AP-Blast 10 (E: Autofire) (pulse laser)
AP-Disintegration 10 (F: Distracting ) (disruptor)
AP-Emotion Control 10 (E:Area - Cone (100' Long and Wide),Duration (Sustained->Continuous);F: Limited (One Emotion)) (microwave fear beam)
AP-Snare 10 (E: Transparent) (cold beam)
AP-Stun 10 (E: Range (Touch->Ranged))) (sonic stunner)
Shield Belt (Easy to Lose): Shield 6 (kinetic deflection field)
Sensor Headset (Easy to Lose): Sensory Shield (All Senses) 6, Super-Senses 13 (Darkvision, Direction Sense, Low-Light Vision, Microscopic Vision (atomic), Radio, Time Sense, Ultra-Hearing, Ultravision)

Jet Boots (Easy to Lose):
Flight 4

Blur Array (shoulder mounted) (Easy to Lose):
Concealment 2 (F: Blending, Passive)

Equipment (100 points):
Moon-Base (27)
Submarine (42) Doesn’t have nukes.
Armored Car (11)
Flash-bang Grenade (16) (Dazzle (Auditory +Visual) 4 reflex dc 14
Club (4)

Drawbacks:
Disability (old man; Uncommon, Minor),
Weakness (uncomfortable around women, -1 on all rolls opposed by a woman; increases every twenty minutes of constant exposure, Common, Minor)
Weakness (begins to die if suit is removed; Uncommon, Major)


Cost Summary:
Ability 22 + Skills 33 (129 Ranks) + Feats 45 + Powers 86 + Combat 16 + Saves 4 - Drawbacks -6 = 200 / 200

Size: Medium
Description:


Created With Mutagen! version 0.8.7a - beta

Professor James Isaac Newton has never even heard of Jimmy Neutron. If he had, he might be flattered…he chose his nom de guerre over fifty years ago, as a kid in a town a lot like Retroville. He has always been brilliant, and believes that the natural place for the world’s smartest man (he means him) is ruling the world. He used his intellect to steal, then to build bigger gadgets, which he then used to steal more…working this way he has amassed a great deal of wealth and power, with hundreds of thugs at his command (Minions represent available assets for any specific job, up to 100 PL 5, 45 point soldiers, more or less). He’s got a missile sub, with nasty conventional missiles (Blast 15 explosion). He’s got a moon base. With big lasers.

Unfortunately, he’s a bitter old man, who never had a lover, much less a wife, and who has been defeated, over and over again, by the seemingly ageless Doc Bronze…who by Neutron’s standards is barely literate.

He looks like a small, wizened old man with a weird seven chambered revolver in a front cross draw holster on a strange sort of electrified belt. He’s wearing a lab coat, and some sort of headset that includes earpieces and a single lense with an HUD over his right eye. The bulky moon boots he wears are actually jet boots that allow him to fly, and the shimmering disc on his shoulder can be used to bend light around him so he can blend in with the background. Under the lab coat is a strange, adaptive armor that appears to be made of a substance like black insect carapace.

Note that his adaptation makes him immune to the first damage type or environmental hazard encountered each round, making taking him out a team sport. He’s the perfect mad scientist mastermind, and usually has lesser villains in the way so he can escape or try something tricky.
Last edited by JackGiantkiller on Sun Jan 20, 2008 3:25 pm, edited 1 time in total.
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Postby Thorpacolypse » Thu Oct 11, 2007 8:55 pm

JackGiantkiller wrote:People fall in love with other people. All that is required is proximity and something in common.:)


Well, alcohol helps a lot, too... :D
Shop J-Mart!

Service with a smilie! :)
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Postby JackGiantkiller » Fri Oct 12, 2007 8:17 am

Heh.
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Postby Libra » Sun Oct 14, 2007 5:25 am

Excellent characters, Giant Killer!

(I particularly love the idea of Professor Neutron looking like a cross between Jimmy Neutron and Mister Burns. It makes me laugh. :lol: )
Founder of H.E.R.O.I.C, Complimenter-in-Chief, Co-Arch Henchman to the Grin, Servant of the Hoff!

Rule Brittania! Praise the Hoff and the Grin!

Warning!: May cause Thread Drift.
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Quickdraw

Postby JackGiantkiller » Sun Oct 14, 2007 10:45 am

Quickdraw
Detective Dillon Clancy
Power Level: 6 (90 power points)

Abilities: STR 12(+1) DEX 16(+3) CON 12(+1) INT 14(+2) WIS 12(+1) CHA 12(+1)

Skills: Acrobatics 5 (+8), Bluff 5 (+6), Concentration 5 (+6), Craft (Mechanical) 5 (+7), Diplomacy 5 (+6), Drive 5 (+8), Escape Artist 5 (+8), Gather Information 5 (+6), Intimidate 5 (+6), Investigate 5 (+7), Knowledge (Guns) 6 (+8), Notice 5 (+6), Search 5 (+7), Sense Motive 5 (+6), Stealth 5 (+8), Survival 2 (+3), Swim 2 (+3)

Feats: Attack Focus (Ranged) 2, Attack Specialization (pistols), Equipment 5, Improved Aim, Improved Initiative 3, Luck, Power Attack, Precise Shot, Quick Draw, Seize Initiative, Startle, Uncanny Dodge (hearing)

Powers:

Combat: Attack +4 (ranged +6, pistol +8)
Damage Unarmed +1 (dc 16) pistol +4 (dc 19)
Defense 18 (Flat-footed: 18) Initiative +15
Grapple: +5 (Attack - +4,Strength - +1,Size - +0)

Saves: Toughness +1 (+4 with armored duster)
Fortitude +4 Reflex +6 Willpower +4

Lifting: 130 lb.
Equipment (25 points):
Heavy Pistol (8), Armored Duster (Undercover Vest) (4), Motorcycle (9), Commlink (1), Multi-tool (1), Caltrops (1), Handcuffs (1)

Cost Summary:
Ability 18 + Skills 20 (80 Ranks) + Feats 19 + Powers 0 + Combat 24 + Saves 9 = 90 / 90

Size: Medium
Description:


Created With Mutagen! version 0.8.7a - beta



Detective Dillon Clancy doesn’t take himself seriously. He comes from a long tradition of Irish cops. He likes the Old West. When the other members of the BCPD christened him Quickdraw, for his uncanny speed and accuracy with a sidearm, he just laughed and nodded. When they seconded him to the SCU because of his exceptional skill, he just grinned, because it was only natural. When they told him he needed a costume, because he was going to have a secret identity, to protect his family from super-criminals, he laughed out loud. Then he slammed a Stetson on his head, a bandana over his lower face, a duster and chaps over his jeans and cowboy boots, and got western style saddle bags for his Indian Super-Chief motorcycle. I mean, why not? He’s been working with the SCU for three years, now, and his speed and coolness under fire have saved a lot of lives, and closed a lot of cases. Of course, he’s had to kill a few perps…but that’s the way it goes. He puts on a slight Texas drawl when in costume, and tries to talk like John Wayne or Marshal Dillon from Gunsmoke.

He’s about six foot, lean and wiry. The hair under the hat is dark brown, his eyes are hazel. The bandana is a different color every day.
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Sgt. Savage

Postby JackGiantkiller » Tue Oct 16, 2007 12:16 pm

Sgt. Savage
Clayton Sebastian Savage
Power Level: 12 (180 power points)
opl 12, dpl 11 (but he Regenerates...)

Abilities: STR 26(+8) DEX 18(+4) CON 40(+15) INT 10(+0) WIS 14(+2) CHA 12(+1)

Skills: Acrobatics 5 (+9), Climb 8 (+16), Intimidate 15 (+16), Knowledge (Tactics) 10 (+10), Notice 9 (+11), Profession (Soldier) 5 (+7), Sense Motive 4 (+6), Stealth 4 (+8), Survival 4 (+6) Languages: German, Japanese, Chinese, Russian

Feats: All-out Attack, Attack Specialization (Knife), Beginner's Luck, Improved Critical (knife), Dodge Focus 5, Luck 2, Power Attack, Jack-of-All-Trades, Quick Draw

Powers:
Device (easy to lose) 3

Immunity 1 (Aging)
Regeneration 41 (Ability Damage (No Rest),Recovery Rate (Bruised - No Rest),Recovery Rate (Disabled - No Rest),Recovery Rate (Injured - No Rest),Recovery Rate (Staggered - No Rest),Recovery Rate (Unconscious - No Rest),Resurrection (1 minute))

Super-Speed 1 (F: Limited (Quickness is Physical Only); PF: Rapid Attack)

Combat: Attack +12 Knife +14
Damage Unarmed +8( dc23) knife +10 (dc 25, penetrating 10, crit 17-20)
Defense 17 (Flat-footed: 11) Initiative +8
Grapple: +20 (Attack - +12,Strength - +8,Size - +0)

Saves: Toughness +15 Fortitude +15 Reflex +5 Willpower +10

Lifting: 920 lb.
Devices:
Bronze Knife (Easy to Lose): Strike 2, Penetrating on Strength and Strike, Improved Critical 2, Weapon Break

Complications:
Enemy (He made a lot of enemies over 5 wars.)
Fame (He's a war hero.)
Honor (American NCO),
Reputation (He's a psycho.)
Rivalry (Major Courage, they served together)
Temper (He's got an anger management problem.)

Drawbacks:
Weakness (dependency: food, every hour, Con drain; Uncommon, Major)

Cost Summary:
Ability 60 + Skills 17 (68 Ranks) + Feats 14 + Powers 55 + Combat 28 + Saves 9 - Drawbacks -3 = 180/ 180

Size: Medium
Description:


Created With Mutagen! version 0.8.7a - beta



Sgt. Savage is a brutal fireplug of a man. Clean cut and military crisp, he nonetheless gives the impression of boiling feral rage…rage that is under complete and icy control. He’s about 5’0”, with black hair, graying at the temples. He wears a variety of USMC uniforms, sometimes with sleeves removed, always with insignia removed other than his rank. He always wears the Bronze Knife, often upside down on the left side of his combat harness, sometimes on a sheath on his belt, sometimes tied to his thigh. It looks like a bronze bladed K-bar.

Decorated repeatedly for courage under fire, Sgt. Clayton Sebastian Savage, USMC (retired), was first made Sergeant in 1917. His parents had immigrated to the US from the UK 12 years before…he was only 18. He’d lied about his age, to join. Late in the year, he ‘volunteered’ for a Dirty Dozen style special program, where they were trying to make super-soldiers. Several people died in the program, but he lived, and the program worked. He’s faster, stronger, and tougher than a normal human, and heals unbelievably quickly…but he has to eat about 8 times as often just to stay healthy.

He’s served in every major armed conflict since then, never making it past Sergeant. Unfortunately, he was broken back down to corporal several times for insubordination…he had a bad habit of telling officers when they were making a mistake.

In WW 1, he fought in the trenches of France, and was involved in daring commando raids behind the lines.

In WW2, he was involved in the Battle of Normandy, and fought in the European theatre for a while before being shipped off to the Pacific theatre, where he was part of the Battle of Iwo Jima.

He served in Korea. He served in Nam. After Desert Storm, he retired…not that the government was all that pleased to lose his services. But he’d fought and bled for the US from 1917 to 1990… 73 years, he felt, was enough to fulfill his obligations. Since then, he has been part of the Bronze Brigade, trusting Doc Bronze to make better choices than his military masters ever did.

edit: update. The Bronze Brigade are supposed to be premier heroes like Avengers or JLA, so I'm bumping up their power levels to match the power creep that has occurred in my building.:)
Last edited by JackGiantkiller on Mon Sep 13, 2010 10:23 am, edited 1 time in total.
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Scheusel (REVISED)

Postby JackGiantkiller » Tue Oct 16, 2007 1:05 pm

Scheusel

Power Level: 13 (150 power points)

*Abilities: STR 40(+15) DEX 14(+2) CON --(--) INT 8(-1) WIS 12(+1) CHA 8(-1)

Skills: Climb 5 (+16), Intimidate 15 (+16), Notice 4 (+5), Survival 5 (+6), Swim 5 (+16)
Languages: English, French (base: German)

Feats:Attack Focus (melee), Attack Specialization (unarmed) 2, Chokehold, Fearless,Fearsome Presence 10 (dc 20), Improved Grab, Improved Grapple, Takedown Attack

Powers: Environmental Control (Cold (Intense)) 2 (F: Permanent(1))
Growth 4 (F: Permanent)
Immovable 2 (E: Unstoppable)
Immunity 30 (Save Effect (Fortitude))
Leaping 4 (PF: AP-Speed 2) 600’ running long jump, 300’ standing long jump, 150’ high jump. Or, it can run at about 25 mph (100 mph sprinting). That’s 220’ per round move, 880 if sprinting.

Protection 18
Regeneration 41 (Recovery Bonus (+9),Recovery Rate (Bruised - No Rest),Recovery Rate (Disabled - No Rest),Recovery Rate (Injured - No Rest),Recovery Rate (Staggered - No Rest),Recovery Rate (Unconscious - No Rest),Resurrection (1 week);PF: Persistent, Regrowth)
Super-Strength 3

Combat: Attack +6 melee +7 Unarmed +11
Damage Unarmed +15 (dc 30)
Defense 18 (Flat-footed: 14) Initiative +2
Grapple: +30 (Attack - +11,Strength - +12,Size - +4, Super-Strength +3)

Saves: Toughness +18(+0) Fortitude +0 Reflex +4 Willpower +2

Lifting: 11 tons

* - includes bonuses from Growth

Drawbacks:
Noticeable (His flesh is obviously undead and stitched.; Uncommon, Minor)

Cost Summary:
Ability 10 + Skills 9 (36 Ranks) + Feats 18 + Powers 119 + Combat 28 + Saves 3 - Drawbacks -1 = 186/195

Size: Large
Description:


Created With Mutagen! version 0.8.7a - beta



Scheusel is a stitched together person, made from a number of corpses. Larger than a man, much heavier, this ugly thing was made in a Nazi laboratory by Dr. Hans Maximillian Frankenstein, a descendant of the original Doctor Frankenstein. The notes of the original were used, and the abomination created was similar.

Sent into battle again and again, against the likes of Sgt. Savage and Major Courage, Scheuzel (whose name means zombie, or monster) died over and over again, but always rose again. Its repeated deaths have left it tainted with the cold of the grave, which sucks the heat out of the air around it wherever it goes.

it has little personality, except, apparently, a love of killing… and a strange tendency to listen to classical music, as well as an inexplicable kindness to small animals, despite their often poor reaction to it.

Revised and updated version...yes, he's underpointed.
Last edited by JackGiantkiller on Sun Jul 11, 2010 8:45 am, edited 1 time in total.
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Jaeger, the Hero Hunter

Postby JackGiantkiller » Thu Oct 18, 2007 1:55 pm

Jaeger
The Hero Hunter
Power Level: 13 (215 power points)

Abilities: STR 24(+7) DEX 24(+7) CON 24(+7) INT 18(+4) WIS 24(+7) CHA 18(+4)

Skills: Acrobatics 6 (+13), Bluff 6 (+10), Climb 5 (+12), Concentration 5 (+12), Disable Device 6 (+10), Escape Artist 5 (+12), Gather Information 4 (+8), Intimidate 10 (+14), Investigate 10 (+14), Knowledge (Tactics) 10 (+14), Notice 10 (+17), Sense Motive 10 (+17), Stealth 10 (+17/+22), Survival 10 (+17), Swim 5 (+12)

Feats: Acrobatic Bluff, All-out Attack, Ambidexterity, Assessment, Blind-Fight, Defensive Attack, Elusive Target, Equipment 9, Evasion 2, Fearless, Improved Aim, Improved Critical (Unarmed), Improved Critical (bow), Improved Initiative 2, Improved Throw, Improved Trip, Master Plan, Power Attack, Precise Shot, Quick Draw, Ranged Pin, Skill Mastery (Acrobatics, Sense Motive, Stealth, Survival), Sneak Attack 2, Startle, Takedown Attack 2, Track, Uncanny Dodge(hearing), Well-Informed

Combat: Attack +16
Damage Unarmed +7 (dc 22, crit 19-20) sneak attack +10 sword +10 Bow +10 ( dc 25, crit 19-20))
sniper rifle +6 (dc 21) heavy pistol +4 (dc 19) staff +9 (dc 24)
shuriken +1 (dc 16, autofire)

Defense 26 (Flat-footed: 26) Initiative +15
Grapple: +23 (Attack - +16,Strength - +7,Size - +0)

Saves: Toughness +7/+10 with jumpsuit
Fortitude +10 Reflex +10 Willpower +10

Lifting: 700 lb.
Equipment (45 points):
Armored Jumpsuit (3),
Caltrops (1), Handcuffs (1), Lock release Gun (1), Binoculars (1), Mini-Tracer (1), Night Vision Goggles (1), Parabolic Microphone (1), Camo Clothing (1), Flash Goggles (1), Flashlight (1), Gas Mask (1), Multi-tool (1), Rebreather (1)

Arsenal (29): Tear Gas Grenade (Dazzle and Nauseate Explosion dc 14)
AP’s: Sword, Bow, Sniper Rifle, Flash Bang Grenade (Dazzle Audial and Visual Burst(dc14), Frag grenade (dc 20 explosion), Smoke Grenade (Obscure(visual)), Sleep Gas Grenade (Fatigue Explosion dc 14), heavy pistol, shuriken, pepper spray(Dazzle 5+ Stun 5 (dc 15 ref/fort)), quarter staff

Cost Summary:
Ability 72 + Skills 28 (112 Ranks) + Feats 40 + Powers 2 + Combat 64 + Saves 9 = 215 / 215

Size: Medium
Description:


Created With Mutagen! version 0.8.7a - beta



Jaeger is the third operative to bear his code name.

The first Jaeger was a German commando in WW1, highly trained, intended as a super-soldier to counter people like Sgt.Savage, Doc Bronze, and others. He was killed by Sgt. Savage in the final days of that war.

The second Jaeger was his son, a Nazi operative who was also intended as an answer to Allied super-soldiers. He fought Savage, Bronze, Major Courage and others…but never achieved real success against Allied supers. He was near unstoppable anywhere he managed to strike that they weren’t, however. He died an old and embittered man in Argentina, three years ago.

This Jaeger, the third Jaeger, is the grandson of the first Jaeger. Trained from birth in the arts of assassination and covertcy, his mission is to gain revenge for the humiliation of his father, and the death of his grandfather. Only then is he to help the rise of the New Reich. The way to the New Reich will not be clear until all the heroes of France, Russia, the UK, and America are dead.

While Jaeger is not metahuman, his ideology is not inherently anti-metahuman. It is, however, racist. He believes, as he has been taught, that the Aryan race is morally superior. He believes that his race would be superior in power, were it not for traitors like Doc Bronze (the very Aryan ideal made flesh) and the Paragon, who stand against all that is right, despite their own Aryan heritage.
Almost worse, to his eyes, is Megin, daughter of Thor, who by all rights should support his mission in all ways…from his point of view.

He despises Jews, as spawn of evil and the secret conspirators who work against the Aryan nation. He believes that ‘colored’ people are the natural servants of Aryans, and if they will not serve, they must be destroyed. It is almost disturbing that he does not seem to hate black people, or Orientals…he merely seems to believe that they are disrupting the natural order and must be made to behave.

While evil, and twisted, and deluded by any reasonable standard, Jaeger is also calm, and rational, and capable of deeply philosophical thought…he just truly believes in the rightness of his cause. To that end, he will engage in any scheme that will destroy the super powered population of the free world, one by one in most cases, but en masse if he can manage it without killing ‘loyal Aryan’ supers like Scheusel, Doppleganger, and Zeitgeist, among others.

Jaeger refuses to wear what he calls ‘ridiculous costumes’, instead relying on a high collared black SS uniform with a black full face and head mask (no mouth holes, you can’t see the eye holes, as thin cloth, one way translucent, covers them) on ‘formal’ occasions, complete with officer’s cap. He wears appropriate camouflage armored East German BDU’s (circa just before the Berlin Wall came down) on field missions, with the same mask.

Jaeger always carefully studies his targets before striking, and uses a staggering array of weaponry, but whenever possible, he prefers his compound bow and a Korbschlager, or basket hilted dueling saber.

If his opponents were ever to see his unmasked face, they would see a German man of middle age, with graying ash blonde hair and ice blue eyes, gaunt and tightly muscled. On his right cheek is a scar, called a schmiss, from a saber, given him by his father in mensur, or Heidelberg style saber fencing.
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Anubis(Advanced Neural UniversalBattlesuit Interface System)

Postby JackGiantkiller » Fri Oct 19, 2007 8:32 am

Anubis
Advanced Neural Universal Battlesuit Interface System
Lt. Jack Daniels (don’t laugh)
Power Level: 10 (150 power points)

Abilities: STR 14(+2)/30(+10) DEX 14(+2) CON 14(+2) INT 12(+1) WIS 14(+2) CHA 12(+1)

Skills: Climb 3 (+5), Computers 5 (+6), Craft (Electronic) 2 (+3), Craft (Mechanical) 3 (+4), Disable Device 5 (+6), Drive 3 (+5), Intimidate 5 (+6), Knowledge (Tactics) 5 (+6), Medicine 1 (+3), Notice 5 (+7), Pilot 8 (+10), Profession (Soldier) 5 (+7), Sense Motive 5 (+7), Stealth 1 (+3), Survival 5 (+7), Swim 3 (+5)

Feats: Attack Focus (Ranged) 2, Attack Specialization (Battlesuit Weaponsystems), Improved Aim, Improved Initiative, Move-by Action, Precise Shot, Skill Mastery (Survival, Pilot, Computers, Disable Device), Track

Powers: Device (hard to lose) 19

Combat: Attack +6 ranged +8 Armor Blasts +10
Damage unarmed +10 (dc 25) Blast +10 (dc 25)
Defense 16 (Flat-footed: 13) 18 with Shield
Initiative +6
Grapple: +8 (Attack - +6,Strength - +2,Size - +0)

Saves: Toughness +12(+2) Impervious 10
Fortitude +5 Reflex +5 Willpower +5

Lifting: 175 lb.
Devices:
Anubis Armor (Hard to Lose):
Protection 10 (E: Impervious)
Blast 10 (E: Autofire; Gauss Rifle
AP-Blast 10 (E: Area - Cone (100' Long and Wide),Selective Attack; F: Distracting) ‘Puff’
AP-Blast 10 (E: Area - Line (5' Wide x 250' Long)) Flamethrower
AP-Blast 10 (E: Penetrating) APDS
AP-Dazzle (Visual, Auditory) 10 (E: Area - Burst (50' Radius);F: Distracting),
AP-Enhanced Ability (Strength)+16
Flight 6 (500mph/1000 mph/2000 mph)
Shield 2 (adaptive shifting armor)
Immunity 9 (Life Support)
Communication (Radio) 4
Super-Senses 13 (Distance Sense, Blindsight, Direction Sense, Infravision, Low-Light Vision, Radio, Time Sense, Ultravision)

Drawbacks:
Normal Identity (one round armor deployment; Common, Major)

Cost Summary: mnn 20
Ability 20 + Skills 16 (64 Ranks) + Feats 9 + Powers 76 + Combat 24 + Saves 9 - Drawbacks -4 = 150 / 150

Size: Medium
Description:


Created With Mutagen! version 0.8.7a - beta

Lieutenant Jack Daniels, USMC, is a Marine Corps Harrier and chopper pilot on detached duty to the Bronze Brigade. His orders are to treat Doctor Benjamin Bronze (who holds an honorary rank of Colonel in the Marines) as his CO, to test and evaluate the ANUBIS armor, and to keep an eye on what happens on Bronze Island and report. He's not a spy...because Bronze *knows* he has orders to report. He's more a military liason.

Note that the ANUBIS armor, also called the Warhound armor, is in the final stage of fieldtesting, and sometimes glitches. (A complication.)

Lt. Daniels has served in the USMC for 8 years, doing tours in Iraq, Bosnia, and Somalia.

Update: Lt. Daniels was KIA while saving Neopolis from a nuclear missile fired by Professor Neutron, on November 24, 2007. His courage will always be remembered. RIP, Anubis.
Last edited by JackGiantkiller on Wed Nov 28, 2007 6:02 pm, edited 1 time in total.
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The Black Rider

Postby JackGiantkiller » Fri Oct 19, 2007 3:07 pm

The Black Rider

Power Level: 12 (188 power points)

Abilities: STR 28(+9) DEX 14(+2) CON 28(+9) INT 14(+2) WIS 16(+3) CHA 14(+2)

Skills: Acrobatics 5 (+7), Diplomacy 5 (+7), Drive 15 (+17), Intimidate 10 (+12), Knowledge (Arcane Lore) 5 (+7), Language (Infernal), Ride 15 (+17), Sense Motive 10 (+13), Survival 4 (+7)

Feats: Attack Specialization (The Black Whip), Fearless, Fearsome Presence 12, Precise Shot, Startle, Track

Powers: Device (easy to lose) 10, Device (hard to lose) 2

Combat: Attack +10 Whip +12
Damage unarmed +9 (dc 24) the black whip +12 (dc 27)
Defense 22 (Flat-footed: 16) Initiative +2
Grapple: +19 (Attack - +10,Strength - +9,Size - +0)

Saves: Toughness +12(+9) Impervious 7
Fortitude +9 Reflex +6 Willpower +12

Lifting: 1,200 lb.
Devices:
The Black Whip (Easy to Lose):
Strike 12 (E: Penetrating; PF: Affects Insubstantial 2,Extended Reach x3)
AP-Snare 12 (F:Range (Ranged->Touch); same feats
The Black Coat (Hard to Lose):
Protection 3 (E: Impervious), Impervious Toughness 4
The Black Bike (Easy to Lose):
Speed 6,
Super-Movement 4 (Wall-Crawling (Normal Speed)
Water-Walking (Full speed)
The Black Mask (Easy to Lose):
Super-Senses 6 (Blindsight, Danger Sense, Detect evil (Mental))

Cost Summary:
Ability 54 + Skills 20 (80 Ranks) + Feats 18 + Powers 38 + Combat 44 + Saves 13 = 188 / 188

Size: Medium
Description:
One man, chosen by the light to ride in the dark.
One man, dressed in black but armored in righteousness.
One, in every era, granted the Rider's strength.
One, in every era, given his weapons, his armor, his steed.
One.

The Black Rider rides alone, and none may know his name.

He dresses in black from tip to toe. The current incarnation of the rider
wears a black zorro mask as his hat and a long black leather trenchcoat.
He wields a whip that extends, and strikes very hard indeed. He rides a black motorcycle, custom, not a single gleam of chrome or color on it.

The place he rides most often? The American Southwest.

Created With Mutagen! version 0.8.7a - beta
Last edited by JackGiantkiller on Thu Jan 31, 2008 6:07 pm, edited 1 time in total.
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