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Taliesin wrote:Rand al’Thor
Enhanced Skills 8 (Notice 4, Search 4; 2pp)

Taliesin wrote:Rand al’Thor
Enhanced Skills 8 (Notice 4, Search 4; 2pp)
BARON wrote:I'm talking batgirl with batgirl. I love you internet.



Servitor_2152 wrote:Wow. Just finished looking at that Rand al'Thor build, and . . . I can't make heads or tails of it.So . . . many . . . unfamiliar . . . words . . . .
Incidentally, I noticed he had Disability (One Hand), yet the fellow in the picture certainly seems to have both of his. For someone who's never read and has no familiarity with the Wheel of Time, why does he have this?


Bladewind wrote:Taliesin wrote:Rand al’Thor
Enhanced Skills 8 (Notice 4, Search 4; 2pp)
Been wondering about this particular enhanced trait for a bit. Ultimate Power indicates that Enhanced Traits have the same base cost as regular traits. So wouldn`t this give you 32 skill points?
I know I`m mixing in thoughts of Variable Arrays where no trait can be higher than the power`s rank, but I can`t find any indication that this would be the case with an Enhanced Trait.






luketheduke86 wrote:really? i always had a fondness for Perrin...but i always like shapeshifter-esque characters, but Mat was really great...can anyone say probability and luck control anyone?



The Ilethryl Knight wrote:After finishing my own version of Captain America, I glanced through some of the other Captain America builds in these forums to see what similarities/differences there were and saw that your build had a feat called Ricochet Attack. I was wondering where this is from and what it does? I couldn't find it anywhere.
Great Mat build by the way!






Taliesin wrote:
Thumbs up, soldier!
Captain America
Power Level: 12 (210pp)
Abilities: STR: 24 (+7), DEX: 24 (+7), CON: 24 (+7), INT: 14 (+2), WIS: 18 (+4), CHA: 20 (+5)
Skills: Acrobatics 12 (+19), Climb 4 (+11), Craft [Artistic] 4 (+6), Diplomacy 12 (+17), Disguise 4 (+9), Drive 4 (+11), Intimidate 8 (+13), Knowledge [History] 8 (+10), Knowledge [Tactics] 16 (+18), Medicine 4 (+8), Notice 8 (+12), Pilot 4 (+11), Sense Motive 8 (+12), Stealth 4 (+11), Survival 12 (+16), Swim 4 (+11)
Feats: Acrobatic Bluff, Assessment, Connected, Diehard, Equipment, Fearless, Inspire 4, Interpose, Leadership, Luck, Masterful Tactics, Precise Shot, Ricochet Attack, Takedown Attack 2, Teamwork 2
Powers:
Device 10 “Vibranium-Steel Shield” [Easy to Lose] (Power Feat: Indestructible; 31pp)
Devices:
Vibranium-Steel Shield (50pp total)
Blast 2 (Extra: Targeted Area [Shapeable; +1]; Flaw: Side-Effect [disarmed on a missed ranged attack roll; -1]; Power Feat: Mighty 7; 11pp)
AP: Immovable 11 (Extra: Sustained [+0]; 1pp)
Deflect 12 (all ranged attacks; 36pp)
Shield 2 (2pp)
Equipment: Costume (5ep): Immunity (Environmental Cold, Heat), Protection 3
Combat: Attack +15; Damage +7 (Unarmed) / +9 (Vibranium-Steel Shield); Defense +12 (+6 flat-footed) // +2 (Shield); Initiative +7
Saves: Toughness +10, Fortitude +10, Reflex +10, Will +10
Abilities 64 + Skills 29 (116 ranks) + Feats 20 + Powers 31 + Combat 54 + Saves 12 – Drawbacks 0 = Total 210While a lot of other superbly-conditioned humans are considered “peak human,” Captain America truly stands at the precipice between human and superhuman. Having a +7 bonus is a big difference from having a +4, yet those characters are still somehow lumped into the same category.
Cap’s a master in all forms of combat and is the best in the world at using his trademark vibranium-steel shield. The vibranium component of the shield allows Cap to absorb immense amounts of kinetic impact without harm (Immovable) as well as provide him uncanny control over the shield’s trajectory (Shapeable Blast).
All of that makes Cap capable of going toe to toe with stronger and faster superhumans, but what sets Cap apart are his leadership and teamwork abilities. He is also a master tactician, and while he’s no Batman, he can still use the Masterful Tactics options outlined in the Masterminds Manual.
Update 10/12/07
I guess this is a tribute update. I reworked the shield somewhat, using a Shapeable Blast. Immovable is now APed off of that Blast, so Cap can choose one or the other.


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