Kreuz Control - DOOM!, Hydra, Azazel, Angel, Juggernaut

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Kreuzritter
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1473

Postby Kreuzritter » Sun Oct 14, 2007 12:19 pm

Image

"'If fighting is sure to result in victory, then you must fight!' Sun Tzu said that, and I'd say he knows a little bit more about fighting than you do, pal, Because he invented it!"

The Soldier

PL: 7 (105)

abilities: (30)
STR 18 DEX 16 CON 18 INT 10 WIS 14 CHA 14

Combat: (24)
+7 init, +7/6 ATK, +7 DEF (+1 dodge, +3 flat-footed)
+4/6/5/7 +2 DMG (unarmed/shovel/shotgun/rocket launcher + sneak attack)

saves: (8)
TOU +7/5/4 FORT +7 REF +5 WILL +5

Skills (14/56)
bluff +6
climb +6
drive +4
intimidate +8
knowledge: tactics +4
profession: soldier +4
notice +6
search +6
stealth +4
sense motive +4
swim +4

feats (20)
assessment, atk focus: range, all-out attack, defensive roll 2, diehard, dodge, equipment 3, evasion, luck, improved initiative, power attack, quick draw 2, move-by action, teamwork, sneak attack, startle

Powers (9)
device: rocket launcher +3 (9)
- Blast +7 (extra: area-explosion +1) [15]
- AP: Leaping "rocket jump" +3 {3}

equipment [15]
multitool [1]
helmet +1 [1]
club "shovel" +2 (feat: mighty, improved crit) [3]
shotgun +5 [10]

costs
abilities 30 + combat 24 + saves 8 + skills 14/56 + feats 20 + powers 9 = 105 pts

:arrow: the all-around grunt of team fortress, the soldier is basicly the HWG's slightly speedier cousin
Last edited by Kreuzritter on Sat Nov 03, 2007 7:37 am, edited 1 time in total.
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Kreuzritter
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1474

Postby Kreuzritter » Sun Oct 14, 2007 6:33 pm

Image

Chell

PL: 7 (105)

abilities: (24)
STR 12 DEX 16 CON 16 INT 16 WIS 14 CHA 10

Combat: (24)
+7 init, +8/4 ATK, +8 DEF (+2 dodge, +3 flat-footed)
+2 DMG (unarmed)

saves: (9)
TOU +6/3 FORT +5 REF +6 WILL +6

Skills (7/28)
bluff +4
climb +6
computers +4
disable device +4
notice +10
knowledge: physical science +4
search +8
sense motive +4

feats (19)
atk spec: ASHPD 2, beginner's luck, defensive roll 3, dodge 2, elusive target, evasion, improved defense, improved initiative, luck 3, master plan, move-by action, uncanny dodge

Powers (19)
device: Spring heels +1 (4)
- immunity +5 (falling damage) [5]
Apeture Science Hand-held Portal Device +6 (18)
- teleport +6 (feat: change direction, easy, turnabout, extra: attack +1, portals +2, flaw: short range -1) [21]
- telekinesis +4 (feat: extend reach 2, flaw: range -1) [4]

Complications
obsession ("There will be delicious Cake")
reputation ("Unlikable, it says so here in your file 'unlikable'- liked by no one")
responsibility ("This weighted companion cube will accompany you through the test chamber. Please take care of it.")
secret ("The cake is a lie.")

costs
abilities 24 + combat 24 + saves 9 + skills 7/28 + feats 19 + powers 22 = 105 pts

:arrow: Proud test subject for the Aperture Science Research Complex ("There's a hole in the sky/ though which we can flly."), Chell here is handling their newest product, the Aperture Science Handheld Portal Device. it teleports things. she's about to have a pretty rotten day, but hey, at the end, there will be cake.
Last edited by Kreuzritter on Sat Nov 03, 2007 7:38 am, edited 1 time in total.
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Re: 1475

Postby Servitor_2152 » Mon Oct 15, 2007 9:35 am

Kreuzritter wrote:Image

Chell

PL: 7 (105)


This build is a triumph. I'm making a note here: "huge success." It's hard to overstate my satisfaction.

I think I'm going to have to build GLaDOS, now, and her various robo-minions. Unless you already plan to do so. If you do, please feel free to cannibalize my SHODAN build.

Kreuz, I also have another request for you, if you please. A friend of mine who's not a Think Tank member wants to see Pius Augustus, from Eternal Darkness: Sanity's Requiem, and I thought the build would be right up your alley, particularly for this month. He'd prefer a "generic" version, rather than one aligned with any of the three gods, though if you have any ideas for god-specific templates or alternate powers, I'd like to see them as well.
Iron Kingdoms Conversions

Full-Metal Fantasy in Mutants & Masterminds 2E

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Kreuzritter
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Postby Kreuzritter » Mon Oct 15, 2007 2:33 pm

no, go right ahead and build GLaDOS, although i'd say it'd be more like scylla than echidna in terms of design
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Kreuzritter
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Postby Kreuzritter » Tue Oct 16, 2007 6:35 pm

okay, having rediscovered pen and paper, i've belted out a few builds over a three hour period, ranging from 6 to 10, and genre's from comedy to gothic horror

so, to get things off, i hear it's "Take Your Daughter to Work Day" here at the ATT...
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Kreuzritter
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1475

Postby Kreuzritter » Tue Oct 16, 2007 6:41 pm

Image

"My Daddy is smarter than Eistein! And stronger than Hercules! And he lights flame with a snap of his fingers! Are you as good as my Daddy?"

Big Daddy (Bouncer)

PL: 8 (120)

abilities: (36)
STR 24 DEX 20 CON 24 INT 6 WIS 14 CHA 8

Combat: (16)
+9 init, +6/4 ATK, +4 DEF (+2 flat-footed)
+7/10 DMG (unarmed/drill)

saves: (6)
TOU +12 FORT +10 REF +5 WILL +5

Skills (11/44)
climb+6
intimidate +12
notice +8
search +8
sense motive +4
swim +6

feats (18)
all-out attack, atk spec: drill, chokehold, diehard, power attack, fast overrun, fearless, fearsome prescence 5, improved initiative, improved grab, improved grappe, improved overrun, improved pin, interpose, takedown attack 2, seize initiative, uncanny dodge

Powers (43)
strike: heavy drill +3 (feats: mighty, improved crit 2, extend reach, extra: penetrating +1) (10)
immunity +9 (life support) (9)
protection +5 (extra: impervious +1) (10)
supersenses +2 (darkvision) (2)
superstrength +3 (6)

drawbacks (-8)
mute (-4)
one hand (-4)

costs
abilities 36 + combat 16 + saves 6 + skills 11/44 + feats 18 + powers 43 - drawbacks 8 = 120 pts

:arrow: From the sunken Halls of Rapture, the Big Daddy is the iconc Bioshock monster, and ironicly topping the VERY short list of things not out to kill you. in fact, lef alone, they'll actualy ignore you and trudge along. that said, if you, or anybody else tries to harm a Little Sister, and by try I mean "looks at them funny", the Big Daddy will come down and lay into you like the fist of an angry god, until either you crawl to safety, it thinks you're not a threat, or most likely, you're splattered all over the room.

:arrow: I built to PL8 due to the fact that bioshock is for all intents a golden age era scenario, but upon my research i discovered that there's apparently an Elite series of Big Daddies later in the game. in that case, those are PL10, and should basicly be bigger and meaner versions of mr. Bubbles here

:arrow: UPDATE- having now studied Bioshock more, I've gone back and restatted Mr. Bubbles as a 'Bouncer' type Big Daddy.
Last edited by Kreuzritter on Sat Nov 10, 2007 4:08 pm, edited 2 times in total.
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Re: 1476

Postby Godfallen » Tue Oct 16, 2007 6:56 pm

Kreuzritter wrote:
"My Daddy is smarter than Eistein! And stronger than Hercules! And he lights flame with a snap of his fingers! Are you as good as my Daddy?"



I'm not big on Bioshock...but that line makes my day...lol
Image
whatever doesn't kill you....makes you stranger

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Kreuzritter
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1476

Postby Kreuzritter » Tue Oct 16, 2007 7:59 pm

Image

Rancid

PL: 7 (105)

abilities: (18)
STR 14 DEX 14 CON 16 INT 10 WIS 12 CHA 12

Combat: (20)
+6 init, +6/4 ATK, +8 DEF (+2 dodge, +3 flat-footed)
+2/8 DMG (unarmed/chainsaw)

saves: (10)
TOU +6/3 FORT +6 REF +5 WILL +5

Skills (12/48)
bluff +6
intimidate +6
climb +4
drive +4
disable device +4
gather info +4
knowledge: streetwise +4
notice +6
sense motive +6
search +4

feats (13)
all-out attack, attack spec: chainsaw, beginner's luck, defensive roll 3, diehard, dodge 2, improved initiative, power attack, takedown attack, luck

Powers (32)
device: custom Chainsaw +2 (6)
- Strike +6 (feats: mighty, improved crit, improved block, weapon break) [10]
regeneration +21 (rec bonus +5, rec rate: s +3, i +3, d +5 res +8, feats: persistant, reattatch) (26)

costs
abilities 18 + combat 20 + saves 10 + skills 12/48 + feats 13 + powers 32 = 105 pts

:arrow: arguably the main character of the arcade game Time killers, Rancid is one of the many beings who wound up caught in the games of Death itself, and as a result gained immortaility.

:arrow: okay, i'll be honest, this one draws less from the actual game than the Ultimate Video Rumble fanfic series, where the time killers are pretty much aware they're from one of the worst fighting games ever, and enjoy the role of 'lovable losers' rather than take everything seriously
Last edited by Kreuzritter on Sat Nov 03, 2007 7:42 am, edited 1 time in total.
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Kreuzritter
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1477

Postby Kreuzritter » Wed Oct 17, 2007 4:50 pm

Image

Asahina Mikuru

PL: 6 (90)

abilities: (19)
STR 10 DEX 16 CON 14 INT 10 WIS 12 CHA 16

Combat: (20)
+7 init, +6 ATK, +6 DEF (+2 dodge, +2 flat-footed)
+6/6 DMG (unarmed/mikuru beam)

saves: (7)
TOU +6 FORT +4 REF +5 WILL +4

Skills (8/32)
bluff +4
diplomacy +6
notice +4
sense motive +6
knowledge: physics +4
knowledge: history +4
knowledge: current events +4

feats (16)
attractive, benefit: mascot, dodge 2, evasion, improved initiative, all-out attack, power attack, diehard, equipment 4, beginner's luck, luck 2

Powers (19)
blast "mikuru beam" +6 (13)
- ap: enhanced STR +12 [12]
leping +2 (2)
protection +4 (4)

equipment
dual machine pistols +6 (extra: autofire +1) [18]

complications
enemy (haruhi often makes mikuru the club's eye candy, much to mikuru's protests)
enemy (computer club president)
prejudice (minor)
rivalry (data entry aliens, ESPer commune)
responsibility (kyon, keep Hauhi from causing irreprable harm to spacetime)
secret (time traveller, harhi's powers)

costs
abilities 19 + combat 20 + saves 7 + skills 8/32 + feats 16 + powers 19 = 90 pts

:arrow: my second Haruhi build, asahina-san as depicted here demonstrates how Haruhi's power can afect the world. to whit, the SOS-tan tried making a student film (written, directed and produced by haruhi, with assorted menial tasks by kyon), and while filming, any effect in the film was slowly becoming real. for reglar mikuru, ignore all powers and anything relating to combat

:arrow: mikuru's mascot benefit is that other people can use mikuru's attractive bonus for their interaction if she's in the room, meaning the mark is busy staring at her 'lolita face and big boobs' (haruhi's words, not mine) while Haruhi works them over with her own interction skills
Last edited by Kreuzritter on Sat Nov 03, 2007 7:43 am, edited 1 time in total.
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Kreuzritter
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1478

Postby Kreuzritter » Fri Oct 19, 2007 5:13 pm

Image

Smasher

PL: 8 (120)

abilities: (12)
STR 30 DEX 14 CON 24 INT 10 WIS 14 CHA 14

Combat: (16)
+6 init, +6/4 ATK, +6 DEF (+2 dodge, +2 flat-footed)
+10 DMG (unarmed)

saves: (10)
TOU +10 FORT +10 REF +5 WILL +6

Skills (14/56)
bluff +4
diplomacy +6
drive +4
intimidate +6
knowledge: current events +6
knowledge: history +6
knowledge: pop culture +6
notice +6
search +4
sense motive +8

feats (11)
all-out attack, attack focus: melee 2, diehard, dodge 2, power attack, improved initiative, interpose, takedown attack, teamwork

Powers (57)
enhanced STR +20 (20)
enhanced CON +14 (14)
immovable +2 92)
protection +3 (3)
impervious TOU +7 (7)
superstrength +5 (10)

costs
abilities 12 + combat 16 + saves 10 + skills 14/56 + feats 11 + powers 57 = 120 pts

:arrow: a former Imge superheroine, Smasher got her start with the accidental manslaughter of her abusive husband (she tried to resist him just as her powers kicked in). a traumatic experience, but she's since moved past it and found new love in the arms of her second husband, the Savage Dragon. and, barring dimensional exile, the occassional supervillain plot and at least one restructuring of the entire universe, the two have been inseperable
Last edited by Kreuzritter on Sat Nov 03, 2007 7:43 am, edited 1 time in total.
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Re: 1479

Postby Slayen » Fri Oct 19, 2007 6:21 pm

Kreuzritter wrote:Image

Smasher



My she certainly has huge.... tracks of land. :wink:
"We are imperfect reflections of the universe around us. We cannot change the past, we can only learn from it, try to create a future in which such errors do not reoccur. Sadly, we are still working on that last part." , Gkar

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Kreuzritter
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1479

Postby Kreuzritter » Fri Oct 19, 2007 7:16 pm

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Zanpano

PL: 8 (120)

abilities: (24)
STR 18 DEX 24/14 CON 18 INT 10 WIS 14 CHA 10

Combat: (24)
+6 init, +8/6 ATK, +8 DEF (+2 dodge, +3 flat-footed)
+4/8 DMG (unarmed/spikes)

saves: (10)
TOU +8/4 FORT +7 REF +10/5 WILL +5

Skills (13/52)
bluff +4
climb +6
intimidate +8
knowledge: tactics +6
notice +6
profession: soldier +4
search +6
sense motive +6
survival +6

feats (9)
all-out attack, atk focus: range 2, dodge 2, diehard, improved initiative, power attack, precise shot

Powers (40)
alternate form "beast form" +8 (40)
- Blast +8 (extra: autofire +1) [24]
- enhanced DEX +10 [10]
- leaping +2 [2]
- protection +4 [4]

costs
abilities 24 + combat 24 + saves 10 + skills 13/52 + feats 9 + powers 40 = 120 pts

:arrow: from recent chapters of the FMA manga, Zanpano and his buddy Jerun represent the current generation of Amestrian Chimerae, but like Greed's followers before them, their loyalty extends only so far as the guns pointed to their head, and thus while they started as Kimbley's henchthings, the two of them have become additional cohorts of Team Scar
Last edited by Kreuzritter on Sat Nov 03, 2007 7:46 am, edited 1 time in total.
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Postby Thorpacolypse » Fri Oct 19, 2007 7:21 pm

Nice Zanpano. And somehow, someway, I am going to pay you back for getting me hooked on the FMA universe...

I need sleep, dang it! And $200 to buy more of the anime DVDs!!! :D
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Postby JackGiantkiller » Fri Oct 19, 2007 7:27 pm

You build some...wierd stuff, Kreuz. But you build it well, I must admit.:)

Of course, I'm destroying any geek cred I may have accumulated by admitting the only characters I recognize from your recent builds are the Team Fortress ones.:)

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Postby Knightsfyre » Fri Oct 19, 2007 9:45 pm

Hello Kreuzritter,

Just wanted to say that I have lurked on these boards for many months, and your work has inspired to actually post comments. I love your character builds! The fact that you have the most comprehensive set of Invincible-universe character conversions is a bonus!

Any chance you might be planning to post some of the other Invincible characters? I'm think of Bulletproof, Damien Darkblood (a coincidence that he's my avatar? I think not), Green Ghost, Shrinking Ray, Omnipotus, Isotope, and King Lizard.

I realize that's a fairly big list, but I haven't seen M&M2e versions of these characters anywhere on these forums, and I prefer your builds over those of many others.

Thanks in advance!


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