Thorpacolypse wrote:Another ICON Line special on Aisle 1. These will go quick!
I am fear...I am the night...I...am...BATMAN...BATMAN
PL: 12 (253 pp)
ABILITIES: STR: 18 (+4) DEX: 18 (+4) CON: 18 (+4) INT: 25 (+7) WIS: 20 (+5) CHA: 18 (+4)
SKILLS: Acrobatics 8 (+12), Bluff 8 (+12) [
Improved Trick, Redirect, Skill Mastery, Taunt], Climb (+4), Computers (+7), Concentration (+5), Craft [Chemical] 4 (+11), Craft [Electronic] 4 (+11) [
Inventor], Diplomacy (+4) [
Connected], Disable Device 6 (+13) [
Hide Tampering], Disguise 8 (+12), Drive 4 (+8), Escape Artist 11 (+15) [
Skill Mastery], Gather Info 8 (+12) [
Contacts, Well-Informed], Handle Animal (+4), Intimidate 8 (+15) [
Benefit, Fascinate, Forceful Intimidation, Powerful Intimidation, Skill Mastery, Startle], Investigate 8 (+15) [
Skill Mastery], Knowledge [Business] 4 (+11), Knowledge [Streetwise] 3 (+10), Knowledge [Tactics] 3 (+10), Knowledge [Technology] 5 (+12) [
Inventor], Medicine (+5), Notice 10 (+15) [
Skill Mastery], Pilot 4 (+8), Profession [CEO Waynecorp] (+5), Ride (+4), Search 8 (+15) [
Skill Mastery], Sense Motive 10 (+15) [
Assessment, Fast Assessment, Skill Mastery], Sleight of Hand 8 (+12), Stealth 12 (+16) [
Accelerated, Skill Mastery], Survival (+5), Swim (+4)
FEATS: Accurate Attack, Assessment, Attack Focus (Melee) (4), Attack Specialization (2) [
Batarangs], Beginner's Luck, Benefit (2) [
Intimidate based on Intelligence, Wealth x5], Challenges (4) [
Accelerated Stealth, Forceful Intimidation, Powerful Intimidation, Fast Assessment, Hide Tampering], Connected, Contacts, Defensive Attack, Defensive Roll (2), Dodge Focus (9), Eidetic Memory, Elusive Target, Equipment (10), Fascinate (1) [
Intimidate], Improved Defense (1), Improved Initiative (1), Improved Ranged Disarm, Improved Trick, Inventor, Jack-of-All-Trades, Luck (3), Master Plan, Minions (4) [
Alfred], Power Attack, Ranged Pin, Redirect, Skill Mastery (2) [
Bluff, Escape Artist, Intimidate, Investigate, Notice, Sense Motive, Search, Stealth], Speed of Thought, Startle, Takedown Attack (2), Talented (1) [
Intimidate, Investigate], Taunt, Ultimate Effort (2) [
Ultimate Will Save, Ultimate Master Plan], Uncanny Dodge [
Auditory], Well-Informed
POWERS:
Comprehend (Speak, Read All Languages) [2]
Bat Costume (Device, Hard to Lose [30pp]) [6]Protection (3pp) [3]
Flight (Flaw: Gliding [1pp]) [2]
Enhanced Feats: Hide In Plain Sight, Fearsome Presence x5, Improved Block, Weapon Break (6pp)
Gadgets (15pp array [18pp])
Sample Gadgets:
Batarangs (Blast 2, Extra: Auto-Fire, PF: Mighty, Improved Critical x2) [2] - DC:21:tough
EQUIPMENT:
(50ep)CommLink, Mini-Tracer, Lock Picks, Cutting Torch (4ep)
1ep free (as needed for situation)
HQ: Batcave (Headquarters, Size: Huge [19ep])
Toughness 10, Communications, Computers, Concealed, Defense System, Dock, Gym, Hanger, Infirmary, Laboratory, Library, Living Space, Power System, Workshop
Vehicle: Batmobile (Vehicle: Huge [25ep])
Str 35, Spd 5, Def 8, Tough 9 (Extra: Impervious - 4), Alarm, Caltrops, Hidden Compartments, Navigation System (3), Oil Slick, Remote Control, Smoke Screen
Alternate Vehicle: Batwing (Plane: Huge [1ep, 25 ep cost])
Str 30, Spd 9, Def 6, Tough 11
Machine Guns (Blast; Extra: Auto-Fire) [6] - DC:21:tough
Rockets (Blast; Extra: Explosion) [8] - DC:23:tough
Remote Control, Cloaking (Radar)
COMBAT: Base Attack +12, Melee +16, Ranged +12, Batarangs +16, Grapple +20 [Unarmed +4 (Bruise), Batarangs +6, 18-20 Critical (Bruise)]; Defense 25 (13 flat-footed); Init +11; Knockback -4 (-2 flat-footed)
SAVES: Toughness +9 (+7 flat-footed), Fortitude +10, Reflex +12, Will +12 [
Ultimate Save]
DRAWBACKS: Abilities 57 + Skills 35 (140 ranks) + Feats 73 + Powers 22 + Combat 36 + Saves 21 – Drawbacks 0 = 244 / 244
Comments: And now my thread is legitimate. I have a Batman build!
Geez, I could go on for a quite a while about this build, but I’ll try to be brief. He is the man, everyone else needs to bow down and accept that he will beat you, somehow, someway, period. He may lose a battle, but never the war.
I was lazy, so I gave him Comprehend languages, which actually really doesn't apply, but it was either that or list out all the languages he has been credited with. It was just easier to do it this way. And when was the last time Batman couldn't figure something out, anyway? I don't think it's too much of a reach.
On his gadgets, I plan on adding to the list as I test him, or think of things, so the Batarangs are just the tip of the iceberg there.
I was tempted to build him at PL11 since I don’t quite see him physically at Cap level, who I am building at 12, but everywhere else, he is definitely “peak human”. I may move him down after a test or two, we'll see.
Clean Up 8/21/07: Nothing major, I just forgot to add in his Wealth ranks earlier when I debating about not using it save PP. But since I am throwing PP limits to the wind, I threw them in.
Clean Up 10/18/07: Couple of tweaks and SHOCKER, added more points. I had miscalculated the cost of Gadgets in the Batsuit so I had to add in for that. I raise his Gadget array from 10pp to 15pp while I was at it and I like that a lot better now. Gives him more options.