Prodigy Duck's Beastiary and More (Allabar)

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Postby prodigyduck » Sun Oct 14, 2007 11:51 am

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ABYSSALISK (PL 20, Minion 22)

Attributes
STR 49 (+19), DEX 15 (+2), CON 32 (+11), INT 5 (-3), WIS 14 (+2), CHA 8 (-1)

Combat
Attack +16 (includes -8 size), Damage +19 (unarmed), Defense 26 (Flat-Footed 14), Initiative +6

Saves
TGH +17, Fort +25, Ref +16, Will +10

Feats
Blind-Fight, Environmental Adaptation 2 (Astral Plane, Ethereal Plane), Improved Initiative, Power Attack, Takedown Attack 2, Uncanny Dodge 2 (hearing, mental)

Skills
Notice 16 (+18], Swim 4 (+23)

Powers
Growth 17 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (54pp)
Mental Transform 11 (“insanity” completely alter target’s mind [4pp/rank]; Extra: Duration – Continuous [+1]) (55pp)
AP – Blast 11 (“burning ray”) (1pp)
AP – Blast 11 (“disruption ray” Extra: Alternate Save – Fortitude [+1]) (1pp)
AP – Confuse 11 (1pp)
AP – Disintegrate 11 (1pp)
AP – Stun 11 (Extra: Range – Ranged [+1]) (1pp)
AP – Transform Flesh to Stone 11 (Extra: Duration – Continuous [+1]) (1pp)
Nullify 12 (all magic effects at once; Extra: Power Resistance [+1]) (36pp)
Protection 6 (6pp)
Super-Senses 9 (Accurate Hearing, Darkvision, Detect Living Creatures [ranged, radius, mental sense], Extended Hearing 2, Magical Awareness) (9pp)

Drawbacks
Disability (mute [very common, moderate]) (-4pp)
Disability (no hands [very common, moderate]) (-4pp)

Ability Scores: 12, Skills 5, Feats 10, Powers 166, Combat 96, Saves 36, Drawbacks –8 = 317

:!: This monstrosity is a creature originating in the pages of one of my favorite comic series: Fred Perry's Gold Digger.

These creatures originated from the chaos of the ethereal and astral planes and somehow managed to manifest themselves into the Material Planes during the Era of Magic. They are generally concidered highly dangerous to outright deadly preditors. While they possess incredibly powerful bodies and tough but finely scaled hides, their true threat comes from the ether-vents that protrude from its shoulders on feathered stalks. These ether-vents can all fire deadly spell rays that paralyze, burn/berzerk, stun, or confuse at best and petrify, incinerate, disrupt or cause insanity at worst (which is usually the case.) Combined with its incredible agility, uncanny reflexes and tremendous strength, this creature is something even a dragon would rather not tackle without a lot of backup!
Since Abyssalisks hunt by aura sense and hearing, it's kinda hard to fool them (not impossible though).
It can dash on two legs with its tail as a long balance pole in open fields. It can rear up like a cobra and use its legs as clawed weapons during a strike.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby prodigyduck » Sun Oct 14, 2007 12:54 pm

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CHEETAH (Brittany Elin Diggers) (PL 10, 208 total pp)

Ability Scores
STR 27 (+8], DEX 26 (+8], CON 26 (+8]
INT 15 (+2), WIS 15 (+2), CHA 19 (+4),

Combat
Attack +8 (+12 melee), Damage +8 (unarmed)
Defense 22 (14 flat-footed)
Grapple +16, Initiative +8

Saves
TGH +8, Fort +11, Ref +15, Will +5

Skills
Acrobatics 12 (+20), Bluff 4 (+8], Climb 4 (+12), Concentration 4 (+6), Drive 2 (+10), Knowledge: Popular Culture 8 (+10), Knowledge: Tactics 4 (+12), Notice 8 (+10), Perform: Dance 4 (+8], Search 4 (+6), Sense Motive 8 (+10), Stealth 4 (+12), Survival 4 (+6), Swim 2 (+10)

Feats
Acrobatic Bluff, All-Out Attack, Attack Focus (melee) 4, Attractive 2, Connected, Contacts, Defensive Attack, Endurance, Equipment 1, Improved Block, Improved Pin, Improved Throw, Improved Trip, Luck 2, Power Attack, Set-Up, Stunning Attack, Taunt, Teamwork 2

Powers
Additional Limb 1 (prehensile tail; Power Feat: Innate) (2pp)
Enhanced Constitution 14 (14pp)
Enhanced Dexterity 16 (Power Feat: Dodge Focus 4, Evasion 2, Seize Initiative) (23pp)
Enhanced Strength 13 (13pp)
Features 1 (Hair Control – Brittany can alter the length and thickness of her hair at will) (1pp)
Growth 2 (Power Feat: Innate, Extra: Duration – Continuous [+1]) (9pp)
Morph 4 (Power Feat: Metamorph [cheetah form]) (5pp)
Regeneration 17 (Recovery Rate: Ability 5 [1 minute], Bruised 2 [standard action], Disabled 2 [1 hour], Injured 5 [standard action], Staggered 3 [1 minute]; Power Feat: Diehard, Regrowth) (19pp)
Speed 5 (250 mph; Power Feat: Fast Overrun, Improved Overrun, Move-By Action) (8pp)
Super-Senses 4 (Extended Vision, Infravision, Scent, Tracking [smell]; Power Feat: Blind-Fight, Uncanny Dodge) (6pp)
Super-Strength 2 (heavy lift: 2.08 tons) (4pp)

Equipment
Cell-Phone

Drawbacks
Normal Identity (Free Action) (-3pp)
Power Loss (Regeneration; not vs. magic, silver, or other lycanthropes) (-1pp)

Ability Scores 20, Skills 18, Feats 25, Powers 104, Combat 32, Saves 13, Drawbacks –4 = 208

Brittany Diggers was originally the child of Xerses and Cyan, the leaders of the dwindling were-cheetah clan. After a famine in the Serengeti Plains, Xerses and his clan accepted the offer of Brendan, leader of the werewolf clan with whom they had been at war, to finally be at peace, and return to the magical realm of the Retreat where all the other lycanthrope races had left to during the end of the Age of Magic.

However, the offer was a trap by Brendan, who had sold out both clans in return for incredible magical power. Theodore Diggers, having been dispatched to contain the situation, attempted to disarm Brendan's magic book, but made a mistake which did nothing to harm the werewolf's magical tome. Rushing to the scene, Theodore was too late to stop the slaughter, but discovered a lone child left alive by the fleeing Brendan. Taking her with him, Theodore adopted the infant as his own daughter.

Brittany grew up with full knowledge of her history, as well as her ability to shift between human and full cheetah forms. As she grew up, she had her first encounter with 'crime-fighting' when she and her best friend in grade school, Danielle Carter, set out to fight the evil manipulations of their principal to subdue her unruly classes by sneaking a mind-control substance into the cafeteria's lunch food (no, really). Inventing identities for themselves as 'The Pink Avenger' and her partner 'Cheetah' (Brittany having at this point learned to shift into her hybrid 'were' form), the two stopped the plot and continued to partner up until Danielle eventually moved to New York City, where she continued her superhero career under the moniker of 'Avenger'.

Eventually, Brittany took on the role of bodyguard to Gina as the latter began her archaeological career. This paid off for Brittany when she met Strypp'gia during Gina's expedition to El Dorado. While freeing Strypp's city from the Atlantian wizard Gyphon, Cheetah and Strypp quickly became attracted to each other and, upon the conclusion of that adventure, began dating.

Brittany is at first glance a very selfish person. Her interests are primarily in her own satisfaction, be it from spending time with her husband Stripe, tuna for her appetite, or her well-known and often very expensive shopping sprees at the local mall. However, underneath that initial layer is a good deal of love for those she cares about, which culminated in her original choice to serve as Gina's bodyguard when her sister was first starting, despite her lack of interest in archaeology in general. Furthermore, since the birth of her daughter Tiffany, Brittany has further settled down into her role of a happily married young mother.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby prodigyduck » Sun Oct 14, 2007 2:06 pm

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GOLD DIGGER, Gina Babbette Diggers (PL 10, 200 total pp)

Ability Scores
STR 10 (+0), DEX 15 (+2), CON 14 (+2)
INT 25 (+7), WIS 17 (+3), CHA 15 (+2)

Combat
Attack +6 (+8 blaster), Damage +0 (unarmed), +12 (Blaster)
Defense 20 (13 flat-footed)
Grapple +6, Initiative +2

Saves
TGH +6 (+2 flat-footed), Fort +5, Ref +5, Will +10

Skills
Computers 8 (+15), Craft: Electronic 10 (+17), Craft: Mechanical 8 (+15), Diplomacy 4 (+6), Disable Device 8 (+15), Drive 4 (+6), Gather Information 2 (+4), Investigate 4 (+11), Knowledge: Arcane Lore 4 (+11), Knowledge: Earth Sciences 4 (+11), Knowledge: History 4 (+11), Knowledge: Life Sciences 8 (+15), Knowledge: Physical Sciences 8 (+15), Knowledge: Technology 8 (+15), Medicine 2 (+5), Pilot 4 (+6), Search 4 (+11), Sense Motive 2 (+5), Stealth 2 (+4), Survival 2 (+5)

Feats
Attack Specialization (blaster), Attractive 2, Connected, Contacts, Defensive Roll 4, Dodge Focus 4, Eidetic Memory, Equipment 12, Improvised Tools, Inventor, Jack-of-all-Trades, Second Chance (Disable Device), Well-Informed

Powers
Device 2 (Glasses; easy to remove) (6pp)
-- Super-Senses 7 (Distance Sense, Extended Vision 2, Infravision, Low-Light Vision, Microscopic Vision 1, Ultravision)
Gadgets 10 (easy to remove) (60pp)
Quickness 10 (Flaw: Limited – mental tasks only [-1])

Typical Gadgets
Blaster: Blast 12
AP – Stun 8 (Extra: Range – Ranged [+1])

Teleportation Remote: Teleport 9 (Power Feat: Easy, Change Direction, Extra: Portal [+2])

Tricorder: Super-Senses 20 (Detect Energy/Radiation [acute, analyze, ranged], Detect Living Creatures [acute, analyze, ranged], Detect Physical Objects [acute, analyze, ranged], Radar [accurate, radius, ranged radio sense])


Equipment
Base – Gina’s Home (Size: Medium, TGH: 15, Features: Communications, Computer, Concealed, Defense System, Fire Prevention System, Garage, Gym, Hangar, Holding Cells, Infirmary, Laboratory, Library, Living Space, Power System, Security System, Workshop, Total: 19ep)

Vehicle – The Gina-Mobile (Strength: 35, Speed: 5, Defense: 8, Toughness: 9, Size: Large, Features: Alarm, Alternate Movement [Flight], Alternate Movement [Swimming], Computer, Communications, Ejector Seats, Navigation System, Powers: Blast 8 [“missiles/torpedoes” Explosion; +1], Total: 39ep)

Ability Scores 36, Skills 25, Feats 31, Powers 71, Combat 24, Saves 13, Drawbacks –0 = 200

Gina Babbette Diggers is the 23-year-old daughter of arch-magician Dr. Theodore Diggers and Jade Armsmaster Julia Diggers. Having no aptitude for magic, the adolescent Gina turned her sharp intellect to the fields of science and technology, and by the age of 18, she had acquired degrees in mathematics, physics, engineering, chemistry, biology and archaeology. The pursuit of these educational achievements resulted in Gina's emotional and physical isolation (she was a computer nerd), a condition which her adopted sister Britanny has worked hard to correct. Today, Gina has swung very far in the other direction. She is highly over-confident regarding her abilities and her looks, "a horny thrill-seeker" some have called her.

Gina travels the globe uncovering archaeological treasures in places none have thought to look before, her primary motivations being fun and wealth, in that order. These traits have earned her the popular nickname "Gold Digger" among members of the press, a designation which she resents deeply.

Gina operates from a sophisticated underground research complex and hangar near her father's home in Atlanta which she finances through her archaeological discoveries. The complex provides housing for herself, her sisters and the various otherworldly friends she makes during her adventures, all of whom provide resources for scientific research.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby Gothenem » Sun Oct 14, 2007 8:28 pm

prodigyduck wrote:Image

NIMBLEWRIGHT (PL 8, Minion 13)

***snippage***

:!: I'm sorry that it took so long for me to get to this one, Gothenem.


Not a problem. You are indeed excellent. I have been using your own guidelines to do some converts of my own. If my internet connection would be more stable, I'd actually post them here...

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Postby prodigyduck » Mon Oct 15, 2007 2:17 am

Gothenem wrote:
Not a problem. You are indeed excellent. I have been using your own guidelines to do some converts of my own. If my internet connection would be more stable, I'd actually post them here...


Well, if you get everything worked out, I'd certainly be interested in seeing what you've got.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby prodigyduck » Mon Oct 15, 2007 1:11 pm

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BRIANNA DIGGERS (PL 10, 213 total pp)

Ability Scores
STR 23 (+6), DEX 23 (+6), CON 23 (+6)
INT 18 (+4), WIS 14 (+2), CHA 18 (+4)

Combat
Attack +6 (+10 ranged), Damage +6 (unarmed), +10 (plasma cannon, +6 (missiles)
Defense +18 (14 flat-footed)
Grapple +14, Initiative +6

Saves
TGH +12, Fort +9, Ref +9, Will +9

Skills
Acrobatics 4 (+10), Bluff 4 (+8], Craft: Electronic 8 (+12), Craft: Mechanical 8 (+12), Knowledge: Popular Culture 2 (+6), Knowledge: Technology 8 (+12), Notice 8 (+10), Stealth 2 (+8]

Feats
All-Out Attack, Attack Focus (ranged) 4, Attractive 2, Beginner’s Luck, Blind-Fight, Eidetic Memory, Endurance, Evasion 1, Inventor, Jack-of-all-Trades, Minions 9 (Peebo [PL 9]), Power Attack, Precise Shot, Seize Initiative

Powers
Device 9 (Brianna’s Powered Armor; hard to remove) (36pp)
-- Blast 10 (“plasma cannon”)
AP – Blast 6 (“missiles” Extra: Explosion [+1])
-- Flight 6 (500 mph)
-- Protection 6 (Extra: Impervious [+1])
Gadgets 5 (hard to remove; Flaw: Limited – only to add additional powers to Brianna’s Powered Armor [-1]) (30pp)
Morph 1 (Power Feat: Metamorph [Grave Digger]) (2pp)
Speed 4 (100 mph) (4pp)
Super-Senses 2 (Infravision, Scent; Power Feat: Uncanny Dodge) (3pp)
Super-Strength 2 (heavy lift: 1 ton) (4pp)

Drawbacks
Involuntary Transformation (into Grave Digger; when Brianna is knocked unconscious [uncommon, minor]) (-1pp)

Ability Scores 59, Skills 11, Feats 26, Powers 77, Combat 28, Saves 13, Drawbacks –1 = 213

While on an expedition in Iran, Gina and Brittany Diggers accidentally incurred a "bad luck curse", which would increase their bad luck exponentially until it finally killed them. After managing to return home despite the curse, Gina tried to separate it from them by infusing their physical and ethereal essences into a batch of bioelectric protoplasm, which would hopefully distract the curse onto something its power could not affect. However, it had an unexpected reaction with the protoplasm, which resulted in a clone-fusion of both Brittany and Gina.

Slowly gaining knowledge of her creation through the memories inherited from the sisters, Brianna (then under the self-ascribed moniker of "Grave Digger"), unknowingly influenced by the curse, decided that in order to have a hope of an existence of her own, she had to end the existences of her 'parents', which she attempted to do by killing both of the girls. However, Gina was able to stall her long enough for her father, Theodore Diggers, to return and banish the curse's influence on Brianna's mind, though effects of it remained buried in Brianna's psyche.

Brianna's personality is largely affected by her origin. Her tastes are inherited to a degree from her sisters (she and Brittany share a distinct taste for fish, tuna in particular; likewise, she has a similarly unrestrained libido like Gina), but at the same time are independent (her taste in weapons and bombs is rather extreme in the opinions of both her sisters). Also, she has a distinct need to prove herself as being a unique being apart from what she's inherited from her sisters. However, her attempts to seem different (including a mohawk, green hair, and others) are also backed by a fragile emotional state about them, to the point that her sisters merely pretend not to notice anything she does different since it seems to cause a negative reaction either way. Furthermore, she has a great deal of empathy with anyone who was 'created' instead of born, which resulted in her quest to restore Raphiel and a small bit of rapport with the villainess Array.


PEEBO, Brianna's Bit-Bomb (PL 10, 128 total pp)

Ability Scores
STR 5 (-3), DEX 18 (+4), CON -- (--)
INT 10 (+0), WIS 10 (+0), CHA 10 (+0)

Combat
Attack +5 (includes +4 size), Damage -3 (unarmed), +15 (hyper-spacial explosion)
Defense 15 (14 flat-footed)
Grapple -5, Initiative +4

Saves
TGH +5, Fort --, Ref +7, Will +8

Skills
Notice 8 (+8], Sense Motive 4 (+4), Stealth 0 (+16)

Powers
[b]Immunity 40 (Fortitude Effects, Mental Effects) (40pp)
Protection 5[/b] (5pp)
Shrinking 12 (Power Feat: Innate, Extra: Duration – Continuous [+1], Normal Toughness [+1], Flaw: Permanent [-1]) (25pp)
Speed 2 (25 mph) (2pp)
Super-Movement 2 (Wall-Crawling 2) (4pp)
Teleport 9 (Power Feat: Dimensional 3, Flaw: Anchor – Brianna’s Lab [-1]) (12pp)
Linked – Blast 15 (Extra: Area – Burst [150-ft. radius; +1], Linked to Teleport [+0], Flaw: Range – Touch [-1]) (30pp)

Drawbacks
Disability (no hands [very common, moderate]) (-4pp)

Ability Scores 1, Skills 3, Feats 0, Powers 118, Combat 4, Saves 6, Drawbacks –4 = 128
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby prodigyduck » Tue Oct 16, 2007 11:55 am

So all you folks know, I've been working on a general re-write of a bunch of the creatures.

I have recently gone through most of my old creature posts and done some editting. Mostly, what I have done is alter the Toughness Saves of the creatures. I have found that, in most cases, by making the total Toughness of a creature (as opposes to their Protection) equal to their Natural Armor, it makes them about the correct PL as their original CR.

Thus, I've altered some but left others alone.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby prodigyduck » Tue Oct 16, 2007 12:58 pm

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SALAMANDER, Flamebrother (PL 6)

Attributes
STR 12 (+1), DEX 13 (+1), CON 14 (+2), INT 14 (+2), WIS 15 (+2), CHA 13 (+1)

Combat
Attack +5 (includes +1 size), Damage +1 (unarmed), +4 (spear), Defense 15 (Flat-Footed 13), Initiative +1

Saves
TGH +7, Fort +6, Ref +5, Will +6

Feats
Chokehold, Equipment 2, Improved Grab, Split Attack (unarmed)

Skills
Craft: Mechanical 6 (+8], Notice 9 (+11), Stealth 5 (+12)

Powers
Immunity 8 (Aging, Fire Damage, Sleep, Sustenance) (8pp)
Protection 6 (6pp)
Shrinking 4 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (5pp)
Strike 1 (“heat” Extra: Aura [+1], Duration – Sustained [+2]) (4pp)
Super-Senses 2 (Darkvision) (2pp)

Equipment
Spear

Drawbacks
Vulnerable (cold damage [uncommon, moderate]) (-2pp)

Ability Scores: 25, Skills 5, Feats 5, Powers 25, Combat 16, Saves 12, Drawbacks –2 = 86

--------------------------------------------------------------------------------------

SALAMANDER, Average (PL 8, Minion 9)

Attributes
STR 14 (+2), DEX 13 (+1), CON 14 (+2), INT 14 (+2), WIS 15 (+2), CHA 13 (+1)

Combat
Attack +9, Damage +2 (unarmed), +6 (spear), Defense 19 (Flat-Footed 14), Initiative +1

Saves
TGH +7, Fort +8, Ref +7, Will +8

Feats
Chokehold, Equipment 2, Improved Grab, Power Attack, Split Attack (unarmed)

Skills
Bluff 10 (+11), Craft: Mechanical 13 (+15), Diplomacy 2 (+3), Intimidate 2 (+3), Language 1 (Common [Ignan is native]), Notice 6 (+8], Search 10 (+12), Stealth 10 (+11)

Powers
Immunity 8 (Aging, Fire Damage, Sleep, Sustenance) (8pp)
Impervious Toughness 7 (Flaw: Limited – not vs. magic [-1]) (4pp)
Protection 5 (5pp)
Strike 2 (“heat” Extra: Aura [+1], Duration – Sustained [+2]) (8pp)
Super-Senses 2 (Darkvision) (2pp)

Equipment
Spear

Drawbacks
Vulnerable (cold damage [uncommon, moderate]) (-2pp)

Ability Scores: 23, Skills 14, Feats 6, Powers 27, Combat 36, Saves 18, Drawbacks –2 = 122

--------------------------------------------------------------------------------------

SALAMANDER, Noble (PL 13, Minion 14)

Attributes
STR 22 (+6), DEX 13 (+1), CON 16 (+3), INT 16 (+3), WIS 15 (+2), CHA 15 (+2)

Combat
Attack +14 (includes -1 size), Damage +6 (unarmed), +12 (spear), Defense 24 (Flat-Footed 16), Initiative +1

Saves
TGH +8, Fort +12, Ref +10, Will +11

Feats
Chokehold, Improved Grab, Power Attack, Split Attack (unarmed), Takedown Attack 2

Skills
Bluff 17 (+19), Craft: Mechanical 18 (+21), Diplomacy 2 (+4), Intimidate 0 (+4), Language 1 (Common [Ignan is native]), Notice 10 (+13), Stealth 18 (+15)

Powers
Device 4 (Magic Spear; easy to remove) (12pp)
-- Strike 6 (Power Feat: Extended Reach, Improved Critical, Mighty, Thrown, Extra: Penetrating [+1])
Growth 4 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (13pp)
Immunity 8 (Aging, Fire Damage, Sleep, Sustenance) (8pp)
Impervious Toughness 8 (Flaw: Limited – not vs. magic [-1]) (4pp)
Protection 5 (5pp)
Strike 6 (“heat” Extra: Aura [+1], Duration – Sustained [+2]) (24pp)
Summon Huge Fire Elemental 12 (Extra: Independent [+0], Total Fade [+1], Flaw: Action – Full-Round [-1]) (24pp)
AP – Blast 3 (“burning hands” Extra: Area – Cone [+1], Flaw: Range – Touch [-1]) (1pp)
AP – Blast 4 (“flaming sphere” Extra: Area – Shapeable [+1]) (1pp)
AP – Blast 5 (“fireball” Extra: Area – Burst [25-ft. radius; +1]) (1pp)
AP – Create Object 6 (“wall of fire” Extra: Independent [+0], Total Fade [+1], FEATURES: Damage 6) (1pp)
AP – Nullify Magic 5 (1pp)
Super-Senses 2 (Darkvision) (2pp)

Drawbacks
Vulnerable (cold damage [uncommon, moderate]) (-2pp)

Ability Scores: 25, Skills 17, Feats 6, Powers 97, Combat 36, Saves 27, Drawbacks –2 = 206
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby Jabroniville » Tue Oct 16, 2007 6:20 pm

Sweet, Gold Diggers stuff! That was one of my favorites back in the day (I stopped paying attention around the time it went colour, personally), as it read like exactly what it was: a fanboy doing his own takes on various things in pop culture, with no apologies. You made the Diggers sisters pretty powerful, I must say, but all of that stuff made pretty good sense (Fred showed Cheetah being remarkably powerful several times I can recall).

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Postby Gothenem » Tue Oct 16, 2007 7:15 pm

This one is the Chaotic Good naga from Serpent Kingdoms, the Iridescent Naga.

Image

IRIDESCENT NAGA (PL 5, Minion 10)

Attributes
STR 15 (+2), DEX 14 (+2), CON 16 (+3), INT 14 (+2), WIS 16 (+3), CHA 17 (+3)

Combat
Attack +3 (includes -1 size), Damage +2 (unarmed), +3 (gore), Defense 13 (Flat-Footed 12), Initiative +6

Saves
TGH +3, Fort +6, Ref +7, Will +9

Feats
Dodge Focus 1

Skills
Bluff 7 (+10), Concentration 11 (+14), Diplomacy 4 (+7), Intimidate 2 (+5), Knowledge (arcane lore) 9 (+11), Language 1 (Celestial; Base: Common), Notice 9 (+12), Sense Motive 5 (+8]

Powers
Fatigue 7 (Extra: Sleep [+0], Extra: Linked - to sting [+0]) (14pp)
Growth 4 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (13pp)
Hypnosis 7 (Visual instead of audio) (21pp)
Immune 10 (mental effects) (10pp)
Magic 7 (Blast; Power Feat: Alternate Power 6 [select 6 alternate powers as "spells"]) (20pp)
Strike 2 "Sting" (PF: Mighty 2) (4pp)
Super-Movement 1 (slithering) (2pp)
Super-Senses 2 (Darkvision) (2pp)

Drawbacks
Power Loss (Magic, if unable to speak) (-2pp)
No Hands (-4pp)

Ability Scores: 20, Skills 12, Feats 1, Powers 87, Combat 24, Saves 14, Drawbacks –6 = 150


:!: Hmm, the Naga's sleep poison took me a bit to figure out. I ended up working it like Prodigy's sprite's sleep arrows. The hypnotic sway took me a minute too. :P , ahh well.

:!: Another point. The naga makes a good minion for supers.

:!: It should also be pointed out that the Naga doesn't have the muscle strength to constrict foes.
Last edited by Gothenem on Tue Oct 16, 2007 8:17 pm, edited 1 time in total.

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Postby Gothenem » Tue Oct 16, 2007 8:14 pm

I don't know if you have the Monster Manual IV, if you do, then great, if not, enjoy. As you have lots of demons here already, I will add the Nashrou.

Image

NASHROU (Demon) (PL 5, Minion 4)

Attributes
STR 15 (+2), DEX 14 (+2), CON 22 (+6), INT 2 (-4), WIS 11 (+0), CHA 8 (-1)

Combat
Attack +3 (includes -1 size), Damage +2 (unarmed), +3 (gore), Defense 13 (Flat-Footed 12), Initiative +6

Saves
TGH +6, Fort +10, Ref +6, Will +4

Feats
Improved Initiative 1

Skills
Notice 7 (7), Survival 7 (+7)

Powers
Growth 4 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (13pp)
Impervious Toughness 6 (6pp)
Strike 1 "Gore" (PF: Mighty 2)
Super-Senses 3 (Darkvision, Scent) (3pp)

Drawbacks
Power Loss (Impervious Toughness; not vs. cold iron or holy weapons) (-1pp)
Vulnerability (critical hits) (-3pp)

Ability Scores: 0, Skills 4, Feats 1, Powers 26, Combat 16, Saves 12, Drawbacks –4 = 55


:!: From the MM4. Nashrou's vulnerability to critical hits is interesting. I would say it effectively doubles the damage bonus on a critical hit. One well-aimed blow, and this guy should be out. Permanently.

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Postby Gothenem » Wed Oct 17, 2007 7:34 am

prodigyduck wrote: :arrow: EDIT: Now able to summon a Vrock, as described in the Monster Manual (I remember the day when Succubi summoned Balors!).


Heh, yeah, I had a party wiped out that way.

The succubus summoned a Balor, and then the Balor summoned his 1d6 succubi (I think I rolled 3).

Those three succubi summoned balors.....

TPK. I used to love 2nd edition demon summoning....

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Postby prodigyduck » Thu Oct 18, 2007 1:56 pm

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GLAYSA (PL 23)

Attributes
STR 27 (+8], DEX 34 (+12), CON 27 (+8], INT 27 (+8], WIS 28 (+9), CHA 36 (+13)

Combat
Attack +13 (+15 w/scourge; includes -1 size), Damage +8 (unarmed), +12 (scourge), Defense 29 (Flat-Footed 16), Initiative +16

Saves
TGH +20, Fort +24, Ref +28, Will +25

Feats
Attack Specialization (scourge), Attractive 2, Benefit (Arch-Duchess of Malbolge, Wealth 1), Dodge Focus 1, Grappling Finesse, Improved Initiative, Move-By Action, Ritualist

Skills
Bluff 23 (+36), Concentration 28 (+37), Diplomacy 27 (+40), Disguise 11 (+24), Intimidate 28 (+41), Knowledge: Arcane Lore 28 (+36), Knowledge: Nobility and Royalty 28 (+36), Knowledge: Religion 28 (+36), Knowledge: The Planes 28 (+36), Language 4 (Celestial, Common, Draconic, Mabrahoring [Infernal is native]), Notice 28 (+37), Search 28 (+36), Stealth 27 (+35), Survival 28 (+37)

Powers
Comprehend 4 (speak, understand, and read any language) (8pp)
Confusion 27 (“confusion aura” Extra: Area – Burst [135-ft. radius; +1], Aura [+1], Duration – Sustained [+2], Flaw: Range – Touch [-2]) (108pp)
Device 3 (Keen Scourge of Speed; easy to remove) (9pp)
-- Strike 4 (Power Feat: Extended Reach, Improved Critical, Improved Disarm, Improved Trip, Mighty, Seize Initiative, Extra: Penetrating [+1])
Device 3 (magical wardrobe; hard to remove) (12pp)
-- Concealment 4 (“ring of invisibility” visual)
-- Shield 5 (“ring of protection”)
Growth 4 (Power Feat: Innate, Extra: Duration – Continuous [+1]) (17pp)
Enhanced Feat 1 (“poison bite” Incurable with bite) (1pp)
Flight 3 (50 mph) (6pp)
Immunity 9 (Aging, Fire Damage, Poison, Sleep, Sustenance) (9pp)
Impervious Toughness 20 (20pp)
Mind Control 22 (“dominate monster” Power Feat: Mental Link, Slow Fade 6 [1 day], Extra: Duration – Sustained [+1], Independent [+0], Sensory Link [+1], Total Fade [+1]) (117pp)
AP – Drain Constitution and Charisma 22 (“disease touch” all effects at once; Power Feat: Slow Fade 6 [1 day], Extra: Disease [+2]) (1pp)
AP – Drain Constitution and Dexterity 17 (“contagion” all effects at once; Power Feat: Slow Fade 6 [1 day], Extra: Disease [+2]) (1pp)
AP – Drain Constitution 20 (“finger of death”) (1pp)
AP – Drain Wisdom 3 (“draining touch” Power Feat: Slow Fade 6 [1 day], Extra: Vampiric [+1]) (1pp)
AP – Illusion 17 (“major image” hearing, smell, visual; Power Feat: Progression 4 [200-ft. radius]) (1pp)
AP – Mind Control 17 (“charm monster” Power Feat: Slow Fade 6 [1 day], Extra: Duration – Sustained [+1], Independent [+0], Total Fade [+1]) (1pp)
AP – Nullify Magic 19 (all magic effects at once) (1pp)
AP – Paralyze 18 (“hold monster” Extra: Alternate Save – Willpower [+0], Range – Ranged [+1]) (1pp)
AP – Summon Erinyes 19 (Power Feat: Progression 3 [5 erinyes], Extra: Duration – Continuous [+1], Horde [+1], Flaw: Action – Full-Round [-1]) (1pp)
AP – Summon Pit Fiend 44 (Extra: Duration – Continuous [+1], Flaw: Action – Full-Round [-1], Unreliable [-1]) (1pp)
AP – Telepathy 13 (Power Feat: Selective, Subtle) (1pp)
AP – Teleport 9 (Power Feats: Change Direction, Easy, Extra: Accurate [+1]) (1pp)
Morph 4 (any form; Flaw: Action – Standard [-2]) (4pp)
Nullify 25 (all magic effects at once; Extra: Power Resistance [+1]) (75pp)
Protection 12 (12pp)
Regeneration 6 (Recovery Rate: Injured 6 [no action]; Power Feat: Regrowth) (7pp)
Super-Senses 12 (Darkvision, True Sight) (12pp)

Drawbacks
Power Loss (Flight, if wings are immobilized) (-1pp)
Power Loss (Impervious Touchness; not vs. holy silver weapons) (-1pp)
Power Loss (Regeneration; not vs. holy) (-1pp)
Weakness (holy objects / locations; -1 Con, every minute) (-5pp)

Ability Scores: 107, Skills 86, Feats 10, Powers 429, Combat 56, Saves 48, Drawbacks –8 = 728


:!: Glasya, as she appears in Tyrants of the Nine Hells. She moves from PL 13 to 23! I just thought I'd update some of the arch-fiends since writing up the demons and devils.

:!: If you prefer the old Glasya, she is posted here.
Last edited by prodigyduck on Sun Oct 21, 2007 11:16 am, edited 1 time in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

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Please see my MnM Beastiary.

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Postby prodigyduck » Thu Oct 18, 2007 4:43 pm

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GELATINOUS CUBE (PL 6)

Attributes
STR 10 (+0), DEX 1 (-5), CON 26 (+8], INT -- (--), WIS 1 (-5), CHA 1 (-5)

Combat
Attack +1 (includes -2 size), Damage +0 (unarmed), +1 (acid), Defense 11 (Flat-Footed 10), Initiative -5

Saves
TGH +8, Fort +9, Ref -4, Will -4

Powers
Concealment 2 (normal vision; Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Blending [-1], Permanent [-1]) (3pp)
Growth 8 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Limited – does not add to Strength [-1], Permanent [-1]) (17pp)
Immunity 19 (Critical Hits, Mental Effects, Paralyze Effects, Poisons, Sleep, Stunning Effects) (19pp)
Paralysis 10 (“anesthetizing slime” Extra: Aura [+1], Duration – Sustained [+2], Linked – to Strike and Snare [+0]) (50pp)
Snare 3 (Extra: Aura [+1], Duration – Sustained [+2], Engulf [+0], Suffocation [+1], Flaw: Limited – Large-size creatures or smaller [-1], Range – Touch [-1]) (12pp)
Strike 1 (“acid” Extra: Aura [+1], Duration – Sustained [+2], Secondary Effect [+1]) (5pp)
Super-Senses 4 (Spatial Awareness [accurate, radius, ranged, mental sense]) (4pp)

Drawbacks
Disabled (mute [very common, moderate]) (-4pp)
Disabled (no hands [very common, moderate]) (-4pp)
Disabled (slow; only moves 15-ft. per Movement Action [very common, moderate]) (-4pp)

Ability Scores: -29, Skills 0, Feats 0, Powers 110, Combat 12, Saves 3, Drawbacks –12 = 84
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby prodigyduck » Fri Oct 19, 2007 11:17 am

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WIGHT (PL 3, Minion 5)

Attributes
STR 12 (+1), DEX 12 (+1), CON -- (--), INT 11 (+0), WIS 13 (+1), CHA 15 (+2)

Combat
Attack +2, Damage +1 (unarmed), Defense 12 (Flat-Footed 11), Initiative +1

Saves
TGH +4, Fort --, Ref +2, Will +5

Feats
Blind-Fight

Skills
Notice 6 (+7), Stealth 7 (+8]

Powers
Immunity 32 (Critical Hits, Fortitude Effects) (32pp)
Protection 4 (4pp)
Regeneration 5 (Recovery Check 5 [allows recovery checks at +0]) (5pp)
Super-Senses 2 (Darkvision) (2pp)
Vampiric (“energy drain” with Strength [+1]) + Regeneration 7 (Resurrection 7 [1 minute]; Power Feat: Reincarnation, Extra: Action – Reaction upon being Drained to 0 Constitution [+0], Affects Others [other only; +0], Flaw: Uncontrolled Reincarnation [as wight; -1]) (6pp)

Ability Scores: 3, Skills 4, Feats 1, Powers 49, Combat 8, Saves 5, Drawbacks –0 = 70
Last edited by prodigyduck on Wed Nov 28, 2007 5:00 pm, edited 1 time in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.


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