New merchandise hits the Aisle 2 shelves. This one is a requested special.
OK, Cap has been "comic book dead" long enough. Bring back my main man, or I'm gonna pop in cap in someone's arse NOW!
WINTER SOLDIER PC
PL: 10 (150 pp) –
OPL: 10;
DPL: 10
ABILITIES: STR: 26 [16] (+8/+3) DEX: 16 (+3) CON: 18 (+4) INT: 14 (+2) WIS: 16 (+3) CHA: 12 (+1)
SKILLS: Acrobatics 8 (+11), Bluff (+1), Climb (+8), Computers (+2), Concentration (+3), Diplomacy (+1), Disable Device 6 (+8), Disguise 7 (+8), Drive (+3), Escape Artist 5 (+8), Gather Info 7 (+8) [
Contacts], Handle Animal (+1), Intimidate 9 (+10) [
Startle], Investigate (+2), Knowledge [Streetwise] 6 (+8), Knowledge [Tactics] 8 (+10), Medicine (+3), Notice 9 (+12), Pilot (+3), Profession [Assassin] 5 (+8), Ride (+3), Search (+2), Sense Motive 10 (+13) [
Assessment, Fast Assessment], Sleight of Hand (+3), Stealth 12 (+15) [
Accelerated Stealth, Vanish], Survival 8 (+11) [
Track], Swim (+8)
FEATS: Assessment, Attack Specialization (1) [
Firearms], Attack Specialization (1) [
Throwing Knives], Beginner’s Luck, Challenges (3) [
Accelerated Stealth, Fast Assessment, Vanish], Contacts, Defensive Attack, Defensive Roll (1), Dodge Focus (3), Equipment (6), Evasion (1), Improved Aim, Improved Critical (4) [
Throwing Knives x2, Sniper Rifle, Unarmed], Improved Initiative (1), Jack-of-All-Trades, Master Plan, Power Attack, Precise Shot (1), Quick Draw (1), Sneak Attack (1), Startle, Takedown Attack (2), Throwing Mastery (2), Track, Uncanny Dodge [
Auditory]
POWERS:
Bionic Arm (Container [10pp]) [2]
Enhanced Strength (Limited: Right Arm [5pp]) [10]
Super-Strength (Limited: Right Arm [2pp]) [2]
Shield (3pp) [3]
EQUIPMENT:
(30ep)
Body Armor (Protection, Subtle [4ep]) [3]
Commlink, Rebreather, Mini-Tracer, GPS, Mini-Camera (5ep)
Arsenal (21ep array):
Sniper Rifle (PF: Improved Critical [1ep]) [5] - DC:20:tough
Twin Heavy Pistols (PF: Split Attack [1ep]) [4] - DC:19:tough
Assault Rifle (Extra: Auto-Fire [16ep]) [5] - DC:20:tough
Heavy Machine Pistol (Extra: Auto-Fire [1e]) [4] - DC:19:tough
Throwing Knives (as Shuriken, Extra: Auto-Fire [1ep]) [1] – DC:20:tough
1ep as needed for situation
COMBAT: Base Attack +12, Melee +12, Ranged +12, Grapple +15, Bionic Arm Grapple +22 [Unarmed +3, 19-20 Critical (Bruise), Bionic Arm Unarmed +8, 19-20 Critical (Bruise), Sniper Rifle +5, 18-20 Critical,
Auto-Fire (Lethal), Heavy Pistol +4 (Lethal), Assault Rifle +5,
Auto-Fire (Lethal), Machine Pistol +4,
Auto-Fire (Lethal), Throwing Knives +3, 18-20 Critical,
Auto-Fire (Lethal)]; Defense 22 (13 flat-footed); Init +7; Knockback -4
SAVES: Toughness +8 (+7 flat-footed), Fortitude +6, Reflex +7 [
Evasion], Will +6
DRAWBACKS: Weakness -Shutdown phrases, must save against DC25 Fort or becomes unconscious [-2], Vulnerable -Magnetic Attacks [-1]
Abilities 32 + Skills 26 (104 ranks) + Feats 40 + Powers 10 + Combat 36 + Saves 9 – Drawbacks -3 = 150 / 150
Comments: For once, a well handled return from the “dead”, the Winter Soldier, otherwise known as Bucky Barnes, former kid sidekick to Captain America. For those not in the know, long stories short, he too was frozen, but was recovered by the soviets who turned him to a killing machine with a bionic arm. Thanks to Cap, he got his memory back, and is now searching to Cap’s killer, along with half of the Marvel universe (at the one not getting their arse handed to them in World War Hulk).
I went all out Winter Soldier, because A) I consider him to be the Dick Grayson of the Marvel Universe (maybe more the Jason Todd sometimes, but still…) and B) He’s Bucky. Come on, who among us didn’t want to be Bucky or Robin as a kid. And considering that The Punisher didn’t really want to tangle with him (but was not afraid, mind you) and that when they did scuffle, Winter Soldier gained the upper hand fast after getting faked initially, tells me that the PL11 is deserved. At least until I read more on him…
Clean Up 7/21/08: Didn't feel comfortable with that PL11 for the Winter Soldier as I worked on Bucky as Captain America at PL10. So he gets taken down a PL. However, the PL11 Winter Soldier is still here as a reference in case someone prefers it.
WINTER SOLDIER
PL: 11 (165 pp) - OPL: 11; DPL: 11
ABILITIES: STR: 28 [16] (+9/+3) DEX: 14 (+2) CON: 18 (+4) INT: 14 (+2) WIS: 16 (+3) CHA: 16 (+3)
SKILLS: Acrobatics 7 (+9), Bluff 7 (+10), Climb (+9), Concentration (+3), Diplomacy (+3), Disguise (+3), Drive 4 (+6), Escape Artist (+2), Gather Info 7 (+10) [Contacts, Well-Informed], Handle Animal (+3), Intimidate 10 (+13) [Startle], Knowledge [Streetwise] 6 (+8), Knowledge [Tactics] 10 (+12), Notice 8 (+11), Pilot 5 (+7), Profession [Assassin] 6 (+9), Search 8 (+10), Sense Motive 10 (+13) [Assessment, Fast Assessment, Read Situation], Stealth 12 (+14) [Vanish], Survival 8 (+11), Swim (+9)
FEATS: All-out Attack, Assessment, Challenges (3) [Fast Assessment, Read Situation, Vanish], Contacts, Defensive Roll (2), Dodge Focus (5), Equipment (6), Evasion (1), Finishing Blow, Improved Aim, Improved Critical (5) [Throwing Knives x2, Sniper Rifle, Heavy Pistol, Unarmed], Improved Grapple, Improved Initiative (1), Improved Pin, Master Plan, Power Attack, Precise Shot (1), Quick Draw (1), Sneak Attack (2), Startle, Takedown Attack (2), Throwing Mastery (4), Track, Well-Informed
POWERS:
Bionic Arm (Container [10pp]) [2]
Enhanced Strength (Limited: Left Arm [6pp]) [12]
Super-Strength (Limited: Left Arm [2pp]) [2]
Shield (2pp) [2]
EQUIPMENT:
(30ep)
Body Armor (Protection, Subtle [4ep]) [3]
Commlink, Rebreather, Mini-Tracer (3ep)
2ep as needed for situation
Arsenal (21ep array):
Sniper Rifle (PF: Improved Critical [1ep]) [5] - DC:20:tough
Twin Heavy Pistols (PF: Split Attack [1ep]) [4] - DC:19:tough
Assault Rifle (Extra: Auto-Fire [16ep]) [5] - DC:20:tough
Machine Pistol (Extra: Auto-Fire [1e]) [3] - DC:18:tough
Throwing Knives (as Shuriken, Extra: Auto-Fire [1ep]) [1] – DC:20:tough
2ep as needed for situation,
COMBAT: Base Attack +13, Melee +13, Ranged +13, Grapple +16, Bionic Arm Grapple +24 [Unarmed +3, 19-20 Critical (Bruise), Bionic Arm Unarmed +9, 19-20 Critical (Bruise), Sniper Rifle +5, 18-20 Critical, Auto-Fire (Lethal), Heavy Pistol +4, 19-20 Critical (Lethal), Assault Rifle +5, Auto-Fire (Lethal), Machine Pistol +3, Auto-Fire (Lethal), Throwing Knives +6, 18-20 Critical, Auto-Fire (Lethal)]; Defense 23 (13 flat-footed); Init +6; Knockback -4 (-2 flat-footed)
SAVES: Toughness +9 (+7 flat-footed), Fortitude +8, Reflex +7, Will +8
DRAWBACKS: Weakness -Shutdown phrases, must save against DC25 Fort or becomes unconscious [-2], Vulnerable -Magnetic Attacks [-1]
Abilities 34 + Skills 27 (108 ranks) + Feats 45 + Powers 10 + Combat 38 + Saves 14 – Drawbacks -3 = 165 / 165