Kreuz Control - DOOM!, Hydra, Azazel, Angel, Juggernaut
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- Cosmic Entity
- Posts: 21027
- Joined: Wed Jun 15, 2005 4:16 pm
- Location: Rumble City
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- Bystander
- Posts: 16
- Joined: Thu Apr 22, 2004 5:37 am
- Location: London, Ontario
Oops, I missed King Lizard/Lizard King on your index.
You say Lizard King, I say King Lizard. Toe-may-toe, toe-mah-toe.
Agreed that Omnipotus is probably best left as a "Power Level X" character.
And yes, the others have made so few appearances that it's hard to get a grasp on them. I'm just a closet completist, I guess.
I have the Official Handbooks to the Invincible Universe, so I may try writing up Damien Darkblood myself. Just not sure I have a strong enough grasp of the character creation process.
Looking forward to your Bulletproof writeup.
Thanks for the quick reply!
You say Lizard King, I say King Lizard. Toe-may-toe, toe-mah-toe.
Agreed that Omnipotus is probably best left as a "Power Level X" character.
And yes, the others have made so few appearances that it's hard to get a grasp on them. I'm just a closet completist, I guess.
I have the Official Handbooks to the Invincible Universe, so I may try writing up Damien Darkblood myself. Just not sure I have a strong enough grasp of the character creation process.
Looking forward to your Bulletproof writeup.
Thanks for the quick reply!
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- Cosmic Entity
- Posts: 21027
- Joined: Wed Jun 15, 2005 4:16 pm
- Location: Rumble City
1480

Jerun
PL: 8 (120)
abilities: (24)
STR 30/18 DEX 14 CON 24/18 INT 10 WIS 14 CHA 10
Combat: (24)
+6 init, +8/6 ATK, +6 DEF (+3 flat-footed)
+10 DMG (unarmed)
saves: (9)
TOU +10/4 FORT +10/7 REF +5 WILL +5
Skills (13/52)
bluff +4
climb +6
intimidate +8
knowledge: tactics +6
notice +6
profession: soldier +4
search +6
sense motive +6
survival +6
feats (10)
all-out attack, atk focus: range 2, diehard, improved initiative, improved grab, improved grapple, improved pin, power attack, precise shot
Powers (40)
Alternate form "beast form" +8 (40)
- Enhanced STR +12 [12]
- Enhanced CON +6 [6]
- leaping +1 [1]
- protection +6 [3]
- snare "gluespit" +8 [16]
- superstrength +1 [2]
costs
abilities 24 + combat 24 + saves 9 + skills 13/52 + feats 10 + powers 40 = 120 pts

Last edited by Kreuzritter on Sat Nov 03, 2007 7:49 am, edited 3 times in total.
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- Cosmic Entity
- Posts: 21027
- Joined: Wed Jun 15, 2005 4:16 pm
- Location: Rumble City
1481

Necrid
PL: 9 (135)
abilities: (32)
STR 20 DEX 16 CON 20 INT 10 WIS 14 CHA 12
Combat: (32)
+7 init, +8 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+5/10 DMG (unarmed/maleficus)
saves: (12)
TOU +8/5 FORT +10 REF +6 WILL +6
Skills (21/84)
acrobatics +6
climb +8
concentration +6
handle animal +4
intimidate +10
knowledge: occult +4
knowledge: tactics +6
notice +8
ride +6
search +6
sense motive +6
survival +8
swim +6
feats (24)
all-out attack, assessment, defensive roll 3, diehard, dodge 2, fast overrun, fearsome prescence 4, improved crit (unarmed), improved grab, improved grapple, improved initiative, power attack, startle, stunning attack, takedown attack 2
Powers (14)
Strike "Maleficus" +5 (feats: mighty, improved crit, improved block, extend reach, extra: penetrating +1) (14)
costs
abilities 32 + combat 32 + saves 12 + skills 21/84 + feats 24 + powers 14 = 135 pts

Last edited by Kreuzritter on Sat Nov 03, 2007 7:50 am, edited 2 times in total.
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- Cosmic Entity
- Posts: 21027
- Joined: Wed Jun 15, 2005 4:16 pm
- Location: Rumble City
1482

Slash
PL: 10 (150)
abilities: (34)
STR 16 DEX 20 CON 18 INT 12 WIS 14 CHA 14
Combat: (32)
+9 init, +12 ATK, +13 DEF (+5 dodge, +4 flat-footed)
+3/8/10 DMG (unarmed/blast/energy blade/shockwave)
saves: (10)
TOU +7/4 FORT +6 REF +9 WILL +6
Skills (17/68)
bluff +6
acrobatics +8
intimidate +6
notice +8
search +6
sense motive +8
climb +4
diplomacy +6
knowledge: arcane +4
knowledge: current events +6
gather info +6
feats (26)
acrobatic bluff, all-out attack, atk spec: energy blade 2, defensive roll 3, dodge 5, accurate attack, diehard, move-by action, elusive target, evasion, power attack, uncanny dodge, takedown attack, improved initiative, defensive attack, assessment, improved disarm, weapon bind, improved sunder
Powers (31)
leaping +2 (2)
blast +10 (extras: area-line +0, penetrating +1, flaw: tiring -1) (22)
- ap: Strike "energy blade" +5 (feats: mighty, improved crit, improved block, weapon break, extra: penetrating +1) [14]
- ap: Blast +8 [16]
teleport +5 (feats: change direction, change velocity, flaw: close range only -1) (7)
costs
abilities 34 + combat 32 + saves 9 + skills 17/68 + feats 27 + powers 31 = 150 pts

Last edited by Kreuzritter on Sat Nov 03, 2007 7:51 am, edited 1 time in total.
I'm really surprised you didn't do the Maleficus as a device
thats what I thought it always it was, a device with Create Object (* ranks, limited: archaic weapons, quick draw)...or something along those lines...
but anyway...great build on Necrid...since you did that one...care to do my FAV Soul Calibur character, Cervantes???
thats what I thought it always it was, a device with Create Object (* ranks, limited: archaic weapons, quick draw)...or something along those lines...
but anyway...great build on Necrid...since you did that one...care to do my FAV Soul Calibur character, Cervantes???
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- Cosmic Entity
- Posts: 21027
- Joined: Wed Jun 15, 2005 4:16 pm
- Location: Rumble City
noGodfallen wrote:I'm really surprised you didn't do the Maleficus as a device
thats what I thought it always it was, a device with Create Object (* ranks, limited: archaic weapons, quick draw)...or something along those lines...
but anyway...great build on Necrid...since you did that one...care to do my FAV Soul Calibur character, Cervantes???
the maleicus is most certainly not a device, nor is it weapon summoning. there is no evidence in game of being such.
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- Cosmic Entity
- Posts: 21027
- Joined: Wed Jun 15, 2005 4:16 pm
- Location: Rumble City
1483

"Destrucity...A methodology one of warrior uses to combine his knowledge of reality with the strength he has in an undeniable belief of an invocation by his higher self, a supreme being - a creator of the existent universe he consciously perceives. The application of Destrucity to his life, a continuum of disciplined action, reminds him to never obscure faith and reality. He cannot substitute one for the other. He must abide by an inviolate truce, one, he and he alone, constructs and reveres.
Imposing a standard that a warrior's life is an end in itself. Knowledge is his means to fulfill this purpose - pay allegiance to his standard. His end, making conscious effort throughout his life to increase it's inherent value towards a reward - his reward - happiness. The one and only tool he has to obtain this - the greatness of his life as a human being.
Faith in being the recipient of such greatness cannot, however, be used blindly, to increase, stated more boldly - rescue, the life we have been granted. It is only by consistent, practicable, volitional, rational effort that man can achieve a state greater than he is born. Doing otherwise - refusing to do so - constitutes death, not the living of life. Destrucity is the application of one's guidelines governing this effort - one's own volitional effort."
The Ultimate Warrior
PL: 10 (150)
abilities: (40)
STR 38 DEX 14 CON 24 INT 10 WIS 12 CHA 16
Combat: (24)
+6 init, +6 ATK, +6 DEF (+2 flat-footed)
+14 DMG (unarmed)
saves: (12)
TOU +14 FORT +10 REF +6 WILL +6
Skills (16/64)
climb +4
intimidate +10
notice +6
perform: blither +10
profession: chiropracor +6
profession: wrestler +6
search +6
sense motive +4
survival +6
climb +6
feats (19)
all-out attack, chokehold, diehard, fast overrun, fearless, fascinate 2 (intimidate, perform), fearsome prescence 4, improved initiative, improved grab, improved grapple, improved throw, power attack, startle, takedown attack, ultimate toughness
Powers (39)
Enhanced STR +14 (14)
leaping +2 (2)
Protection +7 (7)
Regeneration +7 (B +3, S +4) (7)
superstrength +3 (6)
speed +3 (3)
costs
abilities 40 + combat 24 + saves 13 + skills 16/64 + feats 19 + powers 39 = 150 pts

In the time between the oceans drank Atlantis, and the rise of the Sons of Aryus, there was an age undreamed of! Hither came Hellwig, brown haired and painted brow to throw down the evil hippie cults of James Earl Jones and once again restore Destrucity to the people.
From his vantage point pon Olympus, Hellwig, a man stripped of his name and rumored to be a warrior....an Ultimate Warrior....didst watch the world change. First came Gozer, the Traveller who was struck down by Bill Murray, and thus was the end of the first age. When Frodo, did throw the One Ring into the cavernous asshole which is Mount Doom, did the second age end. Finally, the Captain of Planets did become weak and greedy and sold his strip to an iron plated warlord for food stamps. Then many, many lifetimes later, the people were beaten down, persecuted. It is said he who has the youth holds the future....so come now children of the beast and SHOUT AT THE DEVILLLLLLL!
*the Warrior stands and beats his chest*
Indeed. Answer the question, for in the answering there is finding, and in the finding there is strength unto which to slay the dragons and Dagoth, the horned and dreaming god. Dagoth who was Andre the Giant in a rubber suit....Dagoth who impaled fine piece of ass Sarah Douglas....Dagoth who's lightning struck down with the speed of asecendence and did turn the women into beasts, so that they might lay with mankind...and produce the horrid Socko....whom the ECW fans did revile until the revered Foley wrapped barbed wire around him and shoved him down the throat of the Franchise Shane Douglas at the ECW Reunion show....which was not a reunion show but a sham which was revealed to us by the Holy Jim Caviezel, whom died for your sins. We give praise to the Almighty Caviezel! Amen!
*Warrior stands and beats his chest again*
Always believe in your foke....because then you can move worlds! The Warrior Once Called Hellwig has moved worlds! Indeed, he has even fought forces of nature like Earthquake and Typhoon and was once e'en locked in the casket of pain by Death himself, whom men call Mark....whom MacMahon named Taker! Twas on one fine morning when the Warrior did decide it was bitter and twas best to just move into parts unknown, Arizona, to escape the Towers of Titan in Stamford--

Last edited by Kreuzritter on Sat Nov 03, 2007 7:51 am, edited 1 time in total.
- Thorpacolypse
- Cosmic Entity
- Posts: 7994
- Joined: Tue Aug 15, 2006 8:19 pm
- Location: Bloomington, IL (Summer home in the dark recesses of the human psyche...)
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- Cosmic Entity
- Posts: 21027
- Joined: Wed Jun 15, 2005 4:16 pm
- Location: Rumble City
"DO SO, AND THE WARRIOR SHALL BE WAITING...hulk hogan... the warrior awaits you as you fly to WRESTLEMANIA."Thorpacolypse wrote:Oh, now see, I have to build Hogan at PL10 now...
I used to love The Ultimate Warrior. He could cut a promo, but his work rate left a lot to be desired. He made Goldberg look like Shawn Michaels.
* Smacks warrior with a folding chair *
quiet you.
throw in a pl10 Andre the giant too, will ya, plz?
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- Cosmic Entity
- Posts: 21027
- Joined: Wed Jun 15, 2005 4:16 pm
- Location: Rumble City
1484

Roam
PL: 10 (150)
abilities: (28)
STR 24/16 DEX 18 CON 16 INT 12 WIS 14 CHA 12
Combat: (32)
+8 init, +14/10/8 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+3/7/6/10/6 DMG (unarmed/sword/arrows)
saves: (11)
TOU +10/6/3 FORT +6 REF +8 WILL +6
Skills (19/76)
bluff +6
acrobatics +8
intimidate +10
notice +8
search +6
sense motive +8
climb +4
survival +6
knowledge: arcane +4
knowledge: current events +6
gather info +6
ride +4
feats (25)
accurate attack, all-out attack, assessment, atk focus; melee 2, atk spec: crossbow 3, diehard, elusive target, evasion, dodge 2, equipment, improved aim, improved block, improved initiative, move-by action, power attack, precise shot, ranged pin, quick draw 2, takedown attack, uncanny dodge
Powers (35)
device: enchanted sword +1 (3)
- strike +3 (feats: mighty, improved crit) [5]
Alternate form: "Were-hawk" +4 (20)
- Flight +3 [6]
- Enhanced STR +8 [8]
- Protection +4 [4]
- supersenses +2 (extended sight, low-light vision) [2]
Device: Crossbow +4 (12)
- Blast: sacred arrows +6 (feats: improved crit 2, extra: penetrating +1) [20]
equipment
light armor +3 [3]
2 ep unspent
costs
abilities 28 + combat 32 + saves 11 + skills 19/76 + feats 25 + powers 35 = 150 pts

Last edited by Kreuzritter on Sat Nov 03, 2007 7:52 am, edited 1 time in total.
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- Cosmic Entity
- Posts: 21027
- Joined: Wed Jun 15, 2005 4:16 pm
- Location: Rumble City
1485

Phosphorus
PL: 10 (150)
abilities: (24)
STR 14 DEX 18 CON 16 INT 10 WIS 14 CHA 12
Combat: (26)
+8 init, +10/6 ATK, +8 DEF (+2 dodge, +3 flat-footed)
+2/5/10 DMG (unarmed/aura/blast)
saves: (9)
TOU +12/9/3 FORT +6 REF +7 WILL +5
Skills (9/36)
bluff +6
disable device +4
intimidate +6
pilot +6
notice +6
search +4
sense motive +4
feats (14)
all-out attack, atk focus: range 4, defensive roll 3, diehard, dodge 2, power attack, move-by action, evasion
Powers (68)
blast +10 (extra: penetrating +1) (32)
- AP; blast +10 (extra: area-burst +0)
- ap: blast +10 (area-cone +0)
energy aura +5 (extras: continuous +1, penetrating +1, flaw: permanent -1, linked: force feild +6) (26)
immunity +10 (heat) (10)
costs
abilities 24 + combat 24 + saves 9 + skills 9/36 + feats 14 + powers 68 = 150 pts

Last edited by Kreuzritter on Sat Nov 03, 2007 7:53 am, edited 2 times in total.
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- Cosmic Entity
- Posts: 21027
- Joined: Wed Jun 15, 2005 4:16 pm
- Location: Rumble City
1486

Beowulf
PL: 10 (150)
abilities: (26)
STR 34 DEX 14 CON 24 INT 10 WIS 14 CHA 14
Combat: (32)
+6 init, +8/6/2 ATK, +8 DEF (+2 dodge, -2 size, +3 flat-footed)
+12 DMG (unarmed)
saves: (10)
TOU +12 FORT +10 REF +6 WILL +5
Skills (10/40)
climb +6
intimidate +10
notice +6
search +6
sense motive +6
survival +6
feats (11)
all-out attack, atack spec: unarmed, diehard, dodge 2, power attack, improved initiative, fast overrun, improved overrun, stunning attack, takedown attack
Powers (64)
blast "eye laser" +8 (16)
growth +8 (feat: innate, extra: contnuous +1, flaw: permanent -1) (25)
immunity +3 (age, poison, disease) (3)
leaping +2 (2)
protection +5 (extra: impervious +1) (10)
supersenses +2 (scent, track) (2)
superstrength +2 (feats: shockwave, thunderclap) (6)
drawback (-3)
one eye (-3)
costs
abilities 26 + combat 32 + saves 10 + skills 10/40 + feats 11 + powers 64 - drawback 3 = 150 pts

Last edited by Kreuzritter on Sat Nov 03, 2007 7:54 am, edited 1 time in total.