Prodigy Duck's Beastiary and More (Allabar)

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prodigyduck
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Post by prodigyduck » Mon Oct 22, 2007 11:23 am

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MAMMON (PL 22)

Attributes
STR 34 (+12), DEX 15 (+2), CON 33 (+11), INT 28 (+9), WIS 29 (+9), CHA 25 (+7)

Combat
Attack +12 (includes -2 size), Damage +12 (unarmed), +19 (spear), Defense 23 (Flat-Footed 15), Initiative +6

Saves
TGH +22, Fort +27, Ref +18, Will +25

Feats
Chokehold, Benefit (Arch-Duke of Minauros), Dodge Focus 1, Fascinate (Diplomacy), Improved Grab, Improved Initiative, Move-By Action

Skills
Bluff 27 (+34), Concentration 27 (+36), Diplomacy 27 (+34), Disguise 27 (+34), Intimidate 27 (+38], Knowledge: Arcane Lore 27 (+36), Knowledge: The Planes 27 (+36), Language 4 (Celestial, Common, Draconic, Mabrahoring [Infernal is native]), Notice 27 (+36), Profession: Bookkeeper27 (+36), Search 27 (+36), Sense Motive 27 (+36), Stealth 27 (+21)

Powers
Comprehend 4 (speak, understand, and read any language) (8pp)
Device 4 (unholy cold iron spear; easy to remove) (12pp)
-- Strike 7 (Power Feat: Extended Reach, Improved Critical, Incurable, Mighty, Thrown, Extra: Penetrating [+1])
Drain Constitution 25 (Power Feat: Slow Fade 6 [1 day], Extra: Linked to bite [+0], Poison [+1]) (56pp)
Emotion Control 21 (“fear aura” Extra: Area – Burst [115-ft. radius; +1], Aura [+1], Flaw: Limited – Fear only [-1], Range – Touch [-2]) (21pp)
Growth 8 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (25pp)
Immunity 9 (Aging, Fire Damage, Poison, Sleep, Sustenance) (9pp)
Impervious Toughness 20 (20pp)
Mind Blast 16 (“weird” Extra: Area – Burst [80-ft. radius; +1], No Save [+2]) (112pp)
AP – Blast 10 (“fireball” Extra: Area – Burst [50-ft. radius; +1]) (1pp)
AP – Drain 5 (“unholy aura”; Ability Scores and Combat Traits all at once; Extras: Alternate Save – Willpower [+0], Area – Burst [25-ft. radius; +1], Aura [+1], Duration – Sustained [+2], Independent [+0], Total Fade [+1], Flaws: Limited – can only Drain 5 points, no more [-1]) (1pp)
AP – Illusion 11 (“major image” hearing, smell, visual; Power Feat: Progression 4 [200-ft. radius]) (1pp)
AP – Mind Control 11 (“charm monster” Power Feat: Slow Fade 6 [1 day/pp], Extra: Duration – Sustained [+1], Independent [+0], Total Fade [+1]) (1pp)
AP – Mind Control 21 (“touch of greed” Extra: Duration – Sustained [+1], Independent [+0], Total Fade [+1], Flaw: One Command [“Steal the valuables of one of your companions”; -1], Range – Touch [-2]) (1pp)
AP – Paralyze 12 (“hold monster” Extra: Alternate Save – Willpower [+0], Range – Ranged [+1]) (1pp)
AP – Super-Senses 13 (“discern location” Detect Location of Familiar Object or Person [acute, extended 9, radius, ranged]; Power Feat: Dimensional 3; Flaw: Action – Full-Round [-1]) (1pp)
AP – Summon Barbazu 11 (Power Feat: Progression 2 [5 barbazu], Extra: Duration – Continuous [+1], Horde [+1], Flaw: Action – Full-Round [-1]) (1pp)
AP – Summon Cornugon 25 (Power Feat: Progression 1 [2 cornugons], Extra: Duration – Continuous [+1], Horde [+1], Flaw: Action – Full-Round [-1], Unreliable [-1]) (1pp)
AP – Summon Gelugon 29 (Power Feat: Progression 1 [2 gelugons], Extra: Duration – Continuous [+1], Horde [+1], Flaw: Action – Full-Round [-1], Unreliable [-1]) (1pp)
AP – Summon Hamatula 20 (Power Feat: Progression 2 [5 hamatulas], Extra: Duration – Continuous [+1], Horde [+1], Flaw: Action – Full-Round [-1]) (1pp)
AP – Summon Pit Fiend 44 (Extra: Duration – Continuous [+1], Flaw: Action – Full-Round [-1], Unreliable [-1]) (1pp)
AP – Telekinesis 12 (Power Feat: Subtle) (1pp)
AP – Telepathy 12 (Power Feat: Selective, Subtle) (1pp)
AP – Teleport 9 (Power Feats: Change Direction, Easy, Extra: Accurate [+1]) (1pp)
Morph 4 (Power Feat: Metamorph [Pit Fiend Form]; Flaw: Action – Standard [-2]) (3pp)
Nullify 24 (all magic effects at once; Extra: Power Resistance [+1]) (72pp)
Protection 11 (11pp)
Regeneration 6 (Recovery Rate: Injured 6 [no action]; Power Feat: Regrowth) (7pp)
Super-Movement 1 (Slithering) (2pp)
Super-Senses 4 (Darkvision, See Invisibility) (4pp)

Drawbacks
Power Loss (Impervious Touchness; not vs. holy silver weapons) (-1pp)
Power Loss (Regeneration; not vs. holy) (-1pp)
Weakness (holy objects / locations; -1 Con, every minute) (-5pp)

Ability Scores: 80, Skills 82, Feats 6, Powers 377, Combat 56, Saves 48, Drawbacks –7 = 642
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

prodigyduck
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Post by prodigyduck » Mon Oct 22, 2007 5:21 pm

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BELIAL (PL 22)

Attributes
STR 27 (+8], DEX 23 (+6), CON 25 (+7), INT 26 (+8], WIS 26 (+8], CHA 37 (+13)

Combat
Attack +15, Damage +8 (unarmed), +14 (ranseur), Defense 26 (Flat-Footed 17), Initiative +10

Saves
TGH +22, Fort +24, Ref +23, Will +25

Feats
Attack Specialization (ranseur), Attractive, Benefit (Secret Ruler of Phlegethos), Dodge Focus 1, Improved Disarm, Improved Initiative

Skills
Acrobatics 24 (+30), Bluff 27 (+40), Concentration 19 (+27), Diplomacy 27 (+40), Disguise 18 (+31), Escape Artist 13 (+19), Gather Information 27 (+40), Intimidate 27 (+40), Knowledge: Arcane Lore 20 (+28], Knowledge: Nobility and Royalty 20 (+28], Knowledge: Religion 20 (+28], Knowledge: The Planes 20 (+28], Language 4 (Celestial, Common, Draconic, Mabrahoring [Infernal is native]), Notice 27 (+35), Search 20 (+28], Sense Motive 27 (+35), Stealth 20 (+26)

Powers
Comprehend 4 (speak, understand, and read any language) (8pp)
Device 4 (unholy ranseur; easy to remove) (12pp)
-- Strike 6 (Power Feat: Extended Reach, Improved Critical, Mighty, Thrown, Extra: Penetrating [+1])
Emotion Control 28 (“fear aura” Extra: Area – Burst [140-ft. radius; +1], Aura [+1], Flaw: Limited – fear only [-1], Range – Touch [-2]) (28pp)
Flight 2 (25 mph) (4pp)
Immunity 9 (Aging, Fire Damage, Poison, Sleep, Sustenance) (9pp)
Impervious Toughness 20 (20pp)
Mind Control 22 (“dominate monster” Power Feat: Mental Link, Slow Fade 6 [1 day], Extra: Duration – Sustained [+1], Independent [+0], Sensory Link [+1], Total Fade [+1]) (117pp)
AP – Illusion 12 (“major image” hearing, smell, visual; Power Feat: Progression 4 [200-ft. radius]) (1pp)
AP – Mind Control 22 (“charm monster” Power Feat: Mental Link, Slow Fade 6 [1 day], Extra: Duration – Sustained [+1], Independent [+0], Total Fade [+1]) (1pp)
AP – Mind Control 19 (“geas/quest” Extra: Duration – Continuous [+2], Flaw: Action – Full-Round [-1], One Command [“Keep this bargain”; -1]) (1pp)
AP – Nullify Magic 19 (all magic effects at once) (1pp)
AP – Obscure 5 (“deeper darkness” visual; Power Feat; Slow Fade 6 [1 day/pp, Extra: Independent [+0], Total Fade [+1]) (1pp)
AP – Summon Barbazu 11 (Power Feat: Progression 2 [5 barbazus], Extra: Duration – Continuous [+1], Horde [+1], Flaw: Action – Full-Round [-1]) (1pp)
AP – Summon Hamatula 20 (Power Feat: Progression 2 [5 hamatulas], Extra: Duration – Continuous [+1], Horde [+1], Flaw: Action – Full-Round [-1]) (1pp)
AP – Summon Pit Fiend 44 (Extra: Duration – Continuous [+1], Flaw: Action – Full-Round [-1]) (1pp)
AP – Telepathy 12 (Power Feat: Selective, Subtle) (1pp)
AP – Teleport 9 (Power Feats: Change Direction, Easy, Extra: Accurate [+1]) (1pp)
Nullify 24 (all magic effects at once; Extra: Power Resistance [+1]) (72pp)
Protection 15 (15pp)
Regeneration 6 (Recovery Rate: Injured 6 [no action]; Power Feat: Regrowth) (7pp)
Super-Senses 4 (Darkvision, See Invisibility) (4pp)

Drawbacks
Power Loss (Impervious Toughness; not vs. holy silver weapons) (-1pp)
Power Loss (Regeneration; not vs. holy) (-1pp)
Weakness (holy objects / locations; -1 Con, every minute) (-5pp)

Ability Scores: 104, Skills 90, Feats 6, Powers 306, Combat 60, Saves 51, Drawbacks –7 = 610

--------------------------------------------------------------------------------------

FIERNA (PL 19)

Attributes
STR 27 (+8], DEX 23 (+6), CON 25 (+7), INT 26(+8], WIS 26 (+8], CHA 37 (+13)

Combat
Attack +14, Damage +8 (unarmed), Defense 25 (Flat-Footed 17), Initiative +10

Saves
TGH +14, Fort +23, Ref +22, Will +24

Feats
Attractive 2, Benefit (Arch-Duchess of Phlegethos), Dodge Focus 1, Improved Initiative, Move-By Action

Skills
Acrobatics 22 (+28], Bluff 23 (+36), Concentration 17 (+25), Diplomacy 24 (+37), Disguise 16 (+29), Escape Artist 11 (+17), Gather Information 24 (+37), Intimidate 24 (+37), Knowledge: Arcane Lore 18 (+26), Knowledge: Nobility and Royalty 20 (+28], Knowledge: Religion 18 (+26), Knowledge: The Planes 20 (+28], Language 4 (Celestial, Common, Draconic, Mabrahoring [Infernal is native]), Notice 24 (+32), Search 18 (+26), Sense Motive 24 (+32), Stealth 20 (+26)

Powers
Blast 22 (“meteor swarm” Power Feat: Indirect 2 [from straight above], Extra: Area – Burst [110-ft. radius; +1], Duration – Sustained [+2], Independent [+0]) (112pp)
AP – Blast 16 (“fireball” Extra: Area – Burst [80-ft. radius; +1]) (1pp)
AP – Blast 20 (“firestorm” Extra: Area – Burst [100-ft. radius; +1], Selective Attack [+1]) (1pp)
AP – Create Object 18 (“wall of fire” Extra: Independent [+0], Total Fade [+1]) [FEATURES: Damage] (1pp)
AP – Mind Control 18 (“dominate monster” Power Feat: Mental Link, Slow Fade 6 [1 day], Extra: Duration – Sustained [+1], Independent [+0], Sensory Link [+1], Total Fade [+1]) (1pp)
AP – Nullify Magic 16 (all magic effects at once) (1pp)
AP – Strike 17 (“fire shield” Power Feat: Variable Descriptor [cold fire]; Extra: Aura [+1], Duration – Sustained [+2], Independent [+0], Total Fade [+1]) + Immunity 5 (cold damage; Extra: Linked [+0], Flaw: Limited – half-effect [-1]) (1pp)
AP – Strike 15 (“flameblade”) (1pp)
AP – Summon Barbazu 11 (Power Feat: Progression 2 [5 barbazus], Extra: Duration – Continuous [+1], Horde [+1], Flaw: Action – Full-Round [-1]) (1pp)
AP – Summon Hamatula 20 (Power Feat: Progression 2 [5 hamatulas], Extra: Duration – Continuous [+1], Horde [+1], Flaw: Action – Full-Round [-1]) (1pp)
AP – Telepathy 9 (Power Feat: Selective, Subtle) (1pp)
AP – Teleport 9 (Power Feats: Change Direction, Easy, Extra: Accurate [+1]) (1pp)
Comprehend 4 (speak, understand, and read any language) (8pp)
Emotion Control 27 (“fear aura” Extra: Area – Burst [135-ft. radius; +1], Aura [+1], Flaw: Limited – fear only [-1], Range – Touch [-2]) (27pp)
Flight 2 (25 mph) (4pp)
Immunity 9 (Aging, Fire Damage, Poison, Sleep, Sustenance) (9pp)
Impervious Toughness 14 (14pp)
Nullify 22 (all magical effects at once; Extra: Power Resistance [+1]) (66pp)
Protection 7 (7pp)
Regeneration 6 (Recovery Rate: Injured 6 [no action]; Power Feat: Regrowth) (7pp)
Super-Senses 2 (Darkvision) (2pp)

Drawbacks
Power Loss (Impervious Toughness; not vs. holy silver weapons) (-1pp)
Power Loss (Regeneration; not vs. holy) (-1pp)
Weakness (holy objects / locations; -1 Con, every minute) (-5pp)

Ability Scores: 104, Skills 82, Feats 6, Powers 267, Combat 56, Saves 48, Drawbacks –7 = 556
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

Unknown Soldier
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Post by Unknown Soldier » Mon Oct 22, 2007 5:26 pm

Have you ever though of statting up some DnD items? Like a Holy Avengers, Book of Exalted Deeds, etc, etc?

Libra
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Post by Libra » Tue Oct 23, 2007 2:35 am

Now that's an interesting question.

Have you, oh Prodigious Duck?
Founder of H.E.R.O.I.C, Complimenter-in-Chief, Co-Arch Henchman to the Grin, Servant of the Hoff!

Rule Brittania! Praise the Hoff and the Grin!

Warning!: May cause Thread Drift.

prodigyduck
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Post by prodigyduck » Tue Oct 23, 2007 12:59 pm

Unknown Soldier wrote:Have you ever though of statting up some DnD items? Like a Holy Avengers, Book of Exalted Deeds, etc, etc?
I'll put it on the list.

But, considering this is M&M, folks do'nt have to stick to the standard D&D magic items. They can create anything they choose for their characters to possess.

But, I'll look into creating magic item conversions. It may be a while, though.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Post by JackGiantkiller » Tue Oct 23, 2007 2:13 pm

Awesome devils, Prod!

prodigyduck
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Post by prodigyduck » Tue Oct 23, 2007 7:56 pm

(7pp) “Dancing Lights” – Environmental Control 3 (light; Power Feat: Slow Fade 1 [1 minute/pp], Extra: Independent [+0], Total Fade [+1])

(4pp) “Darkness” – Obscure 3 (visual; Power Feat: Slow Fade 1 [1 minute/pp], Extra: Independent [+0], Total Fade [+1], Flaw: Partial [-1], Range – Touch [-1])

(8pp) “Darkvision” – Super-Senses 2 (Darkvision; Power Feat: Slow Fade 4 [1 hour/pp], Extra: Affects Others [+1], Independent [+0], Total Fade [+1], Flaw: Duration – Sustained [-1])

(12pp) “Daylight” – Environmental Control 5 (daylight; Power Feat: Slow Fade 2 [5 minutes/pp], Extra: Independent [+0], Total Fade [+1], Flaw: Range – Touch [-1])

(1pp/rank) “Daze” – Stun x (Extra: Alternate Save – Willpower [+0], Range – Ranged [+1], Flaw: Daze [-1], Limited – Humanoids only [-1])

(2pp/rank) “Daze Monster” – Stun x (Extra: Alternate Save – Willpower [+0], Range – Ranged [+1], Flaw: Daze [-1])

(6pp/rank + 2) “Death Knell” – Transfer x (Drains Constitution / Boosts Constitution, Strength, and Magic Powers; Power Feat: Slow Fade 2 [5 minutes], Extra: Alternate Save – Willpower [+0], Total Fade [+1])

(21pp) “Death Ward” – Immunity 10 (Negative Energy/Necromancy Effects; Slow Fade 1 [1 minute/pp], Extra: Affects Others [+1], Independent [+0], Total Fade [+1], Flaw: Duration – Sustained [-1])

(8pp) “Deathwatch” – Super-Senses 3 (Detect Condition Summery [acute, ranged]; Power Feat: Slow Fade 2 [5 minutes/pp], Extra: Area – Cone [+1], Independent [+0], Total Fade [+1], Flaw: Duration – Sustained [-1])

(4pp/rank) “Deep Slumber” – Fatigue x (Extra: Alternate Save – Willpower [+0], Area – Burst [+1], Range – Ranged [+1], Sleep[+0])

(16pp) “Deeper Darkness” – Obscure 5 (visual; Power Feat: Slow Fade 6 [1 day/pp], Extra: Independent [+0], Total Fade [+1], Flaw: Range – Touch [-1])

(5pp) “Delay Poison” – Immunity 1 (Poison; Power Feat: Slow Fade 4 [1 hour/pp], Extra: Affects Others [+1], Independent [+0], Total Fade [+1], Flaw: Duration – Sustained [-1], Limited – poison effects are not negated, only delayed until spell duration ends [-1])

(3pp/rank + 1) “Delayed Blast Fireball” – Blast x (Power Feat: Trigger [detonates between 1-5 rounds after cast], Extra: Area – Burst [+1])

(3pp/rank + 9) “Demand” – Communication 9 (Power Feat: Dimensional 3, Subtle, Flaw: Limited – message must be 25 words or less [-1]) + Mind Control x (Extra: Duration – Continuous [+2], Linked [+0], Flaw: One Command [“Obey the message”; -1])

(24pp) “Desecrate” – Drain 4 (all undead-turning effects at once; Power Feat: Slow Fade 4 [1 hour/pp], Extra: Area – Burst [+1], Total Fade [+1])

(6pp/rank) “Destruction” – Disintegrate x (Extra: No Save [+2])

(13pp) “Detect Animals or Plants” – Super-Senses 6 (Detect Animals [acute, ranged], Detect Plants [acute, ranged]; Power Feat: Slow Fade 1 [1 minute/pp], Extra: Area – Cone [+1], Independent [+0], Total Fade [+1], Flaw: Duration – Sustained [-1])

(8pp) “Detect Chaos” – Super-Senses 3 (Detect Chaotic-Aligned Presences [acute, ranged]; Power Feat: Slow Fade 2 [5 minutes/pp], Extra: Area – Cone [+1], Independent [+0], Total Fade [+1], Flaw: Duration – Sustained [-1])

(8pp) “Detect Evil” – Super-Senses 3 (Detect Evil-Aligned Presences [acute, ranged]; Power Feat: Slow Fade 2 [5 minutes/pp], Extra: Area – Cone [+1], Independent [+0], Total Fade [+1], Flaw: Duration – Sustained [-1])

(8pp) “Detect Good” – Super-Senses 3 (Detect Good-Aligned Presences [acute, ranged]; Power Feat: Slow Fade 2 [5 minutes/pp], Extra: Area – Cone [+1], Independent [+0], Total Fade [+1], Flaw: Duration – Sustained [-1])

(8pp) “Detect Law” – Super-Senses 3 (Detect Lawful-Aligned Presences [acute, ranged]; Power Feat: Slow Fade 2 [5 minutes/pp], Extra: Area – Cone [+1], Independent [+0], Total Fade [+1], Flaw: Duration – Sustained [-1])

(7pp) “Detect Magic” – Super-Senses 3 (Detect Magic [acute, ranged]; Power Feat: Slow Fade 1 [1 minute/pp], Extra: Area – Cone [+1], Independent [+0], Total Fade [+1], Flaw: Duration – Sustained [-1])

(3pp) “Detect Poison” – Super-Senses 5 (Detect Poison [analyze, acute, ranged]; Flaw: Duration – Sustained [-1])

(9pp) “Detect Scrying” – Super-Senses 4 (Detect ESP [Scrying] Effects [radius, ranged, sense]; Power Feat: Slow Fade 5 [5 hours/pp], Extra: Independent [+0], Total Fade [+1], Flaw: Duration – Sustained [-1])

(7pp) “Detect Secret Doors” – Super-Senses 3 (Detect Concealed/Hidden Doors, Compartments, and Caches [acute, ranged]; Power Feat: Slow Fade 1 [1 minute/pp], Extra: Area – Cone [+1], Independent [+0], Total Fade [+1], Flaw: Duration – Sustained [-1])

(8pp) “Detect Snares and Pits” – Super-Senses 3 (Detect Artificial Pits, Snares, and Traps [acute, ranged]; Power Feat: Slow Fade 2 [5 minutes/pp], Extra: Area – Cone [+1], Independent [+0], Total Fade [+1], Flaw: Duration – Sustained [-1])

(1pp/rank + 2) “Detect Thoughts” – Mind Reading x (Power Feat: Selective, Subtle, Extra: Area – Cone [+1], Duration – Sustained [+1], Independent [+0], Total Fade [+1], Flaw: Limited – surface thoughts only [-1], Range – Touch [-2])

(7pp) “Detect Undead” – Super-Senses 3 (Detect Undead [acute, ranged]; Power Feat: Slow Fade 1 [1 minute/pp], Extra: Area – Cone [+1], Independent [+0], Total Fade [+1], Flaw: Duration – Sustained [-1])

(3pp/rank) “Dictum” – Blast x (Extra: Alternate Save – Willpower [+1], Area – Burst [+1], Flaw: Limited – non-lawful only [-1], Range – Touch [-1]) + Dazzle x (hearing; Extra: Alternate Save – Willpower [+0], Area – Burst [+1], Linked [+0], Flaw: Limited – non-lawful only [-1], Range – Touch [-1]) + Paralyze x (Extra: Alternate Save – Willpower [+0], Area – Burst [+1], Linked [+0], Flaw: Limited – non-evil only [-1])
NOTE: All “x” must equal the same Ranks.

(1pp/rank) “Dimension Door” – Teleport x (Extra: Affects Others [+1], Flaw: Action – Standard [-1], Short-Range [-1])

(5pp/rank + 1) “Dimensional Anchor” – Nullify Teleportation and Dimensional Movement Effects x (Power Feat: Slow Fade 1 [1 minute/pp], Extra: Duration – Sustained [+2], Independent [+0], Total Fade [+1])

(6pp/rank + 6) “Dimensional Lock” – Nullify Teleportation and Dimensional Movement Effects x (Power Feat: Slow Fade 6 [1 day/pp], Extra: Area – Burst [+1], Duration – Sustained [+2], Independent [+0], Total Fade [+1])

(16pp) “Diminish Plants” – Shrinking 4 (Power Feat: Progression 8 [area], Extra: Affects Others [others only; +0], Area – Burst [2-mile radius; +1], Duration – Continuous [+1], Flaw: Limited – plants only [-1])

(4pp) “Discern Lies” – Super-Senses 4 (Detect Lies [radius, ranged, sense]; Extra: Independent [+0], Total Fade [+1], Flaw: Duration – Sustained [-1])

(8pp) “Discern Location” – Super-Senses 13 (Detect Location of Familiar Object or Person [acute, extended 9, radius, ranged]; Power Feat: Dimensional 3; Flaw: Action – Full-Round [-1], Drawback: Action – 5 minutes [-2pp])

(3pp/rank + 2) “Disguise Self” – Illusion x (visual; Power Feat: Slow Fade 2 [5 minutes/pp], Extra: Duration – Sustained [+1], Independent [+0], Total Fade [+1], Flaw: Ranged – Touch [-1])

(4pp/rank) “Disintegrate” – Disintegrate x

(2pp/rank) “Dismissal” – Exorcism x

(8pp/rank + 2) “Dispel Chaos” – Exorcism x (Extra: Aura [+1], Duration – Sustained [+2], Independent [+0], Total Fade [+1], Flaw: Limited – only vs. chaotic outsiders[-1], Range – Touch [-2]) + Nullify x (any chaotic-aligned magic effect; Extra: Aura [+1], Duration – Sustained [+2], Independent [+0], Linked [+0], Total Fade [+1], Flaw: Range – Touch [-1]) + Shield 4 (Extra: Linked [+0], Flaw: Limited – only vs. chaotic creatures[-1])

(8pp/rank + 2) “Dispel Evil” – Exorcism x (Extra: Aura [+1], Duration – Sustained [+2], Independent [+0], Total Fade [+1], Flaw: Limited – only vs. evil outsiders [-1], Range – Touch [-2]) + Nullify x (any unholy/evil-aligned magic effect; Extra: Aura [+1], Duration – Sustained [+2], Independent [+0], Linked [+0], Total Fade [+1], Flaw: Range – Touch [-1]) + Shield 4 (Extra: Linked [+0], Flaw: Limited – only vs. evil creatures[-1])

(8pp/rank + 2) “Dispel Good” – Exorcism x (Extra: Aura [+1], Duration – Sustained [+2], Independent [+0], Total Fade [+1], Flaw: Limited – only vs. good outsiders [-1], Range – Touch [-2]) + Nullify x (any holy/good-aligned magic effect; Extra: Aura [+1], Duration – Sustained [+2], Independent [+0], Linked [+0], Total Fade [+1], Flaw: Range – Touch [-1]) + Shield 4 (Extra: Linked [+0], Flaw: Limited – only vs. good creatures[-1])

(8pp/rank + 2) “Dispel Law” – Exorcism x (Extra: Aura [+1], Duration – Sustained [+2], Independent [+0], Total Fade [+1], Flaw: Limited – only vs. lawful outsiders [-1], Range – Touch [-2]) + Nullify x (any lawful-aligned magic effect; Extra: Aura [+1], Duration – Sustained [+2], Independent [+0], Linked [+0], Total Fade [+1], Flaw: Range – Touch [-1]) + Shield 4 (Extra: Linked [+0], Flaw: Limited – only vs. lawful creatures[-1])


(2pp/rank) “Dispel Magic” – Nullify Magic x (all magic effects at once)

(12pp) “Displacement” – Concealment 4 (visual; Extra: Affects Others [+1], Independent [+0], Total Fade [+1], Flaw: Partial [image of self is displaced 5 feet from actual position; -1])

(1pp/rank) “Disrupt Undead” – Blast x (Flaw: Limited – undead only [-1])

(9pp) “Disrupting Weapon” – Transform Weapon into Disrupting Weapon 3 (Extra: Independent [+0], Total Fade [+1], Flaw: Range – Touch [-1])
Disrupting Weapon: Corrosion 4 (Extra: Alternate Save – Willpower [+1], Linked [weapon; +0], Flaw: Limited – undead only [-1])
(1pp) “Divination” – Super-Senses 4 (Precognition; Flaw: Action – Full-Round [-1], Drawback: Action – 5 minutes [-2pp])

(6pp) “Divine Favor” – Boost 2 (Attack Bonus and Weapon Damage all at once; Extra: Total Fade [+1], Flaw: Personal [-1])

(18pp) “Divine Power” – Boost 6 (Attack Bonus, Constitution, and Strength all at once; Extra: Total Fade [+1], Flaw: Personal [-1])

(2pp/rank + 1) “Dominate Animal” – Animal Control x (Power Feat: Mental Link, Extra: Independent [+0], Total Fade [+1], Flaw: Action – Full-Round [-1])

(3pp/rank + 6) “Dominate Monster” – Mind Control x (Power Feat: Mental Link, Slow Fade 6 [1 day/pp], Extra: Duration – Sustained [+1], Independent [+0], Total Fade [+1], Flaw: Action – Full-Round [-1])

(2pp/rank + 6) “Dominate Person” – Mind Control x (Power Feat: Mental Link, Slow Fade 6 [1 day/pp], Extra: Duration – Sustained [+1], Independent [+0], Total Fade [+1], Flaw: Action – Full-Round [-1], Limited – Humanoids only [-1])

(1pp/rank + 1) “Doom” – Emotion Control x (Power Feat: Slow Fade 1 [1 minute/pp], Extra: Independent [+0], Total Fade [+1], Flaw: Limited – fear only [-1], Shaken [-1])

(4pp) “Drawmij’s Instant Summoning” – Create Object 1 (Power Feat: Innate, Precise, Subtle, Extra: Duration – Continuous [+1], Drawback: Power Loss [if attempting to “summon” object that has not been marked with personal Arcane Mark; -1pp], Power Loss [without sapphire gem that is destroyed during casting; -1pp])

(4pp) “Dream” – Communication 9 (Power Feat: Trigger [when target falls asleep], Flaw: Action – Full-Round [-3])

:arrow: EDIT (11/12/07) While writing up a Leonal, I just noticed that I forgot to build "Detect Thoughts".
Last edited by prodigyduck on Thu Nov 22, 2007 11:18 pm, edited 3 times in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

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Post by Gothenem » Wed Oct 24, 2007 5:29 am

And so the D's are done. Excellent work prodigy. Excellent indeed.

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Post by prodigyduck » Wed Oct 24, 2007 12:51 pm

(10pp) “Eagle’s Splendor” – Boost Charisma 4 (Power Feat: Slow Fade 2 [5 minutes/pp], Extra: Total Fade [+1])

(18pp) “Eagle’s Splendor, Mass” – Boost Charisma 4 (Power Feat: Slow Fade 2 [5 minutes/pp], Extra: Area – Burst [20-ft. radius; +1], Selective Attack [+1], Total Fade [+1])

(3pp/rank + 1) “Earthquake” – Earth Control x (Power Feat: Progression 1 [area], Extra: Area – Burst [10-ft. radius/rank; +1], Damaging [+1], Flaw: Limited – only vs. grounded targets [-1])

(155pp) “Elemental Swarm” – Summon Large Elemental 12 (Power Feat: Progression 2 [5 Large Elementals], Slow Fade 2 [5 minutes/pp], Extra: Horde [+1], Independent [+0], Total Fade [+1], Type [any Large Elementals; +1], Flaw: Action – Full-Round [-1], Drawback: Action – 5 minutes [-2pp]) + Summon Huge Elemental 18 (Power Feat: Progression 1 [2 Huge Elementals], Slow Fade 2 [5 minutes/pp], Extra: Horde [+1], Independent [+0], Total Fade [+1], Type [any Large Elementals; +1], Flaw: Action – Full-Round [-1], Limited – Delayed Arrival [Huge Elementals appear 5 minutes after Large Elementals first appear; -1], Drawback: Action – 5 minutes [-2pp]) + Summon Elder Elemental 25 (Slow Fade 2 [5 minutes/pp], Extra: Independent [+0], Total Fade [+1], Type [any Large Elementals; +1], Flaw: Action – Full-Round [-1], Limited – Delayed Arrival [Elder Elemental appears 5 minutes after Huge Elementals first appear; -1], Drawback: Action – 5 minutes [-2pp])

(9pp) “Endure Elements” – Immunity 2 (Environmental Cold and Heat; Power Feat: Slow Fade 5 [5 hours/pp], Extra: Affects Others [+1], Independent [+0], Total Fade [+1], Flaw: Duration – Sustained [-1])

“Energy Drain and Enervation” – These two spells are essentially the same spell; one is simply more powerful than the other. In addition, as M&M does not represent level loss in the manner of energy drain, this spell affects its targets differently.
(4pp/rank + 7) Drain x (Attack Bonus, Constitution, and Magic; all effects at once; Power Feat: Alternate Power, Slow Fade 6 [1 day], Extra: Range – Ranged [+1])
AP – Healing x (Extra: Action – Standard [+1], Affects Objects [+0], Range – Ranged [+1], Flaw: Limited – undead only [-1])

(17pp) “Enlarge Person” – Growth 4 (Power Feat: Slow Fade [1 minute/pp], Extra: Affects Others [+1], Independent [+0], Total Fade [+1], Flaw: Limited – humanoids only [-1])

(24pp) “Enlarge Person, Mass” – Growth 4 (Power Feat: Progression 3 [up to 10 others], Slow Fade [1 minute/pp], Extra: Affects Others [+1], Area – Burst [20-ft. radius; +1], Independent [+0], Total Fade [+1], Flaw: Limited – humanoids only [-1])

(6pp/rank + 1) “Entangle” – Plant Control x (Power Feat: Slow Fade 1 [1 minute/pp], Extra: Area – Burst [+1], Duration – Sustained [+2], Independent [+0], Total Fade [+1])

“Enthrall” – There is no use for this ability to be written as a spell. It can be represented in M&M by purchasing the Fascinate Feat.

(5pp) “Entropic Shield” – Concealment 4 (visual; Power Feat: Slow Fade 1 [1 minute/pp], Extra: Independent [+0], Total Fade [+1], Flaw: Limited – only vs. Ranged Attacks [-1], Partial [-1])

(12pp) “Erase” – Transform Written Document into Blank Document 3 (Extra: Duration – Continuous [+1])

(4pp) “Ethereal Jaunt” – Super-Movement 1 (Dimensional Move 1 [Ethereal Plane]; Power Feat: Slow Fade 1 [1 minute/pp], Extra: Independent [+0], Total Fade [+1])

(7pp) “Etherealness” – Super-Movement 1 (Dimensional Move 1 [Ethereal Plane]; Power Feat: Progression 2 [up to 5 others], Slow Fade 1 [1 minute/pp], Extra: Affects Others [+1], Independent [+0], Total Fade [+1])

(7pp/rank) “Evard’s Black Tentacles” – Snare x (Extra: Area – Burst [+1], Constricting [+1], Duration – Sustained [+2], Independent [+0], Total Fade [+1])

(6pp) “Expeditious Retreat” – Speed 1 (Power Feat: Slow Fade 1 [1 minute/pp], Extra: Independent [+0], Total Fade [+1]) + Leaping 1 (Power Feat: Slow Fade 1 [1 minute/pp], Extra: Independent [+0], Linked [+0], Total Fade [+1])

(3pp/rank + 1) “Explosive Runes” – Blast x (Power Feat: Trigger [when someone reads the runes], Extra: Explosion [+1])

(6pp/rank) “Eyebite” – Emotion Control x (Extra: Alternate Save – Fortitude [+0], Independent [+0], Total Fade [+1], Flaw: Limited – fear only [-1], Range – Ranged [-1]) + Nauseate x (Extra: Linked [+0], Range – Ranged [+1], Flaw: Sickened [-1]) + Stun x (Extra: Linked [+0], Range – Ranged [+1])
Last edited by prodigyduck on Fri Oct 26, 2007 12:21 pm, edited 1 time in total.
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Post by JackGiantkiller » Wed Oct 24, 2007 1:37 pm

Wow. Standard spell conversions. Nice.

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Post by prodigyduck » Wed Oct 24, 2007 10:23 pm

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BAALZEBUL (PL 26)

Attributes
STR 39 (+14), DEX 13 (+1), CON 34 (+12), INT 28 (+9), WIS 27 (+8], CHA 25 (+7)

Combat
Attack +13 (+15 unarmed; includes -2 size), Damage +14 (unarmed), Defense 23 (Flat-Footed 15), Initiative +5

Saves
TGH +38, Fort +29, Ref +18, Will +25

Feats
Attack Specialization (unarmed), Benefit (Arch-Duke of Maladomini), Improved Critical 2 (unarmed), Improved Initiative, Power Attack

Skills
Bluff 31 (+38], Climb 31 (+45), Concentration 31 (+39), Craft: Chemical 31 (+40), Diplomacy 31 (+38], Gather Information 31 (+38], Intimidate 31 (+42), Knowledge: Arcane Lore 31 (+40), Knowledge: Religion 31 (+40), Knowledge: The Planes 31 (+40), Language 4 (Celestial, Common, Draconic, Mabrahoring [Infernal is native]), Notice 31 (+39), Search 31 (+40), Sense Motive 31 (+39), Swim 31 (+45)

Powers
Burrowing 2 (2.5 mph) (2pp)
Comprehend 4 (speak, understand, and read any language) (8pp)
Concealment 4 (“cloud of flies” visual; Flaw: Partial [-1]) + Strike 27 (Extra: Aura [+1], Area – Burst [135-ft. radius; +1], Duration – Sustained [+2], Linked [+0]) (139pp)
AP – Blast 27 (“disgorge insects” Extra: Area – Cone [+1], Flaw: Range – Touch [-1]) (1pp)
Growth 8 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (25pp)
Immunity 9 (Aging, Fire Damage, Poison, Sleep, Sustenance) (9pp)
Impervious Toughness 20 (20pp)
Nauseate 27 (“stench” Extra: Aura [+1], Area – Burst [135-ft. radius; +1], Duration – Continuous [+3], Flaw: Permanent [-1], Sickened [-1]) (135pp)
Nullify 26 (all magic effects at once; Extra: Power Resistance [+1]) (78pp)
Protection 26 (26pp)
Regeneration 6 (Recovery Rate: Injured 6 [no action]; Power Feat: Regrowth) (7pp)
Summon Pit Fiend 44 (Power Feat: Progression 1 [2 pit fiends], Extra: Duration – Continuous [+1], Horde [+1], Flaw: Action – Full-Round [-1]) (133pp)
AP – Blast 10 (“fireball” Extra: Area – Burst [50-ft. radius; +1]) (1pp)
AP – Blast 11 (“unholy blight” Extra: Area – Burst [55-ft. radius; +1], Flaw: Limited – not vs. evil [-1]) + Nauseate 11 (Extra: Area – Burst [55-ft. radius; +1], Range – Ranged [+1], Flaw: Limited – not vs. evil [-1]) (1pp)
AP – Emotion Control 22 (“fear and weakness gaze” Extra: Independent [+0], Total Fade [+1], Flaw: Limited – Fear only [-1], Sense-Dependent – Visual [-1]) + Drain Strength 22 (Power Feat: Slow Fade 1 [1 minute], Extra: Range – Perception [+2], Flaw: Sense-Dependent – Visual [-1]) (1pp)
AP – ESP 14 (“greater scrying” hearing, magical, and visual sense; Power Feat: Slow Fade 4 [1 hour/pp], Extra: Independent [+0], Total Fade [+1]) (1pp)
AP – Illusion 11 (“major image” hearing, smell, visual; Power Feat: Progression 4 [200-ft. radius]) (1pp)
AP – Mind Control 13 (“geas/quest” Extra: Duration – Continuous [+2], Flaw: Action – Full-Round [-1], One Command [“Keep this bargain”; -1]) (1pp)
AP – Nullify Magic 13 (all magic effects at once) (1pp)
AP – Paralyze 12 (“hold monster” Extra: Alternate Save – Willpower [+0], Range – Ranged [+1]) (1pp)
AP – Strike 22 (“withering touch”) (1pp)
AP – Summon Centipede Swarm 6 (“creeping doom” Power Feat: Progression 3 [10 centipede swarms], Slow Fade 1 [1 minute/pp], Extra: Independent [+0], Total Fade [+1], Flaw: Action – Full-Round [-1]) (1pp)
AP – Summon Cornugon 25 (Power Feat: Progression 3 [10 cornugons], Extra: Duration – Continuous [+1], Horde [+1], Flaw: Action – Full-Round [-1]) (1pp)
AP – Summon Gelugon 29 (Power Feat: Progression 2 [5 gelugons], Extra: Duration – Continuous [+1], Horde [+1], Flaw: Action – Full-Round [-1]) (1pp)
AP – Summon Locust Swarm 3 (“insect plague” Power Feat: Progression 2 [5 locust swarms], Slow Fade 1 [1 minute/pp], Extra: Independent [+0], Total Fade [+1], Flaw: Action – Full-Round [-1]) (1pp)
AP – Telepathy 14 (Power Feat: Selective, Subtle) (1pp)
AP – Teleport 9 (Power Feats: Change Direction, Easy, Extra: Accurate [+1]) (1pp)
Super-Movement 2 (Slithering, Wall-Crawling 1) (4pp)
Super-Senses 12 (Darkvision, True Sight) (12pp)

Drawbacks
Power Loss (Impervious Toughness; not vs. silver holy weapons) (-1pp)
Power Loss (Regeneration; not vs. holy) (-1pp)
Weakness (holy objects / locations; -1 Con, every minute) (-5pp)

Ability Scores: 82, Skills 110, Feats 6, Powers 614, Combat 60, Saves 51, Drawbacks –7 = 916
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Post by prodigyduck » Thu Oct 25, 2007 12:34 am

Image

MEPHISTOPHELES (PL 22)

Attributes
STR 25 (+7), DEX 27 (+8], CON 26 (+8], INT 27 (+8], WIS 31 (+10), CHA 28 (+9)

Combat
Attack +14 (includes -1 size), Damage +7 (unarmed), +15 (ranseur), Defense 24 (Flat-Footed 16), Initiative +12

Saves
TGH +23, Fort +25, Ref +25, Will +27

Feats
Artificer, Benefit (Arch-Duke of Cania), Improved Critical (ranseur), Improved Initiative

Skills
Acrobatics 27 (+35), Bluff 27 (+36), Concentration 21 (+31), Craft: Chemical 20 (+28], Diplomacy 27 (+36), Disguise 10 (+19), Gather Information 20 (+29), Intimidate 27 (+38], Knowledge: Arcane Lore 20 (+28], Knowledge: History 20 (+28], Knowledge: The Planes 20 (+28], Language 4 (Celestial, Common, Draconic, Mabrahoring [Infernal is native]), Notice 25 (+35), Search 20 (+28], Sense Motive 27 (+37), Stealth 27 (+31)

Powers
Comprehend 4 (speak, understand, and read any language) (8pp)
Device 5 (Magical Ranseur; easy to remove) (15pp)
-- Strike 8 (Power Feat: Extended Reach, Improved Critical, Mighty, Thrown, Variable Descriptor [cold or fire], Extra: Penetrating [+1])
Flight 3 (50 mph) (6pp)
Growth 4 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (13pp)
Immunity 9 (Aging, Fire Damage, Poison, Sleep, Sustenance) (9pp)
Impervious Toughness 20 (20pp)
Magic 15 (Telekinesis; Power Feat: Alternate Power 15 [select 15 Alternate Powers as “arcane spells”], Subtle) (46pp)
Nullify 27 (all magic effects at once; Extra: Power Resistance [+1]) (81pp)
Protection 15 (15pp)
Regeneration 6 (Recovery Rate: Injured 6 [no action]; Power Feat: Regrowth) (7pp)
Strike 2 (“flames of hell” Extra: Aura [+1], Duration – Sustained [+2]) (8pp)
Summon Pit Fiend 44 (Power Feat: Progression 1 [2 pit fiends], Extra: Duration – Continuous [+1], Horde [+1], Flaw: Action – Full-Round [-1]) (133pp)
AP – Blast 12 (“fireball” Extra: Area – Burst [60-ft. radius; +1]) (1pp)
AP – Blast 18 (“meteor swarm” Power Feat: Indirect 2 [from straight above], Extra: Area – Burst [90-ft. radius; +1], Duration – Sustained [+2], Independent [+0]) (1pp)
AP – Blast 13 (“unholy blight” Extra: Area – Burst [65-ft. radius; +1], Flaw: Limited – not vs. evil [-1]) + Nauseate 11 (Extra: Area – Burst [65-ft. radius; +1], Range – Ranged [+1], Flaw: Limited – not vs. evil [-1]) (1pp)
AP – Create Object 14 (“wall of fire” Extra: Independent [+0], Total Fade [+1]) [FEATURES: Damage] (1pp)
AP – ESP 16 (“greater scrying” hearing, magical, and visual sense; Power Feat: Slow Fade 4 [1 hour/pp], Extra: Independent [+0], Total Fade [+1]) (1pp)
AP – Hellfire Control 24 (“evoke hellfire” Extra: Action – Free [+2], Area – Burst [120-ft. radius; +1], Flaw: Range – Touch [-1]) (1pp)
AP – Hellfire Control 16 (“hellfire storm” Extra: Area – Burst [80-ft. radius; +1]) (1pp)
AP – Illusion 13 (“major image” hearing, smell, visual; Power Feat: Progression 4 [1300-ft. radius]) (1pp)
AP – Mind Control 13 (“charm monster” Power Feat: Slow Fade 6 [1 day/pp], Extra: Duration – Sustained [+1], Independent [+0], Total Fade [+1]) (1pp)
AP – Mind Control 15 (“geas/quest” Extra: Duration – Continuous [+2], Flaw: Action – Full-Round [-1], One Command [“Keep this bargain”; -1]) (1pp)
AP – Nullify Magic 15 (all magic effects at once) (1pp)
AP – Summon Gelugon 29 (Power Feat: Progression 2 [5 gelugons], Extra: Duration – Continuous [+1], Horde [+1], Flaw: Action – Full-Round [-1]) (1pp)
AP – Telepathy 12 (Power Feat: Selective, Subtle) (1pp)
AP – Teleport 9 (Power Feats: Change Direction, Easy, Extra: Accurate [+1]) (1pp)
Super-Senses 12 (Darkvision, True Sight) (12pp)

Drawbacks
Power Loss (Flight; if wings are restricted) (-1pp)
Power Loss (Impervious Toughness; not vs. holy silver weapons) (-1pp)
Power Loss (Magic; if unable to speak or gesture) (-2pp)
Power Loss (Regeneration; not vs. holy) (-1pp)
Weakness (holy objects / locations; -1 Con, every minute) (-5pp)

Ability Scores: 92, Skills 86, Feats 4, Powers 386, Combat 60, Saves 51, Drawbacks –10 = 669

:!: This re-write of Mephistopheles takes him from PL 18 to 22. He is now much more in the same power scale as the other Arch-Devils. For his previous description, click here.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Post by prodigyduck » Thu Oct 25, 2007 2:33 am

And, by complete accident, just in time for Halloween, here is my 666th post! An updated Asmodeus!

Image

ASMODEUS (Arch-Duke of Hell) (PL 26)

Attributes
STR 38 (+14), DEX 21 (+5), CON 28 (+9), INT 28 (+9), WIS 32 (+11), CHA 30 (+10)

Combat
Attack +15 (includes -1 size), Damage +14 (unarmed), +23 (Ruby Rod), Defense 25 (Flat-Footed 17), Initiative +9

Saves
TGH +25, Fort +27, Ref +23, Will +29

Feats
Artificer, Attractive, Benefit (Overlord of all Devil-kind), Improved Initiative, Power Attack

Skills
Bluff 31 (+41), Concentration 31 (+42), Craft: Chemical 20 (+29), Diplomacy 21 (+31), Disguise 20 (+30), Gather Information 31 (+41), Intimidate 31 (+43), Knowledge: Arcane Lore 31 (+40), Knowledge: Nature 15 (+24), Knowledge: Religion 31 (+40), Knowledge: The Planes 31 (+40), Language 4 (Celestial, Common, Draconic, Mabrahoring [Infernal is native]), Notice 31 (+42), Search 31 (+40), Sense Motive 31 (+42), Stealth 31 (+32)

Powers
Comprehend 4 (speak, understand, and read any language) (8pp)
Device 75 (Ruby Rod of Asmodeus; easy to remove; Power Feat: Restricted – Chosen of Asmodeus only) (226pp)
Flight 4 (100 mph; Power Feat: Subtle) (9pp)
Growth 4 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (13pp)
Immunity 9 (Aging, Fire Damage, Poison, Sleep, Sustenance) (9pp)
Impervious Toughness 20 (20pp)
Magic 20 (Telekinesis; Power Feat: Alternate Power 20 [select 20 Alternate Powers as “arcane spells”], Subtle) (61pp)
Mind Control 26 (“aura of submission” Power Feat: Slow Fade 3 [20 minutes/pp], Extra: Aura [+1], Area – Burst [130-ft. radius; +1], Duration – Sustained [+1], Independent [+0], Total Fade [+1], Flaw: Range – Touch [-2]) (107pp)
Nullify 30 (all magic effects at once; Extra: Power Resistance [+1]) (90pp)
Protection 16 (16pp)
Regeneration 6 (Recovery Rate: Injured 6 [no action]; Power Feat: Regrowth) (7pp)
Summon Devils 62 (Power Feat: Progression 1 [2 devils], Extra: Duration – Continuous [+1], Horde [+1], Type [any baatezu (including other Arch-Devils!); +2], Flaw: Action – Full-Round [-1]) (312pp)
AP – Blast 19 (“meteor swarm” Power Feat: Indirect 2 [from straight above], Extra: Area – Burst [95-ft. radius; +1], Duration – Sustained [+2], Independent [+0]) (1pp)
AP – Drain Constitution 19 (“power word: kill” Extra: No Save [+2], Range – Perception [+2], Flaw: Sense-Dependent – Hearing [-1]) (1pp)
AP – Duplication 26 (“project image” Extra: Independent [+0], Sensory Link [+1], Total Fade [+1]) (1pp)
AP – Emotion Control 26 (“fear and weakness gaze” Extra: Independent [+0], Total Fade [+1], Flaw: Limited – Fear only [-1], Sense-Dependent – Visual [-1]) + Drain Strength 26 (Power Feat: Slow Fade 1 [1 minute], Extra: Range – Perception [+2], Flaw: Sense-Dependent – Visual [-1]) (1pp)
AP – Healing 17 (Extra: Resurrection [+1]) (1pp)
AP – Hellfire Control 17 (“hellfire storm” Extra: Area – Burst [85-ft. radius; +1]) (1pp)
AP – Illusion 13 (“major image” hearing, smell, visual; Power Feat: Progression 4 [100-ft. radius]) (1pp)
AP – Mind Control 14 (“charm monster” Power Feat: Slow Fade 6 [1 day/pp], Extra: Duration – Sustained [+1], Independent [+0], Total Fade [+1]) (1pp)
AP – Mind Control 18 (“mass charm monster” Power Feat: Slow Fade 6 [1 day/pp], Extra: Area – Burst [90-ft. radius; +1], Duration – Sustained [+1], Independent [+0], Total Fade [+1]) (1pp)
AP – Mind Control 19 (“dominate monster” Power Feat: Mental Link, Slow Fade 6 [1 day], Extra: Duration – Sustained [+1], Independent [+0], Sensory Link [+1], Total Fade [+1]) (1pp)
AP – Mind Control 16 (“geas/quest” Extra: Duration – Continuous [+2], Flaw: Action – Full-Round [-1], One Command [“Keep this bargain”; -1]) (1pp)
AP – Nullify Magic 16 (all magic effects at once) (1pp)
AP – Paralyze 26 (“chill gaze” Extra: Range – Perception [+2], Flaw: Sense-Dependent – Visual [-1]) (1pp)
AP – Stun 18 (“power word: stun” Extra: Range – Perception [+2], Flaw: Sense-Dependent – Hearing [-1]) (1pp)
AP – Summon Pit Fiend 44 (Extra: Duration – Continuous [+1], Flaw: Action – Full-Round [-1]) (1pp)
AP – Telepathy 16 (Power Feat: Selective, Subtle) (1pp)
AP – Teleport 9 (Power Feats: Change Direction, Easy, Extra: Accurate [+1]) (1pp)
Super-Senses 21 (Darkvision, Detect Chaos [acute, ranged], Detect Good [acute, ranged], Detect Magic [acute, ranged], True Sight) (21pp)
Ward 5 (vs. Good [25-ft. radius], Extra: Aura [+1]) + Immunity 5 (Mind Control Effects; Extra: Area – Burst [25-ft. radius; +1]) (20pp)

Drawbacks
Power Loss (Impervious Toughness; not vs. “epic” holy) (-1pp)
Power Loss (Magic, if unable to speak or gesture) (-2pp)
Power Loss (Regeneration; not vs. holy) (-1pp)
Weakness (holy objects / locations; -1 Con, every minute) (-5pp)

Ability Scores: 105, Skills 106, Feats 5, Powers 936, Combat 64, Saves 54, Drawbacks –9 = 1261
RUBY ROD OF ASMODEUS
-- Blast 26 (“line of acid” Extra: Area – Line [260-ft.; +1], Secondary Effect [+1], Flaw: Range – Touch [-1])
AP – Blast 26 (“cone of cold” Extra: Area – Cone [+1], Flaw: Range – Touch [-1])
AP – Blast 26 (“lightning bolt” Extra: Area – Line [260-ft.; +1], Flaw: Range – Touch [-1])
AP – Mind Control 26 (“aura of might” Flaw: One Command [“Bow down”; -1])
AP – Strike 9 (Power Feat: Mighty, Extra: Penetrating [+1])
-- Create Object 15 (“Reverie of Nessus” Extra: Action – Free Action [+2], Impervious [+1], Flaw: Limited – Restricted Shape [5-foot-radius spherical wall around the wielder; -1], Range – Touch [-1], Drawback: Power Loss [can only be used once per 24 hours; -1pp], Power Loss [automatically shuts off after 3 Rounds of use; -1pp])
Linked – Nullify Magic 10 (all magic effects at once; Extra: Duration – Sustained [+2], Linked [+0], Nullification Aura [50-ft. radius; +0])
Linked – Healing 26 (Power Feat: Trigger [activates in Second Round of use], Extra: Energizing [+1], Restoration [+1], Total [+1], Flaw: Personal [-1])
Linked – Transform Cursed/Enchanted/Petrified Target into Normal Target 26 (Power Feat: Trigger [activates in First Round of use], Extra: Duration – Continuous [+1], Flaw: Personal [-1])


:!: He dropped in PL, going from 27 to 26, but he more than doubled in Points (630 to 1261)!

:!: For Asmodeus' original build, see here.

:arrow: EDIT: Altered "Power Word Kill"
Last edited by prodigyduck on Thu Oct 25, 2007 4:52 pm, edited 1 time in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Post by Grayson » Thu Oct 25, 2007 5:51 am

Wow!

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Post by JoshuaDunlow » Thu Oct 25, 2007 6:27 am

AP – Transform Living Creature into Dead Creature 19 (“power word: kill” Extra: No Save [+2], Range – Perception [+1], Flaw: Sense-Dependent – Hearing [-1]) (1pp)
Is this power even feasible as Transform?

Wouldn't it be better to make it a penetrating damaging effect? Just a thought, mind ya.

The way this , the power can be countered to bring a person back to life. That and the No Save, just makes this really really scarey.

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