Prodigy Duck's Beastiary and More (Allabar)

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Postby prodigyduck » Thu Oct 25, 2007 12:28 pm

JoshuaDunlow wrote:
AP – Transform Living Creature into Dead Creature 19 (“power word: kill” Extra: No Save [+2], Range – Perception [+1], Flaw: Sense-Dependent – Hearing [-1]) (1pp)


Is this power even feasible as Transform?

Wouldn't it be better to make it a penetrating damaging effect? Just a thought, mind ya.

The way this , the power can be countered to bring a person back to life. That and the No Save, just makes this really really scarey.


I could make it a Perception-Range No Save Constitution Drain if it would make you feel better... heh, heh, heh. :twisted:
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Postby Godfallen » Thu Oct 25, 2007 2:05 pm

I thought the big Mephistophsles was the only one who had hellfire control when it came to the Devils...considering he invented the power...
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Postby mancerbear » Thu Oct 25, 2007 2:09 pm

prodigyduck wrote:
I could make it a Perception-Range No Save Constitution Drain if it would make you feel better... heh, heh, heh. :twisted:


Go with that. If that's how the spell works, then that's how it works.

Cheers,
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Postby prodigyduck » Thu Oct 25, 2007 4:49 pm

Godfallen wrote:I thought the big Mephistophsles was the only one who had hellfire control when it came to the Devils...considering he invented the power...


Mephistopheles did, indeed invent the Hellfire spells, but Asmodeus has "hellfire" and "hellfire storm" as spell-like abilities. They are basically the same effect; one is just a more powerful version of the other.
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Postby Thorpacolypse » Thu Oct 25, 2007 7:33 pm

prodigyduck wrote:
JoshuaDunlow wrote:
AP – Transform Living Creature into Dead Creature 19 (“power word: kill” Extra: No Save [+2], Range – Perception [+1], Flaw: Sense-Dependent – Hearing [-1]) (1pp)


Is this power even feasible as Transform?

Wouldn't it be better to make it a penetrating damaging effect? Just a thought, mind ya.

The way this , the power can be countered to bring a person back to life. That and the No Save, just makes this really really scarey.


I could make it a Perception-Range No Save Constitution Drain if it would make you feel better... heh, heh, heh. :twisted:


Didn't we debate that Power Word Kill here before? Or was it on Beleriphon's thread?

Regardless, it seems legal to me, just not something I would EVER want to see used, especially against one of my characters! :D

And Asmodeus was post 666...that's funny, yet scary... :shock:
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Postby Gothenem » Fri Oct 26, 2007 7:11 am

And, by complete accident, just in time for Halloween, here is my 666th post! An updated Asmodeus!


Sure it was. COMPLETEY by accident. :twisted: We belive you...

Yep, we really do believe you. :wink:

Just HAPPENED to do Asmodeus as your 666th post. :twisted:

Just HAPPENED to be just before Halloween. :twisted:

Coincidence? I think not.

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Postby prodigyduck » Fri Oct 26, 2007 10:49 am

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BULEZAU (Demon) (PL 11, Minion 15)

Attributes
STR 22 (+6), DEX 14 (+2), CON 24 (+7), INT 6 (-2), WIS 12 (+1), CHA 10 (+0)

Combat
Attack +9 (+11 ranseur; includes -1 size), Damage +6 (unarmed), +10 (ranseur), Defense 19 (Flat-Footed 14), Initiative +2

Saves
TGH +10, Fort +14, Ref +9, Will +8

Feats
Attack Specialization (ranseur), Improved Critical (ranseur), Power Attack, Rage (+4 Strength, +2 Fortitude and Willpower, -2 Defense, 5 Rounds), Split Attack (unarmed)

Skills
Acrobatics 16 (+18], Climb 13 (+19), Intimidate 11 (+13), Language 1 (Common [Abyssal is native]), Notice 13 (+14), Swim 13 (+19)

Powers
Comprehend 4 (speak, read, and understand all languages) (8pp)
Device 3 (Magic Ranseur; easy to remove) (9pp)
-- Strike 4 (Power Feat: Extended Reach, Improved Critical, Mighty, Thrown, Extra: Penetrating [+1])
Growth 4 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (13pp)
Immunity 9 (Aging, Electrical Damage, Poison, Sleep, Sustenance) (9pp)
Impervious Toughness 10 (10pp)
Nullify 10 (all magic effects at once; Extra: Power Resistance [+1]) (30pp)
Protection 3 (3pp)
Super-Senses 4 (Darkvision, See Invisibility) (4pp)
Teleport 9 (Power Feats: Change Direction, Easy, Extra: Accurate [+1]) (29pp)
AP – Blast 4 (“shout” Extra: Area – Cone [+1], Flaw: Range – Touch [-1]) + Dazzle 4 (hearing; Extra: Area – Cone [+1], Flaw: Range – Touch [-1]) (1pp)
AP – Emotion Control 4 (“fear” Extra: Area – Cone [+1], Independent [+0], Total Fade [+1], Flaw: Limited – fear only [-1], Range – Touch [-2]) (1pp)
AP – Obscure 3 (“solid fog” visual; Power Feat: Slow Fade 1 [1 minute/pp], Extra: Independent [+0], Total Fade [+1], Flaw: Partial [-1]) + Environmental Control 3 (Hamper Movement [one-quarter speed]; Power Feat: Slow Fade 1 [1 minute/pp], Extra: Independent [+0], Linked [+0], Total Fade [+1]) (1pp)
AP – Summon Dretch 4 (Power Feat: Progression 2 [5 dretches], Extra: Duration – Continuous [+1], Horde [+1], Flaw: Action – Full-Round [-1], Unreliable [-1]) (1pp)
AP – Telekinesis 5 (1pp)
AP – Telepathy 11 (Power Feat: Selective, Subtle) (1pp)

Drawbacks
Power Loss (Impervious Toughness; not vs. cold iron or holy) (-2pp)
Weakness (holy objects / locations; -1 Con, every minute) (-5pp)

Ability Scores: 16, Skills 17, Feats 5, Powers 121, Combat 40, Saves 21, Drawbacks –7 = 213
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

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Postby prodigyduck » Fri Oct 26, 2007 12:35 pm

(3pp/rank + 1) “Fabricate” – Create Object x (Power Feat: Innate, Precise, Extra: Duration – Continuous [+1], Drawback: Power Loss [without material resources in immediate area; -1pp])

(5pp/rank + 1) “Faerie Fire” – Nullify Concealment x (all visual concealment effects at once; Power Feat: Slow Fade 1 [1 minute/pp], Extra: Duration – Sustained [+2], Independent [+0], Total Fade [+1])

(6pp) “False Life” – Boost Constitution 2 (Power Feat: Slow Fade 4 [1 hour], Extra: Total Fade [+1], Flaw: Personal [-1])

(1pp/rank + 7) “False Vision” – Illusion x (visual; Power Feat: Progression 3 [50-ft. radius], Slow Fade 4 [1 hour/pp], Extra: Duration – Sustained [+1], Independent [+0], Total Fade [+1], Flaw: Limited – only affects those using ESP to see into the area [-1], Range – Touch [-2])

(1pp/rank) “Fear” – Emotion Control x (Extra: Area – Cone [+1], Independent [+0], Total Fade [+1], Flaw: Limited – fear only [-1], Range – Touch [-2])

(10pp) “Featherfall” – Super-Movement 1 (Slow Fall; Power Feat: Progression 2 [area], Progression 3 [up to 10 others], Extra: Affects Others [+1], Area – Burst [25-ft. radius; +1], Independent [+0], Total Fade [+1])

(4pp/rank + 14) “Feeblemind” – Drain Charisma and Intelligence x (all effects at once; Power Feat: Slow Fade 14 [10 years], Extra: Alternate Save – Willpower [+0], Range – Ranged [+1])

(7pp) “Find the Path” – Super-Senses 5 (Detect Shortest Distance to X [ranged, radius], Direction Sense, Distance Sense; Power Feat: Slow Fade 3 [20 minutes/pp], Variable Descriptor [any known location], Extra: Affects Others [+1], Independent [+0], Total Fade [+1], Flaw: Action – Standard [-2], Duration – Sustained [-1])

(5pp) “Find Traps” – Boost 2 (Search Skill; Power Feat: Slow Fade 1 [1 minute/pp], Extra: Total Fade [+1])

(1pp/rank) “Finger of Death” – Drain Constitution x

(3pp/rank - 1) “Fire Seeds” – Blast x (Extra: Area – Burst [+1], Drawback: Power Loss [not without berries or seeds; -1pp])

(5pp/rank + 6) “Fire Shield” – Strike x (Power Feat: Variable Descriptor [cold or fire], Extra: Aura [+1], Duration – Sustained [+2], Independent [+0], Total Fade [+1]) + Immunity 10 (Cold Damage, Fire Damage; Extra: Linked [+0], Flaw: Limited – half-effect [-1])

(2pp/rank) “Fire Storm” – Blast x (Extra: Area – Burst [+1], Selective Attack [+1], Flaw: Action – Full-Round [-1], Limited – Selective Attack only vs. ground, plant creatures, and vegetation of caster’s choice; -1])

(1pp/rank - 1) “Fire Trap” – Blast x (Power Feat: Trigger [when door/object opened without first speaking the command word], Extra: Explosion [+1], Flaw: Action – Full-Round [-1], Range – Touch [-1], Drawback: Action – 5 minutes [-2pp])

(3pp/rank) “Fireball” – Blast x (Extra: Area – Burst [+1])

(6pp) “Flame Arrow” – Boost 2 (Arrow-based Damage; Power Feat: Slow Fade 2 [5 minutes], Extra: Total Fade [+1])

(1pp/rank) “Flame Blade” – Strike x

(3pp/rank) “Flame Strike” – Holyfire Control x (Extra: Area – Cylinder [+1])

(5pp) “Flaming Sphere” – Create Object 1 (Extra: Independent [+1], Moveable [+1], Total Fade [+1]) [Features: Damage (Aura, Sustained)]

(2pp/rank) “Flare” – Dazzle x (visual)

(4pp/rank) “Flesh to Stone” – Transform Flesh to Stone x (Extra: Duration – Continuous [+1])

(13pp) “Fly” – Flight 3 (50 mph; Power Feat: Slow Fade 1 [1 minute/pp], Extra: Affects Others [+1], Independent [+0], Total Fade [+1])

(11pp) “Fog Cloud” – Obscure 3 (visual [25-ft. radius]; Power Feat: Slow Fade 2 [5 minutes/pp], Extra: Independent [+0], Total Fade [+1])

(8pp/rank - 2) “Forbiddance” – Nullify x (all dimensional movement and teleportation effects at once; Extra: Duration – Continuous [+3], Nullification Aura [+0], Flaw: Action – Full-Round [-1], Drawback: Action [1 minute; -1pp]) + Ward x (Extra: Damaging [+3], Duration – Continuous [+1], Linked [+0], Flaw: Action – Full-Round [-1], Drawback: Action [1 minute; -1pp])

(4pp/rank + 7) “Forcecage” – Create Object x (Power Feat: Affects Insubstantial 2, Slow Fade 5 [5 hours/pp], Extra: Impervious [+1], Independent [+0], Total Fade [+1])

(5pp) “Foresight” – Super-Senses 1 (Danger Sense; Power Feat: Slow Fade 2 [5 minutes/pp], Uncanny Dodge, Extra: Affects Others [+1], Independent [+0], Total Fade [+1], Flaw: Duration – Sustained [-1])

(10pp) “Fox’s Cunning” – Boost Intelligence 4 (Power Feat: Slow Fade 2 [5 minutes/pp], Extra: Total Fade [+1])

(18pp) “Fox’s Cunning, Mass” – Boost Intelligence 4 (Power Feat: Slow Fade 2 [5 minutes/pp], Extra: Area – Burst [20-ft. radius; +1], Selective Attack [+1], Total Fade [+1])

“Freedom” – Yet another in a continuing number of spells that just… WORKS! Cast this spell, and the subject is free; no rolls, it does not matter what is holding them or impairing them… they are just free. It works on bindings, grapples, environmental controls, mazes, sleeps, stunnings, etc. This spell does not work in M&M.

(24pp) “Freedom of Movement” – Immunity 10 (Movement-Impairing Effects [environmental control, paralysis, snares]; Power Feat: Environmental Adaptation (underwater), Slow Fade 3 [20 minutes/pp], Extra: Affects Others [+1], Independent [+0], Total Fade [+1], Flaw: Duration – Sustained [-1])
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby prodigyduck » Fri Oct 26, 2007 4:52 pm

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GIRL (Jaleira Dane) (PL 7, 144 total pp)

Ability Scores
STR 8 (-1), DEX 19 (+4), CON 16 (+3)
INT 16 (+3), WIS 14 (+2), CHA 24 (+6),

Combat
Attack +4, Damage -1 (unarmed)
Defense 14 (flat-footed 12)
Grapple +3, Initiative +3

Saves
TGH +3, Fort +5, Ref +6, Will +9

Skills
Acrobatics 4 (+8], Bluff 8 (+15), Concentration 8 (+10), Diplomacy 4 (+11), Knowledge: Arcane Lore 12 (+15), Knowledge: Business 8 (+11), Knowledge: Popular Culture 4 (+7), Knowledge: Streetwise 4 (+7), Notice 4 (+6), Perform: Dance 12 (+19), Profession: Exotic Dancer 12 (+14), Sense Motive 4 (+6)

Feats
Attractive 2, Benefit 6 (Owner of “Girl World”, Wealth 5), Connected, Contacts, Distract (Bluff), Endurance, Fascinate 2 (Bluff, Perform [dance]), Instant Up, Luck 2, Ritualist, Second Chance (Bluff checks to seduce), Trance

Powers
Comprehend 4 (speak, understand, and read all languages) (8pp)
Immunity 3 (Aging, Disease, Sexual Penetration) (3pp)
Variable Power 7 (any single power of the Magic descriptor [4pp/rank]) (28pp)

Ability Scores 37, Skills 21, Feats 20, Powers 39, Combat 16, Saves 11, Drawbacks –0 = 144

:!: "The Girl" from Kevin J Taylor's adult comic series. Unlike many of it's type, Girl has an on-going plot. She started out as an exotic dancer, battled demons seeking to use her in their polt to rule the world, and is now a magic-weilding executive of her own mutli-national exotic dancing club.

:!: Jaleira has used her magic to make herself immortal. She also travels through time to see important, world-changing/shaping events (she has seen the Crucifiction of Christ, met Cleopatra, watched Atlantis sink below the sea, seen how the pyrmids were built, etc.).
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Mediocrity always attacks excellence.

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Postby prodigyduck » Sat Oct 27, 2007 1:42 am

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JUSTICE (Archon) (PL 9, Minion 14)

Attributes
STR 16 (+3), DEX 12 (+1), CON 21 (+5), INT 10 (+0), WIS 13 (+1), CHA 14 (+2)

Combat
Attack +6, Damage +3 (unarmed), +7 (sword), Defense 16 (Flat-Footed 13), Initiative +1

Saves
TGH +11, Fort +10, Ref +6, Will +6

Feats
Attractive, Equipment 2

Skills
Concentration 13 (+14), Diplomacy 11 (+13), Intimidate 9 (+11), Knowledge: The Planes 9 (+9), Language 2 (Draconic, Infernal [Celestial is native]), Notice 9 (+10), Sense Motive 9 (+10), Stealth 3 (+4)

Powers
Comprehend 4 (languages) (8pp)
Device 2 (Magic Sword; easy to remove) (6pp)
-- Strike 4 (Power Feat: Improved Critical, Mighty, Extra: Penetrating [+1])
Emotion Control 7 (“aura of menace” Extra: Aura [+1], Area – Burst [35-ft. radius; +1], Flaw: Limited – Fear only [-1], Range – Touch [-2], Shaken [-1]) (4pp)
Flight 3 (50 mph) (6pp)
Immunity 10 (Aging, Electrical Damage, Petrification, Sleep, Sustenance) (10pp)
Impervious Toughness 10 (10pp)
Nullify 6 (all magical effects at once; Extra: Power Resistance [+1]) (18pp)
Super-Senses 6 (Darkvision, Detect Evil [acute, ranged], Low-Light Vision) (6pp)
Teleport 9 (Power Feats: Change Direction, Easy, Extra: Accurate [+1]) (29pp)
AP – Boost 2 (“aid” Attack Bonus and Willpower Saves all at same time; Slow Fade 1 [1 minute/pp], Extra: Total Fade [+1]) (1pp)
AP – Environmental Control 3 (“continual flame” Extra: Duration – Continuous [+1], Flaw: Range – Touch [-1]) (1pp)
AP – Variable Power 4 (“justice strike” multiple powers of any descriptor [7pp/rank]; Flaw: Limited – only to mimic the Melee Attack used by current opponent [-1]) (1pp)
Ward 5 (vs. evil [25-ft. radius]; Extra: Aura [+1]) + Immunity 5 (Mind Control; Extra: Area – Burst [25-ft. radius; +1]) (20pp)

Equipment
Full Plate Armor

Drawbacks
Power Loss (Flight; if wings are restricted) (-1pp)
Power Loss (Impervious Toughness; not vs. unholy) (-1pp)

Ability Scores: 26, Skills 17, Feats 3, Powers 120, Combat 24, Saves 15, Drawbacks –2 = 203
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby Libra » Sat Oct 27, 2007 8:02 am

It's good to see one of the righteous beings posted on this thread again. The recent proliferation of infernal beasts has been rather intimidating. :?

Excellent work as always, Duck. :D
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Postby prodigyduck » Sat Oct 27, 2007 2:22 pm

Libra wrote:It's good to see one of the righteous beings posted on this thread again. The recent proliferation of infernal beasts has been rather intimidating. :?

Excellent work as always, Duck. :D


Well, the thing is, in the long run, there are more demons and devils in the books than there are celestials. I guess the D&D writers wanted to be sure that folks had a plethora of bad guys to fight.
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Postby prodigyduck » Sat Oct 27, 2007 2:34 pm

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ISIS (PL 27)

Attributes
STR 28 (+9), DEX 30 (+10), CON 28 (+9), INT 44 (+17), WIS 32 (+11), CHA 30 (+10)

Combat
Attack +17, Damage +9 (unarmed), Defense 27 (Flat-Footed 18], Initiative +14

Saves
TGH +30, Fort +19, Ref +20, Will +21

Feats
Artificer, Attractive 2, Benefit (Pharaonic Goddess of Fertility, Magic, and Marriage), Improved Initiative, Ultimate Effort (Knowledge [arcane lore])

Skills
Concentration 32 (+43), Craft: Artistic 32 (+49), Craft: Chemical 32 (+49), Diplomacy 32 (+42), Disable Device 32 (+49), Gather Information 32 (+42), Knowledge: Arcane Lore 32 (+49), Knowledge: Architecture and Engineering 32 (+49), Knowledge: Geography 32 (+49), Knowledge: History 32 (+49), Knowledge: Local 32 (+49), Knowledge: Nature 32 (+49), Knowledge: Nobility and Royalty 32 (+49), Knowledge: Religion 32 (+49), Knowledge: The Planes 32 (+49), Medicine 32 (+43), Notice 32 (+43), Profession: Midwife 32 (+43), Search 32 (+49), Sense Motive 32 (+43)

Powers
Comprehend 4 (speak, read, and understand all languages) (8pp)
Emotion Control 27 (“divine aura” Power Feat: Innate, Progression 9 [area], Extra: Aura [+1], Area – Burst [27-mile radius; +1], Selective Attack [+1], Flaw: Range – Touch [-2]) (91pp)
Immunity 52 (Acid Damage, Aging, Cold Damage, Disease, Disintegration Effects, Drain Effects, Electrical Damage, Fire Damage, Mind Control Effects, Paralysis Effects, Poison, Sleep, Stun Effects, Transformation Effects, Sustenance) (52pp)
Impervious Toughness 30 (30pp)
Magic 20 (Healing; Power Feat: Alternate Power 20 [select 20 Alternate Powers as “divine spells”]) (60pp)
Magic 20 (Telekinesis; Power Feat: Alternate Power 20 [select 20 Alternate Powers as “arcane spells”], Subtle) (61pp)
Regeneration 6 (Recovery Rate: Injured 6 [no action]) (6pp)
Speed 2 (25 mph) (2pp)
Summon 56 (Extra: Independent [+0], Total Fade [+1], Type [any Good Outsider; +2], Action – Full-Round [-1]) (224pp)
AP – Blast 17 (Power Feat: Dimensional 3, Extra: Range – Perception [+1]) (1pp)
AP – Blast 22 (“cone of cold” Extra: Area – Cone [+1], Flaw: Range – Touch [-1]) (1pp)
AP – Blast 21 (“holy smite” Extra: Area – Burst [105-ft. radius; +1], Flaw: Limited – only vs. Evil [-1]) + Dazzle 21 (visual; Extra: Area – Burst [105-ft. radius; +1], Flaw: Limited – only vs. Evil [-1]) (1pp)
AP – Blast 24 (“holy word” Extra: Alternate Save – Willpower [+1], Area – Burst [120-ft. radius; +1], Flaw: Limited – non-good only [-1], Range – Touch [-1]) + Dazzle 24 (hearing; Extra: Alternate Save – Willpower [+1], Area – Burst [120-ft. radius; +1], Linked [+0], Flaw: Limited – non-good only [-1], Range – Touch [-1]) + Dazzle 24 (visual; Extra: Alternate Save – Willpower [+1], Area – Burst [120-ft. radius; +1], Linked [+0], Flaw: Limited – non-good only [-1], Range – Touch [-1]) + Paralyze 24 (Extra: Alternate Save – Willpower [+0], Area – Burst [+1], Linked [+0], Flaw: Limited – non-good only [-1]) (1pp)
AP – Blast 25 (“horrid wilting” Extra: Alternate Save – Fortitude [+1], Area – Burst [125-ft. radius; +1]) + Disintegrate 25 (Extra: Area – Burst [125-ft. radius; +1], Linked [+0], Flaw: Limited – only vs. plant creatures and water elementals [-1]) (1pp)
AP – Blast 21 (“ice storm” Power Feat: Indirect 2 [from straight above], Extra: Area – Cylinder [+1]) (1pp)
AP – Boost 2 (“aid” affects Attack Bonus and Willpower Saves all at same time; Slow Fade 1 [1 minute/pp], Extra: Total Fade [+1]) (1pp)
AP – Empowerment 22 (“imbue with spell ability”) (1pp)
AP – Enhanced Feat 3 (“protective ward” Ultimate Effort 3 [Fortitude, Reflex, and Willpower Save], Power Feat: Slow Fade 4 [1 hour/pp], Extra: Affects Others [others only; +0], Independent [+0], Total Fade [+1], Flaw: Duration – Sustained [-1], Drawback: Power Loss [when touched target makes their next Saving Throw; -1pp]) (1pp)
AP – Create Object 17 (Power Feat: Innate, Precise, Subtle, Extra: Duration – Continuous [+1]) (1pp)
AP – Create Object 23 (“blade barrier” Power Feat: Slow Fade 1 [1 minute/pp], Extra: Independent [+0], Total Fade [+1]) [FEATURES: Damage 23 (Autofire [+1])] (1pp)
AP – Dazzle 30 (“holy aura” visual; Extra: Aura [+1], Duration – Sustained [+2], Independent [+0], Total Fade [+1], Flaw: Limited – only vs. Evil [-1], Range – Touch [-1]) + Enhanced Saving Throw 12 (+4 to all Saves; Extra: Linked [+0]) + Immunity 5 (Mind Control; Extra: Linked [+0]) + Nullify Evil Magic 15 (Extra: Linked [+0], Power Resistance [+1]) + Shield 4 (Extra: Linked [+0]) (1pp)
AP – ESP 9 (“remote sensing” all senses; Power Feat: Dimensional 3, Subtle 2, Flaw: Limited – only to perceive around the area of a worshipper or holy/sacred site [-1]) (1pp)
AP – Exorcism 22 (“dispel evil” Extra: Aura [+1], Duration – Sustained [+2], Independent [+0], Total Fade [+1], Flaw: Limited – only vs. evil outsiders [-1], Range – Touch [-2]) + Nullify 22 (any unholy/evil-aligned magic effect; Extra: Aura [+1], Duration – Sustained [+2], Independent [+0], Linked [+0], Total Fade [+1], Flaw: Range – Touch [-1]) + Shield 4 (Extra: Linked [+0], Flaw: Limited – only vs. evil creatures[-1]) (1pp)
AP – Healing 17 (Power Feat: Dimensional 3, Extra: Range – Perception [+2], Resurrection [+1]) (1pp)
AP – Immunity 10 (“mind blank” Mental Effects; Power Feat: Slow Fade 4 [1 hour/pp], Extra: Affects Others [+1], Independent [+0], Total Fade [+1], Flaw: Duration – Sustained [-1]) (1pp)
AP – Immunity 1 (“water breathing” Drowning; Power Feat: Progression 2 [up to 5 others], Slow Fade 4 [1 hour/pp], Extra: Affects Others [+1], Independent [+0], Total Fade [+1], Flaw: Duration – Sustained [-1]) (1pp)
AP – Mind Control 17 (Extra: Duration – Sustained [+1], Independent [+0], Total Fade [+1], Flaw: Limited – only vs. Water Elementals [-1]) (1pp)
AP – Mind Control 18 (Extra: Affects Others [+1], Aura [+1], Duration – Sustained [+1], Independent [+0], Total Fade [+1], Flaw: One Command [“Do not attack me”; -1]) (1pp)
AP – Nullify Magic 23 (“antimagic field” all magic effects at once; Power Feat: Slow Fade 2 [5 minutes/pp], Extra: Duration – Sustained [+1], Independent [+0], Nullifying Field [+0], Total Fade [+1]) (1pp)
AP – Nullify Magic 20 (all magic effects at once) (1pp)
AP – Obscure 3 (“acid fog” visual [25-ft. radius]; Extra: Independent [+0], Total Fade [+1]) + Blast 3 (Extra: Duration – Sustained [+2], Independent [+0], Linked to Obscure [+0], Total Fade [+1]) (1pp)
AP – Obscure 3 (“fog cloud” visual [25-ft. radius]; Power Feat: Slow Fade 2 [5 minutes/pp], Extra: Independent [+0], Total Fade [+1]) (1pp)
AP – Summon Large Water Elemental 12 (“elemental swarm” Power Feat: Progression 2 [5 Large Elementals], Slow Fade 2 [5 minutes/pp], Extra: Horde [+1], Independent [+0], Total Fade [+1], Flaw: Action – Full-Round [-1], Drawback: Action – 5 minutes [-2pp]) + Summon Huge Water Elemental 18 (Power Feat: Progression 1 [2 Huge Elementals], Slow Fade 2 [5 minutes/pp], Extra: Horde [+1], Independent [+0], Total Fade [+1], Flaw: Action – Full-Round [-1], Limited – Delayed Arrival [Huge Elementals appear 5 minutes after Large Elementals first appear; -1], Drawback: Action – 5 minutes [-2pp]) + Summon Elder Water Elemental 25 (Slow Fade 2 [5 minutes/pp], Extra: Independent [+0], Total Fade [+1], Flaw: Action – Full-Round [-1], Limited – Delayed Arrival [Elder Elemental appears 5 minutes after Huge Elementals first appear; -1], Drawback: Action – 5 minutes [-2pp]) (1pp)
AP – Telepathy 9 (“remote communication” Power Feat: Dimensional 3, Subtle 2, Flaw: Limited – only to worshipper or to anyone within 1 mile of holy/sacred site [-1]) (1pp)
AP – Teleport 9 (Power Feat: Change Direction, Dimensional 3, Easy, Extra: Accurate [+1]) (1pp)
AP – Transform 17 (anything into anything else; Extra: Duration – Continuous [+1]) (1pp)
AP – Ward 17 (Extra: Damaging [+3], Flaw: Limited – only vs. Fire Elementals [-1]) (1pp)
AP – Ward 5 (“magic circle vs. evil” 25-ft. radius; Power Feat: Slow Fade 2 [5 minutes/pp], Extra: Independent [+0], Total Fade [+1]) + Immunity 5 (Mind Control Effects; Power Feat: Progression 4 [up to 25 others], Extra: Affects Others [+1], Area – Burst [25-ft. radius; +1], Linked [+0]) (1pp)
AP – Water Control 23 (“control water” Power Feat: Slow Fade 2 [5 minute/pp], Extra: Independent [+0], Total Fade [+1], Flaw: Range – Ranged [-1]) (1pp)
Super-Senses 46 (Darkvision, Detect Magical Item Properties [acute, analyze], Detect Magic [acute, ranged, sense], Extended Hearing 3, Extended Smell 3, Extended Vision 3, Magic Awareness [acute, analyze, dimensional 3, extended 19, radius, ranged]) (46pp)

Drawbacks
Power Loss (Impervious Toughness; not vs. Divine) (-1pp)

Ability Scores: 132, Skills 160, Feats 6, Powers 610, Combat 68, Saves 30, Drawbacks –1 = 999
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Libra
Cosmic Entity
Cosmic Entity
Posts: 19834
Joined: Tue Mar 22, 2005 1:46 pm
Location: The Green and Pleasent Isle

Postby Libra » Sun Oct 28, 2007 4:13 am

:mrgreen:

(Lord aboe, but I do love the internet.)
Founder of H.E.R.O.I.C, Complimenter-in-Chief, Co-Arch Henchman to the Grin, Servant of the Hoff!



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Warning!: May cause Thread Drift.

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Mike5000us
Zealot
Zealot
Posts: 1022
Joined: Fri Dec 02, 2005 10:49 pm
Location: Los Angeles, California
Contact:

Postby Mike5000us » Mon Oct 29, 2007 12:03 am

WOW I love the spells, all the new demons and just basically all of it!!!

Quick question why did you made Isis more powerful than Zeus? Granted she is the Queen of her pantheon and the egyptian pantheon is a bit older then the greek one but still what makes her significantly stronger then Zeus in your eyes.

P.S. Sorry for being a pest..... :(
"Ah man, I guess I'm just going to have to kill you now!"


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