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Michuru81
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#80: Chimera

Post by Michuru81 » Wed Oct 24, 2007 6:59 am

CHIMERA (Power Level 10)

Real Name: Richard Jorgenson
Height / Weight: 5’10” / 180 lbs.
Hair / Eyes: Brown / Green
Place of Birth: Chicago, Illinois (April 3, 1957 - September 8, 2001)
First Appearance: Vindicators #350 (as Richard Jorgenson) / Vindicators #400 (as Chimera)

Biography: When Richard Jorgenson was 16-years-old, the infamous Neo-Sapien terrorist, Miss Multiple, attacked his high school with one intent: abduct Richard Jorgenson. Her abilities spawned duplicates who had their own mentality and powers- powers mimicking whatever Neo-Sapien happens to be nearby when they are created. She was on a mission that required her to go undercover and she knew what Richard had been praying no one ever learned…

He could morph his appearance, altering the way he looked to resemble anyone he had ever touched.

He was relieved when three of his teachers, Neo-Sapiens themselves, rose up to fight the villainess and protect his secret. Still, he had another secret- one he thought was almost as dark as his genetic status: Richard was sleeping with his chemistry teacher, Professor Philip Alston.

When Professor Alston’s actions were found out, Richard was shamed. His father began to beat him, calling him names like faggot and queer. Ultimately, Richard chose to deny any willingness on his part and accused Professor Alston of molestation. He already hated one aspect of who he was- his Neo-Sapien heritage… why not hate more of his essence?

Fervently denying his homosexuality, Richard became over-sexed, sleeping with numerous women in an effort to vindicate his façade of an existence. Overtime he became so deluded that he had convinced himself that he had been molested and set out to destroy his one-time lover, now the superhero known as Professor Incendiary.

Posing as Alston, Richard began committing crimes that drew Professor Alston’s attention and brought the Vindicators IV down upon him. Through his inexperience, he was unable to defeat the object of his rage and retreated to try again weeks later, in the wake of the Moksha Incident. Ultimately, Richard ended up working with Miss Multiple, posing as Victoria Richmond to lure Doctor Splash into a trap. Richard played the part so well, he slept with Doctor Bradley, abducting him while he slumbered in bed beside him.

Though his actions had played a vital role in causing the Vindicators IV to disband, he felt no joy as defeating his foes. Instead, he wandered the streets of New York, unsure of just what he truly was. Ultimately, he met another costumed villain, the teleporting Xianbei and the two began a harmless relationship.

Their marriage was almost destroyed in the early 1990’s when Richard revealed his son- sired in an affair with his old partner in crime, Miss Multiple. The villain discarded their child and the Jorgensons took to raising the boy as their own- never revealing his heritage to him, despite how obvious it was that Xianbei (a Chinese woman) was not his biological mother.

Overtime, the two had reformed and returned to the adventurous lifestyle they had left behind as heroes. They aided Onyx, Siphon, Michuru and Bio in their maiden adventure- fighting the Order of Chaos –and were soon added to the Vindicators VII.

Soon after, Richard’s insecurities boiled over again and he sought once more to establish his heterosexuality. He began an affair with Onyx, one his wife eventually learned of and threatened to divorce him over. While she began the paperwork, the team found themselves called into battle against Atlas. Separated in the struggle, Chimera and Siphon found themselves alone against the villain. Siphon began to drain Atlas’ abilities and Chimera touched Siphon to create a distraction for the young hero to use against the villain. In doing so, his powers and Siphon’s powers reacted and Chimera’s abilities catalogued Atlas’ powers. Siphon was incapacitated and Chimera overtook the villain, secretly killing him and beginning to pose as the villain for months…

It was in September of 2001 that he sprung his trap. Chimera (posed as Atlas) held the earth in rotation. Such an act summoned the Vindicators VII where he separated his team. It was all a ruse to provide an opportunity to kill his wife, but she proved more capable a fighter than he expected. She had severed one of his arms with her spears and with her last breath she used her mind switching abilities to let him die in her body- letting Silvia Lee live on as the second Chimera…
  • STR 14 (+2), DEX 16 (+3), CON 14 (+2), INT 16 (+3), WIS 14 (+2), CHA 12 (+1)

    SKILLS: Acrobatics 6 (+9), Bluff 6 (+7), Climb 4 (+6), Computers 4 (+7), Diplomacy 0 (+5), Disguise 0 (+3), Disable Device 6 (+9), Drive 5 (+8), Escape Artist 4, Gather Information 6 (+9), Intimidate 4 (+7), Knowledge (behavioral sciences) 2 (+5), Knowledge (business) 4 (+6), Knowledge (civics) 6 (+9), Knowledge (current events) 6 (+9), Knowledge (history) 2 (+5), Knowledge (streetwise) 5 (+8), Language 7 (Arabic, Chinese, English [base], French, German, Japanese, Russian, Spanish), Notice 4 (+6), Pilot 5 (+8), Profession (black opts) 8 (+10), Search 4 (+7), Sense Motive 6 (+8), Sleight of Hand 6 (+11), Stealth 6 (+9), Survival 4 (+6), Swim 4 (+6)

    FEATS: Acrobatic Bluff, Ambidexterity, Assessment, Attack Focus (ranged) 2, Attack Specialization (unarmed) 1, Benefit 1 (Status [Vindicator]), Connected, Contacts, Defensive Roll 4, Dodge Focus 4, Elusive Target, Equipment, Evasion, Grappling Finesse, Improved Aim, Improved Flank, Improved Initiative, Precise Shot 2, Quick Draw, Ranged Pin, Skill Mastery 2 (Acrobatics, Computers, Disable Device, Drive, Pilot, Stealth), Sneak Attack 4, Teamwork, Throwing Mastery 4, Ultimate Effort 1 (Ultimate Aim), Uncanny Dodge, Well-Informed

    POWERS: Morph 5 (humanoids; Flaws: Limited [subjects he has catalogued through flesh-to-flesh contact, -1]), Move Object X (centripetal force; Alternate Powers: Attract/Repel, Blast 15, Deflect 10 [slow and fast projectiles], Environmental Control 10 [distracting; DC 15], Environmental Control 10 [high gravity], Environmental Control 10 [low gravity], Snare 15; Drawbacks: Full Power [-1 point])

    Equipment: cell phone, leather jacket (+1 Toughness), shuriken (+1 damage)

    COMBAT: Attack +2 (+4 ranged and unarmed), Grapple +4, Damage +2 (+7 shuriken, +12 sneak attack), Defense +4 (+0 flat-footed), Knockback -3, Initiative +7

    SAVES: Toughness +7 (+3 flat-footed), Fortitude +5, Reflex +10, Will +3

    COMPLICATIONS: Hatred (Homosexuals, Neo-Sapiens), Phobia (Homosexuals), Prejudice (Neo-Sapien), Responsibility (Wife, Son), Secret (Affairs, Atlas)

    Abilities 24 + Skills 32 (128 ranks) + Feats 42 + Powers 5 + Combat 4 + Saves 13 = 120 points
Michuru81 wrote:Atlas was one of the first characters to come out when I first sat down to figure out this campaign world. I knew the role I wanted him to play- from beyond the grave, but it was a challenge and a half to figure out how to interpret that through stats. I bought his powers individually as Gravity Control and Magnetic Control and added them together to figure out how high he would need them to move the moon (or the earth) and ultimately... this is the result.

Atlas' power becomes Move Object, a marriage of Gravity Control and Magnetic Control with the descriptor of centripetal force (what guides the earth's orbit). Still, there was the problem of how to represent his strength. Ultimately, I opted to go with Move Object X, with the powers still falling into the power level limit. Essentially, Atlas has (had) the strength to move the earth but his blasts were still an avatar of how powerful he was.

In Chimera we get this. The full power drawback on a Move Object X might seem strange but it's there to represent that Chimera didn't exactly have a fine control over Atlas' abilities.
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Michuru81
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#81: Ahasuerus

Post by Michuru81 » Thu Oct 25, 2007 6:57 am

AHASUERUS (Power Level 10)

Real Name: Ahasuerus Cyaxares
Height / Weight: 6’ / 184 lbs.
Hair / Eyes: White / Green
Place of Birth: Jerusalem (September 8, 33 B.C.)
First Appearance: Illuminati #1

Biography: Over two millennia ago he lived… a witness to the Christ’s somber walk towards the crucifixion. A Jew by birth, a shoemaker by trade, Ahasuerus was one of Jesus’ people and like Christ’s people… he betrayed the man who had come to save them.

“Go on quicker, Jesus!” Ahasuerus laughed, balling his hand into a fist and hammering down between the Christ’s shoulder blades. “Go on quicker! Why dost thou loiter?”

Christ fixed him with a stern countenance and replied, “I shall stand and rest, but thou shalt go on till the last day.”

So began centuries of proselytizing for the hermitic Jew.
In 1228 an Armenian archbishop told the monks of St. Albans Abbey that he had met Ahasuerus in Armenia. Through the centuries he appeared again and again- surfacing and offering the ageless wisdom he had achieved through his immortal life. His journeys took him to Poland in the twentieth century and the flow of time left him in Auschwitz.

The man survived the torturous routine of the camp- all owed to his immortality. Death was forever from his grasp… at least… it would be until laid eyes on Christ once more, in the Second Coming. Still, in Auschwitz he had learned of the Sephirot- an artifact that could open a doorway into Atziluth, the World of Emanations where the light of Ein Sof radiates most bright and hottest…

…A light that would unmake creation.

For years Ahasuerus studied the texts of his forgotten faith, seeking for the means to unite this reality with Ein Sof and eternally end his wanderings. His hunt led him to the Thule Society- those who concerned themselves with artifacts of the forgotten continent of Hyperborea. The Sephirot was not Hyperborean in origin, but they still knew of it and safeguarded it. Each of their number kept a piece from the hands of fools and madmen.

ILLUMINATI: The Circle Chase
Inducted into their sect, Ahasuerus grew close to them and then betrayed them. He attacked them strategically, taking the shards one-by-one in a mad rush to have them all.

He was thwarted by the Illuminati- Coup Field, the Apprentice to the Aurelius; Doctor John O’Riley; William Benson, a rogue member of the Thule Society and the avatar of Chronos Aeon, Joseph Higgins. Though they could do nothing to stop the Wandering Jew from uniting the Sephirot, at the gates he was met by the very man who taught him arcane skills…

Aurelius Clemens Prudentius.

The Aurelius magically entombed the man leagues beneath the earth where he forever waits until some foolish soul frees him… and his mad quest to unmake existence begins again…
  • STR 10, DEX 8 (-1), CON 10, INT 18 (+4), WIS 18 (+4), CHA 16 (+3)

    SKILLS: Concentration 4 (+8), Knowledge (arcane lore) 5 (+9), Knowledge (history) 10 (+14), Knowledge (theology and philosophy) 3 (+7), Language 6 (Arabic, Aramaic [base], English, French, German, Hebrew, Polish), Notice 4 (+7), Ride 3 (+5), Search 3 (+7), Sense Motive 3 (+6), Survival 3 (+7)

    FEATS: Artificer, Fearless, Master Plan, Ritualist, Speed of Thought

    POWERS: Immortality, Magic 11 (Nature Magic; Dynamic Alternate Powers: Animate Objects [Power Feats: Progression 5; Extras: Horde {+1}], Earth Control [Alternate Powers: Burrowing {Extras: Range (Ranged, +1)}, Create Object {Power Feats: Innate, Precise}, Snare {Power Feats: Reversible; Extras: Constricting (+1)}, Trip {Extras: Area (Burst, +1), Knockback (+1)}; Power Feats: Accurate 3], Mirror Image, Protection [Flaws: Ablative {-1}]; Extras: Wide [+1]; Drawbacks: Power Loss [-1 point]), Regeneration 18 (Recovery Bonus +9, Resurrection (instantly); Power Feats: Innate, Persistent, Regrowth; Extras: True Resurrection [+1])

    COMBAT: Attack +1 (+7 earth control), Grapple +1, Damage +0, Defense +4 (+2 flat-footed), Knockback -0, Initiative +8

    SAVES: Toughness +0, Fortitude +3, Reflex +2, Will +12

    Abilities 20 + Skills 11 (44 ranks) + Feats 4 + Powers 91 + Combat 10 + Saves 14 = 150 points
Michuru81 wrote:Using Ahasuerus: My players have a tendancy to solve their problems by beating the snot out of them. It took months for them to realize that there were three other saves they could force their opponents to make- beyond Toughness -and even longer to realize that sometimes just hitting the problem isn't the only way out.

Enter Ahasuerus, the Wandering Jew. Ahasuerus is a threat that the heroes can't beat down- well... they can, but, it doesn't do a whole lot. My players spent sessions trying to figure out what to do to stop someone who can't die, only to come up with nothing. Villains like Ahasuerus are great for that- because routines suck.

Ahasuerus is also one of the few in my campaign world with magic. I like the idea Ultimate Power gives about limiting magic's ability by forcing your player to choose a specialization. In Ahasuerus' case, that would be nature magic. Most of his tricks are earth based: his Protection is an armor of earth that he summons around him, his Mirror Image is a series of "dirt dopplegangers" (handy get-away trick is to throw up some mirror images while burrowing away). In the campaign, he used his Animate Objects to give life to a stone golem, a horde of skeletons, a metal statue of the Mothman, a wooden statue of Big Joe Montferrand...
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smashed247
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Re: #81: Ahasuerus

Post by smashed247 » Thu Oct 25, 2007 7:10 am

Michuru81 wrote:AHASUERUS (Power Level 10)

Michuru81 wrote:Using Ahasuerus: My players have a tendancy to solve their problems by beating the snot out of them. It took months for them to realize that there were three other saves they could force their opponents to make- beyond Toughness -and even longer to realize that sometimes just hitting the problem isn't the only way out.
Ahh, the legacy of D&D strikes again!

I like Ahasuerus alot, any chance you could do Rastafarian some time soon. Chienne, both in and out of the 000, would also be cool.

Michuru81
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#82: ZERO

Post by Michuru81 » Fri Oct 26, 2007 7:43 am

smashed247 wrote:I like Ahasuerus alot, any chance you could do Rastafarian some time soon. Chienne, both in and out of the 000, would also be cool.
Mmmmehbe.

ZERO (Power Level 5)

Real Name: Chienne Bedford
Height / Weight: 5’10 / 110 lbs.
Hair / Eyes: Blonde / Blue
Place of Birth: Manhattan, New York (November 17, 1988)
First Appearance: New Vindicators #1

Biography: Forrest Bedford was a captain in the United States Marine Corps, promising his wife each year that this would be the year he retired. While he advanced his career, Amy was struggling with her own. Making her way as a lawyer was a challenge with their son and Forrest didn’t seem to understand how taxed she was between her role as a mother and her role as an attorney. Worse, he didn’t seem to appreciate her as his wife.

Still, the young district attorney met a man who did understand how stretched she felt and did seem to appreciate her as a woman. She interviewed the Brooklyn man in his pawn shop, trying to gather evidence to defend the murder charges her newest pro-bono client had been saddled with. Sam White made Amy Bedford feel alive and in a moment of weakness she surrendered herself to him.

She confessed their tryst almost instantly, confessing her infidelity between sobs and begging for her husband to forgive her. He did and things truly began to change. That year became the year he retired and focused himself instead on his theological studies. He spent more time with their son, giving her the room she needed to conquer the legal world.

When Amy discovered herself with child soon after, Forrest suspected it wasn’t his. Still, the man was determined to love the child no matter what- be it his daughter or not. Following that line of reasoning, he never submitted for a blood test. He simply didn’t want to know if he was Chienne’s father because he didn’t need to know. He simply raised her up as best he could, assuming she was his and never guessing at her true heritage…

As Chienne grew she watched her father join the Knights of the Ku-Klux Klan and rise in their ranks. Eventually he was anointed as a Grand Dragon and he evolved the group into the Church of Genetic Purity. Meanwhile, her mother moved on from defending the rich and powerful and was elected as a senator of the state of New York. Chienne Bedford found herself a child of privilege and was denied nothing.

There are still some things that money can’t buy, however. As Chienne found herself transitioning into her high school years, her older brother was slain- killed by a Neo-Sapien. She had heard her father preach out against their kind numerous times and she knew the platform her mother led in Washington. Still, she found herself lacking much of an opinion concerning them until the day her brother died. More than anything she wanted him back, but since that was impossible she wanted the next best thing…

Revenge.

The Neo-Sapien who killed her brother had a brother himself- a young man her age. Chienne knew that if she could get close to Jack Olsen, she might be able to get close to his brother. Through him she would attack. Through him she would get her revenge. She alienated her old friends and focused herself on transfiguring herself into something this young man would desire. The two began dating with Chienne simply waiting for her opportunity the whole time. That chance never came however; Jack’s older brother killed himself and took their mother with him, both incinerated by his Neo-Sapien powers. Her chance was gone but she convinced herself if she could break Jack’s heart the way her own had been sundered, all her effort would be worth while.

NEW VINDICATORS: Radix Malorum Est Cupiditas
Eventually she gave up on the plan, enjoying too much the prestige that came from being Jack Olsen’s girlfriend. For years they dated until the start of their senior year when Jack broke up with her. Reeling from the public breakup she found herself comforted by Adonis Skraag, one of the friends she had long ago cast aside. It became a magical day Adonis would never forget and one Chienne found herself unable to remember. The next thing she knew she woke up in her bed, clad in his arms, with her father fuming over them.

It was then that she realized Adonis was a Neo-Sapien and that he had used his powers on her. She watched on as her father gathered his forces, sinking his congregation into Adonis’ once-peaceful life. For their son’s crime, Arthur and Denise Skraag lost their lives and Adonis began living in a dormitory on the Northern shore of Roosevelt Island.

Once more she had been hurt. Once more she wanted revenge. Chienne began a flirtation with Adonis’ roommate, Magnus Loder, unaware that Magnus was also a Neo-Sapien. The two dated for a semester, all a ploy by Chienne to hurt Adonis, until Magnus broke things off between semesters.

What Magnus didn’t know was that Chienne had stolen a prototype battle armor during their fieldtrip to Patriot Robotics. The ZERO armor was designed to drain Neo-Sapien energies and enhance the user’s own combative ability. Hiding behind the helmet, Chienne began a double-life, moonlighting as a fierce vigilante who critically injured the Neo-Sapien criminals she fought- even going so far as to kill some.

She continued this double-life for months, up until Adonis Skraag declared war on humanity. The Affiliation attacked New York City, starting with his high school graduation. There, his minions abducted Chienne and Magnus, two people who had hurt Adonis and were slated to receive his own brand of vengeance. Magnus revealed his identity to Chienne and helped her to escape the Affiliation’s lair, only for her to escape him and run to the ZERO armor.

Disguised as ZERO, Chienne attacked Magnus and the ragtag band of heroes who had joined with him during the White War. A tulpa of the telepathic Lucas Howell scanned her thoughts and revealed her identity. Now armed with the truth, Magnus and Chienne lashed out at each other with the battle broken up by a beam of white hot light emanating from Chienne’s hands. Chienne fled at the display of her power with the heroes suspecting that the blast had not come from the armor but from Chienne herself.
  • STR 10 [20] (+5), DEX 14 (+2), CON 12 (+1), INT 10, WIS 12 (+1), CHA 16 (+3)

    SKILLS: Bluff 3 (+6/+13 attraction), Diplomacy 3 (+6/+13 attraction), Drive 2 (+4), Knowledge (civics) 3, Knowledge (theology and philosophy) 3, Notice 2 (+3), Perform (wind instruments) 2 (+5), Sense Motive 2 (+11)

    FEATS: Attractive 2, Equipment 2, Taunt

    POWERS: Device 16 (ZERO armor [hard to lose]; Enhanced Attack 2, Enhanced Defense 2, Enhanced Feats 1 [Assessment], Enhanced Skills 2 [Sense Motive 8], Enhanced Strength 10, Flight 5 [250 MPH], Immunity 9 [life support], Protection 5 [Extras: Impervious {+1}], Summon Birdies 6 (Extras: Horde [+1]; Power Feats: Progression 2), Super-Strength 5)

    Equipment: cell phone

    COMBAT: Attack +2, Grapple +12, Damage +5, Defense +2, Knockback -5, Initiative +2

    SAVES: Toughness +6, Fortitude +2, Reflex +3, Will +5

    DRAWBACKS: Normal Identity (common, major, -5 points)

    COMPLICATIONS: Enemy [Adonis, Lodestone], Hatred [Neo-Sapiens], Prejudice [Nephilim], Reputation, Secret [alive, Nephilim, ZERO]

    Abilities 14 + Skills 5 (20 ranks) + Feats 5 + Powers 80 + Combat 0 + Saves 6 – Drawbacks 5 = 105 points


    000 BIRDIES (Power Level 5)
    STR 10 [1] (-5), DEX 20 (+5), CON N/A, INT N/A, WIS 10, CHA N/A

    SKILLS: none

    FEATS: none

    POWERS: Flight 5 (250 MPH), Immunity 35 (interaction skills, Fortitude effects), Nullify Neo-Sapiens 5 (Extras: Area [Burst, +1], Duration [Continuous, +3], No Saving Throw [+2]; Flaws: Range [Touch, -1]), Shrinking 20 (Extras: Duration [Continuous, +1], Normal Toughness [+1]; Flaws: Permanent [-1]; Power Feats: Innate)

    COMBAT: Attack +10 size, Grapple -15, Damage -5, Defense +10 size, Knockback -0, Initiative +5

    SAVES: Toughness +0, Fortitude N/A, Reflex +5, Will +0

    DRAWBACKS: Disability (mute, very common, moderate, -4 points), Disability (no hands, very common, moderate, -4 points)

    Abilities -20 + Skills 0 (0 ranks) + Feats 0 + Powers 116 + Combat 0 + Saves 0 – Drawbacks 8 = 88 points
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Michuru81
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#83: Chienne Bedford

Post by Michuru81 » Fri Oct 26, 2007 7:52 am

CHIENNE BEDFORD (Power Level 8)

Real Name: Chienne Bedford
Height / Weight: 5’10 / 110 lbs.
Hair / Eyes: Blonde / Blue
Place of Birth: Manhattan, New York (November 17, 1988)
First Appearance: New Vindicators #1

Biography: Raised by Forrest and Amy Bedford, Chienne was brought up in one of the most prejudiced households in the world. Despite her environment, she never cared about Neo-Sapiens; she could see her parents’ views but at the same time she understood that not all of them were the threat the Church of Genetic Purity made them out to be.

Her opinions changed the day her brother died, destroyed by the flames spawned with a young man’s manifestation. She wanted revenge for him. She wanted to destroy his kind. Such a rage only intensified when she was victimized by Neo-Sapien abilities herself; seduced by Adonis’ power and left without a memory of the night they spent together, Chienne only grew angrier.

Ultimately, Chienne found herself in a place where she could make a difference against Neo-Sapiens. While on a fieldtrip to Patriot Robotics, Atlas proved to be a worthy distraction and allowed for Chienne to steal the 000 armor. For months, she masqueraded about as ZERO, the Neo-Sapien hunter who used a violent brand of justice to end the threat of Neo-Sapiens who used their gifts for ill-gain- some she ended permanently.

During the White War, Chienne donned the armor one last time, using it to fight Lodestone and his allies. In her rage she struck him with a blast of white light- an ability her enemies didn’t know originated not from the armor but from her. Chienne confronted Forrest about her true parentage and was told the story of her mother’s long-forgiven tryst. Unable to deal with her status as an SPB, Chienne ran away from home and ran into another Nephilim running from who he was. Michuru Bradshaw was capable of channeling the same energy Chienne had and explained that it marked them as brother and sister. Together, the two set off in an effort to perfect their wild abilities and find a way to control the monsters lurking deep within both.

NEW VINDICATORS: Absit Omen
Michuru returned to the New Vindicators Academy to attend Patrick Goodman’s funeral. There, Chienne was confronted by Magnus Loder once more and was forced to reveal her Nephilim abilities.

In the days following Coach Crag’s death, the New Vindicators Academy was destroyed. Many of their students, including two advisors, had left to join Hikari’s Next Vindicators. Jetstream had been fired by the administration prior to Terahertz’s assault and Hourglass was still in mourning and tending to her mother. In such a state of emergency, Michuru agreed to take Doctor Howell up on his offer to return as a teacher and their wandering. Without an advisor, Doctor Howell recognized Chienne’s growth and put her in charge of the remaining New Vindicators.

It wasn’t soon after that Chienne found out her mother had been assassinated. Going by the footage of the attack, her killer was Magnus Loder, Chienne’s ex-boyfriend. Doctor Howell and Chienne began to work out the details, slowly realizing the truth behind the event. Needing more answers, her students were sent to infiltrate the Church of Genetic Purity and Chienne returned home with them.

Ultimately, Chienne learned the truth behind her mother’s death and was teleported to her killer. Teaming up with Lodestone, Chienne apologized for her past- citing “who I am hates who I’ve been.” In an effort to prove her loyalty to the Vindicators’ cause, Chienne fought alongside Lodestone, helping him to defeat her father in combat and avenge Forrest Bedford’s many victims…
  • STR 12 (+1), DEX 16 (+3), CON 14 (+2), INT 10, WIS 12 (+1), CHA 16 (+3)

    SKILLS: Bluff 4 (+7/+15 attractive), Diplomacy 4 (+7/+15 attractive), Drive 4 (+7), Knowledge (civics) 3, Knowledge (theology and philosophy) 3, Notice 4 (+5), Perform (wind instruments) 2 (+5), Sense Motive 4 (+5)

    FEATS: Accurate Attack, Attack Focus (melee) 2, Attractive 2, Defensive Attack, Defensive Roll 2, Dodge Focus 4, Equipment 2, Improved Block 2, Improved Disarm, Improved Initiative, Power Attack, Taunt

    POWERS: Duplication 8, Flight 4 (100 MPH; Alternate Powers: Speed 4 [100 MPH; Extras: Unstoppable {+1}]), Force Field 6, Hellfire Control 9 (white; Alternate Powers: Emotion Control 8 [Flaws: Limited {love, -1}], Strike 9 [Power Feats: Improved Critical, Mighty], Telekinesis 6 [Alternate Powers: Boost Movement 6, Deflect 6 {slow and fast projectiles}, Drain Movement 6, Slow 6, Snare 6; Power Feats: Precise; Extras: Perception {+1}]; Power Feats: Accurate; Drawbacks: Noticeable [-1 point])

    Equipment: cell phone, motorcycle

    COMBAT: Attack +2 (+4 melee, +4 hellfire control [+6 strike]), Grapple +5, Damage +1, Defense +6 (+1 flat-footed), Knockback -5 [-4 flat-footed], Initiative +7

    SAVES: Toughness +10 (+2 flat-footed), Fortitude +4, Reflex +5, Will +9

    DRAWBACKS: Involuntary Transformation, Vulnerability

    COMPLICATIONS: Enemy [Adonis], Prejudice [Nephilim], Reputation, Secret [alive, Nephilim]

    Abilities 20 + Skills 7 (28 ranks) + Feats 20 + Powers 60 + Combat 8 + Saves 12 – Drawbacks 7 = 120 points
Michuru81 wrote:After fully realizing her Nephilim powers, Chienne began training alongside her half-brother. The two wandered the United States, looking to finish the battle their father started. This put them in direct conflict with Abaddon which means in the year she spent away from home, Chienne has grown in leaps and bounds from the countless fights she's lived through.

Her Nephilim abilities manifest as the abilities of people she loved. Starting with her first boyfriend, Jack Olson, Chienne gains various effects from his Kinetic Energy Control (one of my favorite powers) he received from a mystical gemstone. She also takes on the traits of Adonis' Neo-Sapien ability (in the form of his Emotion Control, not his Drain Wisdom or Enhanced Charisma, nor his Comprehend) and Lodestone's NS powers (Force Field, Flight, Snare, ect... mostly folded into Jack's telekinesis.

The strike is her own, the one Nephilim ability she has that's no one elses.
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Michuru81
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#84: Apocatastasis

Post by Michuru81 » Wed Oct 31, 2007 7:46 am

Michuru81 wrote:Happy Halloween! In honor of the day, here's the monster that's about to be unleashed on my campaign world this Friday night...
APOCATASTASIS (Power Level 15)

Real Name: Hivdil
Height / Weight: 8’ / 400 lbs.
Hair / Eyes: Black / Black (glowing)
Place of Birth: Gomorrah
First Appearance: New Vindicators #12 (mention) / New Vindicators #33

Biography: The first-born son of Abaddon, one of the seven fallen, Hivdil was born in the city of Gomorrah, a land renown today for its wickedness.

Unlike many the Nephilim of today, Hivdil was aware of who his father was and so was his mother. Abaddon’s status as an former member of the angelic host was mostly what attracted the woman to him. She wanted to be closer to God, and what better path to God than to have the child of a son of God?

As he grew, the boy was told of the siege on Heaven his father had long ago participated in. It was through his father that Hivdil began to understand just what hell was. For the fallen angels, hell was eternal separation from God. God’s presence was like a drug; they had tasted of it and now were forever denied it. Such circumstances drove some of the lesser-willed demons to insanity and in their madness they began to torture the humans doomed to the same plane of existence they were shackled to.

Hivdil took his name to mean separation. It was the word used to refer to the process of Creation but meant the division of time and space into the arenas of common and divine. Hivdil meant order, for Creation involved land and water, light and darkness, clean and unclean…

…Holy and profane…

His name meant separation, but as he began to grow, he began to see how the separation from God began to affect his father and the other Fallen. He knew to soothe them there had to be a restitution and Hivdil took it upon himself to be that restitution.

As a young man he journeyed into the far north, venturing towards the continent of Hyperborea. There, he found the fabled tree that grew the golden apples and devouring it ravenously he felt the change come over him. He had become an Æsir. Not only was he now counted amongst the immortal, he received the power of the men who would be called gods. He found that he could possess the powers of others- including the other Æsir.

With this power he began to gather the world to him. He preached that he was the source of hivdil- of Creation –and that all beings had to reconcile and be restored to him. He displayed his power to siphon out the soul- leaving empty husks behind in order to heal any injury inflicted on him. The people saw this as evidence of his divinity and began to worship him as the source of all.

He took on a new name at this time… a name that centuries later would be translated by the Greeks as being ‘Apocatastasis’- a word meaning reconstruction.

For months he preached his gospel and united the rogue Nephilim of the ancient days under him. Their actions drew the attention of the Gibborim, the first team of heroes, and a war began. Though the Gibborim managed to restrain his soldiers, Apocatastasis raged against them and their floating fortress. He laid siege to the island of Atlantis and systematically fought the heroes, killing Mímir and causing Aurelius to kill Joseph. Ultimately, Aurelius, Baldr and Thor escaped the ship while Aryan sacrificed himself, draining the tektite that fueled the prison and sinking them into the ocean.

The Nephilim onboard were killed, drowned in the Atlantic Ocean, but Apocatastasis’ powers kept him preserved, on the bottom of the ocean…

NEW VINDICATORS: Absit Omen
For years, many had prophesized the return of Apocatastasis. His was a name whispered by David, the man immortalized as Mister Mayhem, back in 1979. David claimed to be from the future- from a world ravaged by such a monster.

Decades later, the New Vindicators met Samael, one of the Seven Fallen. He told them about Aryan’s sacrifice and he told them that Apocatastasis could still be brought back. Samael knew Abaddon was planning on raising Atlantis and the pawn shop owner sought to thwart his plot anyway he could. He bestowed Drew Jenkins with uncanny abilities, giving him powers that would mirror those Apocatastasis received from the golden apple. Still, Abaddon had one of his children kill Samael and watched as Drew died soon after.

A year later a young man named Hikari appeared- claiming to be from the same future David spoke of. He fought skepticism by prophesying events that occurred within a day of his omens, all the while preaching that the New Vindicators Academy trained heroes but soldiers would be needed to fight Apocatastasis.

Ultimately, his worst prophesies came to pass inside one twenty-four hour window. The assassination of Senator Amy Bedford led directly to the return of Apocatastasis. While the heroes were shocked to learn who helped Terahertz to raise Atlantis, it was not as shocking as what Apocatastasis did upon his return to dry land.

His arm had been claimed by the Gibborim thousands of years prior and he could regenerate any injury by siphoning out the essence of any being he could grasp. As punishment for taking so long to free him, Apocatastasis grabbed Doctor Jason Pickford, the guise Abaddon was using to manipulate humanity into freeing the terror, and left him a hollow husk of a creature.
  • STR 30 (+10), DEX 10, CON 30 (+10), INT 12 (+1), WIS 20 (+5), CHA 8 (-1)

    SKILLS: Concentration 4 (+9), Intimidate 10 (+9), Knowledge (arcane lore) 5 (+6), Knowledge (earth sciences) 3 (+4), Knowledge (history) 3 (+4), Knowledge (tactics) 5 (+6), Knowledge (theology and philosophy) 8 (+9), Notice 4 (+9), Search 4 (+5), Sense Motive 4 (+9), Survival 4 (+9)

    FEATS: All-out Attack, Assessment, Attack Focus (melee) 4, Diehard, Equipment 2, Fearless, Fearsome Presence 10, Power Attack, Takedown Attack 2, Tough 3

    POWERS: Growth 4, Hellfire Control 15 (black; Emotion Control 15 [Flaws: Limited-one emotion {calm, -1}], Mental Blast 5 [Extras: Linked {Telelocation, +1}], Strike 15 [greatsword; Power Feats: Improved Critical, Improved Reach, Mighty], Transfer 15 [Drain Mental Abilities {Power Feats: Slow Fade 10}, Boost Regeneration; Extras: Alternate Save {Will, +0}; Flaws: Requires Grapple {-1}, Tiring {-1}]; Power Feats: Accurate 2; Drawbacks: Noticeable [glowing eyes, -1 point]), Immortality, Mimic 10 (all powers; Extras: Extra Subject [five subjects, +2], Range [Perception, +2]; Flaws: Limited [genetic powers, -1]), Telelocation 10 (Extras: Linked [Mental Blast, +1])

    Equipment: full plate armor (+6 Toughness)

    COMBAT: Attack +0 (+4 melee, +4 hellfire, +8 hellfire sword), Grapple +18, Damage +10 (+20 hellfire sword), Defense +4 (+2 flat-footed), Knockback -8, Initiative +0

    SAVES: Toughness +19, Fortitude +20, Reflex +10, Will +15

    DRAWBACKS: Involuntary Transformation, Noticeable [six fingers and six toes, -1 point], Vulnerable

    Abilities 50 + Skills 14 (56 ranks) + Feats 26 + Powers 155 + Combat 8 + Saves 30 – Drawbacks 8 = 275 points
Michuru81 wrote:Using Apocatastasis
Mimic means Apocatastasis likes having friends around. The bigger of a power platter he has to eat from, the better. Basically, he'll get a bunch of B-list villains to soften the heroes up for him. Once the lackies are down, they can still serve a purpose as food for his transfer; Apocatastasis can snatch one of them up and devour a soul to freshen himself up and continue fighting the heroes.
Last edited by Michuru81 on Wed Apr 30, 2014 5:40 pm, edited 4 times in total.
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Post by smashed247 » Thu Nov 29, 2007 2:56 pm

:shock: I'm not sure whether seeing this beast makes me want to be in one of your campaigns more or less.

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Post by JackGiantkiller » Thu Nov 29, 2007 5:27 pm

One nitpick: Sodom and Gomorrah were two seperate cities.

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Post by Michuru81 » Sat Dec 01, 2007 2:37 pm

JackGiantkiller wrote:One nitpick: Sodom and Gomorrah were two seperate cities.
I am twelve shades of embarrassed to have never noticed this...
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#85: Hikari

Post by Michuru81 » Sat Dec 01, 2007 2:46 pm

HIKARI (Power Level 10)

BIOGRAPHY: In the year 2025, the United Nations of America is at war with the Japanese Alliance- the single, solitary, remaining sovereign nation not under the control of President Clement Origen and his Synod. Few who know the truth remain; few know that the President is actually a millennia-old Nephilim known as Apocatastasis.

Even fewer are willing to take a stand against his reign of tyranny. These scant few surviving Neo-Sapiens have surrendered themselves to the service of the alliance. They are the Vindicators, heroes who act as the last bastion for mankind…

…and they are led by a seventeen-year-old boy.

Hikari is the leader of the Vindicators, a team of teenaged heroes struggling to take down Apocatastasis. They are the last students of the New Vindicators Academy, trained by the administration of that time: Doctor James Howell, Alan Altair, Brian Hart, David and Melynda Kennel, David Meinstein, Adonis and Laura Skraag.

In the wake of the previous team’s defeat, the elder heroes began to concentrate on attempting to find a way to travel back in time and prevent the coming of Apocatastasis. Still, in order to conquer time they needed to buy some time and Hikari volunteered himself as a decoy.

His friends stood beside him, raiding the United Nations of America and battling the Synod. Together, the Vindicators managed to stave off the Japanese Alliance’s inevitable defeat. Then, everything changed the day they defeated three of Synod.

As she lay dying, Breanne Jordan revealed to Hikari that there was a thirteenth member of the Synod; one of the Vindicators – one of his friends – was a traitor to the cause and was reporting directly to Apocatastasis.

It was that which marked the end of the Vindicators. Hikari was tortured by Breanne’s warnings. He tried to tell himself she was lying; he tried to tell himself she had only said that to unsettle him and get him to stop trusting his friends. Still, he owed it to the others to investigate and see if there truly was a mole in their group.

There was. One of the Vindicators had betrayed the others and in the wake of such a revelation, Hikari buried his friends and family… even his fiancé, Neige. The only survivor of the team, Hikari returned to the other heroes and volunteered to journey back in time with David Meinstein...
  • STR 14 (+2), DEX 14 (+2), CON 14 (+2), INT 16 (+3), WIS 14 (+2), CHA 16 (+3)

    SKILLS: Climb 3 (+5), Concentration 2 (+4), Diplomacy 5 (+10), Gather Information 4 (+7), Intimidate 4 (+7), Knowledge (history) 2 (+9), Knowledge (life sciences) 4 (+11), Knowledge (tactics) 5 (+12), Language 1 (English [base], Japanese), Medicine 4 (+6), Notice 4 (+6), Sense Motive 5 (+7), Survival 4 (+6), Swim 3 (+5)

    FEATS: Accurate Attack, Attack Focus (melee) 4, Defensive Attack, Dodge Focus 4, Eidetic Memory, Equipment, Improved Block, Improved Disarm, Improved Initiative, Inspire 2, Leadership, Martial Artist 1 (kendo), Power Attack, Teamwork

    POWERS: Device 3 (Null Ring [hard to lose]; Immunity 10 [mental effects], Super-Senses 1 [Additional Senses: Communication Link; Power Feats: Progression 4]), Force Field 10 (Alternate Power: Invisibility [total]), Immunity 10 (light effects), Light Control 10 (Alternate Powers: Blast 10, Dazzle 10 [visual], Environmental Control 10 [heat], Obscure 10 [visual], Strike 10 [Power Feats: Improved Critical, Mighty]; Power Feats: Accurate 2), Super-Senses 4 (Additional Senses: Low-Light Vision, Infravision, Ultravision)

    Equipment: Vindicators Uniform (Immunity 2 [cold and heat], Protection 3)

    COMBAT: Attack +4 (+8 melee, +8 light control), Grapple +10, Damage +2, Defense +8 (+2 flat-footed), Knockback -1, Initiative +6

    SAVES: Toughness +12 (+5 invisible), Fortitude +5, Reflex +5, Will +10

    COMPLICATIONS: Enemy (Apocatastasis), Prejudice (Neo-Sapien), Obsession (Protecting Neige), Responsibility (Neige), Rivalry (Emily)

    Abilities 28 + Skills 13 (52 ranks) + Feats 25 + Powers 66 + Combat 16 + Saves 13 = 165 points
Michuru81 wrote:One of my favorite comics right now is the Legion of Super-heroes... especially now that Supergirl's apparently out of the picture. With them as my inspiration, it's no small wonder that the Vindicators of the future are all sporting rings...

While the Null Ring may provide the heroes of tomorrow a means of communicating with each other, they don't enable them to fly. Instead, they grant them an immunity to mental effects- a necessity when you're the only heroes standing up to Apocatastasis. As the narrative will explore in the future, Apocatastasis' Telelocation and Mental Blast are a major bane for the good guys- up until Portal whips these thingees up.
Last edited by Michuru81 on Sat Dec 01, 2007 8:16 pm, edited 1 time in total.
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#86: Neige

Post by Michuru81 » Sat Dec 01, 2007 2:56 pm

NEIGE ALTAIR (Power Level 10)

BIOGRAPHY: Katie Merrick died giving birth to her daughter and her boyfriend, Ben Altair, adopted the young girl and raised her as his own.

Soon, Neige discovered she had inherited her mother’s ability to absorb and juxtapose fire and electricity. As she developed in her powers she soon found she could absorb more than the pair of elements- she could absorb any force and channel it as any energy.

Such revelations made her into one of the strongest students of the New Vindicators Academy and helped to make her the second-in-command when the students were promoted to Vindicator status. While she only continued to grow, her feelings towards her teammates blossomed as well as soon she and Hikari were planning the rest of their life together.

Sadly, they never got the chance to marry. In the wake of learning which amongst them was a traitor to Apocatastasis, Hikari was forced to bury him team… as well as his fiancé.
  • STR 10, DEX 14 (+2), CON 10, INT 14 (+2), WIS 16 (+3), CHA 16 (+3)

    SKILLS: Diplomacy 4 (+7), Gather Information 5 (+8), Knowledge (history) 5 (+7)

    FEATS: Attack Focus (ranged) 4, Dodge Focus 4, Equipment 1, Improved Aim, Leadership, Luck 5, Precise Shot 2, Power Attack, Teamwork 2

    POWERS: Absorption 15 (Boost Blast [Alternate Powers: Healing]; Power Feats: Energy Conversion; Extras: Both Types [+1]), Device 3 (Null Ring [hard to lose]; Immunity 10 [mental effects], Super-Senses 1 [Additional Senses: Communication Link; Power Feats: Progression 4])

    Equipment: Vindicators Uniform (Immunity 2 [cold and heat], Protection 3)

    COMBAT: Attack +0 (+4 ranged), Grapple +0, Damage +0, Defense +4 (+0 flat-footed), Knockback -7, Initiative +2

    SAVES: Toughness +15, Fortitude +3, Reflex +5, Will +10

    COMPLICATIONS: Prejudice (Neo-Sapien)

    Abilities 20 + Skills 7 (27 ranks) + Feats 21 + Powers 89 + Combat 0 + Saves 13 = 150 points
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#87: Emily

Post by Michuru81 » Sat Dec 01, 2007 2:59 pm

EMILY STEWART (Power Level 10)

BIOGRAPHY: Put up for adoption at birth, the young Canadian girl was raised by Paul and Lisa Stewart, a young human couple unaware that their darling Emily was the offspring of two Neo-Sapiens. It wasn’t long before her father’s powers shone through and Emily found herself able to wrap anyone around her finger…

Naturally, she was spoilt. Denied nothing, Emily encountered disappointment late in life. When Doctor Howell announced that the remaining students of the New Vindicators Academy would be promoted to the ranks of Vindicators, she believed herself the most obvious choice as leader. Instead, Hikari was chosen. Not only was he a year younger than her, but he lacked her commanding force of personality. Inspirational and tactical, Emily saw herself as the perfect candidate and couldn’t accept being passed up.

Soon after, she watched as she was again denied what she wanted: Neige Altair began dating Hikari and Emily’s hatred towards Hikari only continued to blossom as the pair became engaged and began sharing a room and a bed.
  • STR 12 (+1), DEX 14 (+2), CON 12 (+1), INT 16 (+3), WIS 14 (+2), CHA 10 [20] (+5)

    SKILLS: Bluff 4 (+9/+11 attractive), Concentration 4 (+6), Diplomacy 4 (+9/+11 attractive), Knowledge (history) 4 (+7), Sense Motive 4 (+6), Survival 4 (+6)

    FEATS: Attack Focus (melee) 2, Defensive Roll 2, Dodge Focus 2, Equipment, Improved Initiative, Improved Trick, Inspire 5, Leadership, Luck 5, Set-up, Sneak Attack 3, Taunt, Teamwork 3

    POWERS: Comprehend 2 (languages [speak and understand]), Device 3 (Null Ring [hard to lose]; Immunity 10 [mental effects], Super-Senses 1 [Additional Senses: Communication Link; Power Feats: Progression 4]), Drain Wisdom 5 (Power Feats: Subtle 2; Extras: Area [cloud, +1], Duration [Continuous, +3], Insidious [+1]; Flaws: Permanent [-1], Sense-Dependent [visual, -1]), Emotion Control 10 (Power Feats: Mind Blank, Subtle 2; Extras: Area [cloud, +1], Duration [Continuous, +1]; Flaws: Limited-one emotion [love, -1], Permanent [-1], Sense-Dependent [visual, -1]), Enhanced Charisma 10 (Power Feats: Attractive), Mind Shield 5

    Equipment: Vindicators Uniform (Immunity 2 [cold and heat], Protection 3)

    COMBAT: Attack +2 (+4 melee), Grapple +5, Damage +1, Defense +4 (+1 flat-footed), Knockback -3, Initiative +6

    SAVES: Toughness +6 (+4 flat-footed), Fortitude +4, Reflex +5, Will +7

    COMPLICATIONS: Obsession (Neige), Prejudice (Neo-Sapien), Rivalry (Hikari)

    Abilities 18 + Skills 6 (24 ranks) + Feats 28 + Powers 72 + Combat 8 + Saves 13 = 145 points
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#88: Lodestone V

Post by Michuru81 » Sat Dec 01, 2007 3:11 pm

LODESTONE V (Power Level 10)

BIOGRAPHY: Born in the summer of 2008, Margaret “Maggie” Gladstone was the second child born to Alicia Gladstone. Her father, Magnus Loder, had already joined Apocatastasis’ Synod. Still, her step-father, Ben Altair, praised Magnus’ heroic days and tried to convince the jaded young woman that there was still good in the man.

Maggie was not so sure; in her eyes, her father had disgraced the title of the Lodestone and it fell on her to redeem it. While many of her time had abandoned the concept of codenames, Maggie proudly proclaimed herself Lodestone.

Not long after, she proudly proclaimed something else… She came out to her family and friends, revealing that she was a lesbian. Maggie claims she’s not ashamed of what she is- an opinion not shared by her lover…
  • STR 12 (+1), DEX 16 (+3), CON 12 (+1), INT 18 (+4), WIS 14 (+2), CHA 18 (+4)

    SKILLS: Acrobatics 4 (+7), Bluff 2 (+6), Concentration 4 (+6), Craft (artistic) 6 (+9), Diplomacy 2 (+8), Disable Device 6 (+4), Knowledge (history) 5 (+9), Notice 4 (+6), Search 4 (+7), Sense Motive 6 (+8), Survival 5 (+7)

    FEATS: Acrobatic Bluff, Assessment, Attack Focus (ranged) 2, Attack Specialization 1 (unarmed), Defensive Roll 2, Dodge Focus 2, Equipment 1, Inspire 1, Luck 2, Precise Shot 1, Teamwork 1

    POWERS: Device 3 (Null Ring [hard to lose]; Immunity 10 [mental effects], Super-Senses 1 [Additional Senses: Communication Link; Power Feats: Progression 4]), Flight 2 (Flaws: Platform [-1]), Force Field 10, Magnetic Control 12 (Alternate Powers: Blast 12, Transform 4 [shape metal; Extras: Continuous {+1}, Range {Perception +1}]; Power Feats: Accurate 2), Super-Senses 5 (Enhanced Senses: Acute Detect, Ranged Detect; Additional Senses: Detect Magnetism, Direction Sense, Radar)

    Equipment: Vindicators Uniform (Immunity 2 [cold and heat], Protection 3)

    COMBAT: Attack +2 (+4 ranged or unarmed, +8 magnetic control), Grapple +3, Damage +1, Defense +4 (+1 flat-footed), Knockback -7, Initiative +3

    SAVES: Toughness +15 (+14 flat-footed), Fortitude +4, Reflex +6, Will +9

    COMPLICATIONS: Enemy (Apocatastasis), Phobia (Heights), Prejudice (Neo-Sapien)

    Abilities 28 + Skills 12 (48 ranks) + Feats 15 + Powers 57 + Combat 8 + Saves 13 = 133 points
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#89: Captain Canada V

Post by Michuru81 » Sat Dec 01, 2007 3:15 pm

CAPTAIN CANADA V (Power Level 10)

BIOGRAPHY: When Alicia Gladstone was still pregnant with Margaret, a politician was assassinated by a Neo-Sapien- causing America to react by detaining all Neo-Sapiens and their families in hidden concentration camps. The fortunate escaped the raids and fled across the border into Canada.

It was there that the Vindicators established their base of operations. The heroes congregated in Canada for years, before the United Nations of America assimilated the country. Amongst the gathered champions was Frostbite, better known as Ben Altair- single father to Neige.

Over time Ben and Alicia grew closer and closer. The two eventually married and conceived a child together: Alan Joseph “A.J.” Altair.

A.J. soon manifest his mother’s powers and took up the title of Captain Canada, despite that few heroes were operating using codenames.

Outgoing and goofy, the practical joker is the glue that holds many of the heroes together.
  • STR 14 (+2), DEX 14 (+2), CON 14 (+2), INT 10, WIS 16 (+3), CHA 14 (+2)

    SKILLS: Bluff 4 (+2), Climb 2 (+4), Concentration 4 (+7), Diplomacy 4 (+6), Knowledge (earth sciences) 4, Knowledge (history) 3, Language 1 (English [base], French), Notice 4 (+7), Search 4, Sense Motive 4 (+7), Stealth 4 (+6), Survival 4 (+7), Swim 2 (+4)

    FEATS: Accurate Attack, Attack Focus (ranged) 4, Defensive Roll 4, Dodge Focus 4, Equipment 1, Improved Aim, Luck 2, Precise Shot 2, Taunt, Teamwork 2

    POWERS: Cold Control 12 (Alternate Powers: Blast 8 [cold; Extras: Alternate Save {Fortitude, +1}], Dazzle 12 [visual], Fatigue 8 [Extras: Range {Ranged, +1}], Obscure 12 [visual]; Power Feats: Accurate 2), Device 3 (Null Ring [hard to lose]; Immunity 10 [mental effects], Super-Senses 1 [Additional Senses: Communication Link; Power Feats: Progression 4]), Immunity 10 (cold effects), Energy Aura 5, Flight 5

    Equipment: Vindicators Uniform (Immunity 2 [cold and heat], Protection 3)

    COMBAT: Attack +0 (+4 ranged, +8 cold control), Grapple +2, Damage +2, Defense +4 (+0 flat-footed), Knockback -4, Initiative +2

    SAVES: Toughness +9 (+5 flat-footed), Fortitude +5, Reflex +5, Will +10

    COMPLICATIONS: Enemy (Apocatastasis), Prejudice (Neo-Sapien)

    Abilities 22 + Skills 11 + Feats 22 + Powers 82 + Combat 0 + Saves 13 = 150 points
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#90: Joseph Henry

Post by Michuru81 » Sat Dec 01, 2007 3:20 pm

JOSEPH HENRY (Power Level 10)

BIOGRAPHY: Troy and Camille Henry weren’t sure what to make of it the day their little boy began to display what seemed like super-speed. Neither of them possessed Neo-Sapien powers, so how had Joseph manifested such abilities? Accusing his wife of cheating on him, Troy filed for divorce and left- never looking back.

Unfortunately, Troy didn’t know that Joseph was not a Neo-Sapien and that his ability was not super-speed. Joseph was the reincarnation of Chronos Aeon- the essence of time itself. As such, he could manipulate chronal energies to slow down time and granting him as much time as he needed.
  • STR 10, DEX 16 (+3), CON 10, INT 16 (+3), WIS 10, CHA 12 (+1)

    SKILLS: Knowledge (history) 4 (+7), Knowledge (popular culture) 4 (+7), Notice 2, Sense Motive 2

    FEATS: Attack Specialization (unarmed) 2, Defensive Roll 4, Dodge Focus 4, Elusive Target, Equipment 1, Elusive Target, Fast Overrun, Improved Overrun, Luck 2, Move-by Action, Seize Initiative, Teamwork 1, Uncanny Dodge (hearing)

    POWERS: Device 3 (Null Ring [hard to lose]; Immunity 10 [mental effects], Super-Senses 1 [Additional Senses: Communication Link; Power Feats: Progression 4]), Immunity 7 (aging, temporal effects, fatigue effects), Regeneration 10 (Recovery Rate [resurrection 10]; Power Feats: Reincarnation), Super-Senses 9 (Additional Senses: Postcognition, Precognition, Time Sense), Time Control 7 (Alternate Powers: Healing 10 [Extras: Affects Objects {+1}, Energizing {+1}, Restoration {+1}, Total {+1}], Rapid Attack, Strike 15, Time Stop 7; Power Feats: Dodge Focus 6)

    Equipment: Vindicators Uniform (Immunity 2 [cold and heat], Protection 3)

    COMBAT: Attack +0 (+4 unarmed), Grapple +0, Damage +0, Defense +10, Knockback -3, Initiative +43

    SAVES: Toughness +7, Fortitude +3, Reflex +10, Will +3

    Abilities 14 + Skills 3 (12 ranks) + Feats 22 + Powers 98 + Combat 0 + Saves 13 = 150 points
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