Prodigy Duck's Beastiary and More (Allabar)

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Postby prodigyduck » Wed Oct 31, 2007 11:25 pm

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GIANT BEE (PL 2, Minion 1)

Attributes
STR 11 (+0), DEX 14 (+2), CON 11 (+0), INT -- (--), WIS 12 (+1), CHA 9 (-1)

Combat
Attack +2, Damage +0 (unarmed), Defense 12 (Flat-Footed 11), Initiative +2

Saves
TGH +2, Fort +3, Ref +3, Will +2

Powers
Drain Constitution 1 (Power Feat: Slow Fade 6 [1 day], Extra: Linked to stinger [+0], Poison [+1]) (8pp)
Flight 3 (50 mph) (6pp)
Protection 2 (2pp)
Super-Senses 4 (Darkvision, Direction Sense, Extended Vision) (4pp)

Drawbacks
Disabled (mute [very common, moderate]) (-4pp)
Disabled (no hands [very common, moderate]) (-4pp)
Power Loss (Drain; may only be used once ever) (-3pp)
Power Loss (Flight; if wings are restricted) (-1pp)
Weakness (dies after stinger is used [common, major, - Con, Per Minute]) (-7pp)

Ability Scores: -3, Skills 0, Feats 0, Powers 20, Combat 8, Saves 5, Drawbacks –19 = 11
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby prodigyduck » Wed Oct 31, 2007 11:48 pm

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DEMOGORGON, Prince of Demons (PL 24)

Attributes
STR 38 (+14), DEX 27 (+8], CON 38 (+14), INT 26 (+8], WIS 22 (+6), CHA 28 (+9)

Combat
Attack +11 (includes -2 size), Damage +14 (unarmed), Defense 21 (Flat-Footed 14), Initiative +12

Saves
TGH +27, Fort +29, Ref +23, Will +21

Feats
Benefit (Demon Prince of Abysm), Dodge Focus, Fascinate (Diplomacy), Improved Initiative, Move-By Action, Split Attack (unarmed)

Skills
Bluff 29 (+38], Concentration 29 (+35), Diplomacy 29 (+38], Intimidate 28 (+41), Knowledge: Arcane Lore 29 (+37), Knowledge: History 29 (+37), Knowledge: Nature 29 (+37), Knowledge: The Planes 29 (+37), Language 2 (Aquan, Common [Abyssal is native]), Notice 29 (+35), Search 29 (+37), Sense Motive 29 (+35), Stealth 29 (+29), Swim 28 (+42)

Powers
Comprehend 4 (speak, read, and understand all languages) (8pp)
Confuse 22 (“Hethradiah’s insanity gaze” Power Feat: Slow Fade 6 [1 day/pp], Extra: Action – Reaction [+3], Duration – Sustained [+1], Independent [+0], Total Fade [+1], Flaw: Sense-Dependent – Visual [-1]) (133pp)
Drain Constitution 27 (“rot” Power Feat: Slow Fade 6 [1 day], Extra: Disease [+2], Linked to tentacles [+0]) (87pp)
Flight 3 (50 mph; Power Feat: Subtle) (6pp)
Growth 8 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (25pp)
Immunity 12 (Aging, Cold, Drowning, Electrical Damage, High Pressure, Poison, Sleep, Sustenance) (12pp)
Impervious Toughness 20 (20pp)
Mind Control 22 (“Aameul’s beguiling gaze” Power Feat: Slow Fade 6 [1 day/pp], Extra: Action – Reaction [+3], Duration – Sustained [+1], Independent [+0], Total Fade [+1], Flaw: Sense-Dependent – Visual [-1]) (133pp)
Nullify 24 (all magic effects at once; Extra: Power Resistance [+1]) (72pp)
Protection 13 (13pp)
Regeneration 6 (Recovery Rate: Injured 6 [no action]) (6pp)
Summon Glabrezu 28 (Power Feat: Progression 1 [2 glebrezus], Extra: Duration – Continuous [+1], Horde [+1], Flaw: Action – Full-Round [-1]) (85pp)
AP – Astral Form 9 (“astral projection” (Power Feat: Dimensional [Astral], Extra: Flaw: Action – Full-Round [-1]) (1pp)
AP – Blast 13 (“unholy blight” Extra: Area – Burst [65-ft. radius; +1], Flaw: Limited – not vs. evil [-1]) + Nauseate 13 (Extra: Area – Burst [65-ft. radius; +1], Range – Ranged [+1], Flaw: Limited – not vs. evil [-1], Sicken [-1]) (1pp)
AP – Drain Ability Scores 13 (“contagion” any Ability Score, one at a time; Power Feat: Slow Fade 6 [1 day], Extra: Disease [+2]) (1pp)
AP – Drain 4 (“desecrate” all undead-turning effects at once; Power Feat: Slow Fade 4 [1 hour/pp], Extra: Area – Burst [+1], Total Fade [+1]) (1pp)
AP – Drain Charisma and Intelligence 14 (“feeblemind” all effects at once; Power Feat: Slow Fade 14 [10 years], Extra: Range – Ranged [+1]) (1pp)
AP – Drain Constitution 17 ("symbol of death" Power Feat: Trigger, Extra: Area – Burst [85-ft. radius; +1], Duration – Continuous [trigger; +3]) (1pp)
AP – Duplication 24 (“project image” Extra: Independent [+0], Sensory Link [+1], Total Fade [+1]) (1pp)
AP – Mind Control 18 (“dominate person” Power Feat: Mental Link, Slow Fade 6 [1 day/pp], Extra: Duration – Sustained [+1], Independent [+0], Total Fade [+1], Flaw: Action – Full-Round [-1], Limited – Humanoids only [-1]) (1pp)
AP – Nullify Magic 15 (all magic effects at once) (1pp)
AP – Summon Balor 41 (Extra: Duration – Continuous [+1], Flaw: Action – Full-Round [-1]) (1pp)
AP – Summon Hezrou 20 (Power Feat: Progression 2 [5 hezrous], Extra: Duration – Continuous [+1], Horde [+1], Flaw: Action – Full-Round [-1]) (1pp)
AP – Summon Marilith 31 (Extra: Duration – Continuous [+1], Flaw: Action – Full-Round [-1]) (1pp)
AP – Summon Nalfeshnee 24 (Power Feat: Progression 1 [2 nalfeshnees], Extra: Duration – Continuous [+1], Horde [+1], Flaw: Action – Full-Round [-1]) (1pp)
AP – Summon Vrock 16 (Power Feat: Progression 2 [5 vrocks], Extra: Duration – Continuous [+1], Horde [+1], Flaw: Action – Full-Round [-1]) (1pp)
AP – Telekinesis 14 (1pp)
AP – Telepathy 14 (Power Feat: Selective, Subtle) (1pp)
AP – Teleport 9 (Power Feats: Change Direction, Easy, Extra: Accurate [+1]) (1pp)
AP – Transform Mundane Location into Unholy Ground 8 (“unhallow” Extra: Area – Burst [40-ft. radius; +1], Flaw: Range – Touch [-1]) (1pp)
Super-Senses 18 (Darkvision, Detect Good [acute, ranged], Detect Law [acute, ranged], True Sight) (18pp)
Swimming 2 (5 mph) (2pp)
Vampiric (“energy drain” with Unarmed; +1) (14pp)

Drawbacks
Power Loss (Impervious Toughness; not vs. holy cold iron) (-1pp)
Weakness (holy objects / locations; -1 Con, every minute) (-5pp)

Ability Scores: 89, Skills 95, Feats 5, Powers 652, Combat 52, Saves 45, Drawbacks –6 = 932

:!: The original Demogorgon description may be found here.

:arrow: EDIT (11/26/07) Changed picture.
Last edited by prodigyduck on Mon Nov 26, 2007 2:13 pm, edited 1 time in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby prodigyduck » Thu Nov 01, 2007 12:22 am

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GORISTRO (Demon) (PL 17, Minion 16)

Attributes
STR 34 (+12), DEX 8 (-1), CON 27 (+8], INT 5 (-3), WIS 15 (+2), CHA 13 (+1)

Combat
Attack +22 (includes -2 size), Damage +12 (unarmed/thrown rock), Defense 20 (Flat-Footed 14), Initiative +3

Saves
TGH +22, Fort +18, Ref +9, Will +12

Feats
Blind-Fight, Improved Critical (unarmed), Improved Initiative, Improved Overrun, Improved Sunder, Knockback (unarmed), Takedown Attack 2

Skills
Diplomacy 2 (+3), Intimidate 22 (+27), Notice 19 (+21), Sense Motive 22 (+24)

Powers
Blast 12 (“rock-throwing” Flaw: Medium – Rocks [-1], Drawback: Reduced Range [5 increments; -1pp]) (11pp)
Emotion Control 5 (Extra: Area – Cone [+1], Independent [+0], Total Fade [+1], Flaw: Limited – fear only [-1], Range – Touch [-2]) (5pp)
Enhanced Feat 1 (“stamp” Groundstrike with Strength) (1pp)
Flight 1 (10 mph; Flaw: Levitation [-1]) (1pp)
Growth 8 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (25pp)
Immunity 9 (Aging, Electrical Damage, Poison, Sleep, Sustenance) (9pp)
Impervious Toughness 15 (15pp)
Protection 14 (14pp)
Regeneration 6 (Recovery Rate: Injured 6 [no action]) (6pp)
Super-Movement 2 (Wall-Crawling 2) (4pp)
Super-Senses 8 (Darkvision, Extended Hearing 2, Extended Vision 2, See Invisibility) (8pp)

Drawbacks
Power Loss (Impervious Toughness; not vs. cold iron or holy) (-2pp)
Weakness (holy objects / locations; -1 Con, every minute) (-5pp)

Ability Scores: 18, Skills 17, Feats 8, Powers 99, Combat 72, Saves 30, Drawbacks –7 = 237
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby prodigyduck » Thu Nov 01, 2007 1:04 am

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BAPHOMET, Lord of Beasts (PL 20)

Attributes
STR 33 (+11), DEX 16 (+3), CON 33 (+11), INT 18 (+4), WIS 26 (+8], CHA 20 (+5)

Combat
Attack +10 (+12 glaive; includes -2 size), Damage +11 (unarmed), +16 (glaive), Defense 20 (Flat-Footed 14), Initiative +7

Saves
TGH +27, Fort +25, Ref +17, Will +22

Feats
Animal Empathy, Attack Specialization (glaive), Benefit (Demon Prince of the Endless Maze), Improved Critical (glaive), Improved Initiative, Improved Overrun, Improved Sunder, Knockback (unarmed), Power Attack, Takedown Attack

Skills
Climb 25 (+36), Diplomacy 2 (+7), Handle Animal 25 (+30), Intimidate 23 (+32), Knowledge: Nature 25 (+29), Knowledge: The Planes 25 (+29), Language 2 (Common, Giant [Abyssal is native]), Notice 25 (+33), Ride 2 (+5), Sense Motive 25 (+33), Stealth 25 (+20), Survival 25 (+33)

Powers
Blast 13 (“unholy blight” Extra: Area – Burst [65-ft. radius; +1], Flaw: Limited – not vs. evil [-1]) + Nauseate 13 (Extra: Area – Burst [65-ft. radius; +1], Range – Ranged [+1], Flaw: Limited – not vs. evil [-1], Sicken [-1]) (52pp)
AP – Animal Control 8 (“dominate animal” Power Feat: Mental Link, Extra: Independent [+0], Total Fade [+1], Flaw: Action – Full-Round [-1]) (1pp)
AP – Astral Form 9 (“astral projection” Power Feat: Dimensional [Astral], Flaw: Action – Full-Round [-1], Drawback: Action – 25 Minutes [-3pp]) (1pp)
AP – Blast 23 (“breath weapon: unholy water” Extra: Area – Cone [+1], Flaw: Limited – only vs. Good Outsiders, Clerics, and Paladins [-1], Range – Touch [-1]) (1pp)
AP – Dimensional Pocket 10 (“maze” Power Feat: Slow Fade 1 [1 minute/pp], Extra: Independent [+0], Range – Ranged [+1], Total Fade [+1], Flaw: Limited – targets may escape maze by taking a Full-Round Action and succeeding a DC 20 Intelligence check before duration expires [-1]) (1pp)
AP – Drain 4 (“desecrate” all undead-turning effects at once; Power Feat: Slow Fade 4 [1 hour/pp], Extra: Area – Burst [+1], Total Fade [+1]) (1pp)
AP – Emotion Control 17 (“bellow” Extra: Area – Burst [85-ft. radius; +1], Independent [+0], Total Fade [+1], Flaw: Limited – fear only [-1], Range – Touch [-2], Sense-Dependent – Hearing [-1]) (1pp)
AP – Flight 3 (“fly” 50 mph; Power Feat: Slow Fade 1 [1 minute/pp], Extra: Affects Others [+1], Independent [+0], Total Fade [+1]) (1pp)
AP – Nullify Magic 11 (all magic effects at once) (1pp)
AP – Summon Bulezau 15 (Power Feat: Progression 2 [5 bulezaus], Extra: Duration – Continuous [+1], Horde [+1], Flaw: Action – Full-Round [-1]) (1pp)
AP – Summon Goristro 16 (Extra: Duration – Continuous [+1], Flaw: Action – Full-Round [-1]) (1pp)
AP – Telekinesis 10 (1pp)
AP – Telepathy 10 (Power Feat: Selective, Subtle) (1pp)
AP – Teleport 9 (Power Feats: Change Direction, Easy, Extra: Accurate [+1]) (1pp)
AP – Transform Animal into Intelligent Animal 10 (“awaken” Power Feat: Alternate Power, Extra: Alternate Save – Willpower [+0], Duration – Continuous [+1], Flaw: Action – Full-Round [-1], Range – Touch [-1], Drawback: Action – 1 day [-6pp]) (1pp)
AP – Transform Mundane Location into Unholy Ground 10 (“unhallow” Extra: Area – Burst [50-ft. radius; +1], Flaw: Range – Touch [-1]) (1pp)
Comprehend 4 (speak, read, and understand all languages) (8pp)
Device 4 (Wounding Glaive; easy to remove) (12pp)
-- Strike 5 (Power Feat: Extended Reach, Improved Critical, Incurable, Mighty, Extra: Penetrating [+1], Secondary Effect [+1])
Growth 8 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (25pp)
Immunity 10 (Aging, Electrical Damage, Maze Spell, Poison, Sleep, Sustenance) (10pp)
Impervious Toughness 20 (20pp)
Nullify 21 (all magic effects at once; Extra: Power Resistance [+1]) (63pp)
Protection 16 (16pp)
Speed 1 (10 mph) (1pp)
Super-Senses 9 (Darkvision, Detect Good [acute, ranged], Detect Lawful [acute, ranged], Direction Sense) (9pp)

Drawbacks
Power Loss (Impervious Toughness; not vs. holy cold iron) (-1pp)
Weakness (holy objects / locations; -1 Con, every minute) (-5pp)

Ability Scores: 62, Skills 58, Feats 10, Powers 231, Combat 48, Saves 42, Drawbacks –6 = 445
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby prodigyduck » Fri Nov 02, 2007 12:05 am

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FRAZ-URB'LUU, Prince of Deception (PL 22)

Attributes
STR 30 (+10), DEX 18 (+4), CON 36 (+13), INT 22 (+6), WIS 19 (+4), CHA 25 (+7)

Combat
Attack +10 (includes -2 size), Damage +10 (unarmed), Defense 20 (Flat-Footed 14), Initiative +8

Saves
TGH +25, Fort +27, Ref +18, Will +18

Feats
Benefit (Demon Prince of Hollow’s Heart), Improved Initiative, Improved Overrun, Improved Sunder, Knockback (unarmed), Power Attack, Split Attack (unarmed)

Skills
Bluff 27 (+34), Concentration 27 (+31), Diplomacy 27 (+34), Disguise 27 (+34), Intimidate 25 (+36), Knowledge: Arcane Lore 27 (+33), Knowledge: History 27 (+33), Knowledge: The Planes 27 (+33), Language 1 (Common [Abyssal is native]), Notice 27 (+31), Search 27 (+33), Sense Motive 27 (+31)

Powers
Additional Limb 1 (prehensile tail; Power Feat: Chokehold, Improved Grab, Innate) (4pp)
Comprehend 4 (speak, read, and understand all languages) (8pp)
Concealment 10 (all senses; Extra: Duration – Continuous [+1], Flaw: Limited – only vs. divination and scrying [-1]) (20pp)
Flight 2 (25 mph) (4pp)
Growth 8 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (25pp)
Immunity 14 (Aging, Electrical Damage, Mind Control Effects, Poison, Sleep, Sustenance) (14pp)
Impervious Toughness 20 (20pp)
Nullify 22 (all magic effects at once; Extra: Power Resistance [+1]) (66pp)
Protection 12 (12pp)
Summon Demon Lord 65 (“deception” Extra: Action – Free [+2], Independent [+0], Total Fade [+1], Type [any demon lord or prince; +1], Flaw: Saving Throw – Willpower [-1]) (325pp)
AP – Astral Form 9 (“astral projection” (Power Feat: Dimensional [Astral], Extra: Flaw: Action – Full-Round [-1]) (1pp)
AP – Blast 11 (“unholy blight” Extra: Area – Burst [55-ft. radius; +1], Flaw: Limited – not vs. evil [-1]) + Nauseate 11 (Extra: Area – Burst [55-ft. radius; +1], Range – Ranged [+1], Flaw: Limited – not vs. evil [-1], Sicken [-1]) (1pp)
AP – Drain 4 (“desecrate” all undead-turning effects at once; Power Feat: Slow Fade 4 [1 hour/pp], Extra: Area – Burst [+1], Total Fade [+1]) (1pp)
AP – Illusion 13 (“programmed image” Power Feat: Progression 3 [25-ft. radius], Trigger 2 [any sense-based trigger], Extra: Duration – Sustained [+1], Independent [+0], Total Fade [+1]) (1pp)
AP – Nullify Magic 13 (all magic effects at once) (1pp)
AP – Summon Evil Outsider 22 (“summon monster IX” Extra: Independent [+0], Total Fade [+1], Type [any evil outsider; +2], Flaw: Action – Full-Round [-1]) (1pp)
AP – Summon Nalfeshnee 24 (Extra: Duration – Continuous [+1], Flaw: Action – Full-Round [-1]) (1pp)
AP – Summon Vrock 16 (Power Feat: Progression 1 [2 vrocks], Extra: Duration – Continuous [+1], Horde [+1], Flaw: Action – Full-Round [-1]) (1pp)
AP – Telekinesis 12 (1pp)
AP – Telepathy 12 (Power Feat: Selective, Subtle) (1pp)
AP – Teleport 9 (Power Feats: Change Direction, Easy, Extra: Accurate [+1]) (1pp)
AP – Transform Mundane Location into Unholy Ground 12 (“unhallow” Extra: Area – Burst [60-ft. radius; +1], Flaw: Range – Touch [-1]) (1pp)
Super-Senses 18 (Darkvision, Detect Good [acute, ranged], Detect Lawful [acute, ranged], True Sight) (18pp)

Drawbacks
Power Loss (Flight; if wings are restricted) (-1pp)
Power Loss (Impervious Toughness; not vs. holy cold iron) (-1pp)
Weakness (holy objects / locations; -1 Con, every Minute) (-5pp)

Ability Scores: 66, Skills 74, Feats 7, Powers 528, Combat 48, Saves 42, Drawbacks –7 = 758

:!: Alas, Fraz-Urb'luu does not possess his famous Rod of Absolution in the current edition. Otherwise, I am sure he would be much more powerful...
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby Libra » Fri Nov 02, 2007 12:20 pm

They're pretty scary as-is. . . :shock:
Founder of H.E.R.O.I.C, Complimenter-in-Chief, Co-Arch Henchman to the Grin, Servant of the Hoff!

Rule Brittania! Praise the Hoff and the Grin!

Warning!: May cause Thread Drift.

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Postby prodigyduck » Fri Nov 02, 2007 4:57 pm

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GRAZ'ZT, The Dark Prince (PL 27)

Attributes
STR 27 (+8], DEX 28 (+9), CON 35 (+12), INT 33 (+11), WIS 20 (+5), CHA 38 (+14)

Combat
Attack +12 (+14 sword; includes -1 size), Damage +8 (unarmed), +16 (sword), Defense 31 (Flat-Footed 15), Initiative +13

Saves
TGH +28, Fort +27, Ref +24, Will +20

Feats
Attack Specialization (sword), Attractive, Benefit (Prince of Azzagrat), Dodge Focus 1, Improved Critical (sword), Improved Initiative, Power Attack, Takedown Attack

Skills
Acrobatics 21 (+30), Bluff 30 (+44), Concentration 32 (+37), Diplomacy 32 (+46), Disguise 30 (+44), Gather Information 30 (+44), Intimidate 30 (+46), Knowledge: Arcane Lore 30 (+41), Knowledge: History 30 (+41), Knowledge: Religion 30 (+41), Knowledge: The Planes 30 (+41), Language 4 (Common, Draconic, Giant, Infernal [Abyssal is native]), Notice 30 (+35), Search 30 (+41), Sense Motive 30 (+35), Stealth 22 (+27)

Powers
Comprehend 4 (speak, read, and understand all languages) (8pp)
Device 6 (acidic sword; easy to remove) (18pp)
-- Strike 8 (Power Feat: Improved Critical, Mighty, Extra: Penetrating [+1], Secondary Effect [+1])
Device 5 (magic shield; easy to remove) (15pp)
-- Deflect 13 (slow projectiles)
-- Shield 8 (Power Feat: Improved Block 2)
Device 3 (magic wardrobe; hard to remove) (12pp)
-- Displacement (“cloak of displacement”)
-- Protection 6 (“glamered full plate” Power Feat: Quick Change 2)
Emotion Control 27 (Extra: Action – Free [+2], Area – Burst [135-ft. radius; +1], Independent [+0], Total Fade [+1], Flaw: Limited – fear only [-1], Range – Touch [-2]) (81pp)
Growth 4 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (13pp)
Immunity 9 (Aging, Electrical Damage, Poison, Sleep, Sustenance) (9pp)
Impervious Toughness 20 (20pp)
Nullify 23 (all magic effects at once; Extra: Power Resistance [+1]) (69pp)
Protection 10 (10pp)
Regeneration 6 (Recovery Rate: Injured 6 [no action]) (6pp)
Summon Glabrezu 28 (Power Feat: Progression 1 [2 glabrezus], Extra: Duration – Continuous [+1], Horde [+1], Flaw: Action – Full-Round [-1]) (85pp)
AP – Astral Form 9 (“astral projection” (Power Feat: Dimensional [Astral], Extra: Flaw: Action – Full-Round [-1]) (1pp)
AP – Blast 18 (“unholy blight” Extra: Area – Burst [90-ft. radius; +1], Flaw: Limited – not vs. evil [-1]) + Nauseate 18 (Extra: Area – Burst [90-ft. radius; +1], Range – Ranged [+1], Flaw: Limited – not vs. evil [-1], Sicken [-1]) (1pp)
AP – Drain 4 (“desecrate” all undead-turning effects at once; Power Feat: Slow Fade 4 [1 hour/pp], Extra: Area – Burst [+1], Total Fade [+1]) (1pp)
AP – Mind Control 18 (“charm monster” Power Feat: Slow Fade 6 [1 day/pp], Extra: Duration – Sustained [+1], Independent [+0], Total Fade [+1]) (1pp)
AP – Mind Control 18 (“dominate person” Power Feat: Mental Link, Slow Fade 6 [1 day/pp], Extra: Duration – Sustained [+1], Independent [+0], Total Fade [+1], Flaw: Action – Full-Round [-1], Limited – Humanoids only [-1]) (1pp)
AP – Nullify Magic 20 (all magic effects at once) (1pp)
AP – Summon Balor 41 (Extra: Duration – Continuous [+1], Flaw: Action – Full-Round [-1]) (1pp)
AP – Telekinesis 19 (1pp)
AP – Telepathy 17 (Power Feat: Selective, Subtle) (1pp)
AP – Teleport 9 (Power Feats: Change Direction, Easy, Extra: Accurate [+1]) (1pp)
AP – Transform Living Creatures into Gem 23 (“trap the soul” Extra: Alternate Save – Willpower [+0], Duration – Continuous [+1], Flaw: Limited – Special [the target creature is not physically transformed, but their souls is placed inside a gemstone; the target creature’s body remains behind, inert and lifeless; when the gem is crushed or destroyed, the soul trapped within may re-join it body; -1]) (1pp)
AP – Transform Mundane Location into Unholy Ground 19 (“unhallow” Extra: Area – Burst [85-ft. radius; +1], Flaw: Range – Touch [-1]) (1pp)
Super-Senses 18 (Darkvision, Detect Good [acute, ranged], Detect Lawful [acute, ranged], True Sight) (18pp)

Drawbacks
Power Loss (Impervious Toughness; not vs. holy cold iron) (-1pp)
Weakness (holy objects / locations; -1 Con, every minute) (-5pp)

Ability Scores: 109, Skills 111, Feats 8, Powers 376, Combat 52, Saves 45, Drawbacks –6 = 695

:!: For those who prefer the original Graz'zt write-up, you can find it here.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby JoshuaDunlow » Fri Nov 02, 2007 4:59 pm

Graz`zt rocks, you going to do his significant other?

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Postby prodigyduck » Fri Nov 02, 2007 5:03 pm

JoshuaDunlow wrote:Graz`zt rocks, you going to do his significant other?


I don't have a write-up for Iggwilv in any of my books. I do own the original Lost Caverns of Tsojcanth, but she is not described in there.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby prodigyduck » Fri Nov 02, 2007 11:46 pm

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GRAY OOZE (PL 4)

Attributes
STR 12 (+1), DEX 1 (-5), CON 21 (+5), INT -- (--), WIS 1 (-5), CHA 1 (-5)

Combat
Attack +2, Damage +1 (unarmed), Defense 12 (Flat-Footed 11), Initiative -5

Saves
TGH +5, Fort +6, Ref -4, Will -4

Feats
Chokehold, Improved Grab

Powers
Concealment 2 (normal vision; Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Blending [-1], Permanent [-1]) (3pp)
Corrosion 6 (Extra: Aura [+1], Duration – Sustained [+2], Flaw: Limited – not vs. stone [-1]) (30pp)
Immunity 24 (Cold Damage, Critical Hits, Fire Damage, Paralyze Effects, Poisons, Sleep, Stunning Effects) (24pp)
Insubstantial 1 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (6pp)
Super-Senses 4 (Spatial Awareness [accurate, radius, ranged, mental sense]) (4pp)

Drawbacks
Disability (blind [uncommon, minor]) (-1pp)
Disability (mute [very common, moderate]) (-4pp)
Disability (no hands [very common, moderate]) (-4pp)

Ability Scores: -24, Skills 0, Feats 2, Powers 67, Combat 8, Saves 3, Drawbacks –9 = 47
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Libra
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Postby Libra » Sat Nov 03, 2007 8:40 am

Ouch. :shock:

(Being devoured by Grey Ooze definately looks like a cause of death to avoid. . .)
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prodigyduck
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Postby prodigyduck » Sat Nov 03, 2007 6:29 pm

Image

OCHRE JELLY (PL 5)

Attributes
STR 15 (+2), DEX 1 (-5), CON 22 (+6), INT -- (--), WIS 1 (-5), CHA 1 (-5)

Combat
Attack +3 (includes -1 size), Damage +2 (unarmed), Defense 13 (Flat-Footed 11), Initiative -5

Saves
TGH +6, Fort +8, Ref -3, Will -3

Feats
Chokehold, Improved Grab

Skills
Climb 8 (+10)

Powers
Corrosion 6 (Extra: Aura [+1], Duration – Sustained [+2], Flaw: Limited – only affects flesh [-1]) (30pp)
Duplication 5 (Power Feat: Trigger [when struck by a slashing weapon or electrical attack that deals damage], Extra: Duration – Continuous [+1], Survival [+1], Flaw: Uncontrolled [-1]) (16pp)
Growth 4 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (13pp)
Immunity 14 (Critical Hits, Paralyze Effects, Poisons, Sleep, Stunning Effects) (14pp)
Super-Movement 2 (Slithering 1, Wall-Crawling 1) (4pp)
Super-Senses 4 (Spatial Awareness [accurate, radius, ranged, mental sense]) (4pp)

Drawbacks
Disability (blind [uncommon, minor]) (-1pp)
Disability (mute [very common, moderate]) (-4pp)
Disability (no hands [very common, moderate]) (-4pp)

Ability Scores: -32, Skills 2, Feats 2, Powers 81, Combat 16, Saves 6, Drawbacks –9 = 66
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby prodigyduck » Sat Nov 03, 2007 7:30 pm

Image

JUIBLEX (The Faceless Lord) (PL 19)

Attributes
STR 30 (+10), DEX 14 (+2), CON 34 (+12), INT 22 (+6), WIS 22 (+6), CHA 18 (+4)

Combat
Attack +9 (includes -1 size), Damage +10 (unarmed), Defense 19 (Flat-Footed 14), Initiative +6

Saves
TGH +20, Fort +24, Ref +14, Will +18

Feats
Benefit (Co-ruler of Shedaklah), Improved Critical (unarmed), Improved Initiative, Improved Grab, Improved Trip

Skills
Bluff 24 (+28], Concentration 24 (+30), Diplomacy 2 (+6), Intimidate 24 (+30), Knowledge: Arcane Lore 24 (+30), Knowledge: Dungeoneering 24 (+30), Knowledge: Religion 24 (+30), Language 1 (Common [Abyssal is native]), Notice 24 (+30), Search 24 (+30), Sense Motive 24 (+30), Stealth 24 (+22), Swim 24 (+34)

Powers
Comprehend 4 (speak, read, and understand all languages) (8pp)
Corrosion 22 (Power Feat: Innate, Extra: Aura [+1], Duration – Continuous [+3], Flaw: Permanent [-1]) (133pp)
Corrosion 13 (“despoil” Extra: Area – Burst [65-ft. radius; +1], Flaw: Action – Full-Round [-1], Limited – only vs. plants [-1]) + Transform Verdant Ground into Barren Ground 13 (Extra: Area – Burst [65-ft. radius; +1], Duration – Continuous [+1], Linked [+0], Flaw: Action – Full-Round [-1], Range – Touch [-1]) (65pp)
AP – Astral Form 9 (“astral projection” (Power Feat: Dimensional [Astral], Extra: Flaw: Action – Full-Round [-1]) (1pp)
AP – Blast 8 (“unholy blight” Extra: Area – Burst [90-ft. radius; +1], Flaw: Limited – not vs. evil [-1]) + Nauseate 8 (Extra: Area – Burst [90-ft. radius; +1], Range – Ranged [+1], Flaw: Limited – not vs. evil [-1], Sicken [-1]) (1pp)
AP – Drain 4 (“desecrate” all undead-turning effects at once; Power Feat: Slow Fade 4 [1 hour/pp], Extra: Area – Burst [+1], Total Fade [+1]) (1pp)
AP – Flight 3 (“fly” 50 mph; Power Feat: Slow Fade 1 [1 minute/pp], Extra: Affects Others [+1], Independent [+0], Total Fade [+1]) (1pp)
AP – Nullify Magic 10 (all magic effects at once) (1pp)
AP – Paralyze 9 (“hold monster” Extra: Alternate Save – Willpower [+0], Range – Ranged [+1]) (1pp)
AP – Summon Black Pudding 10 (Extra: Duration – Continuous [+1], Flaw: Action – Full-Round [-1]) (1pp)
AP – Summon Dretch 4 (Power Feat: Progression 4 [25 dretches], Extra: Duration – Continuous [+1], Horde [+1], Flaw: Action – Full-Round [-1]) (1pp)
AP – Summon Gray Ooze 4 (Power Feat: Progression 2 [5 gray oozes], Extra: Duration – Continuous [+1], Horde [+1], Flaw: Action – Full-Round [-1]) (1pp)
AP – Summon Hezrou 20 (Extra: Duration – Continuous [+1], Flaw: Action – Full-Round [-1]) (1pp)
AP – Summon Ochre Jelly 5 (Power Feat: Progression 1 [2 ochre jellies], Extra: Duration – Continuous [+1], Horde [+1], Flaw: Action – Full-Round [-1]) (1pp)
AP – Telekinesis 9 (1pp)
AP – Telepathy 9 (Power Feat: Selective, Subtle) (1pp)
AP – Teleport 9 (Power Feats: Change Direction, Easy, Extra: Accurate [+1]) (1pp)
AP – Transform Mundane Location into Unholy Ground 9 (“unhallow” Extra: Area – Burst [45-ft. radius; +1], Flaw: Range – Touch [-1]) (1pp)
Growth 4 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (13pp)
Immunity 36 (Acid Damage, Aging, Bludgeoning Weapons, Cold Damage, Critical Hits, Electrical Damage, Paralyze Effects, Poison, Sleep, Stun Effects, Sustenance) (36pp)
Impervious Toughness 20 (20pp)
Insubstantial 1 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (6pp)
Nullify 20 (all magic effects at once; Extra: Power Resistance [+1]) (60pp)
Protection 8 (8pp)
Snare 10 (Extra: Engulf [+0], Suffocate [+1], Flaw: Limited – Medium-sized creatures or smaller [-1]) (20pp)
Super-Movement 3 (Slithering, Wall-Crawling 2) (6pp)
Super-Senses 22 (Blindsight [accurate, ranged, radius sense], Darkvision, Detect Good [acute, ranged], Detect Lawful [acute, ranged], True Sight) (22pp)

Drawbacks
Disability (no hands [very common, moderate]) (-4pp)
Power Loss (Impervious Toughness; not vs. holy cold iron) (-1pp)
Weakness (holy objects / locations; -1 Con, every minute) (-5pp)

Ability Scores: 68, Skills 67, Feats 5, Powers 412, Combat 40, Saves 36, Drawbacks –10 = 618
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Bravo
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Postby Bravo » Sun Nov 04, 2007 4:07 am

hummm from jellies to JUIBLEX nice!
as always great builds abound!
Bravo

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Libra
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Postby Libra » Sun Nov 04, 2007 5:22 am

Nice!?! :shock:

(Oh, you meant the stats. My mistake. :wink: )
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