by Jabroniville » Wed Nov 07, 2007 1:44 pm
WOLVERINE, circa X-Cutioner's Song
PL 11 (210)
ST 22 (+6) DEX 16 (+3) CON 24 (+7) INT 14 (+2) WIS 20 (+5) CHA 18 (+4)
Skills:
Bluff 4 (+8.)
Climb 8 (+14)
Disable Device 4 (+6)
Disguise 3 (+7)
Drive 5 (+8.)
Escape Artist 4 (+7)
Gather Information 8 (+12)
Handle Animal 9 (+13)
Intimidate 10 (+14)
Investigate 4 (+9)
Knowledge (History) 4 (+6)
Knowledge (Tactics) 6 (+8.)
Knowledge (Streetwise) 13 (+15)
Language (English, Russian, Japanese, Madripoori, etc.) 7
Medicine 4 (+6)
Notice 10 (+15)
Ride 4 (+7)
Search 10 (+15)
Stealth 10 (+13)
Survival 13 (+18.)
Feats:
All-Out Attack, Ambidexterity, Animal Empathy, Assessment, Attack Focus (Melee) 2, Attack Specialization (Claws) 1, Blind-Fight, Defensive Roll 2, Diehard, Distract (Intimidate), Dodge Focus 2, Endurance, Fascinate (Intimidate), Fast Overrun, Fearless, Fearsome Presence 1, Improved Block, Improved Critical (Claws) 3, Improved Disarm, Improved Grab, Improved Overrun, Improved Sunder, Power Attack, Prone Fighting, Startle, Takedown Attack, Teamwork, Ultimate Will Save, Ultimate Fortitude Save, Well-Informed
Powers:
Regeneration 18 (Recovery Bonus +8, Bruised 3, Injured 4, Disabled 3) [18]
Immunity 3 (Aging, Poison, Disease) [3]
Super-Senses (Accurate Scent 2, Analytical Scent 1, Extended Scent 2, Tracking, Communication Link- Psylocke, Ultra-Hearing, Low-Light Vision, Scent) [10]
"Adamantium Skeleton"
Protection 2 [2]
Strike 4 (Mighty, Penetrating 12) [20]
Saves:
Toughness +9 (+11 D.Roll), Fortitude +10, Reflex +8, Will +10
Combat:
Attack +8 (+10 Melee, +12 Claws), Damage +6 (+10 Claws), Defense +8 (+10 Dodge), Initiative +3
Complications:
Responsibility (Xavier's Dream)
Responsibility (Jean Grey)
Obsession (His Past)
Abilities: 42 / Skills: 140--35 / Feats: 35 / Powers: 53 / Saves: 13 /Combat: 32 (210)
-Role in the X-Over: Wolverine, this being the 90s, was one of the biggest players in the story, even though he didn't actually do much plot-changing stuff. Basically, he stuck out in the forefront to get issue sales. That's not to say he didn't kick alot of ass. The guy beat Shatterstar solo in the big X-fight, then hunted down the fleeing X-Forcers, and snuck up behind them to take out Feral. He & Bishop whupped on Cable's ass for a while. He faced off against a ton of the Dark Riders. Sure, he got shot down by Barrage, but that was about it.
-Wolverine's the most popular X-Man by far, and alot of it is because of how capable he's been shown in combat. Reflecting that in my build, he's got a PL 11 build, along with very few other X-people (Storm, Cyclops & Havok are the only other ones). He was gonna be PL 13, since I had him with the Rage Feat earlier on, but ultimately I figured that gaming-wise, he didn't really use it as opposed to just being angry all the time. That may seem odd, given that the feat seems practically NAMED after him ("berzerker rage" they described it), but I don't see Wolvie getting a strength bonus when raging; he just hits everything and won't stop.
-Wolvie's obviously the defining close-combat Scrapper archetype, good at both avoiding damage (+10 Defense, +11 Toughness), dealing with damage (Regeneration 18), and dishing out lots of high accuracy attacks (+12 Attack) with dangerous amounts of damage (+10, plus Power Attack), that can shear through any armour (Penetrating 12, just in case he's using Power Attack). Almost all of the really good close combat feats are his as well, he's a skill-monkey spy/ninja type, and he ALSO has Super-Senses, high saves across the board, and no poor Ability scores. Really, it's no surprise that Wolverine ends up with the highest points-cost of the entire team.