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World That Needs Heroes: Vanguard Academy: Continuum

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.

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Postby JackGiantkiller » Mon Nov 05, 2007 3:11 pm

Alexander wrote:Those are some pretty cool supes right there - and straight from lusitan shores no less.

As for the name of the team, well, Panteão and Lusitânia are cool (maybe Team Lusitânea or something?).

Other cool heroes could be a water-controler, a happiness-sucking psychic, and a communist, tough-as-nails reactionary from the countryside 8)

Overall, it's pretty cool. The fact that the portuguese paragon is a female is also quite a nice touch =D


I do my best.:) Panteao is cool...I wish I had buttons on my keyboard for accent marking letters...how do you do that?
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Postby Alexander » Mon Nov 05, 2007 3:20 pm

JackGiantkiller wrote:I do my best.:) Panteao is cool...I wish I had buttons on my keyboard for accent marking letters...how do you do that?


We have it on our keyboards. We just press it and then press a vowel (except i) as in ~+a=ã.
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Postby Khantalas » Mon Nov 05, 2007 3:29 pm

Or in our case, you press alt - "soft g" or ü - vowel. ä and ã are examples.
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Bozkurt

Postby JackGiantkiller » Mon Nov 05, 2007 3:54 pm

Bozkurt

Power Level: 12 (200 power points)

Abilities: STR 34(+12) DEX 14(+2) CON 38(+14) INT 12(+1) WIS 20(+5) CHA 16(+3)

Skills: Acrobatics 3 (+5), Climb 1 (+13), Diplomacy 5 (+8), Intimidate 15 (+18), Knowledge (Arcane Lore) 5 (+6), Knowledge (History) 10 (+11), Knowledge (Theology and Philosophy) 10 (+11), Language (Arabic, base: Turkish), Sense Motive 15 (+20), Stealth 15 (+17), Survival 15 (+20)

Feats: Attractive, Improved Critical (claws), Inspire, Leadership, Luck, Startle, Track

Powers: Flight 6
Immunity 5 (Aging,Cold,Disease,Heat,Poison)
Impervious Toughness 8
Strike 2 (PF:Mighty)
Super-Movement 1 (Sure-Footed)
Super-Senses 8 (Accurate (Normal hearing),Accurate (scent),Scent,Tracking (All-out))
Super-Strength 3

Combat: Attack +10
Damage Unarmed +12 (dc 27) claws +14 (dc 29)
Defense 20 (Flat-footed: 15) Initiative +2
Grapple: +22 (Attack - +10,Strength - +12,Size - +0)

Saves: Toughness +14 (Impervious 8)
Fortitude +14 Reflex +6 Willpower +10

Lifting: 11 tons

Drawbacks:
Noticeable (He has fine gray fur all over his body, and long, mane like blue hair.;Uncommon,Minor),
Power Loss (if he ever betrays the Turkish people;Uncommon,Minor)

Cost Summary:
Ability 74 + Skills 28 (110 Ranks) + Feats 7 + Powers 44 + Combat 40 + Saves 9 - Drawbacks -2 = 200 / 200

Size: Medium
Description:


Created With Mutagen! version 0.8.7a - beta



There have been many heroes called Bozkurt, or the Gray Wolf, over the centuries. Always, when needed, the power returns, and a hero rises with the power of the ancestor spirit of the Turkish people. The last one, a female paragon called Asina, died during World War 2. Despite Turkey’s neutrality during the war, Asina was impelled by her conscience to oppose the Nazi’s, and during an attempt by a German fleet to pass through the Straits of the Bosphorous, she stopped the whole fleet single-handedly…until the Jaeger of the time, and the cold spirit called Winter teamed up to bring her down. As she died, she sank the last of the German ships, and Jaeger and Winter barely escaped. Her death was one of the factors that led İsmet İnönü to reconsider his stance and later declare war on Germany, though it came very late.

The current Bozkurt rose during the Armed Forces coup of May 27, 1960. A professor of history at Bogaziçi Üniversitesi (The University of the Bosphorous), he found himself imbued with the power early that morning, and has, from that time, been an exemplary champion of Turkey and her people, helping prevent excesses as well as defeat evildoers such as Rezkil Bey and the diabolical Erlik. He has left his mortal identity behind…but he sometimes wishes he could go back to teaching. Being nearly seven foot tall, with claws, grey fur and long blue hair does make that somewhat problematic. His identity, such as it is, is secret…since he no longer has a life outside of being a hero.

It should be noted that Bozkurt firmly disavows any support of, or connection with, the youth movement bearing the same name.
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Re: Bozkurt

Postby Khantalas » Mon Nov 05, 2007 3:57 pm

JackGiantkiller wrote:It should be noted that Bozkurt firmly disavows any support of, or connection with, the youth movement bearing the same name.


As well he should. Not to get too political, but those guys are pretty much fascists.

Good job, Jack. Wish I knew as much about other cultures as you do.
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Kedi

Postby JackGiantkiller » Mon Nov 05, 2007 6:26 pm

Kedi
Mahfuze Mansur

Power Level: 10 (150 power points)

Abilities: STR 14(+2) DEX 30(+10) CON 14(+2) INT 14(+2) WIS 16(+3) CHA 16(+3)

Skills: Acrobatics 15 (+25), Bluff 10 (+13), Climb 5 (+7), Diplomacy 5 (+8), Disable Device 5 (+7), Escape Artist 1 (+11), Intimidate 5 (+8), Knowledge (Behavorial Sciences) 5 (+7), Knowledge (Civics) 3 (+5), Knowledge (Current Events) 4 (+6), Language (Arabic, English, French, base: Turkish), Notice 10 (+13), Profession (Diplomat/Interpreter) 4 (+7), Sense Motive 5 (+8)

Feats: Attack Specialization (claws), Defensive Roll 3, Dodge Focus 2, Elusive Target, Evasion 2, Improved Critical (claws), Move-by Action, Power Attack, Sneak Attack, Taunt

Powers: Device (hard to lose) 4, Super-Speed 4 (F:Limited (No Quickness);PF:Rapid Attack,Wall Run)

Combat: Attack +10 claws +12
Damage Unarmed +2 (dc17) sneak attack +4 (dc19) claws +6 (dc21)
Sneak attack with claws +8 (dc 23)
Defense 22 (Flat-footed: 15) Initiative +26
Grapple: +12 (Attack - +10,Strength - +2,Size - +0)

Saves: Toughness +5(+2) +8 with defensive roll
Fortitude +2 Reflex +10(+13 with defensive roll) Willpower +3

Lifting: 175 lb.
Devices:
Catsuit (Hard to Lose): Protection 3, Immunity 3 (Cold,Heat,R. Descriptor (friction damage)), Strike 4 (PF:Mighty), Super-Senses 1 (Darkvision), Super-Movement 1 (Wall-Crawling (1/2 Speed)), Sensory Shield (Normal sight) 6

Drawbacks:
Disability (phobia of water, complete inability to swim;Uncommon,Minor)

Cost Summary:
Ability 44 + Skills 20 (80 Ranks) + Feats 14 + Powers 33 + Combat 40 + Saves 0 - Drawbacks -1 = 150 / 150

Size: Medium
Description:


Created With Mutagen! version 0.8.7a - beta

Mahfuze Mansur is a diplomat and interpreter with the Turkish Foreign Office. She’s also secretly the super-agile speedster Kedi, the Cat. She wears a white costume with built in claws and goggles to hide and protect her unusual and sensitive eyes…one is gold, one is blue. Both are very light sensitive and the goggles both protect them and enhance their sight.

She’s had her powers almost all her life, although they really kicked in when she turned 13 and had to run away from an older, somewhat abusive male acquaintance in school in Ankara.

Note that unlike many feline characters she isn’t a thief, she has no luck powers, and she isn’t at all stealthy. Hard to sneak effectively in white.
Her sneak attack is generally used via feinting and unexpected first strikes.
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Re: Bozkurt

Postby JackGiantkiller » Mon Nov 05, 2007 6:29 pm

Khantalas wrote:
JackGiantkiller wrote:It should be noted that Bozkurt firmly disavows any support of, or connection with, the youth movement bearing the same name.


As well he should. Not to get too political, but those guys are pretty much fascists.

Good job, Jack. Wish I knew as much about other cultures as you do.


A little basic knowledge of the world and a lot of skill at rapid research, coupled with a wierd memory for esoteric data. It's a gift, not something I worked for, but thanks anyway.:)

And thanks for the compliment, because I do worry about making characters from someone else's culture that might be wrong, or offend them.
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Postby JackGiantkiller » Mon Nov 05, 2007 6:32 pm

Alexander wrote:
JackGiantkiller wrote:I do my best.:) Panteao is cool...I wish I had buttons on my keyboard for accent marking letters...how do you do that?


We have it on our keyboards. We just press it and then press a vowel (except i) as in ~+a=ã.


i gotta get me one of those. I have the symbol on my keyboard, but it doesn't do that. Grr.
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Re: Bozkurt

Postby Thorpacolypse » Mon Nov 05, 2007 8:38 pm

JackGiantkiller wrote:
Khantalas wrote:
JackGiantkiller wrote:It should be noted that Bozkurt firmly disavows any support of, or connection with, the youth movement bearing the same name.


As well he should. Not to get too political, but those guys are pretty much fascists.

Good job, Jack. Wish I knew as much about other cultures as you do.


A little basic knowledge of the world and a lot of skill at rapid research, coupled with a wierd memory for esoteric data. It's a gift, not something I worked for, but thanks anyway.:)

And thanks for the compliment, because I do worry about making characters from someone else's culture that might be wrong, or offend them.


Don't worry about that, Jack, just go for it. It's obvious you are approaching these with the goal of honoring the cultures, you can't fret about the over-sensitive types. I think these are really neat builds.

Plus, I am actually learning something besides MnM rules. Granted, my general life goal is to remain an ignorant sot, but I can bend the rules every now and then for something like this.
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Taru

Postby JackGiantkiller » Tue Nov 06, 2007 1:24 pm

Taru

Power Level: 10 (180 power points)

Abilities: STR 34(+12) DEX 12(+1) CON 38(+14) INT 12(+1) WIS 12(+1) CHA 16(+3)

Skills: Handle Animal 10 (+11), Intimidate 7 (+10), Knowledge (Arcane Lore) 5 (+6), Knowledge (Tactics) 5 (+6), Knowledge (Theology and Philosophy) 5 (+6), Language (Arabic, Turkish, base: Hattian/Hittite), Notice 5 (+6), Survival 5 (+6)

Feats: All-out Attack, Animal Empathy, Attractive, Fearless, Improved Critical (Club), Minions 7(Seri and Hurri, divine bulls), Power Attack, Startle, Takedown Attack 2, Track

Powers: Device (easy to lose) 7
Immovable 6 (E:Unstoppable)
Immunity 5 (Aging,Cold,Disease,Heat,Poison)
Impervious Toughness 6
Super-Strength 6

Combat: Attack +6
Damage unarmed +12 (dc 27) club/axe +14 (dc 29)
Defense 16 (Flat-footed: 13) Initiative +1
Grapple: +24 (Attack - +6,Strength - +12,Size - +0, Super Strength +6)

Saves: Toughness +14 Impervious 6
Fortitude +14 Reflex +6 Willpower +4

Lifting: 89 tons
Devices:
Storm Club (Easy to Lose): Strike 2(PF:AffectsInsubstantial,Mighty,Thrown)
Weather Control (Cold (Extreme)) 10 (PF:AP-Blast 10,AP-Dazzle (Visual,Auditory) 6,AP-Weather Control (Distraction (DC:10)) 10,AP-Weather Control (Hamper Movement (1/4 Movement)) 10,AP-Weather Control (Heat (Extreme)) 10),
Sky Chariot (Easy to Lose): Super-Movement 5 (Air Walking (Normal Speed),Dimensional Movement (Any Dimension);F: must be drawn by the bulls)

Cost Summary:
Ability 64 + Skills 11 (44 Ranks) + Feats 17 + Powers 56 + Combat 24 + Saves 8 = 180 / 180

Size: Medium
Description:


Created With Mutagen! version 0.8.7a - beta



Taru is, in fact the actual Hattian, Hittite, and Hurrian Storm God of ancient Anatolia. Having gotten very bored in the Heavens, since active worship of his pantheon mostly stopped a long time ago, he has come down to earth to keep himself amused. Luckily, he is favorably inclined toward mankind, and far more interested in the glory (and something akin to worship) given to a hero than he is in causing mayhem.

Taru is also the bull god, and dresses in a mantle made of bull’s hide, with the head of the bull on his right shoulder. He’s massive, more than seven feet tall, and very heavy, but not supernaturally so. A thick golden belt wraps round his waist, with a heavy buckle shaped like the head of a bull. His right hand usually holds a heavy stone-headed war club…that sometimes looks like a bronze axe instead. It’s still the same weapon, and the tool he uses to control the weather.

His sky chariot is drawn by two large divine bulls, who are upcoming.

He’s got a friendly, if distant, rivalry going with Megin (the daughter of Thor) and many of the other gods that walk the earth…but he has long patience for dragons like Hellwing and his own dire enemy, Illuyankas. Or giants ( a trait he shares with Megin and her father…he won’t hesitate to blame her for the current giant problem in the world) like his foe Ullikummis.
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Serri and Hurri

Postby JackGiantkiller » Tue Nov 06, 2007 1:37 pm

Serri and Hurri

Power Level: 10 (90 power points)

*Abilities: STR 30(+10) DEX 10(+0) CON 30(+10) INT 4(-3) WIS 14(+2) CHA 10(+0)

Skills: Intimidate 5 (+9), Language (Arabic, Turkish, base:Hittite), Notice 10 (+12), Survival 5 (+7)

Feats:

Powers: Growth 8 (F:Permanent)
Immovable 3 (Unstoppable)
Immunity 5 (Aging,Cold,Disease,Heat,Poison),
Impervious Toughness 6,
Speed 3,
Strike 2 (PF:Mighty) Horns and hooves
Super-Movement 5 (Air Walking (Normal Speed),Dimensional Movement (Any Dimension))

Combat: Attack +6
Damage horns or trample +12 (dc 27)
Defense 14 (Flat-footed: 12) Initiative +0
Grapple: +26 (Attack - +8,Strength - +10,Size - +8)

Saves: Toughness +10 Impervious 6
Fortitude +10 Reflex +4 Willpower +3


* - includes bonuses from Growth

Drawbacks:
Disability (no hands;Very Common,Moderate), Disability (mute;Very Common,Moderate)

Cost Summary:
Ability 14 + Skills 6 (22 Ranks) + Feats 0 + Powers 49 + Combat 24 + Saves 5 - Drawbacks -8 = 90 / 90

Size: Huge
Description:


Created With Mutagen! version 0.8.7a - beta

These are huge bulls, one black, one red.
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Mamluk

Postby JackGiantkiller » Tue Nov 06, 2007 2:21 pm

Mamluk
Gürcan Tugai
Power Level: 10 (150 power points)

Abilities: STR 24(+7) DEX 24(+7) CON 24(+7) INT 16(+3) WIS 20(+5) CHA 10(+0)

Skills: Acrobatics 5 (+12), Climb 5 (+12), Intimidate 5 (+5), Investigate 5 (+8), Knowledge (Tactics) 12 (+15), Knowledge (Technology) 5 (+8), Medicine 3 (+8), Notice 10 (+15), Profession (Soldier) 10 (+15), Sense Motive 5 (+10), Stealth 5 (+12), Survival 5 (+10), Swim 5 (+12)

Feats: Accurate Attack, All-out Attack, Defensive Attack, Endurance, Equipment 6, Fearless, Improved Aim, Improved Block, Improved Disarm, Improved Initiative, Power Attack, Startle, Takedown Attack 2, Track, Weapon Bind

Powers:

Combat: Attack +10
Damage Unarmed +7 (dc 22) sword (yataghan) +10 (dc 25, crit 19-20)
Hvy pistol +4 (dc 19) assault rifle +5 (dc 20, autofire)
Defense 20 (Flat-footed: 15) Initiative +11
Grapple: +17 (Attack - +10,Strength - +7,Size - +0)

Saves: Toughness +7 Armor +10
Fortitude +10 Reflex +10 Willpower +10

Lifting: 700 lb.
Equipment (30 points):
Armored Jumpsuit (3),Motorcycle (9)
Arsenal : Assault rifle (16) hvy pistol (1) sword (1)

Cost Summary:
Ability 58 + Skills 20 (80 Ranks) + Feats 21 + Powers 0 + Combat 40 + Saves 11 = 150 / 150

Size: Medium
Description:


Created With Mutagen! version 0.8.7a - beta



Gurcan Tugai was a top notch soldier, the best of the best. Then he volunteered for the experimental Mamluk super-soldier program, and became better. The only cost? All his human feelings. Interestingly, the process hasn’t worked on anyone else.

Mamluk is heartless, ruthless, and utterly loyal. He doesn’t make jokes. He isn’t swayed by emotion. He does his job, and follows orders, so long as those orders are not illegal. He has honor, but it is a cold, rigid code he follows.
He has no problem whatsoever with killing, and this has put him at odds with Bozkurt several times. Taru doesn’t understand that there’s a problem…

He dresses in black combat armor, much like a matte black non shiny version of the Bloodpack armor from the Blade 2 movie. His dark hair is extremely short, but quite curly, and his face is covered with ancient Mamluk tattoos.

The sword he carries is a Turkish Yataghan. The pistol, a custom .45 magnum version of the Zigana. The assault rifle, an H&K G3. All are matte black.
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Postby Setothes » Tue Nov 06, 2007 2:45 pm

Mamluk is very cool. I had considered making such a character, in appearance resembling the Bey character in the Mummy movies, but never got around to it. I hadn't decided whether to have some sort of mystical significance to tattoos that he wore, or some sort of power involving the oaths he had sworn (even if his big 'superpower' was basically just a Mind Shield / Enhanced Will Save because of his unbreakable loyalty to his oaths).

Your Mamluk has a very 'Ultimate Captain America' feel, in personality and powers. A definite hard-liner with enhanced physical traits. I like!

My only other Turkish character concept was inspired by those cool underground cities like Catal Hayuk. An earth-controller whose powers were primarily defensive, but I never found a decent name.
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Rezil Bey

Postby JackGiantkiller » Tue Nov 06, 2007 2:47 pm

Rezil Bey
John Jacob Parr

Power Level: 10 (150 power points)

Abilities: STR 12(+1) DEX 14(+2) CON 12(+1) INT 20(+5) WIS 20(+5) CHA 20(+5)

Skills: Bluff 15 (+20), Computers 5 (+10), Craft (Electronic) 5 (+10), Craft (Mechanical) 5 (+10), Diplomacy 15 (+20), Disable Device 5 (+10), Disguise 15 (+20), Drive 5 (+7), Escape Artist 5 (+7), Gather Information 15 (+20), Intimidate 15 (+20), Investigate 15 (+20), Knowledge (Arcane Lore) 5 (+10), Knowledge (Behavioral Sciences) 5 (+10), Knowledge (Civics) 5 (+10), Knowledge (Current Events) 5 (+10), Knowledge (Earth Sciences) 5 (+10), Knowledge (History) 5 (+10), Knowledge (Life Sciences) 5 (+10), Knowledge (Physical Sciences) 10 (+15), Knowledge (Popular Culture) 5 (+10), Knowledge (Streetwise) 5 (+10), Knowledge (Tactics) 10 (+15), Knowledge (Technology) 10 (+15), Knowledge (Theology and Philosophy) 5 (+10), Language (Greek, Arabic, German, Turkish, base: English), Medicine 5 (+10), Notice 5 (+10), Pilot 5 (+7), Profession (Diplomat) 5 (+10), Ride 5 (+7), Search 5 (+10), Sense Motive 10 (+15), Sleight of Hand 5 (+7), Stealth 10 (+12), Survival 5 (+10)

Feats: Benefit (Diplomatic Immunity), Benefit (Wealth), Connected, Contacts, Fearless, Inventor, Master Plan, Minions 4, Ritualist, Well-Informed

Powers:

Combat: Attack +6
Damage Unarmed +1 (dc 16)
Defense 16 (Flat-footed: 13) Initiative +2
Grapple: +7 (Attack - +6,Strength - +1,Size - +0)

Saves: Toughness +1 Fortitude +1 Reflex +4 Willpower +12

Lifting: 130 lb.

Cost Summary:
Ability 38 + Skills 66 (264 Ranks) + Feats 13 + Powers 0 + Combat 24 + Saves 9 = 150 / 150

Size: Medium
Description:


Created With Mutagen! version 0.8.7a - beta



John Jacob Parr is with the U.S. State Department, a diplomat assigned to the American Embassy in Ankara. He’s a nondescript man, sandy blonde, blandly jovial, medium height and build…he wears good suits, but not extravagant. He has two bodyguards, both ex Secret Service (45 point guys) because he’s both wealthy and connected.

And secretly, he’s also Rezil Bey, a notorious crime lord in Ankara. Some authorities and heroes suspect, but cannot prove it. His intent, besides making a great deal of money, is to destabilize the Middle East. He mistakenly believes this is in the best interests of the US. Of course, he also thinks its fun. He’s on a power trip.

Rezil Bey is actually about PL 3 or four, as far as combat goes, but he meets his caps in skills. He’s not a combat threat…but he may be one of the worst foes any hero has ever had to deal with.
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Postby JackGiantkiller » Tue Nov 06, 2007 2:48 pm

Setothes wrote:Mamluk is very cool. I had considered making such a character, in appearance resembling the Bey character in the Mummy movies, but never got around to it. I hadn't decided whether to have some sort of mystical significance to tattoos that he wore, or some sort of power involving the oaths he had sworn (even if his big 'superpower' was basically just a Mind Shield / Enhanced Will Save because of his unbreakable loyalty to his oaths).

Your Mamluk has a very 'Ultimate Captain America' feel, in personality and powers. A definite hard-liner with enhanced physical traits. I like!

My only other Turkish character concept was inspired by those cool underground cities like Catal Hayuk. An earth-controller whose powers were primarily defensive, but I never found a decent name.


I'm using Toprak Ana, for the same basic concept.:) Thanks for the praise, Set.
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